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Tiberius0311
05-15-2009, 10:59 PM
I was just curious if Communication will be possible between other players of other factions ie the universal translator... In most MMOs they do not let you talk for cheating sake and farming xp/items/renown from each other. So this poses an interesting thought imo. Will diplomacy even be a factor in pvp play or will the translator only work with pve and somehow be damaged or down when you enter a pvp zone? How should this be addressed?

Beaver8
05-15-2009, 11:20 PM
I think players from seperate factions should have seperate chat channels that the other cannot see. But I believe they should be able to communicate with eachother. I should be able to send a message to another faction captain and talk smack...Hopefully we will be able to do that. Not exactly just to talk smack but for any number of reasons. If not, ill just let my phasers do the talking.

Tiberius0311
05-15-2009, 11:48 PM
I think players from seperate factions should have seperate chat channels that the other cannot see. But I believe they should be able to communicate with eachother. I should be able to send a message to another faction captain and talk smack...Hopefully we will be able to do that. Not exactly just to talk smack but for any number of reasons. If not, ill just let my phasers do the talking.

Like what a secure subspace band for your faction only?

Beaver8
05-15-2009, 11:51 PM
Like what a secure subspace band for your faction only?

Yeah. There needs to be some way the factions can communicate without the other seeing it. Can't exactly have all your messages intercepted by the enemy in a faction vs faction game. That would be a No-No.

Rahyuht
05-15-2009, 11:55 PM
Well I'd guess that's what a communications officer would be good for on your crew.

ReguThyse
05-15-2009, 11:56 PM
What I would love would be an option to hail an enemy ship, if they accept we can speak to each other. This would be great cause then we might be able to solve potential engagements through diplomacy.

Rahyuht
05-15-2009, 11:58 PM
lol Diplomacy In a PVP war.I'd love to see that.

I'm not making fun I like the Idea,but 100 people In battle I just can't fit that In my head.

Tiberius0311
05-16-2009, 12:02 AM
That or get the annoying "incoming hail from 7337 speaker345678: can I farm you?" 10 times until you can scramble to the ignore button....

Kieshdor
05-16-2009, 12:02 AM
Well I'm pretty much a Federation guy, so i would love the option to talk some one out of a potentially dangerous fight for either one of us. If some one really wanted a fight who has a ship with any level of strength compared to the one I'm operating we could come to a duelers agreement or manage to turn on training weapons(there has been one or more TNG episodes where 2 or more federation ships took part in war games against each other where ship phasers were powered down to the point where they could barely hurt a fly let alone scratch the paint of the other ship also the torpedoes were also fake) and then engage each other safely with out having for either one of us suffer the death penalty. Diplomacy can go a long way in a PVP situation or even a PVE, like EX: your a Romulan (known for stealth and cunning with weak shield/hull strong weapons) player trying to do a quest and you cant defeat a an enemy because of any reason and there is a federation ship (known to have strong shielding and decent hulls decent weapons) near by you could send a hail and ask for the fed ship to tank the target while you sneak around and snipe at the target till its dead and depending on the fed ships status like low to no shields, you could also Finnish that ship off to and be marked down as lame lol, or let them go either way the Romulan wins due to cunning.

Evertras
05-16-2009, 12:04 AM
Having recently decided I want to go Klingon, if I'm in a PvP situation and I'm hailed with a diplomatic attempt I'd listen. Might have some trouble convincing me not to shoot, but I'd let you have a shot at it. :D

Beaver8
05-16-2009, 12:08 AM
EX: your a Romulan (known for stealth and cunning with weak shield/hull strong weapons) player trying to do a quest and you cant defeat a an enemy because of any reason and there is a federation ship (known to have strong shielding and decent hulls decent weapons) near by you could send a hail and ask for the fed ship to tank the target while you sneak around and snipe at the target till its dead and depending on the fed ships status like low to no shields, you could also Finnish that ship off to and be marked down as lame lol, or let them go either way the Romulan wins due to cunning.

Becareful when you use the word "tank" around here, some people will poke your eyes out with a red hot wire hanger.

