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dbass
05-15-2009, 09:20 AM
This week's scenario was submitted by Zhivago. Good luck!

On a routine mission to deliver supplies you discover a Romulan vessel deep within Federation Space. Hailing attempts fail and after a brief but brutal battle, both ships are dead in space. Your weapons, engines and long range communication are offline. Most of your bridge crew is dead or injured. Engineering reports that your warp core is compromised and will go critical in one standard hour, destroying the ship and all near space objects. The Romulan vessel hails your ship, and the first officer explains that their captain is dead and they have suffered severe damage and loss of life, however, with the right components it can be made spaceworthy again. She asks that you beam over your entire crew and the needed components and in return she will leave your personnel on the nearest Federation world and return to Romulan Space.

What do you do?

newkid141
05-15-2009, 09:27 AM
ill do what they say who knows what will happen hehe
:p:D

deeboboy
05-15-2009, 09:29 AM
see if we can beam there crew into space
give every member of my crew a weapon beam aboard.
take the ship by force

repair the romulan ship get away as fast as we can take the ship back to the fed

-Rufus-
05-15-2009, 09:30 AM
I would rather suffer the end of my ship a thousand times, I would rather die in agony, than accept assistance from you.

Captain.Hunter
05-15-2009, 09:31 AM
Take the advice of my Vulcan first officer:

"Cooperation is the only logical choice"

DracoPalin
05-15-2009, 09:32 AM
After launching a long range communications bouy containig my sensor logs and a record of the battle to apraise StarFleet of the situation, I would then set my ships thrusters to move it away from anything within the blast radius and then take the Romulans up on their offer. After all my primary resposability ist to my crew.

CrazyVulcan
05-15-2009, 09:39 AM
Well…our medical facilities are superior so I ask if they send over there injured and doctors and well help treat them, then eject the warp core and have a shuttle tow it a safe distance, and go the back up power and ask if they will send over some power generators, then send the rest of my crew over the help; repair there ship and have them tractor the ship and return my crew and if they disagree we have some of there crew as a negation chip, this being a no win thing than I assume that they will cut their losses and abandon us and possibly try to destroy us and hold my crew hostage, if they take my crew hostage than I must try to get them back this most likely not work and we must try our best to resin with them but what they don’t know is that I sent a crack team during my flyby with the warp core and they will try to capture the commanders and free the hostages and disable there weapons, if all goes well I only have minimal causalities and have a prize of combat, my ship being unpowered I them beam over the rest of my crew and put the Romulians on my old ship and tow them to the nearest starbase for trial for breaking the treaty.

jason24
05-15-2009, 09:39 AM
this is what i would do -

First of all i would agree to the First Officers terms. Then i would jetisen the warp core to a safe distance but arm the self desrtruct for 12 hours time. ( after all we don't want the Romulans getting their hands on a federation ship ! ) I would then hail the First Officer to let him/her know we are ready to transport.
The fist transport will consist of a Security team who have orders to make sure it is safe and that they are telling the truth. If they give the go-ahead then we all beam over, repaire the ship and get dropped off at the nearest planet.
If they report back that it's unsafe or do not report back at all ( there will be a secret word that the security officer will have to tell me so that i know its safe) then we evacuate the ship and head for the nearest M-calss planet and let the self-destruct destroy both ships

radbytrade
05-15-2009, 09:46 AM
If their weapons are non-functional, as I assume they are, I'd send out a general distress call before arming my people and getting them over to the Romulan vessel with the parts we need, ready for anything. If everything is on the up-and-up, we'd ascertain how long it would take to get the ship able to move again.

If the timetable ends up being longer than an hour, I would insist on either getting the ship's defenses online again for the purpose of withstanding MY vessel's warp core breach or, if this is impossible, modifying the deflector or tractor beam to repulse my vessel far enough away from the Romulan ship so that if it were to explode, we'd be safe.

If a Federation ship arrived prior to repairs being complete, I'd make sure I was in sight when the Romulan officer accepted the hail from the newcomer, trying to reason with the other captain to at least simply escort the Romulans out of Federation space after getting myself and my crew rescued. I would do everything I could to honor the agreement between myself and the Romulan first officer otherwise as long as the Romulans played nice.

If there IS treachery afoot, well, we can go out in a blaze of glory. There weren't many options otherwise. :P

ReguThyse
05-15-2009, 09:50 AM
I wouldn't trust them. I would arm my crew and attempt to capture the enemy vessel, if I could capture their bridge I would send a distress call to the nearest friendly vessel/space station. If the worse came to the worse then I would detonate my ship in an attempt to destroy the enemy vessel.

robgomm
05-15-2009, 09:54 AM
Absolutely reject the romulans offer of help. Assign all crew members to the one task of getting the impulse engines back online or at least thrusters. Upon approaching the critical moment eject the core twoards the romulan ship, full power thrusters or impulse to get as much distance as possible, and then sit back and watch the fireworks. Also if there has been time during the repairs to impulse and thrusters, try to get shields back.

ebeyer
05-15-2009, 09:55 AM
see if we can beam there crew into space
give every member of my crew a weapon beam aboard.
take the ship by force

repair the romulan ship get away as fast as we can take the ship back to the fed

there = a place
their = possessive form of 'them'

CaptainXeon
05-15-2009, 10:02 AM
Im assuming my crew cannot repair my warp core sufficiently to keep it from self destruct.
Since my crew and I are both immortal, I will offer the Romulan a counteroffer. They will explain to me
exactly what they were doing in Federation space or I will do nothing to stop the explosion of my core
from destroying both us and them. If they refuse to elaborate and instead get their ship functional
enough to leave, so be it. My last thought as a Federation captain was that my tactics were not good
enough to even defeat 1 lousy Romulan ship. Ill have to do better next time. If they give me the info, I will
record it all, accept their offer of aid, get their ship repaired enough to get us away from my ship, but
I will still feel remorseful that my training wasn't sufficient to defeat even 1 Romulan ship.

chippychouji
05-15-2009, 10:04 AM
i would launch the warp core at there ship :D, and move away using my maneuvering thrusters while their ship explodes from the over loaded core. :cool:

Mindmelder
05-15-2009, 10:07 AM
I would beam over the supplies and my crew. Facing certain death and defeat the only logical option is to trust that the Romulans will fear assured destruction more than they fear cooperating with the enemy.

In order to provide some insurance that the Romulans will keep their word you could have your engineering crew rig the engine so that it will self destruct if a regular code isn't entered into the computer. That way the Romulans will have to keep their end of the bargain and drop you off at the nearest Federation station. After you are dropped off you would then communicate a fix that would end the need to enter a code at set intervals.

captianjoe
05-15-2009, 10:09 AM
i would take a chapter out of the ds9 book. first i would find out what parts will be needed to repair the romulan ship. than i would set the self destruct sequince, than i would transfer a team to the romulan teleport center than beam my team over with any parts that are needed and beam there crew to my ship and get the hell out of there and let them die

KL0k
05-15-2009, 10:11 AM
accepting the offer, and setting the ship to self destruct, so that they cant get any chance to access the ships computer.

Exeon
05-15-2009, 10:13 AM
I would agree to the help but when we have the ship repaired take the romulans hostage and destroy my ship and beam them to the surface of the nearest m class planet

Eeobroht
05-15-2009, 10:14 AM
After getting medical teams to the bridge to tend to my injured bridge staff, I politely refuse the Romulan offer, then have my engineers eject the warp core and have a shuttle tow it to a safe distance from the ship. At the same time, I dispatch a warp-capable shuttle with a copy of the ship logs and report of the battle away towards the nearest Federation starbase, and have my engineers concentrate on repairing the life support (if necessary), communications, weapons and engines, in that order.

Next, I'd order all surviving crew members armed and have them ready to repell a potential Romulan boarding while waiting for the cavalry to arrive in the form of another starship. If communications get back online before such cavalry has arrived, issue a priority one distress call to any and all Federation starships.

If treachery is afoot and the Romulans try to board the ship, myself and my crew are ready to repell the boarders and we fight them off as best we can. If it looks like the ship will be captured, I will order the ship abandoned and self-destructed or ensure that the next in the chain of command will do this if I fall in battle.

Moleco
05-15-2009, 10:19 AM
okay so...

we don't want to try and take their ship by force because if a romulan ship arrives before a federation ship arrives (or we escape) then we will be killed
- also trying to fix a romulan ship without romulan assistance could take weeks - raising the possibility of either being discovered by the Romulans or being blown up by our own warp core
(then again, being deep in Federation space seems to minimise the chance of this, but without knowing why the Romulans were there this cannot be taken for granted)

we can't trust them completely seeing as they have already attacked us once without provocation and in contravention to the treaty (and we can't use the counter argument that it was their captain who gave their orders and the first officer may be different because we have no proof that the captain is actually dead)

we could eject the warp core to detonate near the romulans and try to impulse away, but given the damage to both ships, they would seem as likely to be able to fix their impulse engines as us - and in both cases the chances are slim [more details would be useful here]

given that cooperation therefore seems to be the key to survival, a compromise should be made with the romulans to us taking non-essential (to the repair effort) hostages and sharing transporter control (to prevent either side from trying to take the upper hand by beaming the others into space) and then cooperating on the Romulan ship to first escape the warp core blast and then returning to a federation outpost
- a counterargument would be that the Romulan promise to go to a federation outpost is fabricated given their blatant disregard of the treaty already, but the crew could blame this on their captain (assuming he is dead) to escape charges and simply want to return home with their lives => cooperating with us would be a clear sign of attempted reconciliation

in conclusion - cooperate, but do it on my own terms to ensure the romulans lose the tactical advantage on their own ship, but not so much that they feel threatened enough to pre-emptively strike and cause a bloodbath on the decks of their ship and completely hamper the repair effort

Redshirt_55
05-15-2009, 10:20 AM
I would agree to the offer. Before I beamed my crew aboard, I would arm them all with type-III phaser rifles and have them ready to spring into action. Using all operating transporters, I would then as many as possible simultaneously to critical areas of the ship, including the bridge and engine room. Hopefully, my attack would come as a suprise and my surviving crew would be able to take over the vessel. With any surviving Romulans in the brig, I would proceed with the repairs using components from my own ship and set a course for the nearest Federation outpost, where I would turn over the Romulan prisoners and their ship for study. By then my ship's warp core would have exploded, so hopefully I would be assigned a new ship.

dyvimtorm
05-15-2009, 10:36 AM
Well, since I'd be the Romulan in this case, I'd get the components, repair the ship, ditch these fine Federation citizens on some undiscovered planet and take the cleverly stolen parts back to the Star Empire for dissection by our scientists and implementation on our newest part-Borg, part-Klingon, part-Federation superdestroyer.

:)

Zoransis
05-15-2009, 10:39 AM
Don't kid ourselves, this is a no-win scenario. Make sure we have Mutually Assured Destruction. Either be sure our core breaches right close to the Romulans during repair ops, or sabotage their ship while appearing to help repairing. Take them down with us.

Niles
05-15-2009, 10:50 AM
I would first have my entire crew working on a way of getting the ship capable of travel. With ejecting the core the first thing. With only one hour to work I'd wait until I have no more time to safely transport the ship's crew to the Romulan vessel and make their vessel worthy of travel. Then we would proceed from their if the Romulans would keep their word or not on actually willing to drop off the crew at a federation planet rather then take prisoners.

I'm not knowledgeable on the way things work on starships so this is the best thing i can come up with limited knowledge.

Sherp
05-15-2009, 10:55 AM
"Nuh uh. You're in Federation space; that means you play by my rules. I let Starfleet know where I was before I joined battle; backup is on the way. You sit over there nice and quiet until they get here."

I order my engineers to stabilize the warp core; if they fail, I have plenty of time to eject it. Meanwhile, I take all available steps to prevent the Romulan ship from escaping, including beaming quantum torpedo mines into place around their ship, launching combat shuttles, and attaching covert trackers to their hull. As long as they make no further effort to escape, nobody gets hurt.

asuffield
05-15-2009, 10:55 AM
Can't trust a Romulan. Boarding party!

captianjoe
05-15-2009, 11:00 AM
what you said for the most part is a good answere but remember the romulans are deep in federation space. you could take there ship in one way or another and fix the communications and send a signal to star fleet. the chance there is another romulin ship around for light years is highly doubtful.

Veglargh
05-15-2009, 11:01 AM
Since I am a Klingon Captain I would destroy both ships.

Tacticalchief
05-15-2009, 11:03 AM
On a routine mission to deliver supplies you discover a Romulan vessel deep within Federation Space. Hailing attempts fail and after a brief but brutal battle, both ships are dead in space. Your weapons, engines and long range communication are offline. Most of your bridge crew is dead or injured. Engineering reports that your warp core is compromised and will go critical in one standard hour, destroying the ship and all near space objects. The Romulan vessel hails your ship, and the first officer explains that their captain is dead and they have suffered severe damage and loss of life, however, with the right components it can be made spaceworthy again. She asks that you beam over your entire crew and the needed components and in return she will leave your personnel on the nearest Federation world and return to Romulan Space.

What do you do?

I would remind the Romulans that they are deep into Federation space and have commited an act of war. I would demand that thier entire crew surrender and come aboard to await assistance from an other Federations ship due in the system in the next 20 hours (BLUFF). If they agree, I would send my crew in shuttles to take over the Romulan vessel with the parts needed. I would then leave them after making sure that my previous ship CANNOT escape. If they dont agree to the terms then I would have my ship moved next to the Romulan ship with my shuttles. I would then inform the Romulans that they have 1 hour to repair MY ship or both ships are destroyed. I would again (BLUFF) that ... being so deep into federation space it us unlikely that a wounded Romluan ship will have much of a chance escaping.

Tacticalchief
05-15-2009, 11:05 AM
"Nuh uh. You're in Federation space; that means you play by my rules. I let Starfleet know where I was before I joined battle; backup is on the way. You sit over there nice and quiet until they get here."

I order my engineers to stabilize the warp core; if they fail, I have plenty of time to eject it. Meanwhile, I take all available steps to prevent the Romulan ship from escaping, including beaming quantum torpedo mines into place around their ship, launching combat shuttles, and attaching covert trackers to their hull. As long as they make no further effort to escape, nobody gets hurt.

That's a very good idea ...

