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dokou123
06-01-2009, 09:57 AM
Im just wondering if there is going to be any rewards for PvP? On other MMO's such as WoW you get honor points when you kill someone and can buy weps and armour with it. Will it be the same case here?

osena
06-01-2009, 09:58 AM
Im just wondering if there is going to be any rewards for PvP? On other MMO's such as WoW you get honor points when you kill someone and can buy weps and armour with it. Will it be the same case here?

i would hope you would get to chance to command better ships or get a pvp ship for marks of victory a battel speceed Sovereign or Akira :D

Reinkaos
06-01-2009, 10:24 AM
Hmm, good point, I'd not thought about PVP rewards.. I can't see how they could implement a WoW type of honour points and rewards system (let alone one that leads to PVP gear). I would hope STO steers clear of PVP/PVE gearing, and has more of a universal (no pun intended) gear system, and that PVP rewards are the planets and resource points in PVP zones that are fought over.

Perhaps there's a nearly extinct race that as has withdrawn to a far-off area of space, which has now unfortunately become a battlefront, and victory in PVP gives access to this reclusive but advanced race, and you gain their favour (and thus access to their ideas, culture, technologies and perhaps some exclusive missions, and the ability to study local phenomena) by bringing them temporary peace and protection?

dokou123
06-01-2009, 10:34 AM
Yea thats a great idea so instead of PvP points you would gain + reputation with planets/races giving you more access to their Tec and other stuff

Loekii
06-01-2009, 10:44 AM
The thing is that if they do it, the really need to make sure that they SAFEGUARD it from explots.

In WoW and WAR, we see some player 'throwing matches/trading keeps'. For those that do not know what this is, is is basically:

One team 'lays down' / Doesn't offer resistance to the other team so they can win and collect points.
Then the two sides switch places, so that the other team can collect points.
Rinse/Repeat. Thus allowing both sides to simply and quickly collect Victory points.
It would be as if a Raid Dungeon turnned off all the NPCs and they just stood there while the Raid Group killed them.


Those are just two examples of such activity. I am sure there are more.

So Cryptic would need to make sure that such activites do not yield honor points (imo should COST honor points).

Vorador
06-01-2009, 10:48 AM
The thing is that if they do it, the really need to make sure that they SAFEGUARD it from explots.

In WoW and WAR, we see some player 'throwing matches/trading keeps'. For those that do not know what this is, is is basically:

One team 'lays down' / Doesn't offer resistance to the other team so they can win and collect points.
Then the two sides switch places, so that the other team can collect points.
Rinse/Repeat. Thus allowing both sides to simply and quickly collect Victory points.
It would be as if a Raid Dungeon turnned off all the NPCs and they just stood there while the Raid Group killed them.


Those are just two examples of such activity. I am sure there are more.

So Cryptic would need to make sure that such activites do not yield honor points (imo should COST honor points).

That is because WoW and WAR are all reward and no risk. Hopefully STO offers some kind of point reward, but everytime you die or lose a battle you lose points. That way win swapping will result in 0 points overall.

Rgoodfel
06-01-2009, 10:49 AM
I prefer indirect rewards, such as when the Klingons dominate the Feds we have easer access to prime resources which help us build bigger ships.

mcintyre72
06-01-2009, 10:56 AM
They've been very adamant in stating that all the ships are modular design. That being said they may have a ranking system similiar to Old WoW's and WAR's, where maybe once you recieve a new pvp rank you have an option to acquire new ship mods for your ship. I would whole heartily apporve a system like this.

Also maybe at the higher ranks (end game ranks) new ships would be available and not just the mods.

PicardoManeuver
06-01-2009, 11:01 AM
I personally don't like the idea of rewarding players for a small portion of the game, thus funneling people into one section. I believe that kicking someone's @$$ should be its own reward.

Reinkaos
06-01-2009, 11:04 AM
They've been very adamant in stating that all the ships are modular design. That being said they may have a ranking system similiar to Old WoW's and WAR's, where maybe once you recieve a new pvp rank you have an option to acquire new ship mods for your ship. I would whole heartily apporve a system like this.