Being that it is a faction vs faction game I don't see many people actually helping you, but it would be nice to have the ability to ask. I might decide to help you then finish you off after it's done though :p

ReguThyse
05-16-2009, 12:09 AM
lol Diplomacy In a PVP war.I'd love to see that.

I'm not making fun I like the Idea,but 100 people In battle I just can't fit that In my head.

Obviously not in the middle of a battle, I'm talking about one on one. Say you come out of warp and you run straight into a enemy vessel. Instead of just attacking because there the enemy faction, why not hail them and find out what they are doing or just tell them to scram.

Rahyuht
05-16-2009, 12:13 AM
Sounds good ;) No problems with that.

Realtic
05-16-2009, 01:13 AM
While some form of communication between factions is ok, such as "I can see you so you can hear me" type I'd rather not see any private tells. Nothing like ignoring some one only to be hassled by their guild members later.

cmhDK
05-16-2009, 03:49 AM
What I would love would be an option to hail an enemy ship, if they accept we can speak to each other. This would be great cause then we might be able to solve potential engagements through diplomacy.

I really would love that too, but I don't see how unless they build in some team-speak software
because I don't remember anything about subtitle in the veiwscreen ;)

Gideon
05-16-2009, 03:54 AM
I think within the story of Star Trek (i.e. exploration, diplomacy etc...) it would be sort of odd not to be able to communicate with the enemy. I'm pretty much the first thing that happens when the Enterprise encountered another ship (known enemy or not) was to hail them.

cmhDK
05-16-2009, 03:57 AM
I think within the story of Star Trek (i.e. exploration, diplomacy etc...) it would be sort of odd not to be able to communicate with the enemy. I'm pretty much the first thing that happens when the Enterprise encountered another ship (known enemy or not) was to hail them.

/signed
still don't see how though, if there won't be some team-speak software written into the game

Gideon
05-16-2009, 04:16 AM
Easy...text chat for PC gamers (MMO's have been doing this since the beginning) and for platforms they'll hook in that platforms voice chat options. They could also go the way of some MMO's lately and incorporate a voice chat feature but I'd bet plenty of people won't use it even if it is there.

One other thing I just thought of. They could just build in canned dialog that you select from a list, Then they could link objectives to it. So if you resolve a conflict with certain choices you earn xp, loot and/or achievements.

I'd like to see both of these happen :)

ReguThyse
05-16-2009, 04:22 AM
If you see a enemy Star Ship you hit a hotkey and it gives the other player the option to accept it. While your waiting for a responce you can assume that they want to fight. If they respond then it suggests they don't. This means you can relax a bit, cue the time to type your message and them to respond.

Loekii
05-16-2009, 05:19 AM
I think players from seperate factions should have seperate chat channels that the other cannot see. But I believe they should be able to communicate with eachother. I should be able to send a message to another faction captain and talk smack...Hopefully we will be able to do that. Not exactly just to talk smack but for any number of reasons. If not, ill just let my phasers do the talking.

I agree.

The Devs have already said there will be Mission(s) where both Klingons and Starfleet are working TOGETHER, so one would assume that they will include cross faction communication.

The obvious system would be like Beaver states, seperate Chat Channels.

StarFleet General Chat
Klingon General Chat
Alliance (Kling/Fed) Chat


I would also expect that we will be able to send 'tells' (or 'hail in STO) from cross faction. However, I think we should also have the option to /IGNORE HAIL (which should send an auto-reply 'Captain, they are ignoring our Hails').

And /Emotes should be disabled in space.

Tamgros
05-16-2009, 05:28 AM
I'd be very very surprised if they didn't allow you to communicate with the other side.

It's not like people don't have aim, IRC, Vent, TS, cell phones, etc. etc. to communicate with and not allowing Klingons and Feds to talk would be like saying that they actually have worse technology in 2409. Yeah, it just makes no sense.

I do agree that we should have some sort of separate faction wide chat and chat with the other faction should mainly be restricted to hails. If there is a non-combat neutral location, maybe there would be things like 'shouts' or "open communication all bandwidths, all frequencies" to communicate with everyone around you, no matter if they are fed or Klingon.

DocSavag
05-16-2009, 05:41 AM
It is hard to imagine Star Trek without being able to talk to your enemy. It would really feel wrong if you couldn't talk to the other side.

