View Full Version : Explanation for so many Mirandas
copyrights
05-26-2009, 05:39 AM
I was thinking of how STO could explain all the weak lower tier ships in the beginning of STO. I came to the conclusion that it must be since Star Fleet is stretched so thin. The war with the Klingons, invasions from the Borg, an ancient enemy threat, and possible attacks from one of the three Romulan factions has left Star Fleet desperate for more ships. Thus turning to the ship grave yards to quickly put ships into service. Furthermore, this could also explain why there will be so many low ranked players that will get command of a ship. With so many ships needed and not enough captains to command them Star Fleet is forced to give command to lower ranked officers.
What are your thoughts?
TruthSeer
05-26-2009, 05:43 AM
Well we don't really know what the starter ship will be, we're told that it will be a ship like the Miranda which could mean a Miranda and then two others, one for each of the career paths.
That or Starfleet realizes how big of a bad idea it is to give new recruits control of their own ships and don't want to give them the expensive rides just yet.
inquisitorM
05-26-2009, 05:43 AM
My thought is: Stop overthinking it. It just isn't important.
Locrano
05-26-2009, 05:50 AM
Haha maybe Cryptic's still thinking about it. They'll definitely be explained in the path to 2405. 17 years is a long time.
B4D_9R4MM3R
05-26-2009, 05:52 AM
The starter ships and cheap (in terms or resources; I know there isn’t really a currency system for the Federation), quick, easy and efficient to produce in large numbers. They are powerful enough and versatile enough to travel through space for many situations. All in all, they make excellent ships for mass production, and therefore, excellent starter ships.
That work for now?
copyrights
05-26-2009, 05:53 AM
Well we don't really know what the starter ship will be, we're told that it will be a ship like the Miranda which could mean a Miranda and then two others, one for each of the career paths.
That or Starfleet realizes how big of a bad idea it is to give new recruits control of their own ships and don't want to give them the expensive rides just yet.
You are right in that we don’t know exactly what ship we will have when the game launches but we do know they will be weak. We also know that we will not be captain rank when we start.
copyrights
05-26-2009, 06:00 AM
My thought is: Stop overthinking it. It just isn't important.
I enjoy speculating.
copyrights
05-26-2009, 06:02 AM
That work for now?
Just to be clear I wasn’t demanding an explanation be made by Cryptic. Only making my own theories on what could be a possible explanation.
TruthSeer
05-26-2009, 06:03 AM
I think your explanation is as good of one as we are going to get.
Luckily for the Klingons they never seemed to be ones for diverse ship types like the Federation is.
eNDIE
05-26-2009, 06:04 AM
The explanation is: Its a game!:D
B4D_9R4MM3R
05-26-2009, 06:06 AM
Just to be clear I wasn’t demanding an explanation be made by Cryptic. Only making my own theories on what could be a possible explanation.
That seems a little more demanding than I thought it would when I typed it. Sorry about that.
Another explanation is there could be a whole load of fubar-ed ships out there and this ship is supposed to be modular: If it was designed to be made as a hodgepodge ship from left over scrap this would pretty much fit the bill. Obviously, you could only go so far with what fits where. You aren’t going to get Sovereign nacelles on a Maranda class.
dieuwe10
05-26-2009, 06:07 AM
The Klingons have "the most firepower for you buck" kind of ships. If they have a good ship they use it till is falls apart. The Federations makes new ships all the time for different purposes that the Klingons aren't interested in.. The Miranda was a pretty good ship. I have no objections to starting with one.
copyrights
05-26-2009, 06:10 AM
I think your explanation is as good of one as we are going to get.
Luckily for the Klingons they never seemed to be ones for diverse ship types like the Federation is.
Side note, I can’t wait to see some of the Klingon starter ships.
TruthSeer
05-26-2009, 06:15 AM
Side note, I can’t wait to see some of the Klingon starter ships.
I'm hoping for a B'rel for started and then a K'Vort later on up the tiers that way not only do you not have to wait for one but you can also have a better equipped version for later.
copyrights
05-26-2009, 06:21 AM
That seems a little more demanding than I thought it would when I typed it. Sorry about that.
No need to apologize, I just wanted to clarify the intent of this thread.
ComradeWolfie
05-26-2009, 06:26 AM
You aren’t going to get Sovereign nacelles on a Maranda class.
Watch me....
