View Full Version : Battle Damage
Crowtac
05-26-2009, 05:17 AM
Couldn't find a direct answer to this with the search, but was wondering if battle damage is in and how it would be handled?
For example after an epic 1v1 battle in either pvp, or pve you emerge the victor..yay! (but only by the skin of your teeth!) I would like the visual exterior (and interior) of my ship to reflect this. This could be displayed by such things a plasma fires, scarring, exposed structures, support beams collapsed across corridors, conduits with wires all hanging down...well you get the picture.
Also after such a battle I would like the systems of my ship suffer also, things like reduced warp capabilities, torpedo tubes out of action, 50% shields, unresponsive helm, and a host of others systems that affect the ship could also be implemented.
Am I asking to much? or is it a case of when your shields go you just go out in an almighty BOOM! and hence the need for battle damage is not needed since when you have any shields remaining you are not taking any structure or system damage?
Tamgros
05-26-2009, 05:21 AM
I was actually hoping for battle damage to have in battle effects too. Systems temporarily going off line and the like. We saw that ALL the time in the shows. That would also go along with their 'tactical' combat theme because targeting certain systems would be key.
They haven't really mentioned anything about it as far as I know though. The trailer does have some more cosmetic battle damage effects though. There's one during the borg scene and then later a nacelle is venting plasma when a BoP is firing on it. :)
dyvimtorm
05-26-2009, 05:27 AM
Yes, reflecting damaged systems with visual effects would be nice. Then as either your repair teams or starbase fixes it up, they disappear. Seems straightforward to implement, the main question is what kind of damage will linger and for how long after combat. Some systems would recover to full fast (e.g. shield recharge) while hopefully others will require longer repair times (e.g. ablative armor, weapons system damage, etc). We'll see, hopefully soon :)
perfect_nosferatu
05-26-2009, 05:28 AM
I really can't see why they wouldn't put Battle Damage or Battle Effects in STO. To me, that just seems fairly obvious and although this game isn't meant to be a simulation, there should be a certain amount of realism and BD/BE is well within that Bracket.
Also, I think that people looking at your ship with all manner of Phaser Scorches across the hull etc, would think you're not one to be messed with, I really cannot think of any good reason not for it to be in the game personally.
B4D_9R4MM3R
05-26-2009, 05:42 AM
Alternatively, they could think that one with too many phaser scorches has just come out of a battle and is therefore an easy target.
I do hope the battle system goes into more depth than just total HP for your ship and when that’s gone your gone too. HP for all of the hardpoints would be a nice feature, providing there is a real reason to go after the hardpoints. You could have all manner or things to target, from weapons to shields to engines to hull, and even to different locations, such as the bridge or deck 8 section 12.
dieuwe10
05-26-2009, 07:21 AM
I think battle damage is a great thing, kind of unrealistic if your hull is down to 1% and everything still functions properly.
lefty1117
05-26-2009, 08:19 AM
you can see cosmetic damage on the galaxy class in the gameplay trailer
DerToter
05-26-2009, 08:26 AM
Battle damage is essential! Like others have stated the trailer does reflect some battle damage on the ships =D
Jsnuk
05-26-2009, 08:28 AM
I'm confident this will be implemented, if it wasn't then space battles simply wouldn't be all that tactical. It is very Trek to have systems go down, hard-points blown up and I feel the devs have a very good sense of 'what is trek and what is not' and thus I'm sure they will make the right development decisions.
NCC1864
05-26-2009, 10:41 AM
some systems should be harder to hit than others like life suport for instance should be the hardest one to hit because it is the most important system.
Tribbler
05-26-2009, 10:49 AM
If it's not in the game at launch, it still can be put in a chapter or an update.
Manta2015
05-26-2009, 11:51 AM
I'm hoping for some nice detail ~ All I've seen are explodable sections of the ship (engines shattering, them on fire (instead of venting plasma.. yarr :p ) but yah, this is all we know ~ Sooo little :(
-Manta-
Reinkaos
05-26-2009, 12:37 PM
Battle damage will most hopefully be in, and ships should be scarred by direct weapons fire on the hull if their shields are down, or somehow bypassed. I like how it was represented in Bridge Commander, where you could even see directly on your ship where you were being attacked, as the area would be blackened by weapons fire, then it would vent atmosphere, then it would be a hole. I'd like to see something similar for STO.
funky_jesus
05-26-2009, 03:38 PM
yeah i even managed to knock off both warp nacelles in a battle obviously that would blow up the ship i guess so it wasnt really realistic.
in STO it would be good if you could eject the warp core if there was a breach. if that were possible would you be able to to rebuild the warp core or would you have to stop off at the nearest star base and then how long would it take to get there without going to warp.
could you eject the warp core find there is nothing wrong with it and pick it up again later there was something like that in voyager but i dont remember which episode it was
that would be quite interesting dont you think
ransomwk
05-26-2009, 07:24 PM
I wonder about the practical effects of damage, for example: a gaping hole in someone's hull would be a good place to put a torpedo. :D
WikiUltimate
05-26-2009, 07:41 PM
yeah i even managed to knock off both warp nacelles in a battle obviously that would blow up the ship i guess so it wasnt really realistic.
in STO it would be good if you could eject the warp core if there was a breach. if that were possible would you be able to to rebuild the warp core or would you have to stop off at the nearest star base and then how long would it take to get there without going to warp.
could you eject the warp core find there is nothing wrong with it and pick it up again later there was something like that in voyager but i dont remember which episode it was
that would be quite interesting dont you think
if you eject your warp core you could only move at impuse speed. but since most power comes from the warp core you would not be able to fight a battle w/o one, there would just not be enough power.