I would support an ignore option that ignored all communication from other factions, but not one that wasn't optional or one that required you to spend either experience or credit to aquire.

Loekii
05-16-2009, 05:47 AM
I think it would be enjoyable to see something like:


Captain, the enemy is hailing us.
This is Captain L33t, I PWnzrD Jo0! T3Ab@G.....(BLAM)
---You see the enemy Captain slump to the floor, and his first officer holding a disruptor
Sorry about that. Our Captain seems to have suddenly become mentally ill, and has been relieved of command.


:p

Kahless_Ruv
05-16-2009, 06:10 AM
I am having trouble seeing anyone talk his opponent out of a fight. This is rooted in the belief that if a player wants to kill you, then he's going to do it. There's nothing to lose, but something to gain from fighting...

In terms of RP, diplomacy is probably worth a try.

Napalm006
07-14-2009, 06:12 PM
Sorry for the Necro but i didnt want to start a new thread.

We were talking about this tonight in the IRC Chat room. A good point brought up is that people could play as double agents revealing tactical info about the other side. A way I was thinking to solve this is to not display friendly ships that are cloaked unless they are in your party. LIked stealthed Rogues in wow within the same faction. You cant see other Rogues unless they are in your party when your stealthed.

Reinkaos
07-14-2009, 06:29 PM
I would hope there is communication between factions! At the very least I'd love to see some pre-written hails you could send (so as to avoid "KL1NG0NS R PWN, I PWN U FED SCUM!!11" sort of talk..

Napalm006
07-14-2009, 06:32 PM
I would hope there is communication between factions! At the very least I'd love to see some pre-written hails you could send (so as to avoid "KL1NG0NS R PWN, I PWN U FED SCUM!!11" sort of talk..

Sorry but I want to hail someone while cloaked saying, "I can see you Kirk! Can you see me???"

Vuk
07-14-2009, 06:34 PM
Other than sector talk , I think the sides should be separated on the unviseral channel ,and have no direct communications. Sector talk would amount if to ships are in the same zone where PvP is availible . Anything more and really it starts being like any other MMO.

ecsakron
07-14-2009, 06:52 PM
Did anyone here play AOC? The global chat on the pvp servers was the most obnoxious thing ever and there were no factions, lol. I'm guessing that cross faction chat will be available in pvp/cooperative zones like someone said earlier.

Zepath
07-14-2009, 07:04 PM
I posted this somewhere else .... but here is what I hope they do ...

Hailng Channel: This is a channel anyone can hail any other ship on, even an opposing faction. However no conversation takes place unless the ship being hailed acknowledges it.

Ship to Ship: This is where two ships talks to each other privately ... it is also where accepted hails are moved to for chat. When one ship is talking to another ship, we should ge ta pop up window that shows the avatar of the other player in his chair. So we know what race we're dealing with, we see the uniform and rank, and we can see the emotion set by that captain.

The Fleet Channel: This is guild chat goes, and always is open. In other words, always monitored (unless turned off).

Star Fleet Channels or Klingon Fleet channels. Faction Specific (Star Fleet can't hear Klingons and visa versa). This is general zone (sector) chat that you can monitor or turn off.

Star Fleet command channel .... this is where Star Fleet (the game) talks to you.

Armada/Flotilla channel (this is the party/raid chat).

All the text can go into one window, or you have multiple windows ... whatever. I'm mean all that is just standard modern MMO mechanics. What would really set STO apart is the ship to ship view screen.

ecsakron
07-14-2009, 07:17 PM
What would really set STO apart is the ship to ship view screen.

that would be pure awesome. if we could see what was happening on an enemy ships bridge then we could dance and make rude gestures and they would see it and vice versa. thats the best idea ever.

teemuh101275
07-14-2009, 07:29 PM
This is captain Ta´pel of Federation warbird Kalimdor.. Power down your offensive systems and prepare to be boarded.

Reinkaos
07-14-2009, 07:33 PM
This is captain Ta´pel of Federation warbird Kalimdor.. Power down your offensive systems and prepare to be boarded.

