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L33TCrunch
06-25-2009, 10:55 PM
When i was looking to preorder star trek online it said that i could preorder it for the PC but below that it said that it will be coming out for PC/Console. Is this true? And if so for witch consoles?

RookActual
06-25-2009, 11:00 PM
When i was looking to preorder star trek online it said that i could preorder it for the PC but below that it said that it will be coming out for PC/Console. Is this true? And if so for witch consoles?

As with any early development statements, it could be true, and Cryptic would like to port it to console. As of the last comment on it, it seems to be whether or not Microsoft/Sony will accept Cryptic's resolution to maintain everything on one server.

jer08k2
06-26-2009, 12:05 AM
I don't think they really know yet if there going to or not. I hope that its just for the PC. Its just seems like a PC game if you know what I mean. I don't see how you would play it on a consle like the 360 or PS3. But hey I'm just a PC guy so I don't know.

rjc_foxtrot
06-26-2009, 12:21 AM
I find it hard to swallow the concept of playing a MMO on a console without having a keyboard at my fingertips just for the social aspect that the genre lends itself to. It's also nice to be able to support your game outside of having to rely on the game servers themselves via voice servers such as Ventrilo or Teamspeak.

I'm sure you'd have the capability to chat to your group with the microphone that comes with a xbox360 (which is where my money is at if any MMO is put on a console at the moment), but that's really no substitute for having your own guild/fleet Ventrilo server. That would be my biggest issue with having both PC gamers and Console gamers on the same universe server since Consoles can't bring the same 3rd party utility that a PC can at this point in their lives.

The closest thing I can think of to an MMO on the console was Phantasy Star, which from what I understand was more like player hosted rooms.

BloodShadow
06-26-2009, 12:30 AM
Phantasy Star Online which as I recall is a MMO on the PC has it's own PS2 variations. Then lets not forget Command and Conquer 3. Simply put, PS3 and the 360 could handle STO if it was done properly as both can use a mouse and keyboard.

rjc_foxtrot
06-26-2009, 12:55 AM
Either Cryptic would have to put in place a plethora of social customization items into the game and make sure their servers can handle that extra load on them, or Microsoft and Sony would need to overhaul their operating systems to allow for all the 3rd party programs that a majority of the player base has used in conjunction with their MMO play for ST:O to be as successful on the console as it will be on the PC (prospectively since it's not out yet :D ).


Another point of interest...

Consoles are already computers that are built for gaming, but I'm not convinced that they'll be able to hold up under the prospective strain that can accompany an MMO. Take for example the following:

You're off soloing by yourself some NPC's for a quest. Things are running the usual 60 frames per second as you've come to expect from nearly all the games you've been playing on your console now for the past couple years. An hour later you group up with some other folks to tackle a dungeon together. You didn't see an appreciable difference in performance and you're still having fun right? No harm in that.

Now you're in a raid with a bunch of other folks. Spells and abilities are flying left and right. Is the console still putting out that 60 frames per second? Probably not, but you're hopefully getting along.

What about getting back to a city or other major hub? The potential now for the amount of graphics on screen is as high as the population for your server's faction in addition to the normal terrain found. I really can't help but feel that the entire graphics engine would have to be reduced to accommodate an MMO on a console since graphic setting changes aside from brightness aren't something I see very often for console games.

Granted graphics aren't everything and gameplay is the meat that everyone wants out of their games, but I certainly wouldn't want the graphics engine to be a detriment to my ability to play. Especially when I can't alter the performance of that engine as I would be able to on a PC.

Galv
06-26-2009, 04:04 AM
Either Cryptic would have to put in place a plethora of social customization items into the game and make sure their servers can handle that extra load on them, or Microsoft and Sony would need to overhaul their operating systems to allow for all the 3rd party programs that a majority of the player base has used in conjunction with their MMO play for ST:O to be as successful on the console as it will be on the PC (prospectively since it's not out yet :D ).


Another point of interest...

Consoles are already computers that are built for gaming, but I'm not convinced that they'll be able to hold up under the prospective strain that can accompany an MMO. Take for example the following:

You're off soloing by yourself some NPC's for a quest. Things are running the usual 60 frames per second as you've come to expect from nearly all the games you've been playing on your console now for the past couple years. An hour later you group up with some other folks to tackle a dungeon together. You didn't see an appreciable difference in performance and you're still having fun right? No harm in that.

Now you're in a raid with a bunch of other folks. Spells and abilities are flying left and right. Is the console still putting out that 60 frames per second? Probably not, but you're hopefully getting along.

What about getting back to a city or other major hub? The potential now for the amount of graphics on screen is as high as the population for your server's faction in addition to the normal terrain found. I really can't help but feel that the entire graphics engine would have to be reduced to accommodate an MMO on a console since graphic setting changes aside from brightness aren't something I see very often for console games.

Granted graphics aren't everything and gameplay is the meat that everyone wants out of their games, but I certainly wouldn't want the graphics engine to be a detriment to my ability to play. Especially when I can't alter the performance of that engine as I would be able to on a PC.

Not really a problem, it won't need to run at 60fps, they could do it at 30 or lower if they wanted to, it wouldn't be noticed on an MMO game like STO. 60fps is only needed for shooters and driving games. Plus they'll just lower the graphic bar for the 360 and optimize it. The only thing in the way of a console version of STO is the buisness side of it with Microsoft and Sony.

thefrayl
06-26-2009, 05:36 AM
Not really a problem, it won't need to run at 60fps, they could do it at 30 or lower if they wanted to, it wouldn't be noticed on an MMO game like STO. 60fps is only needed for shooters and driving games. Plus they'll just lower the graphic bar for the 360 and optimize it. The only thing in the way of a console version of STO is the buisness side of it with Microsoft and Sony.

:confused:

...60fps is not needed for anything, it's just very nice to look at. Dips would absolutely be noticed, as it is noticed with ANY game that suffers from any significant framerate issues. Not that I'm arguing against a console version or anything...

Jerosh_Skitari
06-26-2009, 05:36 AM
From everything I can tell, they're developing the game so that it could be ported to a console, but as others have stated, it's up to the business side of Microsoft and Sony as to whether or not it will be ported to a console and to which one, and by the way, aren't run-on sentences just the best? :D

EDIT: I just noticed something, "frames per second" and "first person shooter" are both abbreviated fps, isn't that grand?!?!

deerang
06-26-2009, 05:44 AM
Firstly any reference to a console version has been removed from this site, so at the moment it's just specualtion what is happening with any possible versions.

Secondly the only difference between any possible console versions and the PC version would be the communication options everything else can easily be controlled with a joypad ( it's not as intuitive but it works ). MMO's tend to underperform so they can be run on a large amount of different systems so i see no problem with most of todays nextgen consoles handling it ( except Wii ).

EonTrinity
06-26-2009, 06:15 AM
I sure hope it gets ported to the 360. Neither me nor any of my friends play PC games anymore (other than WoW) as we got tired of upgrading.

We all went out and bought 360s and those little keypads that attach to the controllers in the vain hope that a game would come out that utilized it.

We are hoping that STO will be that game. If not, we will all miss the experience and be jealous os heck.

360 - "Make it so!"

:)

ET