View Full Version : Assimilation, What if
CrazyVulcan
05-25-2009, 07:56 AM
My question is we know that the Borg will attack randomly different star systems. And we all know what the Borg method of operation is
So lest say I build a mining base in system X. and it is lucrative and does well and evenly becomes a hub a trade. All well and good for me and my fleet. Then one day we get a alarm the Borg have arrived in force. So we scramble our defenses and call our allies and other who are there join in but to no avail. Maybe we were just out numbered or out gunned but for whatever reason we are all killed and when we get back to the system my mining base in system X is just a hole in the ground and the Borg are gone, is this how it works? Opinions please.
SovWell
05-25-2009, 08:06 AM
I think your crew will be dwindled to zero as they are teliported of by transporter or hull sections cut off.
Reinkaos
05-25-2009, 08:11 AM
I can imagine the Borg will attack player-built bases and such, which would be a great reason for Fleets to take action to defend what's literally theirs, instead of "just" an NPC base. I say I can imagine, I mean "I hope".
TechDragon
05-25-2009, 08:17 AM
Oh thank god this isn't another "playable Borg" thread.
Hmm, player built space structures and what would happen during an NPC or even PC attack where you are unsuccessful at defending said structure. That's a pretty interesting question. Let's look at it from a design strandpoint.
First off, you do NOT want to have players invest a lot of time and resources and then have it all blow up and go to waste. Great way to frustrate your players.
You want there to be SOME kind of actual point to attack them though, so something has to happen.
What I would see is something like this. When an attack begins, any players actually on the structure immediately get booted to their ships. Assume that what actually happens is they go running for the airlock, or even get beamed aboard and declare red alert.
Second, if the station is damaged to the point of 0 HP remaining, it would either blow up or be disabled. Either option would not be permanent, rather the station or mining post or whatever it is would be unavailbe for access for a certain amount of time while it is being repaired or rebuilt. This could have a repair cost for the fleet that built it, though nothing severe and not nearly the cost of actually building it.
So yeah, that's how I would handle it.
terranova3y2
05-25-2009, 08:20 AM
My question is we know that the Borg will attack randomly different star systems. And we all know what the Borg method of operation is
So lest say I build a mining base in system X. and it is lucrative and does well and evenly becomes a hub a trade. All well and good for me and my fleet. Then one day we get a alarm the Borg have arrived in force. So we scramble our defenses and call our allies and other who are there join in but to no avail. Maybe we were just out numbered or out gunned but for whatever reason we are all killed and when we get back to the system my mining base in system X is just a hole in the ground and the Borg are gone, is this how it works? Opinions please.
I don't think they've mentioned if we'll be able to build mining bases for ourselves/fleets.
Hypothetically though, I'd imagine they'd either be asimliated and the base would have to be retaken and purged of the borg or it would just be destroyed.
I'd like to see mining bases and other operations ran by fleets though, I think its more feasible this way since if it was possible to come under attack it would mean it's more likely to be defended. I'd get very annoyed and bored of having to constantly go back to a sector in space to defend it if I was off somewhere else trying to get something done.
Reinkaos
05-25-2009, 08:36 AM
Oh thank god this isn't another "playable Borg" thread.
Hmm, player built space structures and what would happen during an NPC or even PC attack where you are unsuccessful at defending said structure. That's a pretty interesting question. Let's look at it from a design strandpoint.
First off, you do NOT want to have players invest a lot of time and resources and then have it all blow up and go to waste. Great way to frustrate your players.
You want there to be SOME kind of actual point to attack them though, so something has to happen.
What I would see is something like this. When an attack begins, any players actually on the structure immediately get booted to their ships. Assume that what actually happens is they go running for the airlock, or even get beamed aboard and declare red alert.
Second, if the station is damaged to the point of 0 HP remaining, it would either blow up or be disabled. Either option would not be permanent, rather the station or mining post or whatever it is would be unavailbe for access for a certain amount of time while it is being repaired or rebuilt. This could have a repair cost for the fleet that built it, though nothing severe and not nearly the cost of actually building it.
So yeah, that's how I would handle it.
I would have it that the base couldn't so much as be utterly destroyed, but rather that they would lose control of it, if they lost the battle with the Borg. They could then mount an assault to re-take it int hat case. It would need repairs and such, enough that it would sting, and feel like a tangible loss, and would warrant a concerted repair effort by the Fleet once they'd regained control of the station and the sector.
They ought to get ample warning that a Borg attack is incoming, too, to organise a defence, of course :D
Reinkaos
05-25-2009, 08:39 AM
Maybe we were just out numbered or out gunned but for whatever reason we are all killed and when we get back to the system my mining base in system X is just a hole in the ground and the Borg are gone, is this how it works? Opinions please.
It would be great to see some installations just disappear like that.. ominous message that the Borg have been around :D
CrazyVulcan
05-25-2009, 08:55 AM
Oh thank god this isn't another "playable Borg" thread.
ya i thought that after i posted :o tha it could be intertpeted that way
keep them comming this seams to be a topic never brought up before
lajkalove
05-25-2009, 09:22 AM
What if the base/area has to be cleared of borg to get the repairs underway at all, like if the borg stay for any time the base/station is not getting any repairs while the borg are there :)
AxxoxRob
05-25-2009, 09:40 AM
I think it would be cool if you heard you're base was under attack by borg and if you didn't get there wuick enough then when you transportered onto the base it was full of borg drones.
Wardog23
05-25-2009, 10:23 AM
One think you would also have to worry about is how will the computer decide which places to attack. I don't think it would be fair that fleet A's base gets repeatedly attacked wile fleet B's base goes unscathed. But then again there could be a threat rating established for an area where a base could be built.
Reinkaos
05-25-2009, 10:35 AM
One think you would also have to worry about is how will the computer decide which places to attack. I don't think it would be fair that fleet A's base gets repeatedly attacked wile fleet B's base goes unscathed. But then again there could be a threat rating established for an area where a base could be built.
Maybe an area or base's level of technical progression, and how close it is to unexplored space or far away from established space and secure borders? There would obviously have to be advantages to building fleet bases and operations here to outweigh the risk that the Borg, or any marauding enemy, maybe even orion pirates, might attack.
Arsinoe
05-25-2009, 11:59 AM
I can imagine the Borg will attack player-built bases and such, which would be a great reason for Fleets to take action to defend what's literally theirs, instead of "just" an NPC base. I say I can imagine, I mean "I hope".
Good idea. It can also serve as a cleanup giving newer fleets a chance to get some ground. :D
CrazyVulcan
05-25-2009, 04:10 PM
Good idea. It can also serve as a cleanup giving newer fleets a chance to get some ground. :D
exactly the devs said that the univers would be liveing not only spawning systems but destroying them
Reinkaos
05-25-2009, 04:24 PM
exactly the devs said that the univers would be liveing not only spawning systems but destroying them
Getting that balance will be important, and also serve in keeping fleets on their toes so that they don't grow stagnant or even monopolise a sector. It could also be quite immersive and actually feel like the quadrant's in turmoil and under siege/at war.