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View Full Version : Escape pods in banner pic above


Daemonllama
06-28-2009, 08:36 AM
So I just noticed that there are escape pods in the pic above.

Got me thinking on ship destruction mechanic and character death.

Perhaps you have to eject to preserve your character's points/levels/whatever. If on-board when ship is destroyed there would be a penalty to you characters stats, or you have to 'purchase' a whole new redshirt crew (non-bridge officer crew).


Your thoughts on the pic? Could it allude to a gameplay mechanic, or is it just a pretty picture? :)

renderpix
06-28-2009, 09:11 AM
I feel that when your ship is destroyed you bridge will do an auto-escape pod, not sure of the redshirts get this option unless maybe if Cryptic allows it on an abandon ship, that would be nice if a portion of the redshirts survive.

Eve does something like this when you ship is destroyed you are in your pod. They never gave an aspect to crew even tho ships have them and it has been requested by their players. Again Cryptic has done some homework where Eve is concerned.

But I do wonder if you ever loose a bridge crew member during escape pods and being attacked on away missions. How many times can they be killed? :eek: Cryptic any juicy details it's a good Q

Edit: I have seen that vid in you sig, wish they had something like that on a KDF ship. but I think that stuff may be limited on their ships.

Beaver8
06-28-2009, 09:54 AM
I believe they said our bridge crew doesn't die. I can see the general crew getting killed by ship explosions though.

I really hope that as you are in a battle, you lose crew members. As you lose crewmembers your ship becomes less and less capable until eventually you are only operating at a small percentage of normal. The more crew that dies, the slower your weapons recharge, the slower torpedoes get loaded ect...

Then of course when your ship goes KABOOM you would have even more crew loss and you would need to resupply to go back to 100% again. I think it would add some extra fun to the game, hopefully not cause annoyance though.

renderpix
06-28-2009, 10:03 AM
I believe they said our bridge crew doesn't die. I can see the general crew getting killed by ship explosions though.

I really hope that as you are in a battle, you lose crew members. As you lose crewmembers your ship becomes less and less capable until eventually you are only operating at a small percentage of normal. The more crew that dies, the slower your weapons recharge, the slower torpedoes get loaded ect...

Then of course when your ship goes KABOOM you would have even more crew loss and you would need to resupply to go back to 100% again. I think it would add some extra fun to the game, hopefully not cause annoyance though.

They do give aspects to this where crew survival is different on Klingon ships having smaller medical. I hope that they add the Klingons are harder to kill where crew killoff is concerned. If no KDF ships might go KABOOM faster :eek:

Loekii
06-28-2009, 10:19 AM
I believe they said our bridge crew doesn't die. I can see the general crew getting killed by ship explosions though.

I really hope that as you are in a battle, you lose crew members. As you lose crewmembers your ship becomes less and less capable until eventually you are only operating at a small percentage of normal. The more crew that dies, the slower your weapons recharge, the slower torpedoes get loaded ect...

Then of course when your ship goes KABOOM you would have even more crew loss and you would need to resupply to go back to 100% again. I think it would add some extra fun to the game, hopefully not cause annoyance though.

I agree.

I like the idea of:

CREW DEATHS = NEGATIVELY EFFECTING PERFORMANCE.


I like the possible tactic of focusing on 'Killing Crew', instead of just burning down Hull Integrity.

With regards to Ship destruction graphics I would like to see:

Debris Field after death (both hazard and salvage)
Escape pods added to destruction graphic (fleas jumping off exploding ship)
Non-Cheap looking Damage graphics (basically a ship that has its warp engine knocked out, should change nacels with 'Nacels venting Plasma', as ship that is at 30%> Hull integrity, should show blast marks, exposed super structure, etc).

onesoul1982
06-28-2009, 10:24 AM
I agree.

I like the idea of:

CREW DEATHS = NEGATIVELY EFFECTING PERFORMANCE.


I like the possible tactic of focusing on 'Killing Crew', instead of just burning down Hull Integrity.

With regards to Ship destruction graphics I would like to see:

Debris Field after death (both hazard and salvage)
Escape pods added to destruction graphic (fleas jumping off exploding ship)
Non-Cheap looking Damage graphics (basically a ship that has its warp engine knocked out, should change nacels with 'Nacels venting Plasma', as ship that is at 30%> Hull integrity, should show blast marks, exposed super structure, etc).



Like in Pirates of the Burning Sea where you could target the "Crew" to bring down effectiveness?

Loekii
06-28-2009, 11:15 AM
Like in Pirates of the Burning Sea where you could target the "Crew" to bring down effectiveness?

Exactly.

I think Crew levels should be important.

I would imagine that 'replenishing crew' will be the function of the 'Med Labs' on ships (ie 1 Med Lab recovers 10 crew member per minute).

onesoul1982
06-28-2009, 01:06 PM
That could be fun

Zepath
06-28-2009, 01:09 PM
I would like to see ....

1) Loss of crew = degraded performance by your ship.

2) The loss of your ship HURTS ... but that the loss of the ship is because you were a total idiot. IOW's there should be ample opportunity to realize this is a lost fight and you need to get your ship and your crew the hell out of there.

3) I would like to see Bridge Crew require some time and investment to improve them ... and I would like to see them die as well.

My entire point in all this is, games have become too homogenized when it comes to death. When was the last time you got a rush of adrenalin in a game because you thought you might die?

I don't want to see perma-death, and I don't want to see a lost ship set you back weeks. But I want to see a lost ship hurt.