Captain TaPel, this is Captain Tweedle of the Federation Starship Headway. We'd be delighted to have you aboard, if you'd just lower your shields so we can beam you over... :D

teemuh101275
07-14-2009, 07:38 PM
Captain TaPel, this is Captain Tweedle of the Federation Starship Headway. We'd be delighted to have you aboard, if you'd just lower your shields so we can beam you over... :D

If you would have some Romulan ale i promise to consider yor most friendly gesture ;)

Reinkaos
07-14-2009, 07:42 PM
If you would have some Romulan ale i promise to consider yor most friendly gesture ;)

Oh I have plenty (I know some Ferengi). I keep it in the armory though as it's considered a volatile substance - that's not a quantum torpedo, honest!

teemuh101275
07-14-2009, 07:47 PM
Oh I have plenty (I know some Ferengi). I keep it in the armory though as it's considered a volatile substance - that's not a quantum torpedo, honest!

May we use our own disru... erm TRANSporter beams to beam over... Slight rumble is quite normmal with these prototype transfer arrays :D

AdmGillis
07-14-2009, 07:50 PM
If it's anything like CoH, this is how it'll work....

Klingons and Feds will have separate zones that they roll in, never meeting one another.

Klingons and Feds will have neutral areas they can hang out in, where some reason is given that wont let them attack one another. In this area, they will be able to all talk in local chat to one another, but will still have separate channels.

There will be PvP zones where battle spots are, and you will be able to communicate, but will be too busy pwnzoring everyone.

At all times, it will be possible to send a whisper across factions.

Aerial_Ace
07-14-2009, 11:59 PM
If it's anything like CoH, this is how it'll work....

Klingons and Feds will have separate zones that they roll in, never meeting one another.

Klingons and Feds will have neutral areas they can hang out in, where some reason is given that wont let them attack one another. In this area, they will be able to all talk in local chat to one another, but will still have separate channels.

There will be PvP zones where battle spots are, and you will be able to communicate, but will be too busy pwnzoring everyone.

At all times, it will be possible to send a whisper across factions.

This is my vote. Seeing it's Cryptic's only MMO on the market, and they've done nothing to alter that aspect in 4+ years, I'd think it's a keeper.

teemuh101275
07-15-2009, 12:50 AM
This game is not COH and since it is game about Star Trek, it should be open chat everywhere!! And i better be damn able to go over line to Klingon space to explore that pulsar out there with strange reading coming out of it :)

I fear that making areas too specific in Trek game will cut out many true Trekkie out here from the game :(

Aerial_Ace
07-15-2009, 01:01 AM
This game is not COH and since it is game about Star Trek, it should be open chat everywhere!! And i better be damn able to go over line to Klingon space to explore that pulsar out there with strange reading coming out of it :)

I fear that making areas too specific in Trek game will cut out many true Trekkie out here from the game :(

There's no reason, even with "restricted" zones, that you couldn't still go there. It may just be very specific instanced content. That gives Cryptic much better control and story progression, if you're trying to deliver/rescue a diplomat from Quo'nos. Especially since Cryptic's said all the PvP would be consent-only.

Granted, that part could be as involved as someone having to "flag" themselves for PvP, or as simple as "you cross the Neutral Zone, you die".

teemuh101275
07-15-2009, 03:48 AM
I agree that instanced missions etc are better controlled by means of instance, But if areas of explorable space are limited by borders or pvp instances... I mean that i want to be able to meet people in space no matter who or what faction they are. Much like in eve.. There you can go anywhere tou want but only those low security areas are dangerous.. This would be fun if there isnt such great penalty of being defeated.

Best would be that you may flag yourself on pvp and otheewise if you havent flagged yourself you may still be attacked by s wow like duel or something like its always duel if you do not flag yourself to pvp. In that case you may and will be surprised every now and then :)

Okay allways duel is not going to work l:D

Aerial_Ace
07-15-2009, 03:54 AM
I still favour the idea of certain areas being "dangerous" for you to enter. WoW has something like this, depending on server. Even if you're on a non-PvP realm, it's STILL not a good idea to try and pole-dance on the Human King's throne on your Orc. ^_-

teemuh101275
07-15-2009, 04:44 AM
I still favour the idea of certain areas being "dangerous" for you to enter. WoW has something like this, depending on server. Even if you're on a non-PvP realm, it's STILL not a good idea to try and pole-dance on the Human King's throne on your Orc. ^_-

Hmm... Should be fun to try that today :D

trebort5050
07-15-2009, 04:55 AM
I'd like to see a public chat that everyone in the area can see (Spacial kinda thing) and then seperate chat channels for just your faction so you can plot the downfall of the other faction in secret :).