Anichent
05-15-2009, 11:16 AM
Make the Romulans understand that either they accept my offer or when my ships is destroyed it will take theirs with it.

So I will allow my crew to beam over under a few conditions:

1) All security and command personel beamed over from my ship will be allowed to retain their weapons.

2) I am allowed access to their long range communications so as to contact nearby Starfleet vessels....since this did occur deep within Federation space.

3) I will only allow supply parts for their impulse drive so as to allow us to escape the explosion, without starting our way back to Romulan controled space.

4) I will supply SOME parts to repair their warp core, and order my Engineers to cause as much difficulty repairing it, with the excuse that Federation technology causes problems.

5) If it begins to get suspicious, I will allow my Engineers to repair the Romulan warp core, only to the point of warp 3, 4, or 5 so as to allow other Federation vessels more than enough time to arrive.

In the end....the Romulans aren't getting anywhere

6) With the assumption that the Romulans would take me and my remaining crew hostage, I will send 2 small teams of 1 or 2 crewmen to both try to mask any and all Federation warp signatures so as to mask incoming Federation vessels from the Romulan sensors.

**) As a lost resort, I will order my crew to take the ship by force.

Should the Romulans refuse, which I find unlikely, then I will order as many crewmen as possible onto shuttles (escape pods are too risky since enemy shittles can easily destroy them) and then those shuttles will seek assistance or begin runs at maximum warp to the nearest system.

colinquigley
05-15-2009, 11:21 AM
I'd ask them to contact the nearest federation starbase. When we have made contact and have brought them up to date with the situation I would get them to send a ship to come and rendevous with the Romulan vessel.

Once that has been achieved I would take the Romulans up on their offer

cocoa-jin
05-15-2009, 11:25 AM
If my transporter is still working I'd use it to place the core in the transporter buffer just before it goes critical. I'd assume its total energy is no less than that of any other object typically transported and that the buffer could handle it. In the meantime:

I'd insist that as the ranking officer I'd maintain command of the ship and I would begin the transfer process at once. I'd assume the Romulan doesnt have transporter capability since our shields are down and the key items havent begin dissapearing off the ship.

The deal would be modified...The core will be beamed on to the bridge, we will drop all remaining crew from both ships onto the nearset class M planet. We will use the long range comms on the Romulan vessel to contact Starfleet. Once all are safely on planet, I will set the Romulan vessel to warp out of system with our critical core onbaord, using a shuttle(if there sin one) to escape the doomed vessel before warp. If no shuttle is present...I'll have to go with the ship.

All remaining crew are gievn a chance at rescue, my crew will be in the safe hands of Starfleet, the Romulans will undoubtly be treated much more humanely in Starfleet hands. The system is saved, any intel gathered by the Romulans and stored in the ships data banks goes up in a brilliant display of matter/anti-matter anihillation.

The Romulan crew can be rest assured the vessel wont be studied by Starfleet, eliminating the chances of Starfleet gathering sensitive intel on Romulan vessels and systems...they just might have a chance to return back to Romulus with the hopes of not ending up in a body bag for treason.

If the Romulans dont agree to the terms...then we all die. The exciting climax to a hard fought battle against a Romulan invader gathering intel...allowing Romulans to gather and distribute intel on Fed space is just not acceptable.

CStrass
05-15-2009, 11:28 AM
They just tried to blow us out of the water, why on earth (or space for that matter) would they offer us assistance. If it is impossible to take their ship by force, make sure that they don't slip away while you launch a log buoy and the warp core goes critical.

0x90
05-15-2009, 11:33 AM
Wouldn't trust the Romulans, no matter what the conditions are.

If there's a option to launch the shuttle, would do that and cripple to romulan ship so they can't move or fire, disable their ship completly. If it's heavily damaged in a fight, I presume it wouldn't have any shields.

Then I would set the self-destruct of my ship, and evacuate all remaining personnel to shuttles/escape pods and head to nearest federation ships, and issue a distress call from shuttle/escape pods.

Or I would remote control the shuttle and ram into the romulan ship to finish them off, after all, they attacked me.

If that's a no go option, then I would find a nearest M class planet, and settle there until the federation comes to rescue, still setting the auto destruct on my ship.

If there's no M class planet nearby, and can't for some reason do the first option, then I would find a way to send only a distress signal and wait for some friendlier species to arrive and evacute. I would also offer romulans if they wish, they can wait also on my ship, in the brig.

Or some combination of those options above. Not more details specified, don't know what my options are, so I can't give a precise solution to the problem.

tom_riker01
05-15-2009, 11:54 AM
Well, let's see. The Romulan vessel violated Federation space, refused to respond to hails and ultimately engaged in a conflict which wound up crippling both vessels. Now they want you to politely beam over your crew, fix their ship and drop you off on the nearest Federation world, while they go on their marauding way. ---I think that about sums it up.

My solution:

Remembering from my academy days that the Romulans don't take captives, any cooperation involving beaming my crew over is probably out of the question. I would attempt to keep the Romulan XO busy with negotiation, while preparing all the security squads I had for a raid on their engineroom. All they have to do is take engineering, and then you can effectively disable their crew. I.e. life-support systems, ventilation systems ect. Once their crew is disabled and safely stored in the brig, I would attempt to repair my ship by canibalizing theirs. In fact, all I really need to do is stablize my warp core, and restore communications. Even if I'm stuck at impulse, at least I won't explode and I can all for another vessel to transport the prisoners to starbase.

Angelwithsoul
05-15-2009, 12:05 PM
2 choices,

1. Ignore the Romulans offer and let my remaining crew and I die on my ship.

2. Accept the Romulans offer and either get my remaining crew and myself killed if it's a trap or live to see another day.

I believe choice #2 would be the logical approach to this situation, My ship is obviously beyond the point of saving, I'd rather beam over to the romulan ship and show them a sign of trust instead of condemning my crew to death because I'm to thick-headed to accept help from my enemy.

STO
05-15-2009, 12:09 PM
simple... take them up on their offer. Even if they are lying, the alternative is dying. Preservation of the crew is a must.

CaptainMikey
05-15-2009, 12:14 PM
well personally i would make sure that there was no way to save the core first, after all. all alternitives must be considered first off. if no plan arises i would make ready all shuttle craft just in case, then contact the enemy ship, full cooporation is not an option as they are in violation been there and could not be allowed to leave or possible cause more destruction with the help of federation repaired parts, but destroying them risks any chance for future peace and could start a conflict. i would ask, most of the alive high ranking officers to come over to our ship via transport, in return i would send security and engineers over to do basic repairs but not to warp, cloak or weapons.

i would have extra security waiting just incase once basics are finished i would hold the enemy crew for attempting to attack a federation vessel. when all crew are aboard we get to a safe distance then hail the federation for assistance after which the romulans would be sent back to there sector.

Barrett
05-15-2009, 12:14 PM
I would send my crew over and take over the Romulen ship by force and put my ship on self destruct.

0x90
05-15-2009, 12:18 PM
2. Accept the Romulans offer and either get my remaining crew and myself killed if it's a trap or live to see another day.

I believe choice #2 would be the logical approach to this situation, My ship is obviously beyond the point of saving, I'd rather beam over to the romulan ship and show them a sign of trust instead of condemning my crew to death because I'm to thick-headed to accept help from my enemy.

Like Picard tried to help the romulans in episodes named "The Next Phase", and in return the romulans injected the enterprise with something, can't remember now, which would cause the enterprise to destruct when going to warp ?

The romulans have no problem stabbing people in the back, so there's no point in showing them signs of trust.

Especially because of their superior attitude toward humans, I guess, like cardassians, they would have no trouble executing your entire crew, after all ... they already tried to kill your ship and your crew.

Not trying to troll, or discredit other people opinions, but I just think that's a bit naive thing to do.

They aren't Klingons, they have no honor.

killerspd
05-15-2009, 12:36 PM
On a routine mission to deliver supplies you discover a Romulan vessel deep within Federation Space. Hailing attempts fail and after a brief but brutal battle, both ships are dead in space. Your weapons, engines and long range communication are offline. Most of your bridge crew is dead or injured. Engineering reports that your warp core is compromised and will go critical in one standard hour, destroying the ship and all near space objects. The Romulan vessel hails your ship, and the first officer explains that their captain is dead and they have suffered severe damage and loss of life, however, with the right components it can be made spaceworthy again. She asks that you beam over your entire crew and the needed components and in return she will leave your personnel on the nearest Federation world and return to Romulan Space.

What do you do?

I would have the Communications Officer, mute the transmission. I would contact my chief engineering officer, and inform him that he is to use any means necessary to reinforce the shields and prepare to transport the warp core directly under the Romulan vessel, using it as a barrier between the warp core and the ship. And to make preparations to use the one of the shuttle's warp engines as a subsequent explosion after the core explodes. I would then direct my attention to the Science Officer, and order them to deploy a Class-5 Probe and set it's navigational systems towards the nearest starbase, with a naviagional position of the ship and an S.O.S., I would then direct my attention to my Tactical Officer, and inform them to prepare 4 Class-1 Probes, and modify them with Photon torpedo heads, and fire when ready at the Romulan ship to ensure that they are not going anywhere.

Once the Warp Core has been rigged to blow. I would proceed to use my industrial transporters from one of the cargo bays to transport the core to the position specified above. I would then move all remaining crew and personnel away from the outer reaches of the ship. I would then instruct the Engineering department to initialize the transport, let Tactical begin the barage of fire on the Romullan ship, and push the ship with Trusters as far away from the detonation point of the warp core, leaving the Romulan ship to take the blunt damage from the core. As my ship limps away, from the scene. And with any luck, we would receive a tow from any available ship in the quadrant.

Robosham
05-15-2009, 12:36 PM
On a routine mission to deliver supplies you discover a Romulan vessel deep within Federation Space. Hailing attempts fail and after a brief but brutal battle, both ships are dead in space. Your weapons, engines and long range communication are offline. Most of your bridge crew is dead or injured. Engineering reports that your warp core is compromised and will go critical in one standard hour, destroying the ship and all near space objects. The Romulan vessel hails your ship, and the first officer explains that their captain is dead and they have suffered severe damage and loss of life, however, with the right components it can be made spaceworthy again. She asks that you beam over your entire crew and the needed components and in return she will leave your personnel on the nearest Federation world and return to Romulan Space.

What do you do?
__________________________________________________ _________________________________

I must be in a lower grade ship, A Starfleet vessel that has Quantum torpedoes would have render a Warbird defenseless in a matter of minutes. The Senerareo never tells you what ship your IN.
First Id ask why are you in Federation space?
Why did you captin not answer Hails?
Why did your Captin give the order to Fire?

This Happened in Federation Space a message was sent at the time the engagement happened. Starfleet already knows and most likely anther Ship is on its way. Also there are senser listing post that would have picked up the Conflict. A ship to reach us that deep into Federation space will take more than a hour to reach us. Send out a Bouy with all are data battle record flight log Ect...., al the standard procetrues. If Im dead in space my thrusters arnt working. Does my class a Ship have onboard shuttles? Lets say not concederating the engagment that my ship ant pimped out. And Im assuming the WarBird is in the Same condition but can be fix. Somebody suggested that to do someting with there warp Core Romulin Ships dont have a warp core, They have a Quantum Singularty for power souce Highly effient, once there truned on they dont trun Off. Ronulin ships usally dont have power issues even if all the other compents in the ship are damged or even destoryed, and anything to do with the power source would be incadable with Starfleet Technology.

Now how to deal with these Romulins, I want to entaragate them for why they are here.
I order engineering to get a lest one thruster online , Thrusters don’t use Warp Core power, The Defector shield is useless if I eject the Core, it runs off the warp core. Sheilds are operational because they run off the backup power.
I would instruct the Romulin Acting commander to do the same this the only assist I would give them. And if they have a tractor beam to push the warp core to a safe distance, I would then eject the core use my one thruster to move farther away from the core. The Romulins when then thruster and push the core. Now both ships are in the clear of the core. After this was agreed upon is that I would offer medical Assist .This is a hostile ship with no explaination as to why they fired on us in federation space. Boarding the ship is not an option the condition of My ship and crew come first and we are still in Federation space this might be an option somewere in the Delta quaderant. And if my Transporders are down Im not trusting theres until a Federation ship encountered us. "The Waiting Game" I still have my ship and crew and the Hostile ship is still disabled.

Off course this is all assumpution based on the information given.

AxxoxRob
05-15-2009, 12:45 PM
Set a self destruct onto the federation ship, so the Romulans can't get any of our tech.
Find someway to set a bomb on the parts the Romulans need. Tell the Romulans about this bomb, we will disarm it when we get to the Federation planet. They will take us to the planet and the bomb will ensure they don't stab me in the back.

Starship01
05-15-2009, 12:50 PM
I would not trust the romulans at all and i wouldn't even try to take there ship. i would just leave it there.

First of all i would try to get my impulse engines back online or thrusters and get sheilds back online also and divert power to the shields. Once i had thrusters of impulse i would eject the warp core and try and get as far away as possible with the romulan ship in tow or divert all power to shields and hope they hold as the core explodes. I would then try and get to the nearest starbase by diverting all power to the imulse engines and send all crew but the bridge crew over to the romulan ship and push the impulse engines to there limit. divert power from life support, shields, senors and anything else we have to the impulse engines and hope we met a ship or get to the nearest starbase.

captain boyle:cool::cool:

Leonidusroar
05-15-2009, 12:52 PM
I would help/ let the Romulans help us. It might further interstellar relations. (Also, while onboard, Id plant a detonator just in case the stinking pointed-eared *******s try anything :))

Angelwithsoul
05-15-2009, 12:55 PM
Like Picard tried to help the romulans in episodes named "The Next Phase", and in return the romulans injected the enterprise with something, can't remember now, which would cause the enterprise to destruct when going to warp ?

The romulans have no problem stabbing people in the back, so there's no point in showing them signs of trust.

Especially because of their superior attitude toward humans, I guess, like cardassians, they would have no trouble executing your entire crew, after all ... they already tried to kill your ship and your crew.

Not trying to troll, or discredit other people opinions, but I just think that's a bit naive thing to do.

They aren't Klingons, they have no honor.

The alternative is death, Which if my crew is concerned is not an option. Sure they will most likely stab us in the back, But we'll cross that wormhole when we come to it.

