View Full Version : Is Cryptic Gonna Address the Persistent Ship Interiors Issue?
JoyRiderCaptain
07-13-2009, 09:43 PM
Some may think that since Cryptic has made clear that ship interiors will be in the game at launch, when we visit them in instanced missions, that that controversy and clamor over ship interiors is over.
Far from it.
What many want still is PERSISTENT ship interiors. So while you are traveling in space with your starship you can whenever you want take a stroll inside your ship and visit the bridge, mess hall, sick bay, engineering, and Captain's Quarters. There are many in the community that want these areas for socializing, training, exploring, combat, relaxation, and basically RP-ing.
I also want persistent ship interiors. I want the interiors of the Sovereign Class and the interiors for all the cool new starship we will have. This is one of the most appealing aspects of a STO game to me.
This feature will not be in at launch, that is set.
But I hope Cryptic can make clear whether they are planning on adding interiors such as above after launch in a free content update or in an expansion. It seems the community in recent threads wants interiors first before new races or sectors to explore.
I am eagerly awaiting some news about this topic. Last time Cryptic addressed it they basically said they want to add persistent ship interiors after launch as a customizable feature done 'right' and that they will decide to implement the feature after launch if they feel the community wants them.
KO_Gilligan
07-13-2009, 09:56 PM
Role playing in small groups on a ship seems a bit outside the MMO mechanic. I think of it as a gimmick, and RPG servers typically sat empty in EF and EF2.
But there will be RP areas and opportunities. Will people use those existing areas, or will they just disperse to level achievement and exploration?
Hagon
07-13-2009, 09:58 PM
Yay for people asking for features they'll use a couple of times and then almost totally ignore from then on. :rolleyes:
flttopbox88
07-13-2009, 10:05 PM
Some may think that since Cryptic has made clear that ship interiors will be in the game at launch, when we visit them in instanced missions, that that controversy and clamor over ship interiors is over.
Far from it.
What many want still is PERSISTENT ship interiors. So while you are traveling in space with your starship you can whenever you want take a stroll inside your ship and visit the bridge, mess hall, sick bay, engineering, and Captain's Quarters. There are many in the community that want these areas for socializing, training, exploring, combat, relaxation, and basically RP-ing.
I also want persistent ship interiors. I want the interiors of the Sovereign Class and the interiors for all the cool new starship we will have. This is one of the most appealing aspects of a STO game to me.
This feature will not be in at launch, that is set.
But I hope Cryptic can make clear whether they are planning on adding interiors such as above after launch in a free content update or in an expansion. It seems the community in recent threads wants interiors first before new races or sectors to explore.
I am eagerly awaiting some news about this topic. Last time Cryptic addressed it they basically said they want to add persistent ship interiors after launch as a customizable feature done 'right' and that they will decide to implement the feature after launch if they feel the community wants them.
How can they make clear what and when they plan to do an expansion when we don't even have clear timeline on the release of the game? The best we have is Q1 2010 and the vague "sooner rather than later". Right now I'm just going to assume if its not in the initial release, we may not see it ever. Especially if our worst fears are realized and it doesn't do well and resources end up being allocated to a CO expansion (b/c you know they're fanbase will want one. probably villains) or this 3rd unannounced thing they're working on.
My 2 cents.
Btw i don't mean this to sound angry or to flame you. I just got a little worked up and got going.
Sorbek
07-13-2009, 10:19 PM
I would much prefer this to more playable races first. Even if it's a paid expansion. Hopefully the game will be able to be adapted to let us travel through the ship while it's moving.
I think it would be great to be somewhere on the ship and come under a surprise attack or have an alien ship approach and we have to go to the bridge before communicating with them. The npc bridge crew could be given orders on what to do if something happens over the comm system.
JoyRiderCaptain
07-13-2009, 10:30 PM
I would much prefer this to more playable races first. Even if it's a paid expansion. Hopefully the game will be able to be adapted to let us travel through the ship while it's moving.
I think it would be great to be somewhere on the ship and come under a surprise attack or have an alien ship approach and we have to go to the bridge before communicating with them. The npc bridge crew could be given orders on what to do if something happens over the comm system.
I agree, I think ship interiors would be an awesome feature that would not be forgotten after being used once or twice. The EF and EF2 example does not work, because in no game have ship interiors been added to a persistent world universe. In STO, your ship moves around the galaxy and can explore new areas. With a player crew, that makes for a very interesting experience.
In EF and EF2 it was a static ship. Pretty boring. In STO, RPing in ship interiors becomes much more appropriate and plausible.
Oh, and Gozer in the recent IRC chat mentioned ship interiors. He said they will be in the game, just not at launch. He said mapping out ship interiors takes time, and he mentioned that the engineering room took 2 full weeks recently, etc.
KO_Gilligan
07-13-2009, 10:37 PM
I agree, I think ship interiors would be an awesome feature that would not be forgotten after being used once or twice. The EF and EF2 example does not work, because in no game have ship interiors been added to a persistent world universe. In STO, your ship moves around the galaxy and can explore new areas. With a player crew, that makes for a very interesting experience.
In EF and EF2 it was a static ship. Pretty boring. In STO, RPing in ship interiors becomes much more appropriate and plausible.
Oh, and Gozer in the recent IRC chat mentioned ship interiors. He said they will be in the game, just not at launch. He said mapping out ship interiors takes time, and he mentioned that the engineering room took 2 full weeks recently, etc.
Don't count on them functioning within the greater game world as you suggest. We won't be getting multi-player ships. They've been suggesting our interiors as a social area.
Mutliplayer ships, or even individual Interiors that are functioning as part of the greater world are pretty much out of the question.
JoyRiderCaptain
07-13-2009, 10:54 PM
Don't count on them functioning within the greater game world as you suggest. We won't be getting multi-player ships. They've been suggesting our interiors as a social area.
Mutliplayer ships, or even individual Interiors that are functioning as part of the greater world are pretty much out of the question.
Where do you get that from? As far a I know, multiplayer ships are on the table for an expansion down the road, along with functional interiors.
You mean like in SWG where you could see the space through the windows we won't get that?
I think you are just being negative.
flttopbox88
07-13-2009, 11:10 PM
Where do you get that from? As far a I know, multiplayer ships are on the table for an expansion down the road, along with functional interiors.
You mean like in SWG where you could see the space through the windows we won't get that?
I think you are just being negative.
The devs have consistently said that every player is the captain of their own individual ships and having other players as bridge officers for multiple reasons, including 1) people won't follow their captain's orders all the time
2) if someone has to quit it leaves everyone else in the lurch and 3) there will be times when there will be nothing for a certain BO to do, ie what does the tactical officer do when not in battle.
Gilligan isn't being negative. He's just repeating back what devs have said numerous times before.
KO_Gilligan
07-13-2009, 11:20 PM
Where do you get that from? As far a I know, multiplayer ships are on the table for an expansion down the road, along with functional interiors.
You mean like in SWG where you could see the space through the windows we won't get that?
I think you are just being negative.
From Craig:
CZ: At launch, we are probably only going to have ship interiors available during mission instances, however we hope to add the ability to players to freely walk around their ship and host gatherings in an expansion pack.
Originally Posted by zinc View Post (http://forums.startrekonline.com/showthread.php?p=411786#post411786)
Wow. After reading this thread, even I'm confused about what we're planning to do. : )
No, not really. I think I have a clear idea:
There will be plenty of interiors in the game at launch - there are plenty in the game right now and I don't see them going anywhere. : )
You will be taken to interiors during instanced missions. You'll go to them in persistent ways as well - mostly social, but also in other cases that I'm going to be vague about right now on purpose : ) - There are starbases, satellites, ship interiors (yes, ships), buildings on the ground, caverns under the earth or deep in asteroids - all sorts of places you'll adventure within interiors.
Sadly, what we won't have at launch is the ability for you to customize your own ship, invite other players over and walkaround, seeing hundreds of NPC crew members and investigate every nook, cranny and Jefferies tube on it. We want to make sure that when we a feature like this in, it is a robust system that people will love, not just a marketing bullet point on the back of the box.
-Zn
Not a multi-player ship, we had threads of hundreds of pages regarding no player crews-period.... and nothing about switching to inside view.
