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View Full Version : If reputation factions are in the game


Scarrita
05-26-2009, 05:51 AM
I always enjoyed the rep factions that WoW had and if STO has 'em my suggestion...

Anticans and Selay

Discuss!

Arsinoe
05-27-2009, 11:40 AM
I enjoyed the rep grinding to, i hope STO includes them but i fear alot of people would hope they don't. :(

lefty1117
05-27-2009, 11:51 AM
Rep would make a heck of a lot of sense in this game and I'm sure it can be justified in the lore. After all different starship captains had different reputations with the races they interacted with. Kirk would be at -5000 with the Klingons while Picard would be at +5000.

Thibor
05-27-2009, 01:17 PM
Faction reputations I can playing a fairly large role in this game.
Being able to recruit certain types of bridge officers could be based on your reputation with particular factions.
Being able to gain/leverage certain technologies could be done via the same.
I'm sure plenty of other things will come to peoples' minds.

I just hope that there ends up being more than just the same tired daily missions as a way to accomplish it. I don't mind if it takes a while to raise my reputation enough, I just wish the gaming choices I made to accomplish it felt more seemless to the overall story line of the game rather than a set of daily chores to do.

SovWell
05-27-2009, 01:21 PM
I can see it now, the federation flys into kligon tarritory and cant attack because of fear of loosing their rep. lol - come on now, were at war.

Profedius
05-27-2009, 01:30 PM
It sounds like reputation is already in the game though it seems it will be with our own faction and used as an assessment tool for ship assignment as well as other things. Maybe they will have some minor races reputation in play as well. It would be fun to be friendly with the Orion Syndicate.

icepocket
05-27-2009, 02:21 PM
I love having different rep for different races and such... I just hope is not one of those things where I got to kill a million of something to gain it.

Loekii
05-27-2009, 02:35 PM
I enjoyed the rep grinding to, i hope STO includes them but i fear alot of people would hope they don't. :(

I did not enjoy the WoW reputation system, simply because there was no 'cost' to it. You simply ground out each faction, like simply filling buckets with an endless supply of water.

I prefer the EQ style of reputation, where inorder to improve reputation with one group, you might have to sacrifice reputation with their rivals/enemy group. For example, in order to gain Reputation with Dark Elves, you had to do things that lost reputation with High Elves, and visa versa. It is like filling up buckets with a limited amount of water. Sometimes you had to take from other buckets to fill the one you wanted.

I liked that system more, because it bacame a matter of choices and decisions. Did you want to improve your relations with one group, at the cost of another group. It livened up the game for me -- a game of decisions, rather than a game to 'gimmie'.

icepocket
05-27-2009, 03:06 PM
I did not enjoy the WoW reputation system, simply because there was no 'cost' to it. You simply ground out each faction, like simply filling buckets with an endless supply of water.

I prefer the EQ style of reputation, where inorder to improve reputation with one group, you might have to sacrifice reputation with their rivals/enemy group. For example, in order to gain Reputation with Dark Elves, you had to do things that lost reputation with High Elves, and visa versa. It is like filling up buckets with a limited amount of water. Sometimes you had to take from other buckets to fill the one you wanted.

I liked that system more, because it bacame a matter of choices and decisions. Did you want to improve your relations with one group, at the cost of another group. It livened up the game for me -- a game of decisions, rather than a game to 'gimmie'.

You know I haven't thought about EQ in a long time... But I agree.. That faction system was really good... I like having to chose which factions to raise...

Loekii
05-27-2009, 03:13 PM
You know I haven't thought about EQ in a long time... But I agree.. That faction system was really good... I like having to chose which factions to raise...

It also spreads the diversity a bit farther as well, because based on your reputation choices, you may have differences than other players in your Faction. It helps break up the cookie-cutter system.

For example in STO, one might decide to work with the Syndicate, instead of policing it, resulting in some Syndicate Tech, that is different than someone that worked their Reputation with Star Fleet Command.

Spire
05-27-2009, 03:16 PM
That would be a very interesting game component. It would definitely add to the diplomatic aspect. Although there needs to be more than just a love you or hate you system. Because if I play as a Klingon I want to instill FEAR into the planets I meet, bullying them until they give in to my demands. Some varying quests too, I don't want to just be repeatedly dropping off anti-matter until they love me. Not for every planet.

Loekii
05-27-2009, 03:25 PM
That would be a very interesting game component. It would definitely add to the diplomatic aspect. Although there needs to be more than just a love you or hate you system. Because if I play as a Klingon I want to instill FEAR into the planets I meet, bullying them until they give in to my demands. Some varying quests too, I don't want to just be repeatedly dropping off anti-matter until they love me. Not for every planet.

I would not expect reputation to be based on 'each planet', but rather more in collective groups.

For example, if you are doing things to Improve your reputation with the Syndicate, lawful planets are going to tend to hear 'rumors' about your activities, and tend to be wary. So when you land on that Lawful planet, they are not going to give you the key to the city, but rather treat you with suspicion. However, if your reputation is that you mercilessly police the Syndicate, the President of the lawful planet might show you some of their special items, or even ask you to help them with a particular issue with the Syndicate.

While we would be framed in the Faction we belong (ie you could nto become a StarFleet Slaver Captain), there are some grey areas that we as officers might be able to go.

Ensign.Ricky
05-27-2009, 03:31 PM
I can see it now, the federation flys into kligon tarritory and cant attack because of fear of loosing their rep. lol - come on now, were at war.

Or vise verse for those friendly Klingons out there, heheh.

Seriously though, did they even say its going to be all out war? I thought it was just high tensions with small disputes going on in the neutral zone.

thefreshjedi
05-27-2009, 04:15 PM
I did not enjoy the WoW reputation system, simply because there was no 'cost' to it. You simply ground out each faction, like simply filling buckets with an endless supply of water.

I prefer the EQ style of reputation, where inorder to improve reputation with one group, you might have to sacrifice reputation with their rivals/enemy group. For example, in order to gain Reputation with Dark Elves, you had to do things that lost reputation with High Elves, and visa versa. It is like filling up buckets with a limited amount of water. Sometimes you had to take from other buckets to fill the one you wanted.

I liked that system more, because it bacame a matter of choices and decisions. Did you want to improve your relations with one group, at the cost of another group. It livened up the game for me -- a game of decisions, rather than a game to 'gimmie'.

I liked the Warhammer system of territorial acquisition, as well as reputation. I liked especially how Warhammer created quest lines which directly effected the PvP, and encouraged cooperative play, thus coaxing the PvE'rs or casual players into factional fights.

-avery

Scarrita
05-27-2009, 06:58 PM
Jeez, I thought this thread died without any replies... Anyway...

What WoW did with the Aldor/Scryer factions in BC and to a lesser extent with the Oracles/Wolvar in Wrath is generally what I had in mind. With A/S you HAD to decide which way you were going to go unless you wanted to really grind back to the other faction. Maybe a system like that with larger factions would work nicely but my idea of the Selay/Anticans was more along the lines of the O/W grinds, decent gear/crafting recipes/goodies and easily switchable if you so desired.

That reminds me, I've got an Oracle egg on my account (now unused, I uninstalled WoW and probably not going back ever). Damn thing probably has the green proto drake in it, with my luck.

Anyone wanna buy a lvl80 pally with tons of achievements? XD

j/k if I'm not gonna play it nobody is, too much time went into that pally to sell it.

RanizMurjuri
05-27-2009, 07:09 PM
I liked the Warhammer system of territorial acquisition, as well as reputation. I liked especially how Warhammer created quest lines which directly effected the PvP, and encouraged cooperative play, thus coaxing the PvE'rs or casual players into factional fights.

-avery
I found i like both the Warhammer/ Lotro/ and Guild Wars type of PvP
Becuase you have a goal to achieve, your not just making a random fight.

Tamgros
05-27-2009, 07:11 PM
Jeez, I thought this thread died without any replies... Anyway...

What WoW did with the Aldor/Scryer factions in BC and to a lesser extent with the Oracles/Wolvar in Wrath is generally what I had in mind. With A/S you HAD to decide which way you were going to go unless you wanted to really grind back to the other faction. Maybe a system like that with larger factions would work nicely but my idea of the Selay/Anticans was more along the lines of the O/W grinds, decent gear/crafting recipes/goodies and easily switchable if you so desired.

That reminds me, I've got an Oracle egg on my account (now unused, I uninstalled WoW and probably not going back ever). Damn thing probably has the green proto drake in it, with my luck.

Anyone wanna buy a lvl80 pally with tons of achievements? XD

j/k if I'm not gonna play it nobody is, too much time went into that pally to sell it.

I think I speak for several of us who have never played WoW, when I say that it's hard to figure out exactly what kind of game mechanics you are proposing. This post is a lot better than your OP.

But still, Aldor/Scryer, Oracles/Wolvar? are these NPC factions, player factions?

If they are NPC, the devs have definitely mentioned influence will be a pretty big part of the game. There will be contested places in exploration areas in teh neutral zone. Is this what you mean though? What kind of mechanic are you proposing? Sorry for lack of WoW knowledge :o

vp21ct
05-27-2009, 07:17 PM
The gamer in me hopes they don't.