Also maybe at the higher ranks (end game ranks) new ships would be available and not just the mods.

As long as they're not PVP-specific, or advantageous, mods.. I'd hate to see STO degenerate into cookie-cutter specs and gear-checks.

Vorador
06-01-2009, 11:19 AM
As long as they're not PVP-specific, or advantageous, mods.. I'd hate to see STO degenerate into cookie-cutter specs and gear-checks.

In the end, you can't really escape this in an MMO. A defiant with the best weapons, shields and sensors in the game will always be better than a stock defiant, assuming the pilot is decent. Skill and tactical combat can only overcome so much.

Loekii
06-01-2009, 11:22 AM
I prefer indirect rewards, such as when the Klingons dominate the Feds we have easer access to prime resources which help us build bigger ships.

I agree.

Add in things like additional 'quests', and 'gear opportunity' opening up when your 'zone control' peaks, and you have some interesting motivation and rewards.

I think it works better, because it would require a vast amount of player to 'flip' content, so the ability to 'throw or trade' control would be far much more difficult.

With regards to the 'risk vs. reward' argument, I tend to disagree. Putting Punitive damages, just motivates people to avoid PvP, or only participate when they are guarenteed a victory (ie Zerg Ganking, etc). Imo, it just sours the PvP Experience. It is bad enough that I watch players panicing because they might 'die' in a WoW BG (& suffer no penatly, but still flee in panic), and thus breaking ranks and costing our side.

USS_Parallax
06-01-2009, 11:24 AM
PvP rewards are needed. People should be able to get PvP rewards that are similar in worth to PvE rewards. Some people PvP. Some people PvE. Give both rewards for good work.

Loekii
06-01-2009, 11:25 AM
In the end, you can't really escape this in an MMO. A defiant with the best weapons, shields and sensors in the game will always be better than a stock defiant, assuming the pilot is decent. Skill and tactical combat can only overcome so much.

True to a point.

However, that is only if they Design the system to be so 'gear' dependant, that you see obvious gear trends.

However, if a Fully equipped Defiant, is still losing to lessor ships, be it just better skilled players, or the luck of the battle, you will see fewer people flocking to the 'I WIN' build.

In short, not code the game to have 'I WIN' Builds, but rather provide a variety of tools, so players can customize to their own strengths and weaknesses.

vtack
06-01-2009, 12:00 PM
I prefer indirect rewards, such as when the Klingons dominate the Feds we have easer access to prime resources which help us build bigger ships.

This is a brilliant idea, and what makes it even better is that this type of system can easily be combined with an honor point system. As mentioned before this honor point system is ripe for abuse should there be no penalty for dying in PvP.

I know they talked about having very low to no penalties for death in the game, but if there's nothing in the way of a deterent to stop people exploiting the system that's exactly what will happen. I agree that if something akin to honor points are gained in STO for PvP a loss in honor points needs to docked against the loser. I do have one modification to make though and that is; player level should effect honor point distribution. A level 10 versus a level 5 is not a fair fight and if the level 10 wins, well they're supposed to so the number of points they should get would be far less than if the level 5 pulls out the miracle.

Reinkaos
06-01-2009, 12:50 PM
In the end, you can't really escape this in an MMO. A defiant with the best weapons, shields and sensors in the game will always be better than a stock defiant, assuming the pilot is decent. Skill and tactical combat can only overcome so much.

Certainly, I'm just hoping that rewards for PVP don't fall down to basically stacking hull plating, ablative amour and shields for hitpoints, resilience and defence, sort of thing like in WoW. I'm hoping that skill and tactics are, and remain, the core of PVP. I think a player who knows how to play, in a stock Defiant, should be able to beat a pimped out Defiant who doesn't have a clue how to play, for example :) as pimped out as he is his gear shouldn't provide that much of a margin that the stock Defiant's attacks are being absorbed for 40% of their damage or something..

