Drexxus3d
07-13-2009, 11:40 AM
So lets say the USS Nimbus is cruising around space and, Oh Noes!, distress signal from planet Omicron Persei 8. USS Nimbus immediately changes course and arrives at Omicron Persei 8 to assist, only to find the USS Parallax is already in orbit there with it's captain and a few officers already planetside assisting in the situation.
So in this hypothetical situation, lets say both captains got the same "quest" to assist this planet. the USS Parallax got it a few minutes earlier, thus was already there helping.
Now assuming the quest has multiple objectives lets use for example objective 1: Meet the planet's head of state to determine the problem and assess the situation and courses of action, objective 2: Repair the hydrocarbon powerplant before it explodes, objective 3: deal with (kill or capture) all ferengi involved in sabotaging the powerplant.
Now I personally imagine scenarios kind of like this because I think the "quest chain" style of play is more interesting, like you start with one objective, which leads you to other objectives, which leads you to the conclusion ultimately.
So anyway back to the situation, lets say the captain of USS Nimbus wants to assist the captain of the USS Parallax in assisting the planet, but USS paralax has already completed the first few quests in the chain, if you will.
Now in a game like world of warcraft, if you want to do a quest chain with someone and they are ahead of you on it, you have to simply solo everything that they already completed until you're at the same level then continue together from there. I think this is really unimmersive and a pretty crappy mechanic. So i'm just wondering if the USS Nimbus and Parallax got together to solve the planetary crisis, would the Nimbus have to redo the first couple steps alone while parallax twiddled it's thumbs waiting? Or will this game actually take into consideration those objects were completed and don't need to be redone and allow the USS Nimbus' people to beam down to Parallax's people right away and auto-complete all former objectives even though they weren't there then allow both groups to finish the mission together?
Ahh the stuff I think about :P
So in this hypothetical situation, lets say both captains got the same "quest" to assist this planet. the USS Parallax got it a few minutes earlier, thus was already there helping.
Now assuming the quest has multiple objectives lets use for example objective 1: Meet the planet's head of state to determine the problem and assess the situation and courses of action, objective 2: Repair the hydrocarbon powerplant before it explodes, objective 3: deal with (kill or capture) all ferengi involved in sabotaging the powerplant.
Now I personally imagine scenarios kind of like this because I think the "quest chain" style of play is more interesting, like you start with one objective, which leads you to other objectives, which leads you to the conclusion ultimately.
So anyway back to the situation, lets say the captain of USS Nimbus wants to assist the captain of the USS Parallax in assisting the planet, but USS paralax has already completed the first few quests in the chain, if you will.
Now in a game like world of warcraft, if you want to do a quest chain with someone and they are ahead of you on it, you have to simply solo everything that they already completed until you're at the same level then continue together from there. I think this is really unimmersive and a pretty crappy mechanic. So i'm just wondering if the USS Nimbus and Parallax got together to solve the planetary crisis, would the Nimbus have to redo the first couple steps alone while parallax twiddled it's thumbs waiting? Or will this game actually take into consideration those objects were completed and don't need to be redone and allow the USS Nimbus' people to beam down to Parallax's people right away and auto-complete all former objectives even though they weren't there then allow both groups to finish the mission together?
Ahh the stuff I think about :P