Perhaps something simple like a chat box with tick boxes to filter who can see what you write... such as...


[PUBLIC] X [FEDERATION] [KLINGON]

Everyone can read what I write.... Tra la la la laaaa!

[PUBLIC] [FEDERATION] X [KLINGON]

Only the Starfleet ships shall see this and we shall destroy those Klingon basta..... I mean... urm... protect the border from those rabid dogs?

[PUBLIC] [FEDERATION] [KLINGON] X

Let slip the dogs of war, blah blah blah... only other Klingons can read this right? Qu'pla?



Something like that maybe?

Or just the usual Spacial, Group and Guild (Fleet) chat. ? :)

inXi
07-15-2009, 05:00 AM
Wasn't there some limitation on how far in space your signal can go? Or, like, you can't reach a starbase... or there's interfierence... or something broke... they need that in game.

trebort5050
07-15-2009, 05:02 AM
Wasn't there some limitation on how far in space your signal can go? Or, like, you can't reach a starbase... or there's interfierence... or something broke... they need that in game.

Yes, that's a little like what I said. Just people in the area should hear you. If you want to communicate long distance, use Subspace (Tells) or Fleet (Guild) to contact your starbase and people in your fleet! :)

Maybe they should have a big red "DISTRESS SIGNAL" button to contact everyone in a rather large area telling them your under attack so they can show up and help/hinder you? hehe

Zepath
07-15-2009, 05:22 AM
If it's anything like CoH, this is how it'll work....

Klingons and Feds will have separate zones that they roll in, never meeting one another.

Klingons and Feds will have neutral areas they can hang out in, where some reason is given that wont let them attack one another. In this area, they will be able to all talk in local chat to one another, but will still have separate channels.

There will be PvP zones where battle spots are, and you will be able to communicate, but will be too busy pwnzoring everyone.

At all times, it will be possible to send a whisper across factions.

If this game is anything like CoH we all lose (IMO). The players, Cryptic, and the gaming community in general. They have Champions Online to make CoH II with.

Taking the players out of the equation, Cryptic has the opportunity to do some really unique, and in some cases, ground breaking things with this IP. And if they do it right, and show how much flexibility and depth they can bring to a game (between CO and STO) within the the constructs of their game engine, the doors will fly open for them as far at IP licenses are out there.

You have to remember ... while I don't know that they want to license it, there's almost as much money to be made from a proven game engine as there is to be made from the games themselves. And they can turn that income right back into the engine to keep improving it.

I used to be a Senior Dev for Simutronics. I was with them almost 8 years total over a 13 year period. I watched as they continued to improve their engine from project to project, and was not at all surprised to hear that Bioware had licensed their engine for SW:TOR ... it just makes sense since its the bulk of your effort and attention in developing a game. There's far more market for Devs looking for a solid engine than there is games you can write (given the time it takes to design, develop, and create the assets for an MMO anymore).

teemuh101275
07-15-2009, 05:38 AM
Wasn't there some limitation on how far in space your signal can go? Or, like, you can't reach a starbase... or there's interfierence... or something broke... they need that in game.

Ofcourse in 2409 they use network of subspace relays developed by Mr Reginald Barclay to communicate all over galaxy :)

demonic25
07-15-2009, 06:12 AM
Like wow (i know this game is'nt wow) i can't see them allowing players to communicate between the factions.

trebort5050
07-15-2009, 06:17 AM
Like wow (i know this game is'nt wow) i can't see them allowing players to communicate between the factions.

That would just be silly for a Star Trek game.

inXi
07-15-2009, 06:24 AM
Like wow (i know this game is'nt wow) i can't see them allowing players to communicate between the factions.That's exactly what I don't want to see. It's a heavy limitation that does not permit any positive relations between members of the opposing faction, while it happened all over the place in Star Trek. I can't group with an alliance in WoW, I can't add them as a friend, I can't kill mobs with them without accidentally targeting them, they did all they could to eliminate RP in that respect. I had to create an Alliance character to play with that person and I don't want to be forced to do that.

Zepath
07-15-2009, 06:46 AM
That's exactly what I don't want to see. It's a heavy limitation that does not permit any positive relations between members of the opposing faction, while it happened all over the place in Star Trek. I can't group with an alliance in WoW, I can't add them as a friend, I can't kill mobs with them without accidentally targeting them, they did all they could to eliminate RP in that respect. I had to create an Alliance character to play with that person and I don't want to be forced to do that.

We all know why they do it. They don't want "spies" ... e.g. you find out some sister fleet that you don't like is getting ready to go raid some starbase somewhere, so you tell your friend on the opposing faction to have his buddies get ready.

Another concern is that two opposing factions will get together and contrive to exploit the game system by allowing them work together.

The other reason is the griefing and harassment spam that always accompanies enemies being able to openly chat back and fourth.

The problem is, all these concerns (while legitimate) are sooo 1990's in concept. All these artificial limitations imposed by developers completely ignore the fact that virtually all players are using ventrilo or teamspeak anymore and a vast majority of them are running dual monitors with all sorts of tools running that give them a significant advantage over the casual player running a single monitor, and not in vent.

The only real, legitimate concern is the harassment ... and in this game they have a built in excuse to stop that ... require hailing, and provide the ability to ignore a hail.

trebort5050
07-15-2009, 06:49 AM
That's exactly what I don't want to see. It's a heavy limitation that does not permit any positive relations between members of the opposing faction, while it happened all over the place in Star Trek. I can't group with an alliance in WoW, I can't add them as a friend, I can't kill mobs with them without accidentally targeting them, they did all they could to eliminate RP in that respect. I had to create an Alliance character to play with that person and I don't want to be forced to do that.

I agree with that.

teemuh101275
07-15-2009, 07:40 AM
Like wow (i know this game is'nt wow) i can't see them allowing players to communicate between the factions.

And its silly even in WOW these days. And definitely on Trek game

inXi
07-15-2009, 07:45 AM
The problem is, all these concerns (while legitimate) are sooo 1990's in concept. All these artificial limitations imposed by developers completely ignore the fact that virtually all players are using ventrilo or teamspeak anymore and a vast majority of them are running dual monitors with all sorts of tools running that give them a significant advantage over the casual player running a single monitor, and not in vent.Well, I wanted to countereply to your points above but I see you have replied to them yourself. :D

teemuh101275
07-15-2009, 07:46 AM
[QUOTE=Zepath;639795]We all know why they do it. They don't want "spies" ... e.g. you find out some sister fleet that you don't like is getting ready to go raid some starbase somewhere, so you tell your friend on the opposing faction to have his buddies get ready.

Another concern is that two opposing factions will get together and contrive to exploit the game system by allowing them work together./QUOTE]

BAH! Thats exactly what would happen in real life :P And dealing with spies and such is just another part of game wich actually adds depth to game to be more than just another stupid combat game.. It happens in EVE and poor those that got gaught :)

With griefing theres ignore option, plain and simple.

Zepath
07-15-2009, 07:55 AM
BAH! Thats exactly what would happen in real life :P And dealing with spies and such is just another part of game wich actually adds depth to game to be more than just another stupid combat game.. It happens in EVE and poor those that got gaught :)

With griefing theres ignore option, plain and simple.

I know I write novels when I respond and few have the desire to read my ramblings to the end. That's just me, a flaw.

But I agreed with you at the bottom of my points why they do it. :)

JoJimGregory
07-15-2009, 08:03 AM
What I would love would be an option to hail an enemy ship, if they accept we can speak to each other. This would be great cause then we might be able to solve potential engagements through diplomacy.

I think the above offers the most reasonable solution. It allows the recipient of an incoming message to decline to receive it if they're worried about verbal grieving, and at the the same time gives them the option of accepting direct communications if they so wish (perhaps opens a Private Message box or a separate chat tab) so they can converse.