Calling it a gimmick does indeed sound negative, but I see it as being brutally honest about a feature that will probably have very little with seeing actual game world battles going on outside the windows of your ship...you have set your expectations too high, although I do hope you prove me wrong :D
marscentral
07-13-2009, 11:50 PM
Cryptic have been very clear on this issue. Why would they address something that may happen after launch when there are plenty of launch features we're still waiting to hear about?
LordDave
07-13-2009, 11:59 PM
From what I've gathered, Persistant and useful Player Ship Interiors are on "The List".
Fix Bugs
Fix Balance issues
Add what people want
Persistant and Useful Player Ship Interiors
That is the current list.
Now, the 3rd and 4th number may combine once the game launches. But Criag isn't going to make his list until he knows what we want first. And we won't know what we want until the game launches and we play it. For all we know, we could have so much fun that our ship's interior doesn't even blip and we, instead, complain that we want to see more of Earth.
JoyRiderCaptain
07-14-2009, 12:41 AM
From what I've gathered, Persistant and useful Player Ship Interiors are on "The List".
Fix Bugs
Fix Balance issues
Add what people want
Persistant and Useful Player Ship Interiors
That is the current list.
Now, the 3rd and 4th number may combine once the game launches. But Criag isn't going to make his list until he knows what we want first. And we won't know what we want until the game launches and we play it. For all we know, we could have so much fun that our ship's interior doesn't even blip and we, instead, complain that we want to see more of Earth.
I think you're right. I am pretty sure your're right.
HaveANiceDay
07-14-2009, 12:55 AM
For me, player ship interiors would be one of the most important things. Most of all Star trek Episodes were about solving problems on the ship and not about seeing it flying around. But i think we've just gotta wait and pray until we get this feature. I'm ok with that. I think the devs did a great job so far and if they say that they will "try to", that's better than "No way,go home"
Zepath
07-14-2009, 01:14 AM
Total waste of time for them to worry about persistent interiors. No one will use them more than once or twice to walk around their new ship, and then that will be it.
Totally wasted manpower effort on Mythics part, totally wasted assets in the game, totally wasted space on my hard drive.
Zepath
07-14-2009, 01:18 AM
For me, player ship interiors would be one of the most important things. Most of all Star trek Episodes were about solving problems on the ship and not about seeing it flying around. But i think we've just gotta wait and pray until we get this feature. I'm ok with that. I think the devs did a great job so far and if they say that they will "try to", that's better than "No way,go home"
It would be cool ... totally cool to solve problems on your ship. Two issues tho ...
1) That's what you have crew and BOfficers for.
2) That would almost be a complete game unto itself to make a ship detailed enough inside to have what it takes to make an abundance of challenges and puzzles on board the ship itself.
Let's not even get into the fact that if Cryptic does its job here, this game is going to be deep enough to keep us busy learning for some time, about all the stuff that currently will be available. To have challenges and puzzles to solve on your ship in the way you're talking would mean we'd need to become science and structural engineers and chemists.
KO_Gilligan
07-14-2009, 04:15 AM
From what I've gathered, Persistant and useful Player Ship Interiors are on "The List".
Fix Bugs
Fix Balance issues
Add what people want
Persistant and Useful Player Ship Interiors
.
"Useful" ? :o
Care to fully enunciate your vision of a "Useful Player Ship Interior" ?
LordDave
07-14-2009, 11:24 AM
"Useful" ? :o
Care to fully enunciate your vision of a "Useful Player Ship Interior" ?
"useful" - Has purpose, meaning, gameplay elements, is not there just for show.
So my tactical station will fire my torpedoes and not just look pretty on my bridge.
Tribbler
07-14-2009, 11:33 AM
Just so you know, they are still confirming:
from the IRC chat 7/14
13:53 <Tribbler> Tell us, how far is the Captain going to be able to interface with the ships interior at launch?
13:54 <Bizarro_Daeke> You won't be able to, at all.
13:54 <Bizarro_Daeke> Except in instanced missions.
13:57 <Tribbler> thanks Daeke
So it sounds like you may not even be able to visit any of the ships interior areas, if "at all" holds up.
No doors opening, elevators etc.
wrussandrews
07-14-2009, 11:36 AM
Probably (eventually anyway), but not at launch.
Remember MMOs are constantly changing, so just because a feature is not present at launch does not mean that you will never see it.
I'd settle for just my own bridge, darnit. Its nice to be able to "pop inside" your ship ala bridge commander, and see your hard earned bridge crew at work. Not to mention a good way to get a quick look at their overall state in, or after, battle. Plus, who doesn't want the view from the big chair when you are just flying around somewhere?
Zepath
07-14-2009, 11:43 AM
Again today ... the question came up for the 10,000th time.
And again today it was repeated for the 10,000th time; ship interiors will be for instanced missions only.
Instanced: Away from the rest of the game, and not your ship.
Now, they have also stated 10,000 times that they want to give us interiors down the road, post launch, that we can modify to our heart's content.
wrussandrews
07-14-2009, 11:43 AM
Again today ... the question came up for the 10,000th time.
And again today it was repeated for the 10,000th time; ship interiors will be for instanced missions only.
Instanced: Away from the rest of the game, and not your ship.
Like a straight answer is going to help. It has not worked so far.
Tribbler
07-14-2009, 11:44 AM
Probably (eventually anyway), but not at launch.
Remember MMOs are constantly changing, so just because a feature is not present at launch does not mean that you will never see it.
yeppers,
Not only that, but everyone will be able to focus on fighting and ship configurations instead of lounging around and decorating.
After all, there is a war going on!!!
Drexxus3d
07-14-2009, 11:46 AM
Theres no reason to interact or do anything onboard your ship. All players are captains of their own ship, why would you all congregate on one person's ship to just hang out, especially when the other captains have no authority or ability to do anything there?
I'd love a game with actual ship interiors and player crews, but this just isn't that game. There is no real reason to have interiors here except as a gimmick, and core mechanics should always come before gimmicks.
DerManiac
07-14-2009, 11:49 AM
Some may think that since Cryptic has made clear that ship interiors will be in the game at launch, when we visit them in instanced missions, that that controversy and clamor over ship interiors is over.
Not even that is 100% true. Afaik we are not going to be able to see our own ships interiors. Not even in instanced missions. Because that would require them to design interiors for all ship classes.
We are just going to visit _other_ ships during instanced missions.
JoyRiderCaptain
07-14-2009, 12:13 PM
Not even that is 100% true. Afaik we are not going to be able to see our own ships interiors. Not even in instanced missions. Because that would require them to design interiors for all ship classes.
We are just going to visit _other_ ships during instanced missions.
That's correct. Good point. We won't see our ship interiors at all. We will see some ship interiors of some odd ship class.
This bites. Why they don't consider persistent ship interiors important is beyond me.
Tribbler
07-14-2009, 12:29 PM
Again today ... the question came up for the 10,000th time.
And again today it was repeated for the 10,000th time; ship interiors will be for instanced missions only.
Instanced: Away from the rest of the game, and not your ship.
Now, they have also stated 10,000 times that they want to give us interiors down the road, post launch, that we can modify to our heart's content.
Oh Zepath, my boss & wife (mostly the same person) changes their minds all the time. Do you think that MMO developers are going to announce a change of plan in their own little thread in our forum?
No you have to beat it out of them! J/K.
Seriously, you may find what they say is contradicted in their next ten ton hammer interview.
LordDave
07-14-2009, 01:00 PM
That's correct. Good point. We won't see our ship interiors at all. We will see some ship interiors of some odd ship class.
This bites. Why they don't consider persistent ship interiors important is beyond me.
They did. They had meetings for 3 days where half the dev team debated with the other half on putting them in as a central part of the gameplay.
In the end, they decided that most people want to play the captain and having to make content for every class/profession would take too long.
Think of it this way: In WoW, you can do the same missions as a cleric, Druid, Paladin, Rogue, Mage, ect... But in Trek, this doesn't work. How can you expect an engineering ensign to do the same thing as a medical ensign?
It's not that they don't want to do it. FAR from it. It's that they can't with the resources they have. If they had infinite money and infinite time, they would.
JoyRiderCaptain
07-14-2009, 01:13 PM
They did. They had meetings for 3 days where half the dev team debated with the other half on putting them in as a central part of the gameplay.
In the end, they decided that most people want to play the captain and having to make content for every class/profession would take too long.