My perfect design would be that a moderate player could keep up with losing a ship every week (maybe every two weeks) ... but if you're being an idiot and losing your ship every other day, you are broke, and you're crew sucks (because you can't train them, and there is morale issues).

I would like to see "Star Fleet Favor" loss when you lose a ship as well .... and that favor translates to the jobs they offer. A Captain who loses a ship every other day, obviously doesn't respect Star Fleet's property, or care about the lives of their crew .... so they should be relegated to Fed-Ex runs ... just like any military would do.

But if you are Jim Kirk, you are getting the job done, you are taking the hard missions that have risks ... and when you do lose a ship, Star Fleet understands and doesn't even blink an eye.

KashikoiBaka
06-28-2009, 02:03 PM
I am fairly certain that cryptic mentioned in one of its many videos/interviews/articles that when you lose Redshirts your ships effectiveness goes down with them and that in order to restore them you'll need to go back to a star base. The replenish part is more of an assumption based on the whole "Will we need to refuel" question that came up in the last ask cryptc.

Marytha
06-28-2009, 03:11 PM
I hate th epic at the top of the page. To me it says, 'STO Federation versus Romulans'

*sighs*

A reasonable death mechanic would be nice, it si hard to not go overboard though. I'd like to see bridge officers get hurt or injured for an amount of time. Since you have an Officer Pool, you can sub in an officer for them while they're out. Thus making your Officer Pool useful and not so stasis like.

Marytha

warpfactorx
06-28-2009, 03:25 PM
I think these are all great ideas, and it's important to keep things as realistic as possible. A starship alone is just a huge bulk of duranium and tritanium, it takes a well train crew to keep that ship operating at peak performance. So naturally, damage to crew equals damage to ship operations.

Loekii
06-28-2009, 05:08 PM
I hate th epic at the top of the page. To me it says, 'STO Federation versus Romulans'

Marytha

I agree.

The Graphic misrepresents what the game is actually about.

They should have it basically divided into 2 Seperate Pictures:

Federation Themed Picture
Klingon Themed picture

KashikoiBaka
06-28-2009, 05:19 PM
I agree.

The Graphic misrepresents what the game is actually about.

They should have it basically divided into 2 Seperate Pictures:

Federation Themed Picture
Klingon Themed picture



Or simply Fed vs Klingon's instead of Romulans.

kien360
06-28-2009, 05:22 PM
Maybe it's just chunks of the hull blowing a part. At any rate doesn't look like they'll outrun that blast.

KashikoiBaka
06-29-2009, 03:31 AM
Maybe it's just chunks of the hull blowing a part. At any rate doesn't look like they'll outrun that blast.

If you look closely, quite a few of the escape pods already have escaped the blast. I count at least seven pods, six for sure.

Beaver8
06-29-2009, 08:13 AM
I'd like to see bridge officers get hurt or injured for an amount of time. Since you have an Officer Pool, you can sub in an officer for them while they're out. Thus making your Officer Pool useful and not so stasis like.

That would be a cool thing to happen. I always assumed that your bridge officers WOULD get hurt from time to time and be out of comission for awhile as they are getting healed. Never thought though that you would have your extra officers on the ship to take over though. I always thought they would be something you would need to switch out at a station. It would be cool to have them ALL on your ship with you though so you could switch them out at will.

Marytha
06-29-2009, 08:28 AM
That would be a cool thing to happen. I always assumed that your bridge officers WOULD get hurt from time to time and be out of comission for awhile as they are getting healed. Never thought though that you would have your extra officers on the ship to take over though. I always thought they would be something you would need to switch out at a station. It would be cool to have them ALL on your ship with you though so you could switch them out at will.

If course they're on your ship! ;)
There just aren't enough chairs on the bridge for them. I figured people would have their primary people, and a secondary group for subbing into the positions that they feel are important. Then people move in when you get a bigger ship with more chairs.

I figued I'd make Chief Generalization who has a little bit in everything so I can at least have someone in every chair after a few really bad fights.

Marytha

Reinkaos
06-29-2009, 09:40 AM
Or simply Fed vs Klingon's instead of Romulans.

Somthing like this, but hopefully much cooler? (http://smg.photobucket.com/albums/v521/MontgomeryGooo/?action=view&current=stoheaderklingon.jpg)

I very much agree it's somewhat confusing to constantly be told that STO is Fed vs Klingon at launch, but then to have barely any info about the Klingons, more Romulan than Klingon ships it seems, and a Fed vs Romulan forum header :confused:

I'd love to see a Klingon header (i.e instead of Star Trek Online being over a Starfleet logo, it would be over the Klingon insignia, and have some cool Klingon action in the header :p), but instead of the thin blue (and therefore "Federation" outline to the image, it perhaps has a bold red line, akin to Klingon tactical displays.

Loekii
06-29-2009, 10:07 AM
If course they're on your ship! ;)
There just aren't enough chairs on the bridge for them. I figured people would have their primary people, and a secondary group for subbing into the positions that they feel are important. Then people move in when you get a bigger ship with more chairs.

I figued I'd make Chief Generalization who has a little bit in everything so I can at least have someone in every chair after a few really bad fights.

Marytha

Actually, I believe our Bridge crew Stable is back at a starbase -- requiring us to return to the starbase to 'swap out pets'.

However, I really do like the idea of having a % chance of 'bridge Officers' being injured during battle, thus 'nullifying any benefits they offer'.

Beaver8
06-29-2009, 12:19 PM
I really do like the idea of having a % chance of 'bridge Officers' being injured during battle, thus 'nullifying any benefits they offer'.


CONN Translate that message.

I'm sorry sir, soundwave was injured in our last attack and i'm afraid I don't know Binary!