With out the core you would need to be towed to a space port or have a ship with a second warp core transfer one to you and do on-the-site repairs.
ibby1kanobi
05-26-2009, 08:37 PM
I would hope battle damage is in game; its almost impossible not to include it. I would hope to see not only exterior structural damage, but also crew/system/power loss of some type. Let's be serious, if you get into a fight that cripples you after victory, I would imagine at least some crew loss. This crew loss would have to be replaced at a nearby starbase, as well as critically damaged systems. Obviously you could make in-space repairs which would allow you to continue with your mission, but with some handicap.
WikiUltimate
05-26-2009, 08:51 PM
I would hope battle damage is in game; its almost impossible not to include it. I would hope to see not only exterior structural damage, but also crew/system/power loss of some type. Let's be serious, if you get into a fight that cripples you after victory, I would imagine at least some crew loss. This crew loss would have to be replaced at a nearby starbase, as well as critically damaged systems. Obviously you could make in-space repairs which would allow you to continue with your mission, but with some handicap.
exactly, if your torpedo tubes are distroyed during battle, you would obviouly not be able to fire another torpedo until you get new tubes.
Loekii
05-26-2009, 09:35 PM
I just hope that battle damage graphics look believable, instead of something too chartoonish/gamey.
I don't think I would want to see missing nacels, as I think we can repair crippled systems (rather than needing to replace them). It would look too 'gamey' imo, to see a Nacel suddenly re-appear when it was repaired on a ship.
Reinkaos
05-27-2009, 01:16 AM
Mah tubes!
Tribbler
05-27-2009, 06:28 AM
I watched Star Trek 3 "The Search for Spock".
The Enterprise was just returning from the "Wrath of Kahn" battle and the Enterprise was just coming into Space Dock.
The Enterprise, a very Majestic and Noble ship had battle scars as it slowly maneuvered into the ships berth.
Very exquisite details of the battle damage.
Would not be Trek if you could not see battle damage.
---end of transmission---
Teleon
05-27-2009, 06:49 AM
I agree with the sentiments of most all of you. I want to see battle damage in the form of hull breaches, fires, venting plasma, venting atmosphere, Phaser burns, and obliterated engines.
I would greatly hope that during combat subsystems could be damaged or even completely destroyed as your ships shields fail or are completely circumvented. Systems such as sensors, deflector array, impulse engines, warp engines, shield generator, weapons systems and the tractor beam come directly to mind.
I would hope also that if your warp engines are completely destroyed and that you somehow survived the battle that you would not be able to simply repair them. I would hope that you would need a toe or a visiting to a star base.
relisys
05-27-2009, 07:47 AM
i would have to agree with you all a, it would be nice for the UI to reflect what mod your in red,yellow ect
the computer voice, telling you what system are off-line, showing a red green graphic damage report from the crew
this would make it alot lot better then any other space game out there, this would sertanly reflect star trek the feel the look every thing,
so thumbs up to battle damage :)
Awarkle
05-27-2009, 07:58 AM
The question is would you want to be following someone with deck breaches while red shirts patter off the front of your bird of prey.
I mean someones going to ask Why is bobs Bird of prey all painted red at the front is that a new colour scheme. when in fact its the bodies out of the starship hes been shooting.
with regards to dumping your warp core i think most larger starships carry spares or at least enough spare parts to construct a basic working warp core that will operate at low speeds to get a ship to a habitable system.
I for one think that nacelle removal would be vital to the game too many startrek games have it so once you loose your nacelles you explode. IN this day of multiplayer games im sure if you can get a message out to your fleet buddies to give you a tow they would be happy too.
CaptainMikey
05-27-2009, 08:21 AM
i would like it if when your shields go down every torpedo hit blows a hole out of one end and blasts debre out the other lol and every hit after to blow holes in your hull,explosions warp coil explosions,venting plasma. I want nothing more than coming out of tough battle with barly any ship left they have to, have to have that! lol also they should be able to target ships power leaving you adfrift unless you can repair it quickly and all the lights to flicker off.
Quimo
05-27-2009, 08:31 AM
I wonder if you will be allowed to target a certain system I.E. the enemys Weapons, shield grid or Life support systems in order to get a tactical advantage.
WikiUltimate
05-27-2009, 08:50 AM
I just hope that battle damage graphics look believable, instead of something too chartoonish/gamey.
I don't think I would want to see missing nacels, as I think we can repair crippled systems (rather than needing to replace them). It would look too 'gamey' imo, to see a Nacel suddenly re-appear when it was repaired on a ship.
What i would like to see, and i said this in another thread on player death, is a system similar to Klingon Academy, and for that matter Bridge Commander. You have soft damage and hard damage. Soft damage would be burn marks on the hull of the ship and internal damage, but it can easily be repaired. Hard damage is, for example, having one nacelle blown off. Now you can repair the ship as much as possible, but you can not replace that nacelles until you dock in a star base or other facility. So if that one nacelle counts for 30% of your "warp power" or system, then the max it can be repaired to is 70%.
I feel this is the more realistic approach to star trek space combat.
Tribbler
05-27-2009, 08:52 AM
What i would like to see, and i said this in another thread on player death, is a system similar to Klingon Academy, and for that matter Bridge Commander. You have soft damage and hard damage. Soft damage would be burn marks on the hull of the ship and internal damage, but it can easily be repaired. Hard damage is, for example, having one nacelle blown off. Now you can repair the ship as much as possible, but you can not replace that nacelles until you dock in a star base or other facility. So if that one nacelle counts for 30% of your "warp power" or system, then the max it can be repaired to is 70%.
I feel this is the more realistic approach to star trek space combat.
I hope STO is like this in Battle Damage as well.