Think of it this way: In WoW, you can do the same missions as a cleric, Druid, Paladin, Rogue, Mage, ect... But in Trek, this doesn't work. How can you expect an engineering ensign to do the same thing as a medical ensign?
It's not that they don't want to do it. FAR from it. It's that they can't with the resources they have. If they had infinite money and infinite time, they would.
What about post-launch?
DanSeale
07-14-2009, 01:19 PM
Interiors.. ?
I hope they start getting some of the ships right. We can talk about your dressing room later .. but for now we need to see a better line up of ships. A lot of players will be watching the ship yard closer than you think.
Commander_Nate
07-14-2009, 01:46 PM
I'd like ship interiors too at some point, but I would hope that stations and planets have plenty of recreational and social areas at the start of the game.
I would also much prefer at least the Romulans and possibly the Cardassians be worked on before persistent interiors.
Tornkool
07-14-2009, 01:53 PM
The devs have consistently said that every player is the captain of their own individual ships and having other players as bridge officers for multiple reasons, including 1) people won't follow their captain's orders all the time
2) if someone has to quit it leaves everyone else in the lurch and 3) there will be times when there will be nothing for a certain BO to do, ie what does the tactical officer do when not in battle.
Gilligan isn't being negative. He's just repeating back what devs have said numerous times before.
How about the Tac officer searches space frequencies and is able to lead the **** to a mission .....
And the possiblity that AI takes over if someone is booted from said ship or the DC.......
There are many possibilities whether or not they can be implemented that is another thing.
But ships without interiors is just rediculous....:eek:
LordDave
07-14-2009, 02:13 PM
What about post-launch?
They want to oohh so badly, BUT they have to wait until they fix all bugs, fix all balance, AND see what people want.
For all we know, we could jump into the game and then complain how we see very little of Vulcan and the biggest desire is "more Vulcan". If that happens, it gets bumped down the list.
How about the Tac officer searches space frequencies and is able to lead the **** to a mission .....
And the possiblity that AI takes over if someone is booted from said ship or the DC.......
There are many possibilities whether or not they can be implemented that is another thing.
But ships without interiors is just rediculous....:eek:
There ARE many possibilities and MANY ways to do this.
The problem, however, is TIME.
And there will be interiors, but they will be mission specific ones. You couldn't, for example, go to your engine room for no reason except to look at it.
JoyRiderCaptain
07-14-2009, 02:29 PM
They want to oohh so badly, BUT they have to wait until they fix all bugs, fix all balance, AND see what people want.
For all we know, we could jump into the game and then complain how we see very little of Vulcan and the biggest desire is "more Vulcan". If that happens, it gets bumped down the list.
There ARE many possibilities and MANY ways to do this.
The problem, however, is TIME.
And there will be interiors, but they will be mission specific ones. You couldn't, for example, go to your engine room for no reason except to look at it.
There won't be ship interiors for YOUR ship. There will be ship interiors you go to for missions that are NOT YOUR OWN.
So you won't really have ship interiors in the game. You will never see the inside of your ship. Maybe after launch.
warbot7777
07-18-2009, 02:56 AM
I really hope they add all those places in at some point. It would be awesome to visit all those places on a ship.
bjwalle1
07-18-2009, 04:38 AM
Total waste of time for them to worry about persistent interiors. No one will use them more than once or twice to walk around their new ship, and then that will be it.
Totally wasted manpower effort on Mythics part, totally wasted assets in the game, totally wasted space on my hard drive.
--------------------------------------------------------------------------------
I agree with this if they focus to heavily on the interiors, they will loose focus on the stuff like actually game play.. It will take the place of a stable dependable PvP realm..
I will have more fun with the interactions of other players online than the interactions of my AI crew members and interiors of my ship. The interaction with the people online are what will keep this MMO from getting old or borring.
I just want to kill some Klingons,,, lol with the exception of Worf. Romulans will be more fun to kill but they aren't playable, I think they should be at some point. I want PvP against a romulan!
Padriuq
07-18-2009, 05:16 AM
We can not have everything at Launch.... Look at World of Warcraft(WOW) it first came out you did not even have mounts... I would be more concerned if Cryptic said we will not have ship interiors. I think ship interiors are an important part of the whole mmo experience but if we have to wait in order to get something nice then ok... If Cryptic scrambled to get interiors in at this point I think it would
1. delay Beta and game launch
2. would be rushed and look very generic
So instead of complaining about them not being at launch. Start posting about what they should do once they are introduced..... do you want to just walk around and look like you are in a mueseum? or do you want them to be interactive... I myself want them to be interactive.. If I go to engineering I want to be able to check out engineering stations... same with Astrometrics and anywhere else on the ship.. so instead of saying right now!!!! Say get it right
KO_Gilligan
07-18-2009, 06:58 AM
We can not have everything at Launch.... Look at World of Warcraft(WOW) it first came out you did not even have mounts... I would be more concerned if Cryptic said we will not have ship interiors. I think ship interiors are an important part of the whole mmo experience but if we have to wait in order to get something nice then ok... If Cryptic scrambled to get interiors in at this point I think it would
1. delay Beta and game launch
2. would be rushed and look very generic
So instead of complaining about them not being at launch. Start posting about what they should do once they are introduced..... do you want to just walk around and look like you are in a mueseum? or do you want them to be interactive... I myself want them to be interactive.. If I go to engineering I want to be able to check out engineering stations... same with Astrometrics and anywhere else on the ship.. so instead of saying right now!!!! Say get it right
Yup, totally correct,
and frustrating for me that this should be a no-brainer .
Are people really looking to help, or looking to destroy this game because it's missing some feature listed on the box? :confused:
You've said what Craig said... this is what we have all been saying. Even an interactive interior will be viewed as a gimmick depending on it's interactivity with the game. Getting the game going, see how we play, look for what actual players still want, and include robust, eyecandy interiors with things to do, places to go, and buttons to push. It's a great plan that we have to wait a while.
Is there something I'm missing in which people can't see how simple the reasons are and how rational the explanation has been?
bridgeburner18
07-18-2009, 07:51 AM
to the OP,
No matter how hard you kick that dead horse it wont change the fact that he is in fact a dead horse.
respectfully,
Vox
KashikoiBaka
07-18-2009, 08:00 AM
There won't be ship interiors for YOUR ship. There will be ship interiors you go to for missions that are NOT YOUR OWN.
So you won't really have ship interiors in the game. You will never see the inside of your ship. Maybe after launch.
There wont be ship interiors for anyone elses either, only npc ships and even then its only for certain missions, so its not like its going to be a variety of them either.
Kinjiru
07-18-2009, 08:10 AM
There are many in the community that want these areas for socializing, training, exploring, combat, relaxation, and basically RP-ing.
That's the key right there. I want them as well, but we have to keep in mind that we need engaging, relevant fun things to do in these interiors. A good exercise would be to come up with these things, so the Devs will have a library of ideas to work with.
Now, I must leave you, the Shockwave roller coaster at Silverwood is calling me. :)
Loekii
07-18-2009, 08:12 AM
That's the key right there. I want them as well, but we have to keep in mind that we need engaging, relevant fun things to do in these interiors. A good exercise would be to come up with these things, so the Devs will have a library of ideas to work with.
Now, I must leave you, the Shockwave roller coaster at Silverwood is calling me. :)
I agree.
I would prefer to WAIT, and get quality, than get some Junk rushed out just to get interiors out sooner.
KashikoiBaka
07-18-2009, 09:34 AM
I agree.
I would prefer to WAIT, and get quality, than get some Junk rushed out just to get interiors out sooner.
And perhaps I'm mistaken but wont there be station type interiors for this type of interaction, at launch no less?
Varsocona
07-18-2009, 09:59 AM
And perhaps I'm mistaken but wont there be station type interiors for this type of interaction, at launch no less?
I do believe there will be station interiors, at launch designed for all our interior needs. However, I think we can all agree that we would like some ability to see the inside of our ship, to some extent or another.
But I too must cast my vote the way of waiting, rather than getting something not worthy of the Star Trek title. Interiors are a big part of Star Trek, and it does seem that the guys over at Cryptic realize that. I just hope they don't get so comfortable after launch that they feel they don't need to add them in, as for me personally, the game will not truly be complete without the ability to see my own ship from the inside.
And think, how laggy will DS9 be if stations are the only peaceful place we can walk around as our character, not our ship?
End Personal Log.