Gear will obviously have some effect, but it shouldn't be the deciding factor, and they shouldn't offer gear that gives a significant advantage in PVP over PVE (like resilience in WoW), or it would just lead to yet another gear race and PVP farming to be get the best PVP gear... PVP might just degenerate into "LF Defiant or Akira, min 800 ablative armour, fleet raid on Praxis!"..

I've no clue if it's possible, but I'd love for the notion of PVE/PVP gear to be abolished and for them both to use the same gear, and simply your crew setup and such is more important.

Condemnation
06-01-2009, 01:14 PM
Im just wondering if there is going to be any rewards for PvP? On other MMO's such as WoW you get honor points when you kill someone and can buy weps and armour with it. Will it be the same case here?

Dear lord i hope the pvp is NOTHING like wow's.

The only innovative thing blizzard ever did with pvp was to take the pvp out of pvp. Pvp in that game is little more than PVE grinding with other players who don't like you. It's idiotic.

Vorador
06-01-2009, 01:28 PM
Certainly, I'm just hoping that rewards for PVP don't fall down to basically stacking hull plating, ablative amour and shields for hitpoints, resilience and defence, sort of thing like in WoW. I'm hoping that skill and tactics are, and remain, the core of PVP. I think a player who knows how to play, in a stock Defiant, should be able to beat a pimped out Defiant who doesn't have a clue how to play, for example :) as pimped out as he is his gear shouldn't provide that much of a margin that the stock Defiant's attacks are being absorbed for 40% of their damage or something..

Gear will obviously have some effect, but it shouldn't be the deciding factor, and they shouldn't offer gear that gives a significant advantage in PVP over PVE (like resilience in WoW), or it would just lead to yet another gear race and PVP farming to be get the best PVP gear... PVP might just degenerate into "LF Defiant or Akira, min 800 ablative armour, fleet raid on Praxis!"..

I've no clue if it's possible, but I'd love for the notion of PVE/PVP gear to be abolished and for them both to use the same gear, and simply your crew setup and such is more important.

Yep, I agree with you. Someone who has no idea what they are doing should get dominated by an ace pilot in a stock ship. Its going to be hard to balance how much components improve the ship and how much depends on skill. You want components to remain important enough for you to strive to upgrade your ship, but not too important that you spend more time farming components than learning new tactics.

Loekii
06-01-2009, 03:47 PM
Yep, I agree with you. Someone who has no idea what they are doing should get dominated by an ace pilot in a stock ship. Its going to be hard to balance how much components improve the ship and how much depends on skill. You want components to remain important enough for you to strive to upgrade your ship, but not too important that you spend more time farming components than learning new tactics.

I agree.

Gear should be attractive, but never a necessity -- or atleast never be a 'I WIN' or the lack of Gear X = 'I LOSE'.

Personally, I enjoy victories against people that have 'stacked the deck' in their favor, so to speak. A vet player totally decked out, should still have to 'fear' a vet player in a basic ship, etc.

Reinkaos
06-01-2009, 04:02 PM
Yep, I agree with you. Someone who has no idea what they are doing should get dominated by an ace pilot in a stock ship. Its going to be hard to balance how much components improve the ship and how much depends on skill. You want components to remain important enough for you to strive to upgrade your ship, but not too important that you spend more time farming components than learning new tactics.

I agree.

Gear should be attractive, but never a necessity -- or atleast never be a 'I WIN' or the lack of Gear X = 'I LOSE'.

Personally, I enjoy victories against people that have 'stacked the deck' in their favor, so to speak. A vet player totally decked out, should still have to 'fear' a vet player in a basic ship, etc.


Brilliant ways of putting it, and I totally agree :D hopefully Cryptic does too :p

GMQue
06-01-2009, 04:29 PM
I see no reason for PvP rewards whatsoever except for general advancement of the players toon within the concept of the game. IE PvP=PvE rewards. The devs have already stated that this is not a PvP centric game any deviation from what the devs have stated would alienate those who will not be partaking the PvP.

I can see kill marks being added to a players ship...no net effect just an adornment.

Weatherlight
06-01-2009, 09:55 PM
I agree too that no soecial reward is needed and that neither PVP nor PVE should be disadvantaged in terms of advance. The background story should allow several ways to promote either of them, particuarly in pvp the fact that you could hold with your fleet a territory for your factio against the opposite, can yield special material or access over them.

I like however the idea of customizable rewards for the fleets, such as decorations, kill counts, etc ... but those should just be for the RP and visuals ...

Manta2015
06-01-2009, 10:03 PM
I see no reason for PvP rewards whatsoever except for general advancement of the players toon within the concept of the game. IE PvP=PvE rewards. The devs have already stated that this is not a PvP centric game any deviation from what the devs have stated would alienate those who will not be partaking the PvP.

I can see kill marks being added to a players ship...no net effect just an adornment.

This is discourages pvp actually, especially if it's treated as just a side gimmick -- Fun? of course ~ but at the end, you've earned nothing from the time spent, when you could have completed a few quests elsewhere and attained a better ship and better upgrades for your ship and crew. It's your choice that you don't want to PvP ~

Be happy that it's concentual, but you will be missing out on not only fun, but good gear rewards as well. The fact that Cryptic wants to encourage you to participate in PvP makes it demand rewards oriented towards that on it's own. It's been staple to all successful MMOs.


-Manta-

CaptainFox79
06-01-2009, 10:06 PM
If they do some sort of PvP reward, I hope they make it fun to get, and fun to use, unlike WoW, where you would spend an endless amount of days doing PvP over and over again... Just for an item you will probably replace later.

Manta2015
06-01-2009, 10:11 PM
If they do some sort of PvP reward, I hope they make it fun to get, and fun to use, unlike WoW, where you would spend an endless amount of days doing PvP over and over again... Just for an item you will probably replace later.

They made Arena to where skill mattered, and you could get it with much less effort than just grinding all day. It was a choice of doing either, it was totally up to you. Having choices is usually good =)


-Manta-

GMQue
06-01-2009, 11:44 PM
This is discourages pvp actually, especially if it's treated as just a side gimmick -- Fun? of course ~ but at the end, you've earned nothing from the time spent, when you could have completed a few quests elsewhere and attained a better ship and better upgrades for your ship and crew. It's your choice that you don't want to PvP ~

Be happy that it's concentual, but you will be missing out on not only fun, but good gear rewards as well. The fact that Cryptic wants to encourage you to participate in PvP makes it demand rewards oriented towards that on it's own. It's been staple to all successful MMOs.


-Manta-

Why? There is no reason to differentiate PvP from PvE where rewards are concerned. People demanding rewards for pvp separately was the change I've seen. The PvPers refused or didn't want to raid (in the case of WoW) and demanded their own gear. Then you end up with FOTM and nerfs which affect PvE. This is the problem with PvPers they always screwup/over the PvE side.

The simple fact is there is no need whatsoever. Ship capabilities or personal weapons have no need to be different. AI can never be as good as players so the difference is people slowing themselves in advancement because they don't want to PvE.

They made Arena to where skill mattered, and you could get it with much less effort than just grinding all day. It was a choice of doing either, it was totally up to you. Having choices is usually good =)


-Manta-

BS, WoW PvP took/takes no skill just combinations of FoTM classes.

Bahalo
06-02-2009, 01:22 AM
PvP must be related to the continuing struggle between federation and klingon. The reward should be extra resources or somthing like that and not individually acquired items. The pvp rewards should be within the war between the 2 factions concept.

jhem99
06-02-2009, 01:26 AM
The more points you score against another player the closer you come being banned from that sector.

Grey2ham
06-02-2009, 01:50 AM
A little Off-topic, But maybe high-end gear/rewards/mods (both PvE and PvP) could come in a +/- configuration. For example +damage/-power, or +speed/-manouverability. That way someone who tries to max one area too much, may be heavily penalised everywhere else?
Just a thought