The Trekie in me would enjoy it thoroughly.

It makes sense canonically. The enterprise crew often had to do tasks for a new speiceis to open up relations, and it makes sence. It would also allow those of us who will want to explore more a chance to actually see some action, or do some quests, beyond just wandering the stars.

So, I endorce it.

LunaticFringer
05-27-2009, 07:19 PM
I do like the idea of reputations/factions however it pans out in a game. However, I still think WoW went about it the wrong way. It shouldn't, in my opinion, be a straight "grind" as it is often in WoW. Instead, I've always thought gradual achievements/benefits should always be considered when addressing systems like this.

If it is redundant as it was in SWG off and on then you wind up with reputations that don't really mean anything (and can often get the same thing with some reps in other games including WoW) and leaves you asking why bother with this? To that end I'd like to see a fully fleshed out faction system.

In other words if Orion showed up as a faction I'd expect there to be levels of achievement to becoming "fully" accepted by them.

A little late for me so my thoughts might not be covering every aspect but hopefully some of you grasp my meaning. A little worth to it from lowest to highest rather than a redundant grind.

Realtic
05-27-2009, 07:21 PM
I've never been a fan of the way Faction Reputation works in a lot of games. I mean if you kill all the goblins who is left to tell the goblin king it was you who did it, so he can drop your rep?
And why would any "good faction" ask me to murder 10000 of this or that type of foe and bring in the ears/eyes/weapons just so I can be a little friendlier with them?
And if I later turn on the "Knights of whatever" and kill one of their members why would I only drop a little in rep with them....and once again if there is no one to tell the story..

I don't mind a little grinding or some time sinks. But I'd like to have it make sense and fit in with the Theme of Star Trek. I haven't got an idea of how that should be done in STO. But I really hope it's nothing like WoW's rep system.

Scarrita
05-27-2009, 07:26 PM
I think I speak for several of us who have never played WoW, when I say that it's hard to figure out exactly what kind of game mechanics you are proposing. This post is a lot better than your OP.

But still, Aldor/Scryer, Oracles/Wolvar? are these NPC factions, player factions?

If they are NPC, the devs have definitely mentioned influence will be a pretty big part of the game. There will be contested places in exploration areas in teh neutral zone. Is this what you mean though? What kind of mechanic are you proposing? Sorry for lack of WoW knowledge :o

NPC factions.

With Aldor/Scryer they were generally token (obtained from specific mob world/dungeon drops) turn ins with a few, really good questlines thrown into the mix as well as repeatable daily quests for rep. It was a really good system because, generally, the gear you got from them was pretty decent stuff for early lvl70 playing so it was very worth the grind.

With the Oracles/Wolvar stuff it was generally just daily repeatable quests but the interesting thing about these was that there were a bunch of different quests but you could only do a few of them a day on a rotating random basis, a very good daily quest mechanic.

BTW, whenever you gained rep with one faction you lost rep with the other.

Although these O/W rep factions in Wrath of the Lich King weren't as major to the game as the Aldor/Scryer was in Burning Crusade it still added a very nice flavor to the game.

RanizMurjuri
05-27-2009, 07:36 PM
NPC factions.

With Aldor/Scryer they were generally token (obtained from specific mob world/dungeon drops) turn ins with a few, really good questlines thrown into the mix as well as repeatable daily quests for rep. It was a really good system because, generally, the gear you got from them was pretty decent stuff for early lvl70 playing so it was very worth the grind.

With the Oracles/Wolvar stuff it was generally just daily repeatable quests but the interesting thing about these was that there were a bunch of different quests but you could only do a few of them a day on a rotating random basis, a very good daily quest mechanic.

BTW, whenever you gained rep with one faction you lost rep with the other.

Although these O/W rep factions in Wrath of the Lich King weren't as major to the game as the Aldor/Scryer was in Burning Crusade it still added a very nice flavor to the game.

Give me the option to grind faction off PvP and i'll say yes everytime.
and give me a goal to achieve while doing it, i might love it. but what does faction points do for the game in WoW?

Scarrita
05-27-2009, 07:47 PM
Give me the option to grind faction off PvP and i'll say yes everytime.
and give me a goal to achieve while doing it, i might love it. but what does faction points do for the game in WoW?

Generally all WoW pve and pvp rep grinds are for gear/crafting recipies with odds and ends thrown in for flavor. Some REALLY useful, others just cosmetic. Much of it is very worth it at the time.