X01103
07-29-2009, 09:45 PM
I'm confused, if there are no ship interiors at launch then what difference does the race of our bridge crew make?
dif-tor
07-29-2009, 09:58 PM
I'm confused, if there are no ship interiors at launch then what difference does the race of our bridge crew make?
There ARE ship interiors, only in missions though. On a separate note, we will still see our character and BO's on planets and bridge
theexplorer1
07-30-2009, 12:39 AM
I must clear something.How can anybody dare to say Sto is a star trek without having interiors....??
And sadly yes...the game will NOT have any interiors of ship/bases during launch exept on some of the major missions.
Star Trek was not just a bunch of pretty special fx of ships flying around....It was about great stories,the crew and their relationships with each other,the interiors of the ships,the planets they visited,the aliens they met,the simple everyday things that were done in the ships.....
How can you have a star trek game without a bridge,without a 10 forward,without a meeting room,without a enginering room,without the futuristic corridors and turbolifts,without a quark's bar or a promenade for that matter?
Having persistent ship/bases interiors is something very feasible as it was done in other mmo games like SwG and the masterpiece called Earth and Beyond....Having to actually run to the bridge while something comes up while everything blows up could be great,or trying to fight enemies that boarded the ship or boarding another ship and trying to capture it or disable it instead of blowing it up in a fight.
Sadly we probably will never see them or if we do we will never see them used in such a persistent and integrated in the rest of the game world way...
And for those that continue to say that this is nothing and it is not important please remember the history of Sto :
Remember during and after the perpetual days when everyone though this game will be a 1st and 3rd person shooter with some glorious graphics and some meticulosly rendered ship interiors ?????
Than we got the first real news and photos/videos of the cryptic version of the game and everyone was appauled by the cartoon graphics....
I was amongs those that dared to talk about them and got hated by almost everybody for daring to burst their bubble of a perfect game....
Than came the time of the removal of the bridge crews......A lot of people were and still are mad about that as it was everyones dream be able to play with our friend together.Personally i was not bothered to much as i understand it is something very difficult to implemend....
But then came the time of the removal of the ship/bases interiors......I was very saddened by this decition as a lot of other people were and tryed to make the devs hear us...After many many bans we eventually got a statement from Craig that we will have usefull interiors after launch....For me that was an honest statement and i was ok with it as long as it comes true...
But then came even darker times.............
We learned that the game will not be on all sector entirely 3d but certain sector will have limited heights and basically be 2d like.....
For GODS shake what are they thinking!!!!!!!!!!!!!! This is ridiculus!!!!! this is a space game and it is 2 dimentional.......
And then my dear friends came even darker times....
The game will be completely click on enemies and stat based.......Right....no possible way to actually fly the ships and avoid getting hit or actually having to aim and get cover while on foot....Man oh man.....what's next ??
For a moment through it was pulled back at the end there was even talk about a microtransactions scheme.....
So if you get all this in account.....IS there really a chance for interiors to actually be ever made properly and not be a buyable expansion pack like a Sims expansion ??
Casta_Rasa
07-30-2009, 02:08 AM
Cryptic said that they are trying to make STO fun and they said that they were trying to make a fun game and not a simulation.
Interiors would be fun, but they would be similar to those on SWG, what can you do apart from walk around your ship???
Hagon
07-30-2009, 02:14 AM
I'd say that anyone hung up on ship interiors because they equate them with "Star Trek" really has never grasped the true essence of any Star Trek series or movies.
marscentral
07-30-2009, 03:35 AM
I'll jump on this.
I must clear something.How can anybody dare to say Sto is a star trek without having interiors....?? Plenty of Star Trek games haven't had interiors, some better than others.
And sadly yes...the game will NOT have any interiors of ship/bases during launch exept on some of the major missions.
Star Trek was not just a bunch of pretty special fx of ships flying around....It was about great stories,the crew and their relationships with each other,the interiors of the ships,the planets they visited,the aliens they met,the simple everyday things that were done in the ships..... The whole episode thing with missions is, I believe, about telling stories instead of "kill x amount of y" missions.
How can you have a star trek game without a bridge,without a 10 forward,without a meeting room,without a enginering room,without the futuristic corridors and turbolifts,without a quark's bar or a promenade for that matter? DS9 has already been specifically mentioned as being in game. While I imagine Quark has retired, I imagine the Promenade will still feature and hopefully be a colourful place.
Having persistent ship/bases interiors is something very feasible as it was done in other mmo games like SwG and the masterpiece called Earth and Beyond....Having to actually run to the bridge while something comes up while everything blows up could be great,or trying to fight enemies that boarded the ship or boarding another ship and trying to capture it or disable it instead of blowing it up in a fight. Some of this is actually in. The video shows Klingons on board a Starfleet vessel and it's Bridge. While the interior of your specific vessel may not feature or just be generic, there will be mission based interiors.
Sadly we probably will never see them or if we do we will never see them used in such a persistent and integrated in the rest of the game world way...
And for those that continue to say that this is nothing and it is not important please remember the history of Sto :
Remember during and after the perpetual days when everyone though this game will be a 1st and 3rd person shooter with some glorious graphics and some meticulosly rendered ship interiors ????? No, I didn't follow it under Perpetual, which is just as well as it never happened. Some of the concepts I've seen from them have been ridiculously cartoony.
Than we got the first real news and photos/videos of the cryptic version of the game and everyone was appauled by the cartoon graphics....
I was amongs those that dared to talk about them and got hated by almost everybody for daring to burst their bubble of a perfect game.... Seems you have a contradiction. "Everyone was appalled" but you "got hated by almost everybody" for talking about it. How do you know everyone was appalled if you were the only one talking about it?
Than came the time of the removal of the bridge crews......A lot of people were and still are mad about that as it was everyones dream be able to play with our friend together.Personally i was not bothered to much as i understand it is something very difficult to implemend.... I agree, it would be near impossible to implement in a satisfactory way and I'm not that bothered any way. I'll still get to play with friends, but we'll all be captains. Plenty were upset, but I'm sure plenty of people get upset when they find out that the Easter Bunny isn't real too.
But then came the time of the removal of the ship/bases interiors......I was very saddened by this decition as a lot of other people were and tryed to make the devs hear us...After many many bans we eventually got a statement from Craig that we will have usefull interiors after launch....For me that was an honest statement and i was ok with it as long as it comes true... I was initially upset as I was looking forward to my captain on the bridge saying "engage", but the point was made that interiors are a bit pointless outside of missions and I have to agree. I would like to see them at some point too.
But then came even darker times.............
We learned that the game will not be on all sector entirely 3d but certain sector will have limited heights and basically be 2d like.....
For GODS shake what are they thinking!!!!!!!!!!!!!! This is ridiculus!!!!! this is a space game and it is 2 dimentional....... I think this is a matter of opinion and I'm waiting to see a bit more before I pass judgement. There is a case for full 3D movement, but it might also turn it into a dogfighter which is not what ship combat is supposed to be.
And then my dear friends came even darker times....
The game will be completely click on enemies and stat based.......Right....no possible way to actually fly the ships and avoid getting hit or actually having to aim and get cover while on foot....Man oh man.....what's next ?? Er, where have they said you won't be flying the ship? I get the impression it will be clicking from one system to another while you're warping (which makes sense), but at impulse you'll be flying it manually, dodging asteroids and such like. You'll be able to get to cover on foot, you can't target what you can't see. This is standard MMO/RPG stuff, it's not a fps.
For a moment through it was pulled back at the end there was even talk about a microtransactions scheme..... There still is an MT scheme. I'm not going to defend it, as I don't like it myself.
So if you get all this in account.....IS there really a chance for interiors to actually be ever made properly and not be a buyable expansion pack like a Sims expansion ?? Is that what all this is about? Even though I hate MTs, they have said it won't be about gameplay elements, so it is fair to assume that interiors will be free.
KO_Gilligan
07-30-2009, 03:53 AM
I must clear something.How can anybody dare to say Sto is a star trek without having interiors....??
And sadly yes...the game will NOT have any interiors of ship/bases during launch exept on some of the major missions.
Star Trek was not just a bunch of pretty special fx of ships flying around....It was about great stories,the crew and their relationships with each other,the interiors of the ships,the planets they visited,the aliens they met,the simple everyday things that were done in the ships.....
How can you have a star trek game without a bridge,without a 10 forward,without a meeting room,without a enginering room,without the futuristic corridors and turbolifts,without a quark's bar or a promenade for that matter?
Having persistent ship/bases interiors is something very feasible as it was done in other mmo games like SwG and the masterpiece called Earth and Beyond....Having to actually run to the bridge while something comes up while everything blows up could be great,or trying to fight enemies that boarded the ship or boarding another ship and trying to capture it or disable it instead of blowing it up in a fight.
Sadly we probably will never see them or if we do we will never see them used in such a persistent and integrated in the rest of the game world way...
And for those that continue to say that this is nothing and it is not important please remember the history of Sto :
Remember during and after the perpetual days when everyone though this game will be a 1st and 3rd person shooter with some glorious graphics and some meticulosly rendered ship interiors ?????
Than we got the first real news and photos/videos of the cryptic version of the game and everyone was appauled by the cartoon graphics....
I was amongs those that dared to talk about them and got hated by almost everybody for daring to burst their bubble of a perfect game....
Than came the time of the removal of the bridge crews......A lot of people were and still are mad about that as it was everyones dream be able to play with our friend together.Personally i was not bothered to much as i understand it is something very difficult to implemend....
But then came the time of the removal of the ship/bases interiors......I was very saddened by this decition as a lot of other people were and tryed to make the devs hear us...After many many bans we eventually got a statement from Craig that we will have usefull interiors after launch....For me that was an honest statement and i was ok with it as long as it comes true...
But then came even darker times.............
We learned that the game will not be on all sector entirely 3d but certain sector will have limited heights and basically be 2d like.....
For GODS shake what are they thinking!!!!!!!!!!!!!! This is ridiculus!!!!! this is a space game and it is 2 dimentional.......
And then my dear friends came even darker times....
The game will be completely click on enemies and stat based.......Right....no possible way to actually fly the ships and avoid getting hit or actually having to aim and get cover while on foot....Man oh man.....what's next ??
For a moment through it was pulled back at the end there was even talk about a microtransactions scheme.....
So if you get all this in account.....IS there really a chance for interiors to actually be ever made properly and not be a buyable expansion pack like a Sims expansion ??
Just about every other line of this is just straight out untrue, but this thread is about Interiors so I will address this:
And sadly yes...the game will NOT have any interiors of ship/bases during launch exept on some of the major missions.
Your ships interior will be a rather generic instance during events of the game. They will not be a persistant place to visit. Bases and Planets, and apparently outposts, WILL all have persistent interiors that are not just a part of a mission (Instance). Although there will be lots of these interiors as instances as well.
But you've posted this before, and it was responded to before, looking at the remainder of your post, it appears it is lacking to be informative, helpful, or accurate at all.
Once again, please check your facts before posting them.
Strandberg
07-30-2009, 03:55 AM
Some may think that since Cryptic has made clear that ship interiors will be in the game at launch, when we visit them in instanced missions, that that controversy and clamor over ship interiors is over.
Far from it.
What many want still is PERSISTENT ship interiors. So while you are traveling in space with your starship you can whenever you want take a stroll inside your ship and visit the bridge, mess hall, sick bay, engineering, and Captain's Quarters. There are many in the community that want these areas for socializing, training, exploring, combat, relaxation, and basically RP-ing.
I also want persistent ship interiors. I want the interiors of the Sovereign Class and the interiors for all the cool new starship we will have. This is one of the most appealing aspects of a STO game to me.
This feature will not be in at launch, that is set.
But I hope Cryptic can make clear whether they are planning on adding interiors such as above after launch in a free content update or in an expansion. It seems the community in recent threads wants interiors first before new races or sectors to explore.
I am eagerly awaiting some news about this topic. Last time Cryptic addressed it they basically said they want to add persistent ship interiors after launch as a customizable feature done 'right' and that they will decide to implement the feature after launch if they feel the community wants them.
It's not a debate about a random feature
It's a question if STO is going to fail or not.
I laugh my ass daily at the developers sitting in their office all high and mighty thinking the fortress is secured
Another thing about ship interiors, and starbase/planet interiors for that matter, it's the core element of roleplaying. Customization of ship interiors is the heart of what the roleplayers want.
How that is not painfully obvious to people working in the gaming industry is beyond me.
Finally, it's unprofessional and arrogant to try and downplay and ignore the critique coming at them for this.
It's a classic play in politics called "the slient veto", not voting is voting no. It is also called "non-decision making"
When they fail I am going to be the first to celebrate, I have no respect for incompetence
KO_Gilligan
07-30-2009, 04:20 AM
It's not a debate about a random feature
It's a question if STO is going to fail or not.
I laugh my ass daily at the developers sitting in their office all high and mighty thinking the fortress is secured
Another thing about ship interiors, and starbase/planet interiors for that matter, it's the core element of roleplaying. Customization of ship interiors is the heart of what the roleplayers want.
How that is not painfully obvious to people working in the gaming industry is beyond me.
Finally, it's unprofessional and arrogant to try and downplay and ignore the critique coming at them for this.
It's a classic play in politics called "the slient veto", not voting is voting no. It is also called "non-decision making"
When they fail I am going to be the first to celebrate, I have no respect for incompetence
I noticed you didn't accuse them of some form of heartless greed :p you get big rational thinking points on the plus side for that. They are indeed just trying to make a buck, and keep costumers happy, one should not actually assume they have ill motives if they have disregard for our beliefs.
Incompetance, ignorance, inability... meh... who knows? It is possible, but this is where we wait and see if your agenda meets the masses wallets. :D
But I do know that Star Wars never feels the pressure of having some kind of sky-high grandiose standard of acceptance.
You'll notice people mock my fandom for the developer, yet I am firstly a Star Trek fan. I am a total ***** for anything Star Trek. Give me green Borg Slurpees, and JJ movies.
We've had plenty of Great Star Trek games, and a few bad ones. I'm a hard core ST gamer, my first ST computer game I played at my school - after school in the computer lab several days a week - in 1980. As far as franchises go, most of the games have been uncommonly great, and not stuck to the "True to Star Trek" constraint.
Bring it on, Cue the Star Trek Grenade Powered Landing Parties and slaughter the enemy.
It may not be the game you want, but wishing the Franchise and developers to fail because you feel it is not "proper Star Trek" - that's not very nice.
Meehile
07-30-2009, 04:32 AM
I noticed you didn't accuse them of some form of heartless greed :p you get big rational thinking points on the plus side for that. They are indeed just trying to make a buck, and keep costumers happy, one should not actually assume they have ill motives if they have disregard for our beliefs.
Incompetance, ignorance, inability... meh... who knows? It is possible, but this is where we wait and see if your agenda meets the masses wallets. :D
But I do know that Star Wars never feels the pressure of having some kind of sky-high grandiose standard of acceptance.
You'll notice people mock my fandom for the developer, yet I am firstly a Star Trek fan. I am a total ***** for anything Star Trek. Give me green Borg Slurpees, and JJ movies.
We've had plenty of Great Star Trek games, and a few bad ones. I'm a hard core ST gamer, my first ST computer game I played at my school - after school in the computer lab several days a week - in 1980. As far as franchises go, most of the games have been uncommonly great, and not stuck to the "True to Star Trek" constraint.
Bring it on, Cue the Star Trek Grenade Powered Landing Parties and slaughter the enemy.
It may not be the game you want, but wishing the Franchise and developers to fail because you feel it is not "proper Star Trek" - that's not very nice.
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines (http://forums.startrekonline.com/announcement.php?f=24&a=2). Thank you, Dionaea
theexplorer1
07-30-2009, 04:44 AM
I'll jump on this.
I hope our talk here does not dissidegrate to the its the deeper essence or only fun counts...Like you cannot have a A+ game with amazing visuals ,a complex and detailed world,a deep story,complex and skillfull gameplay.Many games managed to be all the above and something more...So please don't speak about the fun thing like i cannot have a fun game that incorporates all the above...
My other gripe is answearing on some of marscentral comments.....
There are over 100 Star Trek games made and the best 3 of them are Star Trek the Fallen and the 2 Elite Force games all 3 are 1st/3rd person shooters with some adventure elements...Those games showed that a Star Trek game can be fun and really kick ass at the same time....And they had some A+ interiors
Ds9 will be in game but only a few segments of it will be rendered.....For God's shake Deep space 9 was fully rendered 9 years ago in The Fallen game..!!!!!!
The missions with actual interiors Will Be ONLY the MAJOR MISSIONS......Secondary or generic missions will NOT have rendered interiors........
As for Perpetual they showed some bad stuff but also they actually had some truly amazing real time renders of the ship interiors....and all that almost 3-4 years ago......
As i said before interiors Aren NOT useless.There are hundreds of things possible if they are done right...Even outside of missions like defending the ship from enemy boardings or boarding enemy ships or running to the bridge while an event occured there are many ways even under normal travel to implement interiors...You can have rpg elements talking and befriending your crew like in the elite force rpg-x mod were you do various stuff for and with your crew..You could research stuff,make modifications,talk with crew members about previous and future missions and about themselves and generally see your ship interiors slighly changing depending on the situations and timeframe of the game....
And what is all these carefully choosen worlds about twich gaming and dogfighting games in general ???
It makes people think that dogfighting games and 1st/3rd person games are nothing more than shooting galleries for 5 year olds....common now people...
Is Freespace 2 a simple dogfighter ??? For those that have played it especially the open source version of it with a force feedback joystick would back me up on saying its on of the best games EVER EVER made...
and really tough too....You have real life physics(Your have constant momentum that does not stop with the removal of accelarating forces),shields and energy allocation to worry about,very tough ai enemies and some enemy ships that are 2-3 miles long and pound you with a firework display of lazers and missiles while one shot can destroy you...
Strandberg
07-30-2009, 05:53 AM
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines (http://forums.startrekonline.com/announcement.php?f=24&a=2). Thank you, Dionaea
lmfao
Yeah if anyone kissed ass royally...
I guess on the upside at least he admits it heh
I don't blame Cryptic really, the industry just stagnated that's all, still sad of course.
marscentral
07-30-2009, 06:00 AM
Okay, here's my rebuttal.
I hope our talk here does not dissidegrate to the its the deeper essence or only fun counts...Like you cannot have a A+ game with amazing visuals ,a complex and detailed world,a deep story,complex and skillfull gameplay.Many games managed to be all the above and something more...So please don't speak about the fun thing like i cannot have a fun game that incorporates all the above... I hope this game will be "fun", graphically pleasing and deep. Hard to judge at the moment, but the screens recently have looked fantastic. There is a run through on an episode played by PC Gamer in another thread, check it out.
My other gripe is answearing on some of marscentral comments.....
There are over 100 Star Trek games made and the best 3 of them are Star Trek the Fallen and the 2 Elite Force games all 3 are 1st/3rd person shooters with some adventure elements...Those games showed that a Star Trek game can be fun and really kick ass at the same time....And they had some A+ interiors I'm not a huge shooter fan, the only one there I played is Elite Force which was alright. I was thinking of ST: Armada, which doesn't have any interiors (because it's an RTS) but is still very Trek. ST: Invasion didn't, have interiors but was great and felt very Trek. Legacy also didn't, it was a dreadful game (well, mediocre at least) but still felt very Trek. That was really the point, whether you needed ship interiors for the Trek feel. You don't.
Ds9 will be in game but only a few segments of it will be rendered.....For God's shake Deep space 9 was fully rendered 9 years ago in The Fallen game..!!!!!! Don't know about the Fallen, but I do know that no one has said how much of DS9 will be in the game, just that it will be.
The missions with actual interiors Will Be ONLY the MAJOR MISSIONS......Secondary or generic missions will NOT have rendered interiors........ Where did you hear that? Presumably missions from exploration won't have ship interiors, but why would they? Episodes will if it's part of the story.
As for Perpetual they showed some bad stuff but also they actually had some truly amazing real time renders of the ship interiors....and all that almost 3-4 years ago...... Making a ship interior that looks okay isn't difficult, it's just scenery and fairly basic scenery at that. Nothing I've seen from Perpetual is actual game any way because they didn't have one. There's little point in building an argument on a game that didn't get beyond concept work.
As i said before interiors Aren NOT useless.There are hundreds of things possible if they are done right...Even outside of missions like defending the ship from enemy boardings or boarding enemy ships or running to the bridge while an event occured there are many ways even under normal travel to implement interiors...You can have rpg elements talking and befriending your crew like in the elite force rpg-x mod were you do various stuff for and with your crew..You could research stuff,make modifications,talk with crew members about previous and future missions and about themselves and generally see your ship interiors slighly changing depending on the situations and timeframe of the game.... This is true, but it's also a lot of work. Talking with NPCs for the sake of talking isn't really a priority for launch as it adds nothing to the actual game. It's the sort of thing that some RPGs do, but it doesn't really add a lot. The modification and research function can be achieved in other ways with much less effort.
And what is all these carefully choosen worlds about twich gaming and dogfighting games in general ???
It makes people think that dogfighting games and 1st/3rd person games are nothing more than shooting galleries for 5 year olds....common now people... They're not saying they're for children, just that that's not the direction they're going. It isn't a shooter or a dog fighter. Ground combat is fast paced (PC Gamer agrees) while starships are tall ship tactical combat, that's just how it is. There are other routes they could have gone, but this is the choice they made and for an rpg their direction makes more sense.
Is Freespace 2 a simple dogfighter ??? For those that have played it especially the open source version of it with a force feedback joystick would back me up on saying its on of the best games EVER EVER made... I have nothing against dog fighters, I've already mentioned Invasion which was a dog fighter, but STO isn't a dog fighter. It's about Tall Ship combat and that requires different decisions about gameplay.
and really tough too....You have real life physics(Your have constant momentum that does not stop with the removal of accelarating forces),shields and energy allocation to worry about,very tough ai enemies and some enemy ships that are 2-3 miles long and pound you with a firework display of lazers and missiles while one shot can destroy you...
ZeframCochrane
07-30-2009, 06:26 AM
This thread is all over the place so I'm gonna post some randomness of my own.
1.Hoping a game is good and giving Devs some credit isn't being a fanboi, it's being optimistic. Fanbois eat all the crap they are given and ask for more. Believe it or not you can occasionally agree with a Dev and not be a fanboi.
2.Calling someone a brown noser for being optimistic is sad.
3.Fanbois are driven to post on the forums by something they can’t control. People who hope the game will be great post because they want to keep up to speed on development. People who are interested in the game but are troubled by some (or many) of Cryptic’s decisions post in hopes of being heard and maybe to hear some good news. I’m not sure why people who are convinced of STO’s sucktitude and eventual failure would care about posting or reading anything being said here.
4.The interiors issue is DEAD. Who necroed this thread anyway?
5.The OP has been BANNED. (see #4)
6.I miss the OP already. Sameet/CaptainHoliday/JoyRiderCaptain was like the Rainman of the STO forums. “Really want interiors. Definitely would like to have interiors. I like interiors. I think definitely, definitely we need interiors.”
KO_Gilligan
07-30-2009, 07:10 AM
6.I miss the OP already. Sameet/CaptainHoliday/JoyRiderCaptain was like the Rainman of the STO forums. “Really want interiors. Definitely would like to have interiors. I like interiors. I think definitely, definitely we need interiors.”
QFT - I may have liked to read the words of this "Rainman" :p - I suppose it's not so bad having someone who we can count on to instigate trouble over a certain issue.
I'd invite my Brother-in-Law to the wedding, I just don't take him on my own fishing trips.
I blasted everyone one day for dogpiling on nic. It was just too much... Sorry, nic
Because Daddy always told me to mind my manners, and to help those who always get the pointed end of the stick.
You can tell nic the graphics look great, you can tell him that he is repetitively spamming his same rant, you can even tell him when he provides incorrect information to others.
But Daddy would woop me for calling nic names, or accusing him of being blind or unintelligent. Anyone who posts like that needs to have a good Daddy. :)
TheMasterpiece
07-30-2009, 07:11 AM
I think its been revealed that we'll get persistant interiors in an update. It requires development and work that will take time to do after game is released. I have no problem waiting a few months.
Drexxus3d
07-30-2009, 09:26 AM
I'd love persistent ship interiors as well, not simply as a roleplaying gimmick but have the insides of the ship mean something.
Like for example, going down to the sickbay and personally getting involved with what kind of treatment patients are getting or to assess the situation or goto engineering to perform an inspection on all the systems. Or going to a science lab to check progress on deciphering whatever it is the ship is working on at the time or even lend a hand doing it.