Robosham
05-15-2009, 01:04 PM
captain boyles

That Plan would work, If there is enough of your crew to get that many systems up in less than an hour.
MT.Dew anyone, Jolt Cola.

jhem99
05-15-2009, 01:10 PM
I would use the shuttlecraft or escape pods for those left alive and set autodestruct for when we're out of range.

dexitronic
05-15-2009, 01:27 PM
I would rig our warp core with explosive we can detonate on this ship, beam the core aboard all the while leading them on that we are going along with their plan. once the core has reached their ship i would tell them that we can forcibly detonate that warp core or let it explode on their own if they do not give in to our demands and any attempt to beam the core back will result in immediate detonation. Then i would tell them my demands are to beam over any and all necessary components needed to being our ship up to necessary functionality. We would not strand them on an uninhabited planet, but we would have to return them to star fleet as prisoners and negotiate with Romulus for the return of their men. should they refuse our demands i would beam a small group of men capable of stealing the necessary parts for our ship. if any of this fails i would detonate the romulan ship regardless. As a policy i do not surrender to romulans unless i see an opportunity to turn the tables. i also do not abandon my ship.

Arkantos117
05-15-2009, 01:41 PM
Id sabotage the components, and before beaming over i'd tell the Romulans i had done so and only my First Officer and I could undo our sabotage. Next i would distribute Rifles and Phasers to the last people who will be beaming across.
As the romulans beam our men over i would suggest we use our transporters to speed things up, when they see the first wave of ensigns had no weapons they should trust us, i would then send over all the armed officers who would take control of the ship.
All the Romulans would be stunned and put in the brig, then i would drop them off at the nearest starbase to be put in prison for attacking my ship. Hopefully this Romulan ship will contain vital information as to why they were in Federation space and who their leader was and where that leader is.

tagax
05-15-2009, 01:47 PM
Evacuate as much of the crew as possible, either through shuttles or EV suits, hopefully getting them out of range of the warp core, then go down with the ship (hopefully taking the Romulan ship with me). If needed, eject the warp core away from the direction of evacuation and hope momentum carries it far enough away (or use a shuttle to tow it away if one is available). Hopefully help will arrive before the people run out of air, as we are in Federation space and the Romulan ship was likely reported when it was detected.

heckflan
05-15-2009, 01:54 PM
This week's scenario was submitted by Zhivago. Good luck!

i would agree the crew is the most important thing

Trekkie
05-15-2009, 02:00 PM
Honestly, in this situation I think that I would have to put my trust in the Romulans, even though doing so could very well lead to my downfall. I guess the main reason I have faith in the Romulans is because the alternative to not trusting them is not much better -- so in essence I feel as though I don't really have any other choice. Still, I would think that despite any past tension the Romulans would be inclined to follow through with their word since they would not be able to do much without any outside assistance.

statussurge
05-15-2009, 02:00 PM
I would try to beam the warp core into the romulan ship, and have the shuttle craft tow my ship away. If could not beam the warp core to their ship, I would eject it and have shuttle craft take it to them . Then i would send the shuttlecraft on a mission to get help from the federation while trying to restore impulse power, and shields.

Ceriak
05-15-2009, 02:01 PM
The solution is obvious, first I ready all weapons, then I would transport my repair crew over to their ship. As soon as their ship is repaired I would take their ship by force, brutally murdering the entire crew.

BigGun
05-15-2009, 02:11 PM
I would agree to the terms...and let the romulan ship know that we are collecting the necessary equipment and will beam abord with it in one hour.

In addition I would to tell the romulans that we are immediately launching a communications probe to let the federation know where to pick us up.

Then when the hour was up.... I would beam the critical warp core into the cargo hold of the romulan ship.

Bye bye birdies.

MarioMax
05-15-2009, 02:13 PM
Prepare for Ramming Speed!

Levry
05-15-2009, 03:29 PM
Evacuate your crew and watch the Romulan ship blow up when your warp core overloads.

smoqy1
05-15-2009, 03:30 PM
The Romulans were caught in our space and opted to engage in a battle that took the lives of many of my crew. I WILL NOT trust them for fear of losing more crew members.

My first response would be to accept the Romulan's complete surrender. The First Officer would need to relinquish his ship to me. With control of him and his ship, i could beam over my crew, make repairs and get clear of the warp core explosion all in one hour (hehe).

But, of course, Romulans would not play that game. So....

Since the description implies that my warp core explosion would take out their ship too, the reverse would be true, so I could not beam the warp core to their ship since I currently have no engines. But, the description also indicates that I do have transporter capabilities. So, i would calculate the blast radius of the warp core's explosion, set the warp core to auto-destruct, beam it to the far side of the Romulan ship at a point where they would be destroyed, but we would not and watch the fireworks.

I would then make the necessary repairs to my impulse engines and communications and limp back to a federation station for complete repairs and warp core replacement.

ibby1kanobi
05-15-2009, 03:32 PM
It depends. We have two options. Either get in shuttle crafts and escape pods and be off, setting the ship to self destruct so that the Romulans can't get anything off to escape. I'd hope a Federation ship would come by before the hour and tow the Romulans out of the blast zone.

The second option is to send over armed crew first, to make sure that the Romulans don't have a trap set, and after most of my armed crew is over, I would send my salvaged parts over for the repairs. This would ensure we are not captured, and we do not give the Romulans a way to escape.

There is an obvious third option of trying to forcefully take the ship, but this isn't something a starfleet crew would do; murder an entire Romulan crew and take thier ship. Plus it would probably fail.

The second option is the best, especially if the Romulans still have weapons up (the first would lead to the death of the crew, being shot down as they try and escape.

There is definantly a way out of this one, it isn't as impossible as the real Kobayashi Maru situation.

Sphinx887
05-15-2009, 03:37 PM
first, i would check that the systems they required wouldn't compromise Federation security. Then, i would get a no BS assessment from the various departments, make sure that the majority of the wounded could be moved without compromising their health. Then, as a sign of good faith i would ask that we could beam two officers to their ship (my first officer, and an engineer to give a time frame for repairs), while they beam 2 over to ours. These officers are allowed open communication on their personal communicators. These two officers would have a sign that the Romulans were making them talk under duress and the Romulan officers would be on my ship to make assurances that we weren't attempting to take over the limited Romulan crew. If all this went accordingly, i would first send over the wounded, medical staff (with the exception of a few medics for emergencies during the evacuation), and all non essential personnel. Then i would call for a general retreat to the engineering section, for beaming out (so we can keep an eye on critical systems for the longest possible time). Then i would send over all remaining enlisted and junior officers to the other ship with the required parts for repair. I would send the chief engineer over to the ship to be sure of the repair time table. Finally i would eject the warp core and set the self destruct and make a final sensor sweep of the ship to make sure all crew are off, then i would beam to the romulan ship. Hahaha, that was fun.

Cidtheslayer
05-15-2009, 03:38 PM
I'd make preperations aboard ship to repel boarders should the Romulans decide to take what they want with force. Once prepared, I would beam with a small party to their ship and assertain their motives. If everything seems to check out, we'll beam all crew over and then on the last trip, beam the parts needed and set self destruct.

If once we get to the Romulan ship and things seem awry then using a shuttle to tow the warp core away and get a message by warp shuttle to starfleet asap. If the ship is saucer seperable then this is an option also to get away.

Also if the romulans decide to take the first party captive, I'd beam whoever is trying to hold them to the ship's brig and enact a rescue.

magicnatex90x
05-15-2009, 04:09 PM
I would not trust the Romulans. First of all, what is a Romulan vessel doing deep within Federation Territory? Something is fishy there. Instead, I would abandon ship. Launch all escape pods and shuttle craft, and use the deflectors aboard the shuttle craft, to help contain the explosion.

Hman77
05-15-2009, 04:51 PM
I would agree to their terms temporarily and prepare a strike force for attack. I would beam my men onto their bridge directly after beaming my warp core as far away as possible. After taking their ship by force, I would make any modifications to their warp core that was neccessary to allow it to comply with my ship. I would then rid them of their supplies and energy sources and execute their crew, then leave the ship with a coded distress call running as a possible trap for any passing Romulan ships but harmless for any Federation vessels

- Captain Haemis Mathusar
United Federation of Planets
USS Maelstrom NCC 11073 /Soverign class

NPSlover76
05-15-2009, 05:04 PM
Daeke wrote:

On a routine mission to deliver supplies you discover a Romulan vessel deep within Federation Space. Hailing attempts fail and after a brief but brutal battle, both ships are dead in space. Your weapons, engines and long range communication are offline. Most of your bridge crew is dead or injured. Engineering reports that your warp core is compromised and will go critical in one standard hour, destroying the ship and all near space objects. The Romulan vessel hails your ship, and the first officer explains that their captain is dead and they have suffered severe damage and loss of life, however, with the right components it can be made spaceworthy again. She asks that you beam over your entire crew and the needed components and in return she will leave your personnel on the nearest Federation world and return to Romulan Space.

One hour.

That is not a lot of time for a starship. First thing to do is shut down the damned warp core, if possible. It's not going to explode if there's no power--or do what never occurred to the writers in Generations--eject the core!--and as you do so, erect emergency shields in the vicinity of the ejection site. Once you've contained your immediate problem, resume your communications with the Romulan vessel. Do not agree immediately to the Romulan Sub-Commander's request. Offer that you use what ever personnel shuttles that are available in the shuttlebay, in addition to providing the Romulan vessel with the needed parts for its repair. Explain that you would like to help to expedite the evacuation of your vessel through the use of the viable shuttles.

If this angle does not seem to be working, offer to be beamed aboard with an unarmed security detachment. Leave instructions for the highest ranking officer aboard to take whatever steps are necessary to secure any computer workstations while aboard the Romulan ship. If your vessel is lucky enough to be equipped with a runabout (presumable Danube or Yellowstone class), if you are able to stabilize the warp core, have the vessel be warp-towed by that runabout. Once you return (as long as there is enough time), begin with evacuations.

The most important thing to remember is that the lives of your officers and crew will always be more important than the ship you happen to be on. It may be your home, but it can always be replaced. Once you are dead, there's no bringing you back. (Unless you're a Vulcan or Soong-type android...in which case there's a pretty good chance of resurrection.)

Spade0
05-15-2009, 05:05 PM
1. Eject warp core.
2.Beam over Security staff, secure ship / take it over.
3.Captin beams over.
4.Red shirts beam over supplys to get the romulan ship in working order.
5.Lock a tractor beam on your ship and send out a disstress call.
6.Start travling away from the warp core.
7.Wait for assistance.
8.Arrest the romualn crew when help arrives.

Thats my guess :D

Lamontvii
05-15-2009, 05:20 PM
I would agree to the terms. First allowing my security teams to beam over (with the agreement that my crew can keep weapons) to clarify on the romulan damage. I would then send civilians first floowed by my crew. I would give my engineers the order to repair the damage, however making it temporary thus disabling the ship when we reach the fedaration starbase. Leaving myself and my first officer (if still alive) on my ship to be the last to beam off, we set the auto destruct.

I would then beam, myself and my first officer aboard. I ask the romulan representative if I can use the long range communications as a ploy to erase all new and old fedaration discoveries made by the recon vessle while also sending out message to the nearest starbase and any closer ships in the area informing them of the situation. If things get unruly however, I have my security team take the ship by force by informing them of my engineers potential sabotage. If the Romulans aren't co-operative my ships explosion will destroy both ships thus saving any Federation secrets discovered and bringing the romulans that much closer to extinction.

Mogrin66
05-15-2009, 06:02 PM
I would send over a small team of security with a few of the components and see the romulans reaction. If they captured my team and the components then I would beam over my combat teams and fight against them to the end, if that didn't work i would use thrusters to crash my ship into theirs and then BOOM! were both gone and they lose!

T-Rex
05-15-2009, 06:42 PM
The Romulans must be on a mission to be this deep in fed space. I cannot allow them to repair there ship or to capture my ship.
I will order All hands abandon ship, then set a collision course at ramming speed then self destruct.;)

thraxxousai
05-15-2009, 06:52 PM
They are no better off then my ship. id beam over arming my crew but not drawing weapons bringing over medical supplies and the parts they request. But nly after i confirm that i can send a message to starfleet. no sense in a romulan ship showing up to drop us off only to get shot.

romulans are honorable if you treat them fairly

Evmeister
05-15-2009, 06:56 PM
I would organize and arm my best men into a quck assault team, and then arm my crew. I would send I couple crewmen over to ascertain that they are playing fair ball. If so, I would send my crew over and make sure they're positioned across their ship. Then I would beam my assault team into or near the bridge, and take over the bridge. At the same time my crewmen would have systematically taken the rest of the ships crew by suprise and thus taking control of the ship. I then would take the key members of the captured ship to the brig and executed the rest. After all that I would begin repairs and then head for a Federation space station to drop off the prisoners.

BADChief
05-15-2009, 07:32 PM
I would definately take them up on their offer, but once everything is said and done and we are safe, i would take the ship by force and return to starfleet.

foxfan1
05-15-2009, 08:12 PM
Send out a distress signal and wait for an allied ship to show up.
Meanwhile, I count the casualties and predict how long it would take to beam all of the living crew members over and get my engineering officer to gather the requested supplies. I wait until the last possible moment and if no ship shows up, I beam my crew over, all equipped with phasers, just in case.:cool:

DampestXenox
05-15-2009, 08:33 PM
I would say arm phasers and get ready to destroy the target. There is no mercy in war, if it were the other way around i guarantee that they would destroy us without even coming into communications with us. KILL EM' ALL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:mad::mad::m ad::mad:

Oreeo
05-15-2009, 08:59 PM
Send long range probe, bouye, etc with all info , Then , tell them the transporter is out. must spacewalk........Maneuver as close as possible and jettison warp core...If there was a way to attach it to their hull, do that.....Then concentrate all efforts into maneuvering away and warning Starfleet........They are deep in Fed. territory for a reason and its not good......I'm not gonna give them another chance to finish their mission, whatever it is......If we cant get far enough away before breech, choose the best crew for shuttle and send them away so someone may live to warn Starfleet.......They weren't deep in Federation space on a mission to spread love and they started a fight to protect their mission...Cooperation would be illogical!!!!:eek: Now , assuming their shields are down, i might also take a couple Romulans/ bridge crew with us.....hehe....stun them after transport and waterboard them if we make it away from the breech.....:D

Tylor_Liles
05-15-2009, 09:31 PM
This week's scenario was submitted by Zhivago. Good luck!

manually fire a torpedo and destroy their bridge, send people with weapons to secure the romulan ship and then take it back to Utopia Planitia Shipyards, Earth. low yield torpedo with enough power to blow the bridge open to space,and save some of the ships systems,send repair crew to bridge in EVA suits to resore the bridge atmosphere.(take it back to earth so the Starbase commander cant take any credit away from you and your crew)(hide the romulan ale for later)




"Captain, I believe I am beginning to feel...anxiety. It is an intriguing sensation, a most distracting..."
"Data, I'm sure it's a fascinating experience, but perhaps you should deactivate your emotion chip for now."
"Good idea, sir.(twists neck) Done."
"Data, there are times that I envy you."

- Data and Picard, as they encounter the Borg modifications to the Enterprise


Capt. Tylor Liles
USS EARHART NCC-16020-A

Axalon17
05-15-2009, 10:23 PM
Accept help from the romulans and ask them to help deliver the supplies in exchange for their help, thinking that the battle was the captain order and not of the crews decision

Mutated_Kinetics
05-15-2009, 11:12 PM
I would say yes and tell I will be about an hour and just wait and TAKE THEM ALL OUT WITH ME they would never see I coming

Marvelltrek
05-15-2009, 11:34 PM
This week's scenario was submitted by Zhivago. Good luck!

LoL This is the best trick they can calutate out ? Heh never Romulan *******!

They lie, they have to lie the are Romulans, they don't have the same opinion about honor.
We always wach klingons,romulan,Q ect as "oh that was one nasty thing" but THEY ARE NOT HUMANS.
therefore they dont think as we do it. A klingon dies in battle , we say "oh snap, thats fanatism" but its
natural for him, he learned this since his childhood. For this the Romulan commander (probably the captain
himself) WILL LIE to get victory.

Arsinoe
05-16-2009, 01:10 AM
First off i would try to contact starfleet, be it by shuttle if need be

I would send a team to investigate and to give the Romulans the impression we agree. Then when all seems ok i beam over cannisters of neurazine gas knocking them all out, i transport my crew aboard, define the Romulans to quarters and order my crew to repair the ship and head for the nearest Federation starbase :)

Suricata
05-16-2009, 01:12 AM
Ok, lets be objective


Both ships are dead in the water
If our ship blows up 'everyone' will be killed
If we trust the Romulans, we could end up been killed or captured
If we destroy the Romulan ship, whilst its dead in the water, it could have political consequences
Our ship has 30-60 minutes until it blows up, it seems unavoidable, ejection appears to not be an option


So, with these facts known, I'd hail the Romulan vessel and ask for an explanation to why they were so far into Federation space, afterall, you may as well ask.

I would then order the crew to abandon ship, I'd have a shuttle craft (hopefully one that is warp capable) head towards the nearest Federtaion ship/outpost to let them know of the situation. Before leaving the ship I would use teh tractor beam to push the 2 ships away from each other, preferably pushing our ship in a direction other than where teh escape craft need to go.

By the time the ship explodes, the distance should be sufficient that the Romulan ship isn't harmed, without the spare parts she is going no where either. It should be more than a day or 2 until Starfleet sends a ship our way to ascertain why we are no longer reporting in or for the shuttle we sent for help to contact someone, they can then pick up our escape craft and head towards teh stricken Romulan vessel and offer assitance on our own terms.

Not every situation needs to end in the deaths of 1000's of people.....

sjooshh
05-16-2009, 01:53 AM
Well i would never gone beam my crew over. Who know they gone feed them scorpian looking
animals to know the command codes of starfleet defence systems.

I would tractor the ship away from the Romulans and i never would hand over technologie it can change the balance of power :p.

So i would give a evacuation order and sent the ship on a drift course in the direction of a star.
The crew gone be in evacuation pods and will be tractord by the shuttles.
1 shuttle would be warping away to get to starfleet.

The Romulans would be left there. Maybe 1 shuttle can stay behind to monitor the situation.
and follow them if they got power back too engines.

Kusanagui
05-16-2009, 02:11 AM
First, please excuse my english. I,m Galician, this is Spanish, so I,ll be making some mistakes in my writing.

I will ask the romulans officers to beam to my ship, in order to discuss the terms of the agrinment. At the same time my crew members will be beam to the romunlan ship, along with the supliments needed, all of the them carrying a gun, just in case. The officers of both ships will stay in the federation ship untill reparations are finish.

If my crew, reports everything is ok, we.ll be oursefs to the romulan ship, and get the hell out of there.

If they don´t accept to be beam to my ship, after a few minutes, a will surrender to the romulans terms.
What else can we do???????

Ruthlessgravity
05-16-2009, 03:59 AM
We'll, seeing as how they appear we almost destroyed eachother. They having been within deep federation space. I would agree with their terms. Have my crew gather their weapons ready for a take over. Seeing as how they were deep within federation space, killing several of my crew and possibly critically injurying a few. I see they are now under arrest. Once we get beamed aboard, we take over the ship, once the Romulan vessel is in Federation control. I will beam or gather what materials are needed from my vessel over to the Romulan vessel for repairs. Then bring in the vessel to a near by Federation post.

Denas
05-16-2009, 04:24 AM
Since I do not trust the Romulan, I do not believe them. I would beam my crew and eqipment aboard knowing we had no chance on our ship. Since the Romulans would undoubtedly make phasers useless I would arm my crew with melee weapons scrounged from the wreckage o our ship. We would fight to take the Romulan ship and if successful fix it and bring it back to the Federation for analysis. We would have everything to gain and nothing to lose as we would be dead in 1 hour anyway.

Collingham
05-16-2009, 04:55 AM
Well my instict is to yell 'RAMMING SPEED'

However, given a Captain's responsibility to his crew, i would be forced to cooperate, unless the shuttles and warp ejection system will still operational. If so, i would eject the core using the shuttles to tractor it away before using the shuttles, and their limited yet in this circumstance deadly weaponry, to threaten the Romulans with destruction of their ship unless they transport everything of value they have over to us. If they comply i would repar my ship so it is capable of movement and use the shuttles to tractor the Romulans with us to the nearest starbase...

rickysmith
05-16-2009, 05:43 AM
Kobayashi Maru Cadet ten, final log entry;
The decision was difficult but we managed to divert power to the transporter and beam the crew along with needed supplys onboard, however I also ordered my First Officer to take the only warp capable shuttle and set a course for the nearset Federation outpost along with the ships data recorder, I covered his departure by releasing a plasma burst towards the Romulan ship, not leathal but enough to scramble their short range sensors.
Hopefully wether or not the Romulans keep their word at least Starfleet will know what happened.
Before I beam myself over to the Romulan ship I gave one last order; "Computer, time to warp core breach?"
The responce seemed dull as if the ship knew its destiny, though it was probally just me being sympathetic, "Forty three minutes till containment breach".
"Computer, lock out the power distribution system on level one clearance and establish level two containment fields at all critical locations", just to make sure this wasn't some Romulan ploy to gain hands on Federation technology.
As the computer acknowledged my orders I took one last look at the Romulan ship on the viewscreen and activated the emergency transporter, the containment field held down tight on my body and I felt that tingle wisk me away.
As I remateralised on an alien ship I was greeted by a disruptor pistol to the forehead, without any exsplanation, not that it was needed, I was grasped on both arms by soldiers and dragged to their brig.
It couldn't of been much more than thirty minutes when we felt the ships deckplates shudder as the ship engaged warp speed, they had efficent repair teams ill give them that, even for a simulation!
"Marm, what was your back up plan exactly?", one of the holographic crewman were curious if not nervous, "I cannot tell you ensign, but I assure you it is in motion".
By my estimates I assumed they couldn't go beyond warp two which meant it would give starfleet enough time to send a rescue ship when they recieved his First Officers message.
The Romulan soldiers took me to their bridge no more than an hour into their journey back to Romulan space, as I entered I was met by the distastful gaze of the Romulan commander and the beautiful view of a Galaxy class ship on the viewscreen.
"I assume your responsible for this, how did you get your message to Starfleet?", the Romulan commander seemed to have respect in his voice, dispite being a simulated respect it was still respect none the less!
I said to him in confidence "Yes and ill make it simple for you, drop out of warp and hand over my crew, I promice we will then escort you to Romulan space and forget this ever happened..." He didn't seem to impressed but continued anyway "...That is a Galaxy class starship, they'll be here in minutes, you know its the logical thing to do".
However the responce was what ticked me of to say the least, he stood up and shouted "Romulas may be destroyed but we shall never yield", at that he shot me with a disruptor and the Simulation ended.

I know a Kobayashi Maru is designed to make you lose no matter how well you do, but as my father would say; this ending took the mick!
Cadet Miral Paris signing out... End Log

dieuwe10
05-16-2009, 05:55 AM
The answer is really simple. Abandon ship, take the escape pods to the starbase and leave the Romulans to get blow up by my warp core.

J.L.Picard
05-16-2009, 06:20 AM
This week's scenario was submitted by Zhivago. Good luck!

this has a easy solution, you have to arm the self destruct and make sure you take them out now. Federation Technology must not be handed down to less developed races. And yes Romulan tech is less evolved then Fed.

fowlesr
05-16-2009, 06:38 AM
Get out of the ship, give the intergalactic FINGER, and start pushing to the nearest star base.

fowlesr
05-16-2009, 06:39 AM
Its better to ask forgiveness than permission

Ardan_Blade
05-16-2009, 07:55 AM
Easy! Take the shuttlecraft out and use their long range communications to contact help. The Romulans can be answerable to the Federation after friendly reinforcements arrive. If necessary to save the ship, eject the warp core and pull it a sufficient distance from the area to prevent further loss of life and material.

Note to authors, make the Kobayashi Maru scenarios difficult for a change...

KalevD
05-16-2009, 08:09 AM
I would take the Romulan officer up on her offer. However, I would make a contingency plan with my security team to intersperse themselves among the crew prior to our survivors being beamed to the other vessel. Once all refugees are aboard and my engineering teams have restored the Romulans to operational status, I would call upon their new captain to keep up her end of the arrangement.

If she refuses, I signal the security personnel and they activate our contingency plan by producing weapons smuggled aboard and taking control of the ship. If all goes well, the captured Romulan crew is put under guard but otherwise afforded all the courtesies of Federation prisoners in a time of conflict. I then return to the nearest Federation starbase and turn the Romulan crew and ship over to Starfleet for questioning and study, respectively.

If the Romulan captain keeps her promise, I instruct my crew to cooperate with our hosts during the course of our voyage to the nearest Federation world and see to getting medical attention for any wounded. Once all surviving crew members are beamed to the planet and we re-establish contact with Starfleet, I submit my formal report on the incident. In that report I request that an investigation into why the Romulans crossed into our space be launched, however, I also recommend that the crew of the Romulan ship be officially commended for their honourable conduct following the battle.

icarus911
05-16-2009, 08:43 AM
Taking the Romulans up on there offer is a risk too high to be taken.

There are too many veriables.

1. WIll the parts they require be compatible?
2. Will it be fixed within the alotted time?
3. Can Long range communications be brought back online in time?
4. What type of shuttles are in the launch bay? Are they warp capable? I presume that all federation ships have at least one warp capable shuttle. All of which will have long range communications.
5. Can impulse be fixed?
6. Do the manuvering thrusters work?

There are too many Factors to take into consideration to come up with a sound judgement.

If the possibility of losing your ship can be avoided then it is in the duty of each Captain to avoid losing it. A ships Cpt. is responsible for His Ship and Crew, not just the crew.

After careful consideration, I would attempt to save my ship first and send a warp capable shuttle with ships logs and most valuable and experienced crew towards the nearest Starbase.

I would have a shuttle remote attach itself to the soon ejected warp core and move it away from both ships as far as possible. I would advise that both ships move away how ever possible, from the blast, either depressurising shuttle bays or if the manuvering thrusters are working with them. And risk the explosion. It's a 50/50 chance better than handing over my entire crew to the posibilty of capture and torture. This will also not allow a potential threat escape. Therefore protecting the federation.

Should this gambit suceed then both ships survive and rescue will be forth coming.

otterlord
05-16-2009, 09:17 AM
i would evacuate everyone to the shuttle then i would set the ship control to remote from the shuttle i launch from and launch heading away from the blast radius then i would send the ships warp core strait at the romulan ship and hope it hits home

KLBushway
05-16-2009, 09:33 AM
After launching a long range communications bouy containig my sensor logs and a record of the battle to apraise StarFleet of the situation, I would then set my ships thrusters to move it away from anything within the blast radius and then take the Romulans up on their offer. After all my primary resposability ist to my crew.

I like the captains idea and solution, and i do agree that your crew is the most important. However, the maru states that your engines are dead, plus it would take half the time getting over the crew and he needed supplies, and the time to copy all logs and sensor readings into bouys, you wouldn't have enough time left. If you had 2 hours it would work but you only have 1 hour. So you can choose one of two options, spend time to try to extend the blow-up time or try to get your bouys out.

KLBushway
05-16-2009, 09:39 AM
Taking the Romulans up on there offer is a risk too high to be taken.

There are too many veriables.

1. WIll the parts they require be compatible?
2. Will it be fixed within the alotted time?
3. Can Long range communications be brought back online in time?
4. What type of shuttles are in the launch bay? Are they warp capable? I presume that all federation ships have at least one warp capable shuttle. All of which will have long range communications.
5. Can impulse be fixed?
6. Do the manuvering thrusters work?

There are too many Factors to take into consideration to come up with a sound judgement.

If the possibility of losing your ship can be avoided then it is in the duty of each Captain to avoid losing it. A ships Cpt. is responsible for His Ship and Crew, not just the crew.

After careful consideration, I would attempt to save my ship first and send a warp capable shuttle with ships logs and most valuable and experienced crew towards the nearest Starbase.

I would have a shuttle remote attach itself to the soon ejected warp core and move it away from both ships as far as possible. I would advise that both ships move away how ever possible, from the blast, either depressurising shuttle bays or if the manuvering thrusters are working with them. And risk the explosion. It's a 50/50 chance better than handing over my entire crew to the posibilty of capture and torture. This will also not allow a potential threat escape. Therefore protecting the federation.

Should this gambit suceed then both ships survive and rescue will be forth coming.

I like the shuttle scene the best, and i have read all replys, this one is true genius. That would most cetainly work, eject the core send out 1 shuttle to tractor the warp core away, then have the rest of the shuttles(3) to tractor the ship a safe distance. Then while a safe distance away begin repairs on long range sensors first, then maybe impulse engines.

Aremon
05-16-2009, 09:43 AM
First we must assume control of the situation. Our ship is critical and will perish no matter what we do, the romulans have a chance to survive with our help. Therefore they need us, putting us in a position to make demands. We all knew when we signed up for starfleet that we might die in the line of duty and should have come to except that fact.

"Romulan vessel we will transport our crew over to your ship and assume control of it. Once we have nulified any potential threats from your crew and ascertained that we can fix your ship in under one standard hour then and only then will we beam over the proper supplies to repair your vessel. If you show any further acts of aggression I will be forced to intiate my ships self destruct sequence."

If they agree - follow said listed plans, <before leaving my ship set the computer to initiate self desctruct sequence if anyone should attempt to access any of the ships systems other than myself. Eject the warp core / repulse away with the romulan vessel. with any luck the warp core may not destroy our ship. Move the romulan vessel into communications range with the nearest Starfleet outpost. Turn the romulan ship over to the Federation and allow them the right to deal with the transgressors as they see fit.

If they do not agree - Agree to the First officers terms and beam your crew aboard their vessel leaving the supplies aboard our own ship. When we have figured out if we can fix the romulan vessel in time and our crew will come to no harm. we shall beam over the supplies, repair the vessel and allow them to execute their plan. Once we reach the safety of a federation outpost we may then contact starfleet and inform them of the situation at hand. Allow them to dispatch ships to overtake the <damaged> romulan vessel, capture it so its crew can be tried for warcrimes or destroy it if necessary.

KaptinJRN
05-16-2009, 10:09 AM
i would pull kirk's maneuver from S.T. III and set the self-destruct on my ship, switch crews, and hail them from their own ship, if they are feeling more cooperative, i will beam a small part of their crew back and begin repairs. while resetting the countdown on my ship. once they settle down my engineers will get back to work to try and salvage the warp core.

Dirfo_1986
05-16-2009, 10:27 AM
I would trust the romulans just enough to do so. I would have every crew armed with a weapon just in case, but remain calm and show no hostility so we don't make the matters worse than they already are. Before we are all beamed over I would set the self destruct sequence for fifteen minutes so no one tries to steal federation technology. Also cooperating would more than likely show signs of peace which could help with a possible alliance a exist between the romulan empire and the federation.

nabs420
05-16-2009, 12:40 PM
I would just go to escape pods we r deep in fed space. set self destruct 10 min

VP_Dave
05-16-2009, 01:28 PM
One of the most important things that must be attained here is "what are the Romulans doing here deep in Federation space?" Starfleet needs to know. Whatever the means to the end is, it needs to be clear if the intentions of the Romluans are merely defined as a regional aggresive Romulan Captain or a much wider intention involving the Romulan Military or government or in the case of this game maybe factions or fleets, etc.

rickysmith
05-16-2009, 01:42 PM
Is it me or are people forgetting its a Kobayashi Maru! essentailly a computer game, your mission is to win, not draw or lose! lol

kirk2062
05-16-2009, 02:35 PM
Send over my first officer and a chief of security with the best team they can put together and fully arm them. If the Romulans are tricking me I'll try to beam out my crew. Then I would take a shuttle craft and tow the warp core right in front of the Romulans. Finally I would evacute the rest of my crew on shuttle craft and if there is not enough room I will try to construct a ship out of salvageable parts, or get my crew onto escape pods and jettoson them toward Federation space, being escorted by the shuttle craft. If they would be to slow to get out of the surrounding space of the explosion in time I would tow them at maximum speed with the shuttle craft. If it looks like we aren't going to make it away on time I would continue towing them until the last possible second and then give the order to drop them and get out of there at maximum warp. Another way we could save the crew is to jettison them in the escape pods toward safe space and take as many as we could to a nearby habitabal planet and continue to ferry crewmen there. One final way we could survive is to get almost all the crewman into as small a section of the ship as we could. Then set up life support there and cut it away from the rest of the ship. Next use all the shuttle craft except one to tow it toward Federation space. With the remaining shuttle pod tow the warp core as far away from the ship as possible. Although we might lose some crew and the ship we did the best we could under the circumstances.

destucto2005
05-16-2009, 02:37 PM
Since the Romulans have already violated starfleet teritory i would see no reason to trust them however since my ship is going to go critical soon enough and there's can be reapired i would make a deal with the romulans. I would beam over myself with 2 security detail and confiscate the weoponry. I would allso make sure one my helmsmen was piloting the ship so we did get to the nearest federation planet. There are many possibilites that could go wrong here but im sure the Romulans could see the logic in this?

Travoreno
05-16-2009, 02:44 PM
First things first with the Romulan Capt. dead it should be easy to get his more inexperienced first officer to do whatever I say, when I tell him that he and his crew are to transport over to my ship under my custody for invading my space. He should be more than eager to take me up on my offer since we only have an hour for both crews to work on getting the Romulan ship ready to rock or we all die. Once the Romulan ship is ready to fly and its crew safely contained in my brig under heavy guard, I alone and looking good for the cameras will fly the Romulan ship towing my about to kill everyone warp core to a safe distance, and either die in the awesome blast or manage to escape the blast and find some friendly ships to rescue my ship and get these green blooded trespassers off my ship. Granted not the simplest of solutions but why waste two perfectly good ships.

Not exactly a no win a scenario

Sheba
05-16-2009, 02:58 PM
We have no engines, no deep comunications and no weapoms, the situations is very hard to solve, I try to get time, greeting the sub commander for the offer saying: we need near a standar hour to rally peoples and materials and I pray the Romulan to lock the tractor beam to the pods ...In the mean while:
All the people injured and sound but not necessary musts go to the emergency pods and ready to launch...all other musts try to fix the comunications, we launch however a distress signal to the nearest starbases, known ships, outposts or comunication arrays with the basic comunication system... with the impulse energy I try to get position to eject the warp core in front of the enemy vessel, after those thinks I redirect all energy to the comunication system, deflector and rear shields...
And finish Would will be what the god wants

capt_phillip_collier
05-16-2009, 03:01 PM
I would eject the core and have a shuttle on autopilot move it as far away as possible because it won't matter if the romulans can be trusted if both ships are destroyed. Then I would put out a distress call on a long range bouy to get some federation help. I would send over a minimal engineering team with a security to lengthen the time the repairs will take (so help can arrive). I'd keep a transporter lock on my officers and keep a comm line open so they can be transported back at the first sign of trouble. Bu the time the repairs are complete a federation escort would have arrived and we'd leave on that ship and allow the romulans safe passege home.

SGTBaker24
05-16-2009, 03:30 PM
The Romulans are not known for taking prisoners, returning prisoners or keeping their promises. Add to those facts the ship was in Federation space in violation to treaty, meaning it was either spying or a Tal Shiar vessel. The most likely outcome of doing as they request is the execution of all but your command staff, which would be taken back to Romulus for interrogation and eventual execution. So what to do, my first decision would be to order the ship be moved via maneuvering thrusters closer to the Romulan ship, ensuring that the Warp Core ejection port is directed away from the other vessel and not in the best path of escape. Reply to their offer with the suggestion they provide you enough equipment to repair your Impulse drive and tractor beam if it is damaged, and ensure that both ships have what is needed to repair shields to the extent possible. I would then advise them of my Warp Core breach and remind them that when it goes their ship will be destroyed as well. When the impulse drive and tractor beam is in working order, easily done by a great engineering team, eject the core, lock on the tractor beam to the Romulan ship and move at maximum possible impulse away. With the shields repaired hopefully both ships will survive. Best case scenario, your ship survives long enough to repair Communications and advise Star Fleet to send a repair ship equipped with personnel to hold and interrogate the Romulans. Worst case both ships are destroyed and one less Romulan spy ship is in the galaxy.

SilentAlfa
05-16-2009, 05:12 PM
Eject the warp core towards the Romulan ship and hope to survive the blast. Since the ship is on a routine mission, Starfleet with doubtlessly notice when we don't report in and will send a ship to save us.

BigDee
05-16-2009, 05:24 PM
First of all have library sciences try to determine why a Romulan ship would be deep in Federation space with no apparent reason. Close to a planet, nebulea, etc. Do a long range scan for other vessels, or anything out of the ordinary. Scan Romulan vessel for weapons, self destruct mode, shields, number of lifeforms. If all clear, order all non essential personnel to board all available shuttle craft (less one), escape pods, and probes large enough to accomodate a body. Instruct engineering to strip probes (all but one) of all equipment and supply them with portable breathing devices and commuticators. Also have engineering rig a remote directional control for Star Drive (similar to the Ferengi on the StarBlazer, TNG) , have engineering reverse tractor beam into repulsor beam as in TNG, tell the Romulans that you are preparing to have your crew beamed aboard, but will need time due to extensive damage. Prepare for saucer seperation during this time. Put remaining non essential crew in saucer section. Move to auxillary bridge. Have engineering use magnetic containment bottle to house enough anti-matter (removed from damaged warp core) to destroy the Romulan ship completely, with a remote detonator. Load this on a probe. When ready, seperate Star Drive from saucer section. At the same time use transporter,(if Romulans have no shields), to lock on and transport (use cargo transporters as well) as many as possible of them into deep space at the widest possible dispersion angle. At the same time instruct engineering to vent drive plasma from warp nacelles, and to saturate the immediate area with antimatter charges (small enough to distort their short range sensors, TNG against Borg). Launch probe w/antimatter as you seperate saucer, vent plasma, and launch antimatter charges, and log bouy. Move Star Drive into direct path between Romulan ship and retreating saucer section using thrusters, (in case Romulans have missles or some kind of weapons). Use last remaining shuttlecraft to evacuate Star Drive, use last of any emergency power to strengthen structural integrity field, eject damaged warp core (use repulsor beam to push damaged warp core away) toward Romulans and set a course for Star Drive to collide with Romulans at the weakest point of their ship, (using thrusters). When clear of the area in shuttlecraft, determine time to collision with Star Drive and Romulan ship, cooordinate events with detonation of probe with anti-matter, and run like hell, using remote control of Star Drive to adjust course (installed in remaining shuttlecraft) as Romulans try to avoid ramming, with any luck, their short range sensors will be overwhelmed with all the data of diversion tactics, untill it's too late. Have saucer section and all lifeboats, (i.e., escape pods, shuttlecraft, probes), to set different courses away from Romulans, so that will increase chances of some personnel surviving. If transporters are able to lock onto ALL Romulans and beam them into the void of space, (unlikely), have all personnel meet within beaming range of Star Drive, and repair either vessel with supplies from the other, beam crew onto repaired ship, tow other ship with tractor beam,(put back to original specs) and make best speed to nearest Federation facility.

wowiskwl
05-16-2009, 06:00 PM
First i would definatly comply to this after all is me and my crews lifes were talking about. But i would arm sparatic members of the people beaming over so that if needed they can take the ship, after all the romulins havent been very trust worthy in the star trek universe.Second why in the blazes would they have gotten this far?

PsychoCELL
05-16-2009, 06:21 PM
Thank god my first officer is a betazoid and tells me the romulan first officer is sincere. so we go with them.

piccasso
05-16-2009, 06:45 PM
i would eject my warp core, then request that they leave their first officer on my ship with half of my crew, while the other half issue repairs on the romulan ship. then, i would send my first officer to the nearest federation planet in a shuttle and sabotage the repair efferts. then, a federation strike force arrives, and apprehend the romulans, take their ship, make their crew prisoners, and study romulan tech.

soldieroffaith
05-16-2009, 06:57 PM
The Romulan vessel is dead in space as well. They would not have contacted us if they had long range communication. I still have Life Boats and Shuttle Craft.... Lets see turn over federation technology while taking the word of a ship commander who attacked unprovoked or abandon ship after setting the self destruct sequence and set course for the nearest federation Station or colony. I choose option B Self destruct 20 minutes all hands abandon ship and setcourse for the federation. Of course I would advise the Romulans and give them the chance to evacuate.

wanderhome
05-16-2009, 06:59 PM
First and Foremost... a Romulan ship deep in Federation space means war or renegade romulans.
I'm also going to assume the romulans are in as bad shape as my ship....

1. Goto my shuttle bay launch a shuttle and use it's longrange comm to call for immeadiate assistance.
2. Lock the shuttles weapons on the romulans.
3. Prep to launch the warp-core, raise sheilds and coast away from the blast.
4. Remain vigilant until help arrives.

Malchazowski
05-16-2009, 07:07 PM
this is a pretty bogus scenario. unless the romulans have the ability to assist in the repair of your ship and/or have the ability to replace your warp core, you are stranded and must take the romulans at their word. most romulans will live up to their word, however bringing aboard some extra firepower aboard as a precaution wouldn't hurt.

CRYPTIC: stop picking all of the lame Kobayashi Maru's that are close ended. the purpose of these exercises are to train your mind to solve critical thinking scenarios, not just every fan boy's idea for a one to two solution situation.

Tnause
05-16-2009, 07:26 PM
I would have my remaining crew attempt to get our engines online. If they do I would ram my ship into theirs and cause my ship to self desturct at least this way they are going down with me.

MajorD
05-16-2009, 07:36 PM
I beam the Romulan crew off their ship on a wide dispersion setting killing them all in one move, and beam my crew, all my supplies, and salvageable equipment to their ship.

Rakkis
05-16-2009, 07:53 PM
if i had any quatum torpedoes left i would beam one over to the brigde of the romulan vessle, beam my warp core a far enough distance away and start repairing my ship, getting comms back online while attempting to make sure life support doesn't fail, and seal off section which are unimportant to help keep life support online. If that fails abandon ship and destroy it from a safe distance.

cpt_Dimmick
05-16-2009, 08:02 PM
A captain never abandons his ship, so first of all I would have my ships warp core transported to a minimum safe distance for my ship, but not for the romulans. The shockwave from my ships warp core breach should push my ship to a safe distance from the romulan ship before it is destroyed. But before the romulans are destroyed, i would have my crew transport their warp core into my ships engenering. Then with the danger gone to my ship I would have the crew work on getting ship systems operational again and most importantly intigrating the romulan warp core into my ship. Once thats done we would warp back to Jupiter station and have the ship repaired.

My ship and crew are safe, the romulan invaders dead, problem solved. What do I win?:D

ChakeShcos
05-16-2009, 09:19 PM
It doesn't make sense to loose the entire ship if that can be avoided. I'll spare the neccessary commponents and personel to get the other ship moving and able to tow our ship (minus the warp core) to the nearest federation world. It may take a little longer, but most of my crew will not be in danger of betrayal and most of the ship will be spared.

MajorD
05-16-2009, 09:25 PM
I wouldn't trust the Romulans at all, since they snuck into Federation space then attacked unprovoked. If the shields were up and would only come down with a genuine agreement, then I might agree to beam aboard, but I would beam over everyone armed using my transporters, not their transporters and I wouldn't beam to their pads. I would only agree to beam into populated areas of the enemy ship, since there are too many tricks they can pull during, in preparation of, and after beaming.

I can then decide to genuinely help or secure their communications room. I could even secretly send a message out by piggybacking one of their messages, while helping them render repairs.

Alternatively, neither of us can move to get away from the soon to breach warp reactor. Instead of trying to fix the engines, I reverse the tractor beam so it repels, eject the warp core, and push the warp core away. If my transporters are working I could even beam the warp core away on a wide beam spread, which will harmlessly dissipate the warp core. If I want to kill the Romulans still, I can push the Romulan ship away and push the warp core away in their direction, so that the core is far enough away not to damage my ship but close enough to damage the Romulan ship.

If the scenario meant I have no power for my systems at all, I can use shuttles, which have their own transporters, and who's various systems will be completely functional, including engines and communication. This was a major oversight made in Nemesis.

silent_steve
05-17-2009, 12:28 AM
hmmm....its a bit of a tough one because it could be said that the romulans were only acting as there captain told them and since he is dead then maybe the first offier will be more respectable than the captain who attacked without warning

1) i would ask the romulan first officer why the H**L they are in Federation space
2) why did they attack
3) if the above to are to my satisfaction i will send a security team and they would give the clear
4) eject the warp core to a safe distance
5) set self distruct on ship
6) begin repairs on romulan ship and hope all goes well

if the security team does not give the clear/or respond back then i would evac the crew and be tempted to ram the federation ship into the romulan's...

CaptainHummel
05-17-2009, 01:06 AM
Never surrender my ship or crew while they have means to resist.

As it stands, we don't have a means to resist. My science officer tells me the most logical course of action is to conform with the Romulan plan. As Captain, I agree. I can't sacrifice the lives of my crew just to spite the Romulans.

I beam my security team over first, along with my first officer. He/she will take command of my crew on the Romulan ship due to the fact that I will be the last to beam aboard. Once aboard, I speak with the Romulan Captain.

My instincts tell me the Romulans will keep true to their word, but will not reveal why they were here in the first place.

Redseven
05-17-2009, 04:06 AM
There is no way the crew is being moved to their ship. If it wasnt for the core there would be no question of doing so. We have to deal with our casualties, a damaged hostile ship is not the place for them. Nor do we board them, they might refuse to repair the drive and die with honour, or the technical staff might be killed in the process and then we lose our ships.

Also, imagine surviving and being asked "where the heck is your ship?" You'd be sitting in an office for the next 50 years.
We keep our ship, otherwise we might as well leave the core in place, hit the E-Pods and take the Roms boat out too. (Maybe get 20 years in an office)

If the core can be moved away, then it becomes an issue of who repairs a weapon or coms first. We are under no obligation to fix any engine.

If it is likely that we can get one working, we will demand surrender. The same if we can get Coms. Call in the cav.

If we can eject the core but not move it..

We need a functioning impuse drive, and a functioning tractor. We work on the tractor beam. They work on the drive (it's their drive) with our parts. Hopefully the drive works, we get a tow to safety and release..bye bye Romulans.

we might tag the parts we give them, and beam them back when we are clear.

If the core must remain in situ, we lose our ship, but destroy theirs. They can take their chances in the pods.

Jierda
05-17-2009, 05:14 AM
I dislike the romulans so i would wait until the warp core is about to overload then jetison it towards the ship then fly away as fast as i could

Itsomi
05-17-2009, 06:17 AM
I would arm the entire crew, and after telling the romulan now captain, beam the crew across in parties of secutiry guards and either families or the engineers with the parts required. I would also erase all sensitive federation information form my ships computers.
In addition I send out a general distress call, and rig the warp core to detonate on my command, when the crew is safe.
I would also task my surviving bridge officers to take whatever auxiliary craft that are still operational, load them up with the injured, children and families, and tell them to head towards the nearest federation outpost whilst masking their signiatures form the damaged romulan sensors.
Then I would beam the last of my crew away onto the romulan ship, staying my the romulan captain at all tiem suntill we’re safe home.
If/when he returned me, I would thank him greatly, and give him my combadge (with the communicator inside it disabled and or destroyed of course)

Chastian
05-17-2009, 07:28 AM
Tell them we will prepare to beam aboard in one hour, dont tell them about the breech, take both of us out. OR, beam over with phasers and start dropkicking some major ass.

trebort5050
05-17-2009, 08:05 AM
Given I'm talking to the first officer and not the commander of the romulan ship, I would agree to beam over with my crew, and the parts. Perhaps the first officer did not agree with their captain engaging us in battle.

I would launch a probe containing the ships logs, so if we are kidnapped by the romulans, anyone who finds the probe will know what's happened.

Naturally the remaining crew from my ship will beam over armed, but will work with the romulans if it's possible. If we are to be kidnapped, we would fight as best we good. Either we escape and get back to a fed world, die because I made the mistake of extending the hand of friendship, or get most of my remaining crew killed and the rest of us kidnapped by the romulans.

Seems like a fun day out.

Rob.

P.S

Sorry to the captain goes down with the ship mob, but... Its a tin can and I can get another one. Me and my crew take priority over the ship. Plus my pet frog "Edward" who lives in my ready room.

Borgfan
05-17-2009, 09:41 AM
Taking advantage of the element of surprise, I beam over as many security teams (fully armed) as possible. We send them to the bridge and main engineering, taking them quickly. i order my men to escort them to an airlock, where the scum are disposed of quickly.

I make no note of the execution in my logs, but what I do put in tells the story of a brutal attack by a romulan flagship, who attempted to board us. They sabotaged my ship and we had to beam over to avoid destruction. They resisted to the bitter end and to my sorrow they were all killed. (The phaser rifles wouldn't stay on stun, unbelievably)

I had to crash land because the ship was too heavily damaged, and all but my bridge crew were killed. (The only ones loyal to me)

Foss
05-17-2009, 09:56 AM
It's simple, I self destruction of the vessel.
So I destroy 2 ships. It's a trap !

NCC-3979-A
05-17-2009, 10:11 AM
ok, tell the romulans that we will beam over in 25 minutes and then cut the communication. Give the message to all crewman to arm themselves with hand phasers and phaser rifles the after everyone is ready we beam over about 20 crew membrs to help repair the romulan ship. After the repairs are done beam everyone else over and take the shipp by force. Any surviving romulans would be beamed over to our old ship and stranded there until authorities arive. We would keep the captain and turn her in to the Federation.

COd1ac4
05-17-2009, 11:18 AM
First i would make all attempts to eject the warp core , exhaust every option before i accept the romulans offer. if the former proves unsuccessful . i will beam over the romulan ship with my most trusted bridge officers , armed of course and with transporting buffer equipment to insure a safe return, and check things out and see if the they are playing us. if they are sincere i will agree to the transfer and everything will continue as predicted, but if it is true that they are not to be trusted i will immediately beam back to the ship and launch a distress beacon via probe and abandon the ship through shuttles and escape pods and leave the romulans to their fate( being consumed by the impending warp core breach of my own ship)

Captain Jayman
USS New Haven NCC-20487
Constitution- II Heavy Cruiser

COd1ac4
05-17-2009, 11:20 AM
reply to borgfan's

Sorry but the Terran empire dissolved some time ago, good job though appreciate the barbarism

BaconLad
05-17-2009, 11:37 AM
The Romulan ship was deep in Federation space, it ignored hails and then opened fire...
What the hell were they doing in Federation space!?!? Could be something significant or possibly just a rogue captain looking for a fight. Either way our core is ready to go critical in less than 60 minutes. Doing nothing would result in certain death on the other hand, if we were to help the Romulans we would be at the mercy of their ship and thats not a good situation for me, my crew or the Federation secrets we hold withen the ship. Allowing this to happen is not an option.
In 60 mins we're dead anyway, so I would evacuate as many non essential (women/children, etc) crew as possible via shuttles and escape pods/hatches (along with my logs giving a detailed account of what has happend and what we intend to do) and set the ship to self destruct in 60 mins.
The remaining crew would form several task force's and attempt to take the romulan ship by force, taking the senior crew as prisoners to get to the bottom of what they were up to in the first place.
If succesful, we would patch up the Romulan ship with the necessary components, eject the core from our ship and hopefully tow her to safety.

tatlock29
05-17-2009, 12:06 PM
It is wrong to help fix the Romulan ship that is deep in Federation space and just let it go on its way. Who knows what their mission is. They should not be allowed to continue on in deep Federation space unless they can prove that their mission is in the best interest of the Federation. So, we reject their offer and instead put together a strategic plan to take over the Romulan ship, or die trying. Since they are expecting us to beam stuff over, we use this to our tactical advantage. So we buy some time and tell them we will cooperate. Transfer all available power to our transporters, as we're going to be using them quite a bit. "We're beaming over the first batch of supplies now", we tell them. First, we beam onto their transporter array(s) explosives which disable or destroy their transporters. Next we beam gas grenades onto their bridge and disable the bridge crew. Finally, we beam over a security detail with environmental suits to secure their bridge. One their bridge is secure, we begin to beam all of their crew into a locked cargo bay. After they are locked up, we beam over our crew and fix their ship. Once the repairs are complete, contact Starfleet or fly to the nearest Federation communications terminal and request backup.

trebort5050
05-17-2009, 12:26 PM
I find it amusing how violent most of you are. hehe.

Captain-Abraxius
05-17-2009, 12:54 PM
I would refuse the romulans offer simply stating that they have violated treaties by flying into federation space unauthorised. I would state that there will be federation ships on their way, as our trip was a routine one and our abscence from communications would raise alarms. I would then offer them a blank ultimatum : we will board and repair the ship, treat their wounded and take all crew members into custody stating that our own warp core will blow destroying both ships if noty moved to a safe distance. I would then have the warp core jettisoned with a shuttle to tow it to a safe distance once my crew have control of the ship. The romulans would have no choice but to let us take the ship, so beaming aboard all crew members with all the ships logs & repair components i would fix & fly the ship to federation space along with a load of prisoners.
Then at a later date we would retrieve our ship, which should be quite safe in federation space (hoping that there arnt other romulans just wandering about)

:D:D

bktom2
05-17-2009, 03:18 PM
The title suggests this is a no win scenario. I would ask the Romulans to allow my crew time to evaluate their proposal, and immediately cut comms to the Romulan vessel. I'd have engineering disable the transporters in a way that if scanned would appear legit. I would order engineering to determine if the warp core can be salvaged, begin immediate repairs of weapons and shields in that order. I'd inform the Romulans that we are beginning to conduct a full systems scan of their vessel to speed up repair times, and advise the Romulans that our transporters are down, and we will need some time to get transporters back online. I would also ask that they begin immediate transfer of all systems related information to my vessel so that we could begin analyzing & preparing equipment for transport. I would then order all non-essential crew members to the shuttle bays and have them prepare to evacuate. My science officers would be tasked with determining the minimum safe distance for the shuttles to survive should the warp core go critical. My next step would be determined by the results of my commands.

Jvanderl
05-17-2009, 03:25 PM
I Would do what they ask, of course i would go over with weapons incase they intended to do me hearm, but if they were in as bad of shape as us, not only would both the romulans and my crew be fine, it would strengthen the ralationship between the romulan empire and the federation

capnkman
05-17-2009, 03:42 PM
i would beam over my crew and supplies then take over the romulan vessel and hold them captive and interrogate them.;)

Swea
05-17-2009, 04:09 PM
accept....but go armed :)

SierraAlpha
05-17-2009, 04:20 PM
My shuttles obviously work and we have hand phasers. Beaming needed supplies and crew will take too long and we could be killed on their transport pads. We are obviously at an impasse. A Mexican standoff were we have nothing to gain and everything to loose. I would suggest to the Romulans that an armed team will shuttle the supplies over and suggest they meet us on their launch pad unarmed. They get the supplies and we get all our men on board safely. Once inside and unloaded there well, that is another KM (Kobayashi Maru).

bigmoat
05-17-2009, 05:31 PM
Accept the terms. As others have suggested I would beam over armed and prepared for any possible scenario.

If everything goes as the Romulan has suggested it is a win // win scenario. If the Romulan's attempt anything my crew and I would fight until the bitter end.

Fire-914
05-17-2009, 06:41 PM
id beam over armed and when i negotiate and when it was to satisfactory id have the rest of my crew beam over fully armed and help them

SkyNET97
05-17-2009, 07:44 PM
fire a distress beacon, Arm all remaining personnel with hand phasers, order a shipwide evacuation. order all shuttles to take escape pods in a tractor beam. have shuttles go immediately to a safe warp factor to hold the pods and escape. hail romulan vessel, order them to surrender, if no surrender is acknowledged use rcs thrusters to move ship toward romulan vessel. detonate warp core. both ships are destroyed but hopefully those escapees will have sufficent time to reach minimum safe distance to survive. as the needs of the many outeigh the needs of the one and go down with my ship.

seawulf
05-17-2009, 08:44 PM
Sounds like a deal to me!

wesleysnipez
05-17-2009, 09:12 PM
What I would do first is do sector scan since your long range and short range scanners work. Use long range scanners to check for more ships in the area and then do short scan to check for amount lifeforms aboard romulans ship. You find out they lost lot life to and area in there ship that badly damage. You then lock ship computer with code then set auto destruct then lock onto there lifeforms and beam aboard your ship to badly damage area. Where energy field is the weakest protecting the ship from outside. Be sure lock em in the area then beam aboard there ship. Then beam there captain and 2 of there senior officer to the bridge. Tell them to surrender or be destroyed. If they surrender beam aboard to the cargo hold contained in make shift energy field your chief engineer made on the fly. Then fix the ship then head to nearest M class planet to beam aboard then head back nearest starbase and forge document on there computer saying they abandon the ship because of war core breech we managed to fix. So that way if there investigation they won't be able trace what really happened.

VOY_Miss
05-17-2009, 09:34 PM
Well...I'd beam everybody out of my ship, then fire onto the Romulans. Even if I die in the process, my crew will be alright.

Ion
05-17-2009, 09:57 PM
Seems pretty obvious:

If we stay on our ship, the crew will die.

If we take the Romulans up on their offer, the crew *may* die.

Where there's life, there's a chance.

phlpwang
05-17-2009, 10:22 PM
Kind of simple really its either say screw it and blow everybody up or help them out. I would help them. Most likely I would first tell them that I will send a few members over to oversee repairs but at the first sign of falsehood I will eject my warp core and blow us all out of the sky. Second when we do beam over I will have most of if not all of my crew armed not to attack but to stand ready to defend ourselves and I will let the Romulans know before hand so that there is no misunderstanding... yeah pretty much it lulz NEXT!!!

7of9
05-17-2009, 11:21 PM
Engineering came to me with this bright idea: it's possible to reconfigure the deflector dish to emit a quantum beam, enough to create a quantum singularity. In the meantime, a security team beams on the Romulan ship, and while they pretend repairing the Romulan ship, they gather enough information about shield frequency and other tactical information. All the tactical info is stored within a quantum force field on our ship, which will be unaffected when the ship travels travel in the quantum singularity
When the deflector dish is ready, the away team beams back, quantum singularity is created, then the ship is sucked into it, and travels back in time a few hours early, with all ship system repaired and all crew back to full without information about what happened about the battle.
Crew re-lives what happened, but with the tactical information they have about the Romulan ship, the battle is over after 3 torpedos hit the Romulan propulsion system dead, right through their shield.

guyy
05-18-2009, 12:01 AM
1. I would go to ORANGE ALERT {reuced power} And contact starfleet and ask to warp a Ship on an emergency warp level
2. I would begin immediate repairs on Pahser's and torpedoes to anylate the romulans.

HaveANiceDay
05-18-2009, 12:56 AM
eh guys?...communications are offline so you could either spend the last minutes of your life trying to reach starfleet trough a walkie-talkie or instead of that, you beam yourself,your crew, all of the needed components and a large antimatter-bomb over to the romulan ship,just in case they change their mind about that "We'll bring you home"-thing. Another good use of the situation would it be to wait 'til they dropped shields to beam out the personell/Spare-parts and attemp to do a "covert-transport" of your first officer to a console on the romulan ship where he can access their communication systems and contact starfleet. Perhaps he could mask his lifesigns with his tricorder to survive long enough.

ZebOswalt
05-18-2009, 01:03 AM
Oy,

Roms pure Roms. Did I mention I’m a Rom fan? How to make this work ? One set up a dampening device that can shut down all weapons. Now I would have it hidden in a bag of junk. The parts wouldn’t be connected but set with a button that senses a specific pulse that will put the peaces together kind of like a magnet, but one that only affects the peaces to this device. Hence, the tellaporter wont tell them we have it. Sorry, but a sec ago they were trying to kill us. So I’m not in a trusting mood. Now my bridge crew is dead, but I’m guessing I still have the rest of my ship crew. So armed with bladed weapons we can then disable their disuptors or I can just set the device I have to take out disruptors. And our phasers will still work. Take over the ship. And get it working again. Since we brought the stuff they needed. I would defiantly have brought that. I am confused as why we couldn’t eject the warp and use our spear, but no matter. Roms are great, but their no Andorians. I would confine the Roms I don’t need to quarters. And work with the few I need. I probly would need any since I’ll have others who can do their jobs. Since the bridge crew is mainly the top of each department and
Their will be others whom can do their jobs.
I would however open talks with the Sub commander. So we can both understand why this attack happened.


And work out our differences. Then I’d leave the Roms on the nearest class m planet with supplies and one communicator. And a lot of rom ale. I’d then say sorry, but they blew up my ship….so I’m taking this one as compensation. So we’d hit warp and leave them on the planet. And I’d rename the ship the USS Captain Kid. I know at some point the Fed will make us give it back, but till then spoils of war. Oh before the weapons suppression thing is mentioned. It is only on the bridge. But, I can just turn it off in enganiring. And again since their disruptors are turned off by my device. We have the uper hand with phasers and bladed weapons. You know it just noted the sub commander of the Rom ship was female. So if she's not to old. And if I had my character in this be me. only in this fiction world. As the man I am I would do my best James T. Kirk impression and saduces the Sub Commander. Cause every good man needs a bad girl. As a devious Rom she might go with it. If she's not to sneaky. I'll keep her on the ship as I leave her crew on the planet. How ever, if her plots become a prob. Then I'll have as much fun with her as I can then leave her on the planet with her crew. With some Flowers. More rom ale. Some lovely parting gifts and a photo of me that will have xes and os on it. And saying thanx for the memories at the bottom. "And hope ya'll have a lovely time on this planet. " She'll probly use it for target practice once she gets back to her home world, but what the hey. Being the sweet heart of a guy I am. It’s the least I can do. So I get the girl and the ship. Well the ship till the Feds make me give it back *sigh*. Oh well it's still a win.

Avalons
05-18-2009, 02:00 AM
Let Them Beam You Over Or You Beam Over And Take Over Theyr Ship /Romulan Weapons Sucks :P

L_Lawliet
05-18-2009, 02:24 AM
Here i what I would do: I'd first try and get an explation out of the Romulans why they attacked us. Based on the response, I would either go along with their plan of help or find another way to savalage the situation. Perhaps saucer seperation or ejecting the core. There is just too little info in his senario to make an acurate dissison.

dez807
05-18-2009, 03:15 AM
Since transporters are still operational and the warp core is about to go critical, I would repair impulse engines to the best of their ability and then beam the entire core over to the romulan ship. Head out in the opposite direction of the Romulan vessel at best possible speed and watch as the vessel that caused this problem is destroyed.

SpidyM
05-18-2009, 03:26 AM
I think I would go ahead and do it .... " make it so!"

Bensato
05-18-2009, 04:54 AM
I manage to come back around, last thing I remember was that the bridge was hit pretty hard. I can faintly see that Lt. Sylon is dead, and that the helm station was split in two by a falling girder. In the pool of blood that is forming from his lifeless shell I can see my own reflection as my vision clears... they messed up my hair dammit! That's just plain mean man.

I check on Cmd. G-Master next to me. Just knocked for six, he'll be fine. I call Dr. Stuberg Rude to the bridge... but then realise that I couldn't rely on him to survive.

Getting to my feet I see that the half destruction of the bridge can't penetrate the aura of cool that surrounds Lt. Commander Kickass. He doesn't even have a scratch on him... although I think he was late and only just got onto the bridge to be honest.

Lt. Commander John Johnson-Copeland, my head of Engineering informs us that they can get the warp core out manually. I take Kickass with me and we head to the shuttlebay. On route we bump into Lt. Sylon who has resurrected an episode too early. We all spacesuit up and get into the WaveRider Class shuttle. Once in space we loop underneath the Hollywood and gently tractor the warp core out. We now take it to those rat-******* Romulans.

Exiting the shuttle the three of us begin to weld the core to the side of the Romulan vessel. Somehow Lt. Sylon has also been welded to their hull.

Romulan combatants have donned suits and engage us on the hull.
/cue "Kung Fu Fighting" by Carl Douglas
We kick it off old school and go hand-to-hand totally owning some fools.

Time is running short and we have to get back to the WaveRider. According to Kickass, Lt. Sylon volunteered to stay behind and cover our retreat. So we bundle into the shuttle and bring ourselves inline with the Hollywood. We use the deflector shields to lower the inertial mass of the starship, and are able to evacuate the area at one half impulse.
The warp core finally goes critical taking the Romulan ship with it. We catch the tail end of the blast, but we have come out of the situation the better.

We set course for the nearest Federation outpost. I lean back in my seat, and while we light some victory dance's I proclaim that I love when a plan comes together.

My First Officer regaining consciousness reaches out to the comms:
"Smoke um if ya got um!"

<credits>

Gost
05-18-2009, 06:20 AM
On a routine mission to deliver supplies you discover a Romulan vessel deep within Federation Space. Hailing attempts fail and after a brief but brutal battle, both ships are dead in space. Your weapons, engines and long range communication are offline. Most of your bridge crew is dead or injured. Engineering reports that your warp core is compromised and will go critical in one standard hour, destroying the ship and all near space objects. The Romulan vessel hails your ship, and the first officer explains that their captain is dead and they have suffered severe damage and loss of life, however, with the right components it can be made spaceworthy again. She asks that you beam over your entire crew and the needed components and in return she will leave your personnel on the nearest Federation world and return to Romulan Space.

What do you do?

--------------------------------------------------------------------------

First, a boarding action would not be a feasible course of action. You would have to be able to transport sufficient forces to not only take the ship, but sweep for other hidden dangers. Then we have to transport the remaining crew and parts to make the necessary repairs on systems the crew may or may not be familiar with. We also have to take into account the Romulan auto-destruct that would no doubt be activated. To do this in sufficient time as to be able to get away from the critical warp core is unrealistic.

Trusting the Romulans is not a wise course of action. They are deep in Federation space and therefore up to no good. They will do what they must to complete (or at least keep secret) their mission. Venturing near a federation world will compromise their mission. Letting evidence of their mission live will also compromise their mission. Beaming over will no doubt result in large groups of our crew ending up in a cargo hold which will be flooded with Anesthizine gas (or worse) to disable our crew and gain access to the ship parts they need.

Here is what I would do:

Assuming all options exhausted to avert a warp core breach (i.e. shunting excess power through the deflector) I would order crew to abandon ship via escape pod and a few shuttles, save for a few security teams that will evacuate via remaining shuttle. Next, I hail the Romulan first officer with this message:

“Romulan First Officer, our warp core will breach in 35 minutes (making the situation seem more dire than it is). I’ve ordered most of my crew to abandon ship via escape pod. My medical teams have loaded half our shuttles with vaccine that was destined for (insert closest federation world here) to cure an outbreak of Dorellian plague (a lie, but playing on their knowledge of Starfleet dedication to duty). Our transporters are off-line. Myself and the engineering teams require all your available shuttles to help ferry the required parts back to your ship. We will assist in repairs and request that your ship pick up our escape pod survivors for transport to (insert closest federation planet here).

Given the time constraint, the gamble is our Romulan First Officer will dispatch all their shuttles to my ship. Even if they packed them full of troops I would have a tactical advantage (confined area, a specific amount of enemy troops instead of the Romulan ship’s full compliment). If all goes well, I’ll be able to take their only available means to attack my fleeing crew. I will have at least the Romulan shuttle pilots as prisoners for later interrogation. I can only hope 1 hour is enough time for the escape pods to clear the detonation radius. I will order the shuttles to pick up as many of those who are still within the danger zone and warp out. All shuttle and escape pod will be ordered to send distress signals. The ship will be armed for self-destruct to coincide with the warp core breach to ensure the ship is destroyed with luck taking the romulans with it.

Merend
05-18-2009, 07:42 AM
agree to help beam over to their ship with rifles. Kill all the Romulens and take their ship to the federation. Use to their tech to help the federation.

schaeffg
05-18-2009, 08:12 AM
I would ask if they could repair our warp core, in trade for the components needed to repair their ship. Beam a small contingency of each crew to each ship to ensure the deal goes off without a hitch.

mrj687
05-18-2009, 08:17 AM
I would use a tractor beam to pull them as close as possible, and when my core explodes I take those ugly Romulans with me to hell. To death, and glory! *evil laugh*

Major-Opale
05-18-2009, 08:19 AM
I'll accept her proposition but...

I'll ask coordinates and details on the place they want to leave us.
I'll secure the ship and let it there with a recording for starfleet rescuers.
I'll accept to give them parts but in exange, my crew can keep their stuff and weapons.
I'll set a course for the nearest Starfleet base on a empty shuttle with a message.
Ii'l try to go onboard with an emitter, even hidden in the parts they need.
Without their chief, i'll try to push them to discord and i'll propose my help to gain there (relative) trust.

If they refuse anyone of the conditions, i'll tell them they'll die with us in the explosion.

philwt
05-18-2009, 09:27 AM
Load shuttle craft with as many people as I can, abandon ship, escape pods. Orders to have escape pods and shuttle craft stay together with exception of 1 shuttle craft send to nearest starbase or communication range to request for help.

Battle ready as many soldiers and personel as possible. Ready the equipment needed to repair the Romulan ship. Transport 3 stun grenades 4 seconds apart, then wave after wave of armed personel, in attempt to take over the Romulan ship.

If the ship has been aquired, attempt to repair it enough to get away from my crippled ship, bring the Romulan ship back. Let Federation policy dictate whet to do with Remaining Romulans aboard.

If we are unsuccessful in taking the Romulan ship, unfortunatly we died trying.

I believe the Romulans had no intention of returning us safely and thier intentions were obviously important enough to fight rather then return to Romulan space in the first place.

loms2008
05-18-2009, 09:53 AM
I would put all crew left into escape pods and send out a distress signal to the nearest ship via the pod or a shuttle depending on which im in. Romulans are not to be trusted. why did they attack in the first place? the federation NEVER start a fight so i will not end it on their terms. if we all die so be it.

NCC1864
05-18-2009, 09:58 AM
just do what they say and hope that they don't betray you

Bobron79
05-18-2009, 10:16 AM
I would send my crew and necessary spare parts to romulans. After they are gone, i would set the autodestruction and take my chances in a shutlepod.

Xjil
05-18-2009, 11:17 AM
I suppose I can't repair my warpcore, and without help from the romulans my ship with everyone aboard will blow up. However. I can't trust the romulans fully either after a battle. So I'll accept the offer, but under a few conditions:
- I want shared acces to all ship systems (including transporter room) except the datebase or ships log,
- I beam one of my torpedoes aboard, or have a bomb or something with a big boom. If things turn out bad, I would destroy their ship, maybe I can beam back to my ship, other wise I'll listen to a famous battle cry: For the Empire!!

Before I transport to the romulan ship with the nessesairy parts and my crew, I set the ship to auto selfdestruct in 2 hours, so they won't be able to seize my ship. Sending out a distress call is an good idea to.

vanchrian
05-18-2009, 11:18 AM
This scenario has waaaay too many important variables that have been left out in order for me to give a somewhat definitive description on my course of action. For starters...

1) How big will my warp core explosion be?
2) And how far away is the Romulan ship?
3) Do they still appear to have impulse or at least thrusters?
4) Do I?
5) Are the ships really close or did we drift apart a bit?

All these questions are meant to make a single conclusion. Will they die with me when my warp core explodes? Because if they do, then I'd have more leverage to use in negotiations. Moving on...

1) How badly damaged are they?
2) How long would it take to repair their ship?
3) How much parts (those parts contain Federation technology) would I have to give them to make them space worthy?

These questions are meant for me to figure out just how much of an emergency we're dealing with here. Do we have time to gain each other's trust or is this a case of "there's no time to lose because it'll take 56 minutes to repair their ship enough to get away form my ship's warp core explosion"? Moving on...

1) How much time do we have with negotiations and dilly dallying?
2) Is the Romulan first officer compliant and/or forthcoming?
3) Is he willing to explain why they are so deep within Federation territory in the first place?
4) How the negotiations proceed would depend on the important details I'd need from the first 2 parts.

In the end, they're Romulans and they weren't where they were supposed to be. That already puts them in a rather bad light. It'd be really hard to be able to trust them, but it also depends on my impression of the Romulan First Officer. The Captain may have directed the ship in such a manner, but is the First Officer going to follow the same footsteps and kill/imprison/maroon us as soon as he has what he wants?

Furthermore, what is Starfleet's protocol for dealing with such no-win situations anyway?

Nerdock
05-18-2009, 11:42 AM
I reprogram the scenario. (and hopefully get a commendation for original thinking) after all, I don't like to lose.

trebort5050
05-18-2009, 11:48 AM
This scenario has waaaay too many important variables that have been left out in order for me to give a somewhat definitive description on my course of action. For starters...

1) How big will my warp core explosion be?
2) And how far away is the Romulan ship?
3) Do they still appear to have impulse or at least thrusters?
4) Do I?
5) Are the ships really close or did we drift apart a bit?

All these questions are meant to make a single conclusion. Will they die with me when my warp core explodes? Because if they do, then I'd have more leverage to use in negotiations. Moving on...

1) How badly damaged are they?
2) How long would it take to repair their ship?
3) How much parts (those parts contain Federation technology) would I have to give them to make them space worthy?

These questions are meant for me to figure out just how much of an emergency we're dealing with here. Do we have time to gain each other's trust or is this a case of "there's no time to lose because it'll take 56 minutes to repair their ship enough to get away form my ship's warp core explosion"? Moving on...

1) How much time do we have with negotiations and dilly dallying?
2) Is the Romulan first officer compliant and/or forthcoming?
3) Is he willing to explain why they are so deep within Federation territory in the first place?
4) How the negotiations proceed would depend on the important details I'd need from the first 2 parts.

In the end, they're Romulans and they weren't where they were supposed to be. That already puts them in a rather bad light. It'd be really hard to be able to trust them, but it also depends on my impression of the Romulan First Officer. The Captain may have directed the ship in such a manner, but is the First Officer going to follow the same footsteps and kill/imprison/maroon us as soon as he has what he wants?

Furthermore, what is Starfleet's protocol for dealing with such no-win situations anyway?

I like your thinking.

Horkathane
05-18-2009, 11:55 AM
I tell engineering to prepare to eject the warp core! See if we can get emergency power to use thrusters and work on getting engines online for impulse power. Tell the Romulan commander to stand by and meet with engineering, science, communications and tactical officers to asses our options.

1. Do we believe the Roumlans or do we try to asses the truth of their request.
2. Can we bring our engines back online, how long, what do we need to get this done.
3. If we need to evacuate the ship are there any near by planets that we can beam and shuttle down to.

Use sensors to scan the romulans and area for more answers and options... Communicate that we will beam aboard a crew exchange to work on the ability to salvage both ships as our best offer....

await their response.

Senty
05-18-2009, 12:01 PM
Agree to their request on the condition that we travel to a neutral area of space. As insurance have my engineer rig the equipment brought aboard to destroy the ship if they try anything and form a substantial armed security detachment to guard the components; effectively holding them hostage until we're both picked up by our respective fleets. Once everyone is off we blow the ship to ensure no Starfleet technology is compromised.

BJB
05-18-2009, 12:50 PM
Seriously? No, no, SERIOUSLY? You've got to be kidding me. I'd get inside the shuttle pods, which, by the way, are capable of warp speed, and warp away. Honestly.

CrustyMedic
05-18-2009, 01:22 PM
Assumptions:

1) There is a verifyable need to cooperate in order for mutual survival
2) There is mutual distrust
3) Short Timeline

Goals:

1) Survival
2) Maintain and/or maximize balance of power
3) Uncover any deception

Proposal: 1

1) Assess needs of other ship via sensor and small away team and first mate
2) Determine minimum needs for safe port in federarion space
3) Gather equipment and items
4) Transport and install items

If timeline allows completion, determine cost benifit of techology loss vs crew lives and potential strategic changes in the balance of power. If satified with risks, proceed.

Proposal 2: Take your chances

1) launch escape pods with all crew towards nearest federation outpost.
2) Notify Starfleet ASAP
3) Scuttle your ship
4) Send reinforcements to "assist" the other ship as they are going nowhere fast

wingnutf22
05-18-2009, 01:32 PM
I beam all my crew over, all are heavily armed. The decks I target are engineering, the bridge and the main transporter room. I have my transporter room men beam all romulans to a sealed cargo hold and have my engineers work on the engines. I then proceed to the nearest star base.

In this I assume
that the transporter is functional
that I have an ample weapons stock pile.
That the romulans are disoriented from the loss of their leader.
and that I can repair the vessel in one hour. (possibly with the coercion of a Romulan)

fhorndacula
05-18-2009, 01:41 PM
First, since we are in deep Federation space, I would have my first officer, along with a few other key officers take a shuttlecraft to the nearest Federation post to inform them of our current situation. I would then place my trust in the Romulan first officer's word in an attempt to save the rest of my crew.

lutherd
05-18-2009, 02:16 PM
1:00:00 to reactor breach. After accepting the Romulan's offer, I would launch a communications bouy with ship's logs and a sitrep for Starfleet Command, launching the bouy in the direction of the nearest Federation starbase, planet, or last known position of a Starfleet vessel.

0:57:00. I would set the Auto Destruct Sequence for one hour (just in case the Chief Engineer was off on his calculations).

0:56:30. I would order all injured personnel to be stabilized by Sickbay, and have those patients beam over to the Romulan vessel along with the CMO and a security detail.

0:50:00. I would order the Cheif Engineer to prepare to transport all necessary materials to the Romulan vessel for repairs. I would order the permanent disabling of any sensitive equipment onboard my ship to prevent it from falling into Romulan hands. I would also order all personnel to prepare for transport to the Romulan vessel.

0:45:00. The first of the non-injured crew beams over to the Romulan vessel, accompanied by a security detail. I insist that the Romulans provide us with facilities in a cargo bay providing us with a relatively secure position, while minimizing contact between the Romulan and Federation crew.

0:30:00. The last of the necessary engineering supplies are transported to the Romulan vessel while a final engineering crew and security detail remain onboard, along with myself.

0:10:00. Final preparations are made to abandon my vessel. The last of the engineering sabotage is completed, rendering all remaining critical materials useless. The final engineering crew beams aboard the Romulan vessel. I lock out access to the main computer via voice print. I activate the Emergnecy Command Hologram and give it orders to pilot the ship away from the Romulan vessel at best possible speed once the ship has been completely abandoned. I also leave a standing order to defend the ship and repel Romulan boarders, if any, at all costs until the ship's destruction.

0:05:00. I, along with the final security detail left on the ship transport the to Romulan vessel, hoping that the Romulans are true to their word, and transport us safely to a Federation world. With only five minutes remaining until warp core overload, or seven minutes until auto destruct, I leave my vessel while forcing myself to remember Starfeel Regulation 3 (Paragraph 12): "In the event of imminent destruction, a Starfleet Captain is authorized to preserve the lives of his crew by any justifiable means." [VOY: "Equinox"].

0:04:55. I materialize onboard the Romulan warbird, which departs for... hopefully, a Federation-controlled destination. Slightly more than five minues later, my vessel explodes in a flash of light slightly brighter than Earth's sun as viewed from Mercury.

Kheren
05-18-2009, 02:48 PM
On a routine mission to deliver supplies you discover a Romulan vessel deep within Federation Space. Hailing attempts fail and after a brief but brutal battle, both ships are dead in space. Your weapons, engines and long range communication are offline. Most of your bridge crew is dead or injured. Engineering reports that your warp core is compromised and will go critical in one standard hour, destroying the ship and all near space objects. The Romulan vessel hails your ship, and the first officer explains that their captain is dead and they have suffered severe damage and loss of life, however, with the right components it can be made spaceworthy again. She asks that you beam over your entire crew and the needed components and in return she will leave your personnel on the nearest Federation world and return to Romulan Space.

What do you do?


- Attention all hands, this is the Captain: all non essential personel will board all shuttles and abandon ship. Proceed to the nearest starbase and report the incident.

- Comm: Prepare an encoded message to Starfleet Command obout our situation and request immediate assistance and reinforcement in the sector. Send with the ship's logs in a signal buoy towards the nearest starbase. Declare official state of emergency Code One.

- Engineering; prepare to eject the core with a remote detonator and rig to it all the probes you need to provide it with a makeshift remote-control propulsion system. This will be our best weapon left if we are attacked again... and if not, before the hour is up, it will send it away to explode at a safe distance. Prepare to send an engineering team to the Romulan ship for salvage operation.

- Tactical: configure all remaining probe into makeshift mines and crude torpedoes as added weaponry in case of attack. Send a guarding team to cargo bay 1 and activate internal forcefield there with locking mechanisms to all accesses including jeffrey's tubes. Prepare another team to commandeer the Romulan ship and escort the engineering team.

- Damage control teams will secure cargo bay 1 against any possible access from inside and outside and remove any material usable by anyone left inside. Then reduce life support to bare minimum. One team will accompny the boarding parties aboard the Romulan ship for salvage operation.

- Sickbay: prepare a strong anesthetics to flood cargo bay 1.

- Ops, make a lock on every surviving Romulan on board their vessel and, on my order, bring them all with all our transporters into cargo bay 1, including the cargo transporter pads. I want maximum grab in a minimum number of sweeps, starting with their bridge then key control areas.''

- Comm: open channel to the Romulans.

- '' Romulan vessel: this is Captain Kheren Kalel of the starship Odyssey representing the United Federation of Planets. You are hereby charged with Violation of Treaty and of committing a deliberate act of war against the Federation. Under the articles of Interstellar Law and the Treaty of Algeron, you are all under arrest. ''

- Ops: Energize.


Note: this time, not only is it not a no-win scenario, it is not even a tactical problem but a question of proceeding choices. judging by this poor KM, I fear Starfleet is lowering it's standards of command way too much if all they want now is for Captains to act only as proper functionnaries of the state.

Solomon_Kane
05-18-2009, 02:54 PM
Simply Beam the Warp Core onto the enemy ship.

As the wise old Admiral Cartwright once said "The opportunity here is to bring them to their knees. Then we'll be in a far better position to dictate terms."

Lendosan
05-18-2009, 03:22 PM
On a routine mission to deliver supplies you discover a Romulan vessel deep within Federation Space. Hailing attempts fail and after a brief but brutal battle, both ships are dead in space. Your weapons, engines and long range communication are offline. Most of your bridge crew is dead or injured. Engineering reports that your warp core is compromised and will go critical in one standard hour, destroying the ship and all near space objects. The Romulan vessel hails your ship, and the first officer explains that their captain is dead and they have suffered severe damage and loss of life, however, with the right components it can be made spaceworthy again. She asks that you beam over your entire crew and the needed components and in return she will leave your personnel on the nearest Federation world and return to Romulan Space.

What do you do?

Using thrusters, Id manoeuver my vessel as close to the Romulan vessel as possible. Id inform that First officer of the Romulan vessel that, within one earth hour, my reactor will go critical. I would organise an exchange of one for one on ship personel so they where split equally between both vessels and that co-operation would be better for both of us. Once this was worked out, Id transport the parts needed to the Romulan vessel and eject the warp core into space. Id ask that the Romulans deliver the Federation personel to a Friendly home planet so they can pass our location onto rescue parties and then arrange a prisoner exchange at a later date. I of course, would be one of the prisoners.

Archangelwoghd
05-18-2009, 03:40 PM
1. All non-essental personell abandon ship
2. Appraise starfleet of our situation
3. Eject the warp core over to the romulan ship, tug it with shuttles / work bees if necessary. Have a volunteer blow it with a hand-phaser if the romulan ship so much as flinches.
4. Board the Romulan ship and attempt to take it by force, with focus on their engineering section.
5. If successfull, use romulan ship to collect survivors and tow Starship to nearest starbase facility.

tank95634
05-18-2009, 04:48 PM
Captian's Log: The USS Argon has been assigned a routine mission to deliver supplies to A Federation colony In the Tha'nu system. I have a cousin that lives there, and plan to give my crew some much needed shore leave.

Next entry: As we were headed to the Tha'nu system, we detected a Romulan warbird orbiting a small moon. I adjusted course and Intercepted the ship. All hailing attempts have gone unanswered. (in the background) "Sir! The Warbird is charging weapons" ....end log

Next Entry: We were in a battle with a Warbird....Severe casualties..most of my crew, my....friends, are dead. Both of our ships are crippled. Can't contact Starfleet, long range communications are down. What's worse, our warp core will go critical in one hour. These Romulans keep hailing me.

Next Entry: The romulans want me to beam my remaining crew and some supplies to thier ship. They promise that they will drop us off on the nearest federation planet. