lvjayman
06-15-2009, 01:50 AM
I thought it would be cool to have a thread (unless its already been done :() that enabled us to come up with ideas for missions we could perform in the game. Maybe we'll get lucky and they'll show up. :D
"Ghost Ship"
Your ship recieves a distress signal coming from the orbit of an uninhabited moon/planet. Investigating, you discover a derelict starship of Federation/Klingon origin (depending on player allegiance.) Scans indicate no life signs, but there is minimal power and life support. (This could be a cool time to introduce older designs too, as it could be a Constitution/D-7 class from TOS.) Records indicate that the ship had gone missing, and until this moment had never been heard from again. You take an away team over to the vessel, to determine the fate of its crew. Arriving aboard the ship, you find no bodies or remains of its crew. Lighting is sporadic, often flashing or failing. Some damage has occured, but nothing indicative of a large scale battle. Making you way to the bridge, your party starts to experience strange sights and sounds, quick motions out of the corner of your eye, but nothing there when you turn your head. Upon arrival on the bridge you begin to attempt to access the ships log. While this is happening, you get a strange message from your ship, that strange power disruptions have started to occur aboard her, and long range communications, transporters, and engines have been taken offline. Stuck aboard the derelict, you start to read the Captains log, only to learn that similar problems had been reported aboard the derelict, before the logs abruptly stop. Soon after reading the logs, another report comes in from your ship, informing you that crew members are reporting seeing 'visions' and 'ghosts'. Now can you find out what happened to the derelicts crew, before it happens to yours!
"A Wolf Returns"
While on a routine visit to a friendly starbase, one of your crew is accused of a violent murder. He is discovered by the victim, a young woman, holding the murder weapon. You begin proceedings to determine his guilt or innocence, when he apparently murders another individual, a nurse examining him for any neurological disorders. Convinced that he has gone mad, you receive a startling report from the stations counselor, an empath, who reports that an entity by the name of Redjac is behind these attacks. Consulting records you find that Capt. Kirk (or if Klingon, that James Tiberius Kirk of the Federation) had encountered this creature in the past, and transported the person it possessed into space. Now, since it wasn't apparently destroyed, you must find a way to stop it!
"Fly in the Web"
You are sent on a rescue mission by high command to a planet being assimilated by the Borg. A key scientist must be recovered before the Borg finish assimilating the world. Sneaking into the system, you beam down to the planet, only to find a genocide in progress. Almost all of the population have become drones, living you surrounded by hordes of Borg. You locate the scientist, but he explains that, due to a unique property of the planet, he has discovered a way to stop the Borg on this world. Now you must decide wether to take him to safety, or travel into the heart of the Borg on the planet to find the means to stop them!
"Ghost Ship"
Your ship recieves a distress signal coming from the orbit of an uninhabited moon/planet. Investigating, you discover a derelict starship of Federation/Klingon origin (depending on player allegiance.) Scans indicate no life signs, but there is minimal power and life support. (This could be a cool time to introduce older designs too, as it could be a Constitution/D-7 class from TOS.) Records indicate that the ship had gone missing, and until this moment had never been heard from again. You take an away team over to the vessel, to determine the fate of its crew. Arriving aboard the ship, you find no bodies or remains of its crew. Lighting is sporadic, often flashing or failing. Some damage has occured, but nothing indicative of a large scale battle. Making you way to the bridge, your party starts to experience strange sights and sounds, quick motions out of the corner of your eye, but nothing there when you turn your head. Upon arrival on the bridge you begin to attempt to access the ships log. While this is happening, you get a strange message from your ship, that strange power disruptions have started to occur aboard her, and long range communications, transporters, and engines have been taken offline. Stuck aboard the derelict, you start to read the Captains log, only to learn that similar problems had been reported aboard the derelict, before the logs abruptly stop. Soon after reading the logs, another report comes in from your ship, informing you that crew members are reporting seeing 'visions' and 'ghosts'. Now can you find out what happened to the derelicts crew, before it happens to yours!
"A Wolf Returns"
While on a routine visit to a friendly starbase, one of your crew is accused of a violent murder. He is discovered by the victim, a young woman, holding the murder weapon. You begin proceedings to determine his guilt or innocence, when he apparently murders another individual, a nurse examining him for any neurological disorders. Convinced that he has gone mad, you receive a startling report from the stations counselor, an empath, who reports that an entity by the name of Redjac is behind these attacks. Consulting records you find that Capt. Kirk (or if Klingon, that James Tiberius Kirk of the Federation) had encountered this creature in the past, and transported the person it possessed into space. Now, since it wasn't apparently destroyed, you must find a way to stop it!
"Fly in the Web"
You are sent on a rescue mission by high command to a planet being assimilated by the Borg. A key scientist must be recovered before the Borg finish assimilating the world. Sneaking into the system, you beam down to the planet, only to find a genocide in progress. Almost all of the population have become drones, living you surrounded by hordes of Borg. You locate the scientist, but he explains that, due to a unique property of the planet, he has discovered a way to stop the Borg on this world. Now you must decide wether to take him to safety, or travel into the heart of the Borg on the planet to find the means to stop them!