None of the captains ever just sat on the bridge. Ever. They walked around ships personally overseeing what was going on as often if not more often than they used communicators to speak with different parts of the ship.
USS_Parallax
07-30-2009, 09:50 AM
Looking at the level of customization for hulls it would be massively difficult and time consuming to make full interiors for ships which can change hull shape at a moment's notice at a starbase. There would be so many different possible combinations you'd need to have a generator to do it. The amount of art needed for it would be huge. It would be quite a task.
And at the same time they've got to wonder what this will bring to the table. What would you do if you could walk your ship's halls? Not much. Most of the ship would be useless. It would be great for RP but most people don't RP. You could probably throw some quests in there and stuff but for the sheer amount of work you'd get something that would be like 1% of the game.
Having only key areas is an obvious way around this. Having the bridge, astrometrics, engineering, the med bay, etc... but really you know all of us want to physically walk there at least once. It wouldn't be the same.
Really it's just something that would require a HUGE amount of work and until they get some crazy good ideas for interiors it would amount to a small percentage of the game. So it waits until post launch.
JoeTheEngineer
07-30-2009, 10:40 AM
I want them to put in persistent ship interiors and I hope Cryptic addresses this soon. I want them to publicly declare whether or not they will add them in after launch and how long it will take and how much functionality ship interiors will have.
exracon
07-30-2009, 12:15 PM
I want them to put in persistent ship interiors and I hope Cryptic addresses this soon. I want them to publicly declare whether or not they will add them in after launch and how long it will take and how much functionality ship interiors will have.
Cryptic has previously said that they want to put interiors into the game; however, they dont think it's possible to do it by launch. They said they want to do it, but they want to do it right, so I'd rather wait and let them implement the interiors in a future update.
Kinjiru
07-30-2009, 12:18 PM
I am having the strangest feeling of deja vu... anybody else feel like we've been here before?
:D
Vicelance
07-30-2009, 12:21 PM
I am having the strangest feeling of deja vu... anybody else feel like we've been here before?
:D
I have it to like this Captain reminds me of another one.
Drexxus3d
07-30-2009, 12:35 PM
We're in a time loop !
Get your science officers working on a way out of this mess, theres no telling how much time is passing in real time while we're stuck here!
Casta_Rasa
07-30-2009, 12:50 PM
We're stuck in a time loop because they don't bother to read the previous 5 or 6 pages!!!!
Strandberg
07-30-2009, 01:22 PM
I doubt Cryptic can pull off ship interiors to begin with
How whould you scale everything? Look at all the windows a starshiph has...
You want to be able to look out the window and spectate live and real size combat? No chance
/edit
Your forgetting this game won't make enough money to continue development pre lanuch. You think it's free having a team of programmers working for you
The exact same thing happened with matrixonline.
Chillee
07-30-2009, 01:30 PM
Necro a thread in wich the OP was banned, and perhaps reincarnated here as some other troll?
ZeframCochrane
07-30-2009, 02:17 PM
Necro a thread in wich the OP was banned, and perhaps reincarnated here as some other troll?
The OP is still among us I guarantee it. He keeps popping up like mushrooms after a bad rain.
X01103
07-30-2009, 02:52 PM
I brought this thread back. This thread was linked to from a post in one of the countless others listed in the search function and I was tired of searching through them for an answer to my question so I didn't read the first 5 pages, just the thread title. I could have probably done a better job stating my question though. What's the point of a diverse bridge crew, sans landing parties, if we can't see them? Are they going to be in popup UI windows talking to us? Some of you are tilting at windmills and need to understand this is a forum to discuss the upcoming game. Not everyone interested in this game is here everyday reading each thread with bated breath.
JoeTheEngineer
07-30-2009, 03:01 PM
I brought this thread back. This thread was linked to from a post in one of the countless others listed in the search function and I was tired of searching through them for an answer to my question so I didn't read the first 5 pages, just the thread title. I could have probably done a better job stating my question though. What's the point of a diverse bridge crew, sans landing parties, if we can't see them? Are they going to be in popup UI windows talking to us? Some of you are tilting at windmills and need to understand this is a forum to discuss the upcoming game. Not everyone interested in this game is here everyday reading each thread with bated breath.
Without ship interiors a lot of the space content potential is taken away. Why customize your bridge crew when you cannot even see them when you are in space exploring and in combat or trading or relaxing at a space station?
People don't seem to realize how much gaming potential is taken away when you take away ship interiors.
NICE!!!! I LIKE!!!!!
trebort5050
07-30-2009, 03:11 PM
Without ship interiors a lot of the space content potential is taken away. Why customize your bridge crew when you cannot even see them when you are in space exploring and in combat or trading or relaxing at a space station?
People don't seem to realize how much gaming potential is taken away when you take away ship interiors.
NICE!!!! I LIKE!!!!!
I agree totally. But Cryptic have said (IE Zinc) that after launch they are going to do Interiors when they can throw everything at them and make them the best they can be. I'd rather they did it later as a comprehensive update rather than just whatever they have laying around the cutting room floor being thrown in to get them in before launch. Have a little patience and it will pay off. From the trailers the interiors are spectacular. The Galaxy bridge looked perfect, and if they are going to design each of the bridges from each ship we have seen, or just let us place things where we want, they will need to make sure it's up to a good standard.
Short version: It will be done, after launch. STO will have Interiors eventually. (I personally doubt less than 3 months after launch)
KO_Gilligan
07-30-2009, 03:18 PM
you cannot even see them when you are in space exploring and in combat or trading or relaxing at a space station?
You will see them while doing those things. You will not be able to switch to an inside the ship view whenever you want - that is all.
But there will be situation instances with your crew on your ship where you will see them. While off ship they will be with you as well, you will see them and control them, there will be lots of interiors, and worlds to explore and/or conquer. There will be social areas and home worlds, space stations and outposts. These places will have interiors and exteriors.
JoeTheEngineer
07-30-2009, 03:37 PM
I agree totally. But Cryptic have said (IE Zinc) that after launch they are going to do Interiors when they can throw everything at them and make them the best they can be. I'd rather they did it later as a comprehensive update rather than just whatever they have laying around the cutting room floor being thrown in to get them in before launch. Have a little patience and it will pay off. From the trailers the interiors are spectacular. The Galaxy bridge looked perfect, and if they are going to design each of the bridges from each ship we have seen, or just let us place things where we want, they will need to make sure it's up to a good standard.
Short version: It will be done, after launch. STO will have Interiors eventually. (I personally doubt less than 3 months after launch)
I agree completely. But the worry is that Cryptic will not fulfill their stated goal of adding ship interiors after launch. They could feel that once the game launches and they make so much money they will sit on their laurels and decide not to put the resources into it.
trebort5050
07-30-2009, 03:42 PM
I agree completely. But the worry is that Cryptic will not fulfill their stated goal of adding ship interiors after launch. They could feel that once the game launches and they make so much money they will sit on their laurels and decide not to put the resources into it.
I doubt it.
Zinc has admitted to being a Role Player. He would not let his fellow Role Players and Interior Lovers down by not including them in Star Trek Online. If Cryptic did not add them.... they would surely find Cryptic HQ burnt to the ground.... or at least me outside stealing their Shrubbery.
Huw_Dawson
07-30-2009, 03:54 PM
Just to add fuel, almost all large MMORPGs have Player-Owned Houses (POH) at the very least. It makes perfect sense for a POH aspect to be included eventually in STO. In the ST universe, the captains we follow are very connected with their crews, and go to talk to them even thought communicators/video feeds are so common. So then we have the POH example and justification from the sources. Considering Cryptic also provides COH/V players with vast tools to build their own secret bases - something that really isn't neccesary - I think it will be very likely that wandering around your own ship wil happen.
KO_Gilligan
07-30-2009, 03:59 PM
Just to add fuel, almost all large MMORPGs have Player-Owned Houses (POH) at the very least. It makes perfect sense for a POH aspect to be included eventually in STO. In the ST universe, the captains we follow are very connected with their crews, and go to talk to them even thought communicators/video feeds are so common. So then we have the POH example and justification from the sources. Considering Cryptic also provides COH/V players with vast tools to build their own secret bases - something that really isn't neccesary - I think it will be very likely that wandering around your own ship wil happen.
I actually referred to Ship Interiors as "Player Housing" a while back - a possible add on, or MT perhaps?
JoeTheEngineer
07-30-2009, 08:40 PM
Just to add fuel, almost all large MMORPGs have Player-Owned Houses (POH) at the very least. It makes perfect sense for a POH aspect to be included eventually in STO. In the ST universe, the captains we follow are very connected with their crews, and go to talk to them even thought communicators/video feeds are so common. So then we have the POH example and justification from the sources. Considering Cryptic also provides COH/V players with vast tools to build their own secret bases - something that really isn't neccesary - I think it will be very likely that wandering around your own ship wil happen.
This is good.
NICE!!!!
I LIKE!!!!!!!!!!!!!!!!!!!
Synergi
08-04-2009, 05:20 AM
I think the most sensible thing to do is just to simply wait. For those, myself included who feel this is almost a deal breaker for them, just wait to buy the game when ship interiors are added. And sorry it isn't a gimmick if your a role player, its another sandbox element of things to do especially when you are tired of doing missions or following some linear quest.
raldar
08-04-2009, 05:25 AM
The OP is still among us I guarantee it. He keeps popping up like mushrooms after a bad rain.
Yes, the OP is now joetheengineer.
ZeframCochrane
08-04-2009, 05:39 AM
Yes, the OP is now joetheengineer.
I was gonna let it stew for a bit before I made that call, but I'm leaning that way.
Th3Syn
09-04-2009, 07:04 PM
SWG had/has this feature. And is awesome. I love being able to walk around inside of a ship, while someone else is flying around. Sitting at a table with friends, while looking out into space. I also remember they had a feature that would let you repair certain parts of the ship if attacked.
I can't see why people wouldn't want this feature. It's #1 thing I look for in a Space MMO.
I'll pass on STO if it doesn't have this feature. :(
Beladan
09-04-2009, 07:12 PM
Does SWG have capital ships?
no .. a small POB like the Falcon doesn't really equate to Galaxy clas ships.
But - it's a dead horse. No personalised interiors at launch although there will be mission spaces onboard ships. Just like SWG which didn't even have space at launch but added it later, STO has some nebulous plan to look at it later.
And seriously? No interior ships means no playing? You need to think back to SWG launch with no housing, no ships, no space. It all came along in good time and was a pretty good game.
Your mileage, naturally, may vary
Zepath
09-04-2009, 07:53 PM
I actually referred to Ship Interiors as "Player Housing" a while back - a possible add on, or MT perhaps?
Yeah, as I said in another thread ... I think this is where its going. Ship interiors just fit too well into their definition of what MT's are .... if so, I won't ever have ship interiors.
It will just a be a matter of principal for me that I not pay for something I think should of been part of the game.
Nalah
09-04-2009, 08:45 PM
Yeah, as I said in another thread ... I think this is where its going. Ship interiors just fit too well into their definition of what MT's are .... if so, I won't ever have ship interiors.
It will just a be a matter of principal for me that I not pay for something I think should of been part of the game.
Well, if they keep their word you shouldn't have to worry if ship interiors are MT items; after all, they stated that anything you could get via MTs you would be able to get in the game.
Zepath
09-04-2009, 09:11 PM
Well, if they keep their word you shouldn't have to worry if ship interiors are MT items; after all, they stated that anything you could get via MTs you would be able to get in the game.
Actually no. Read his post (http://forums.startrekonline.com/showthread.php?t=23174) again ... only those items with a "game effect" are stated to be something you can get later in the game through play.
I guarantee you, if you want one of those "mini-me" pets they are selling in the Champions Mall, you better buy it ... because you'll never find one in the game.
JacobFlowers
09-04-2009, 09:24 PM
Role playing in small groups on a ship seems a bit outside the MMO mechanic. I think of it as a gimmick, and RPG servers typically sat empty in EF and EF2.
But there will be RP areas and opportunities. Will people use those existing areas, or will they just disperse to level achievement and exploration?
Yay for people asking for features they'll use a couple of times and then almost totally ignore from then on. :rolleyes:
While i do not feel strongly about this topic as some do, I do want to however chime in and say that unlike many other IPs, Star Trek has a VASTLY rich history in RP'ing and simming. You can google it, there are perhaps hundreds of Star Trek simming sights. These are people who for years have been patiently waiting for something to develop which would enhance their simming experience. STO right now is the only option on the table.
I think Starship interiors will be VERY useful for the RP community. This is only a gander, but i would guess that the ST IP prolly has more RP'ers than many others if not all.
Zepath
09-04-2009, 10:09 PM
While i do not feel strongly about this topic as some do, I do want to however chime in and say that unlike many other IPs, Star Trek has a VASTLY rich history in RP'ing and simming. You can google it, there are perhaps hundreds of Star Trek simming sights. These are people who for years have been patiently waiting for something to develop which would enhance their simming experience. STO right now is the only option on the table.
I think Starship interiors will be VERY useful for the RP community. This is only a gander, but i would guess that the ST IP prolly has more RP'ers than many others if not all.
It truly is unfortunate that Role Playing has gotten such a bad rep.
It hasn't helped that Conan, Letterman, even Leno, never miss an opportunity to perpetuate the stereo type of the role player at every opportunity.
I used to role-play when I was much younger ... now I just don't have the energy or desire. Not that its bad, but I just don't want to spend the time coming up with a background/history and then put myself through the effort of staying in character while playing.
"Oh ****!" just leaps out of mouth too much any more ... the laughing version, and the frustrated version.
But when you get down to it ... role playing is just a process of saying "What would my character to if in that situation." People role play every day when watching TV, or going to a movie. They just don't realize it. How is that? Because all the way through the show, they are running over there mind "what they would of done in that situation."
I do think the RP potential for this game is being sorely over-looked by the people in these boards.
It just seems "cool" now to dismiss role-playing and the people who do it ... which is sort of funny given the fact that we're all closely following an mmoRPG.
TheGow
09-04-2009, 10:31 PM
For Star Trek, being inside of the ship is always 50% or more of each episode. With it being such a large part of the show I think it is important that we get a feature like this eventually. It can act as the player's house, for storing equipment, managing your NPC Bridge Officers, and things like that. One could go to a computer terminal on the ship to edit their game settings. You could walk to the transporter room to beam down to a planet. Sick Bay to heal your party. The holodeck for training and player tutorials.
There are a ton of things being able to go inside of the ships could be used for. I just can't see them completely leaving out one of the biggest things from the show, and that's the ship itself. We aren't just getting this game to go on missions all of the time. We are doing it because we want to experience the ST universe. And that include being on the ship.
onibocho
09-04-2009, 10:35 PM
I'd say that anyone hung up on ship interiors because they equate them with "Star Trek" really has never grasped the true essence of any Star Trek series or movies.
WOW!
Speaking as a 42 year Star Trek fan I must say you are pretty cheeky in thinking you know what I would think is the essence of Star Trek. I think you assume way to much. The very fact that you miss the whole point of interiors makes me think you are missing a very important point concerning the "essence" of Star Trek. But gee! Maybe after 42 years of loving this franchise maybe I missed something sonny!
zurahk
01-15-2010, 03:45 PM
I agree, I think ship interiors would be an awesome feature that would not be forgotten after being used once or twice. The EF and EF2 example does not work, because in no game have ship interiors been added to a persistent world universe. In STO, your ship moves around the galaxy and can explore new areas. With a player crew, that makes for a very interesting experience.
In EF and EF2 it was a static ship. Pretty boring. In STO, RPing in ship interiors becomes much more appropriate and plausible.
Oh, and Gozer in the recent IRC chat mentioned ship interiors. He said they will be in the game, just not at launch. He said mapping out ship interiors takes time, and he mentioned that the engineering room took 2 full weeks recently, etc.
SWG had some pretty cool ship interiors and they fun to run around in and even decorate... lol to bad SOE axed it:(
trebort5050
01-17-2010, 07:42 AM
WOW!
Speaking as a 42 year Star Trek fan I must say you are pretty cheeky in thinking you know what I would think is the essence of Star Trek. I think you assume way to much. The very fact that you miss the whole point of interiors makes me think you are missing a very important point concerning the "essence" of Star Trek. But gee! Maybe after 42 years of loving this franchise maybe I missed something sonny!
I love this post! :D
SWG had some pretty cool ship interiors and they fun to run around in and even decorate... lol to bad SOE axed it:(
SWG has not been axed.