Usmar
05-26-2009, 06:34 AM
More than likely the San Franciso Fleet Yards filed for Bankruptcy and needed to just get rid of all its inventory.
copyrights
05-26-2009, 09:44 AM
More than likely the San Franciso Fleet Yards filed for Bankruptcy and needed to just get rid of all its inventory.
LoL Well I guess its as good as my explanation. :p
JMD10222
05-26-2009, 09:57 AM
I was thinking of how STO could explain all the weak lower tier ships in the beginning of STO. I came to the conclusion that it must be since Star Fleet is stretched so thin. The war with the Klingons, invasions from the Borg, an ancient enemy threat, and possible attacks from one of the three Romulan factions has left Star Fleet desperate for more ships. Thus turning to the ship grave yards to quickly put ships into service. Furthermore, this could also explain why there will be so many low ranked players that will get command of a ship. With so many ships needed and not enough captains to command them Star Fleet is forced to give command to lower ranked officers.
What are your thoughts?
Sounds like a pretty solid idea.:D
evan.is.weyoun
05-26-2009, 09:58 AM
Okay guys, the Miranda isn't going to be the only starter ship. The devs said in an Ask Cryptic or interview that there would be 3 starter ships to choose from, each corresponding to your "class"- engineering, tactical, or science. (I think those are the "calsses")
Vorador
05-26-2009, 09:58 AM
Its a game
copyrights
05-26-2009, 10:05 AM
Okay guys, the Miranda isn't going to be the only starter ship. The devs said in an Ask Cryptic or interview that there would be 3 starter ships to choose from, each corresponding to your "class"- engineering, tactical, or science. (I think those are the "calsses")
They did state it was going to be a Miranda type ship. My only point was to explain the amount of weak ships that are going to be in the STO universe when it launches and wondered what others thought.
copyrights
05-26-2009, 10:09 AM
Its a game
And your point? I realize it’s a game but its going to expand upon the Stat Trek universe and look forward to reading the story. I would prefer an explanation rather then being thrown into a game and just be expected to enjoy it because it’s Star Trek. We have already had too many of those.
Condemnation
05-26-2009, 10:10 AM
They did state it was going to be a Miranda type ship. My only point was to explain the amount of weak ships that are going to be in the STO universe when it launches and wondered what others thought.
There are hundreds of thousands of weak starships out there now, the only difference is that you never see them for various reason.
TNG: took place mostly in unexplored space, on the neutral zones, and in various other places that were out of range for most of these smaller ships.
DS9 took place out on the fronteer.
Voyager took place in another quadrant.
You will see tons of weaker ships zipping around for two reasons. A: they were already there, and B: the federation, after all its various conflicts, has restarted its exploration and needs a new generation of exploration vessels. For the past thirty odd years, they have been building new ships. Of course there will be thousands of new ships. They are also realizing that the best experience for new cadets is going to be command experience. They don't want a Riker situation where the most promising captains are waiting around forever for the one ship they want. They want captains who will captain even the weakest ships and gain the experience they need.
It makes sense.
Citationpilot
05-26-2009, 10:11 AM
works for me but I'll be so stoked to be playing I wont' worry much about class volume.
copyrights
05-26-2009, 10:20 AM
works for me but I'll be so stoked to be playing I wont' worry much about class volume.
Same for me I am actually more excited recently for this game then I have been for the past few years I have been following the development. I guess since I know now its less then a year away I am getting anxious. Honestly they could stick me in a shuttle and I would be happy.
uetur
05-26-2009, 10:50 AM
I think that there are a finite amount of resources that any race can make use of at one time making it practically impossible to have an updated fleet even part of the time. So it would make sense you upgrade internal systems of old ships all the time since that would seem to be less resource intensive. Those older ships would generally go to the less important crews and missions but would still be able to do things that needed to be done.
MotionBlur
05-26-2009, 11:18 AM
Maybe a clerk made a computer error when placing a construction order.
Admiral : "I said 10 Miranda class ships, not 10,000!"
Clerk : "Uhm..."
:D
Solomon_Kane
05-26-2009, 11:47 AM
Hopefully there will be other starting ships like the Centaur and the Oberth.
(I just really want to see the interior of the Oberth, so we can finally understand how you get from the bridge to engineering)
Saladin_Class
05-26-2009, 09:46 PM
Im sure K-Mart had a blue light special on them
TechDragon
05-26-2009, 11:14 PM
I think the main reason so many of these ships will be around is, as was stated earlier, because they are cheap and efficient to build and mass produce. Also with 30-ish years of finally-not-at-war-anymore they probably finally had a chance to rebuild and expand all of their shipyards, probably building a whole bunch more in many new systems and starting up production after discovering how outmatched they were with the sheer numbers of the Dominion.
As for why so many player captains, I agree with others that they may be trying to fill the void by training people faster and giving them more opportunities on their own. In the Dominion War, Nog got promoted at a much faster rate then what would have happened in peacetime.
For those mentioning a lack of variety in Klingon ships, the Klingons have very little use for diplomatic vessels or a large fleet of scientific, research, and exploration vessels. And when's the last time you heard of a Klingon medical ship? ;) They have one type of ship and use it for everything: the strong type.
In the end, it actually really all does come down to being a game. What do I mean by that? I mean 11,000,000 people have killed the gnoll Hogger in World of Warcraft. The game treats each one as the only person who did it. The universe will be vast, with many tens or hundreds of thousands of players in it. But we will still be the centers of our own episodes. Don't be surprised if the Federation promotes you to the captain of your starting vessel while saying "There are a lack of ships and capable officers out there..." while you find out 200,000 people bought the game on the first day.
Lhooq
05-27-2009, 12:55 AM
In the end, it actually really all does come down to being a game. What do I mean by that? I mean 11,000,000 people have killed the gnoll Hogger in World of Warcraft. The game treats each one as the only person who did it. The universe will be vast, with many tens or hundreds of thousands of players in it. But we will still be the centers of our own episodes. Don't be surprised if the Federation promotes you to the captain of your starting vessel while saying "There are a lack of ships and capable officers out there..." while you find out 200,000 people bought the game on the first day.
I thought I was the only one who killed Hogger, wtf....
Arsinoe
05-27-2009, 11:04 AM
They build a massive replicator in space and its replicating miranda's like cars. :D:D
1 size fits all.
As long as where speculating.
Usmar
05-27-2009, 11:10 AM
Maybe a clerk made a computer error when placing a construction order.
Admiral : "I said 10 Miranda class ships, not 10,000!"
Clerk : "Uhm..."
:D
To the tune of FOSN "I said Lunch not Launch"?
Tribbler
05-27-2009, 11:16 AM
I think the Starter ship will be the less powerful Oberth Class.
The Miranda's are versatile ships that can be quickly outfitted for a variety of needs so they are technically the Jeep of Starfleet.
Evertras
05-27-2009, 11:58 AM
They build a massive replicator in space and its replicating miranda's like cars. :D:D
1 size fits all.
As long as where speculating.
"Check out my Miranda EX!"
"Yeah, but mine's a hybrid. 10 light years per gallon. Sweet spoiler though."
thefreshjedi
05-27-2009, 12:11 PM
...;
That or Starfleet realizes how big of a bad idea it is to give new recruits control of their own ships and don't want to give them the expensive rides just yet...
Exactly.
Why would I hand you the keys to my Porshe when I haven't seen you handle the Mini-van yet?
Besides, I love the Miranda, and could honestly use that from start to finish. Ever since WoK (ST:II), I've always wanted a Miranda. It's a darn good ship.
-avery
Maybe Its a good little ship, has big user friendly controls with advanced safety features that even the most novice Star Fleet cadet on the path of Interstellar refuse removal can understand
DanSeale
05-27-2009, 01:04 PM
I was thinking of how STO could explain all the weak lower tier ships in the beginning of STO. I came to the conclusion that it must be since Star Fleet is stretched so thin. The war with the Klingons, invasions from the Borg, an ancient enemy threat, and possible attacks from one of the three Romulan factions has left Star Fleet desperate for more ships. Thus turning to the ship grave yards to quickly put ships into service. Furthermore, this could also explain why there will be so many low ranked players that will get command of a ship. With so many ships needed and not enough captains to command them Star Fleet is forced to give command to lower ranked officers.
What are your thoughts?
IMHO it has nothing to do with canon .. Dont overly emphasize that aspect of the interpritation of Trek for the game. IT seems to be ONE ship ( not particularly the best version I've seen for late TNG ) ... but it is stil ONE ship with several "options" that Cryptic will have available for customizing that particular ship.
As for that ship being a starter ship .. I don't think Cryptic has actually stated what it will be for the Feddies .. that would be pure specualtion at best for now !