The best, of course, will be when we have a persistent bridge point of view option and the chat (ie, tells) between players takes place at the bottom of the main view screen with a view of each player on his bridge dominating the upper 4/5ths of the screen. Reception would of course again be optional for the player receiving the tell to avoid main view screen vanity spam. :cool:

But it would be pretty cool to see each others' avatar and bridge officers while chatting. Not too hard to do either since the other player's view is simply a look back camera perspective of the viewed bridge, captain and bridge crew compliment as it exists moment to moment with their avatar bridge idles.

EDIT: The more I think about it, the more I believe the bridge point of view REALLY needs to be in for launch, despite the developers' statements that it won't be. It's just way too iconic to leave out.

renderpix
07-15-2009, 08:18 AM
Also being Klingon when the diplomacy attempt is being tried I'll just be closing range :eek:

But factions being able to communicate could be a problem where spies for the other side is concerned. Was always a problem in Eve someone in the fleet would give the enemy location, number and fleet content and what reinforcement were and location. Was always a sticky mess.

And you know Klingons with cosmetics only tribbles can detect us :p

teemuh101275
07-15-2009, 08:43 AM
Why are these spies so big concern? That thing goes both ways ya kknow :)

And as pointed out being unable to communicate with other faction doesnt solve anything as these people find their way to spy on enemy, with two monitors and two accounts, maybe via irc or via xfire or Skype voice communication.. Ways are many to do that.

And keep in mind this is about Star Trek and not just about pvp :)

Loekii
07-15-2009, 10:11 AM
Sorry for the Necro but i didnt want to start a new thread.

We were talking about this tonight in the IRC Chat room. A good point brought up is that people could play as double agents revealing tactical info about the other side. A way I was thinking to solve this is to not display friendly ships that are cloaked unless they are in your party. LIked stealthed Rogues in wow within the same faction. You cant see other Rogues unless they are in your party when your stealthed.

I like this idea.

Yes, cloaked ships should not be seen by Allies, unless you are 'grouped'

It is not as if cloaked ships will be transmitting a location becon, and risk it being intercepted.

Drexxus3d
07-15-2009, 10:21 AM
There should definitely be cross-faction communication, that is one of the things that annoys me the most in WOW.

And it isn't restricted because of potential "cheats" to the system, it's restricted for the sole purpose of generating actual, genuine hatred for the opposing faction. It's actually kind of unethical really when you see and experience it up close and personal, most people on a PVP server really loathe and despise people of the opposite faction. The ability to communicate and have people realize "hey, they're just people like me" dissipates that kind of blind hatred which is why it's not allowed, the want and encourage you to hate... Based on Race no less.

It's not like that on PVE servers where you can easily talk to people on the other faction with an alt, or some people actually play both factions at once. But on a PVP server that hate is there and strong. When I went to pickup my collector's edition of WOTLK on release night, several people were on the verge of just getting into an outright brawl with one another in the store because apparently they were opposite faction on the same server.

I mean it's one thing to just like PVP because of the fun that the challenge of fighting another living thinking person offers, but it's completely different when the systems in place encourage outright hatred, especially when that hatred is in no small part based on race, as it would be in Star Trek since factions are made of specific mutually exclusive races. I really don't think (and hope) STO will go down that road.

Tribbler
07-15-2009, 11:08 AM
Usually there is a "Regional" chat area, where you can hear/chat with the people playing your your sector regardless of the faction.

Usually...

Also there are ways to set up "bands" or "frequencies" within a PVP zones similar to:

(Frequency Listing)

/Federation (Federation players only chat)
/Klingon (Klingon players only chat)
/Team Numchuck
/Federation (players)
/Klingon (players)

On /team numchuck for instance, your chat box will have a tab at the top that will have team num... listed when you set it up, then all the players can talk to each other both klingons and federation.

This was the way everyone did it in SWG for space and ground. Similar to guild chat, but the guild is all federation and klingon players in that sector or instance.

it worked real well :D

teemuh101275
07-15-2009, 11:16 AM
I think that he most suitable chat system is the one that some of us have seen on EVE. For what i have observed the chat on these channels there is usually very casual and friendly. Very little garassment or griefing.

Usually those that cant behave get to ignore list so they wont bother long :) But my ignore list is all empty there :D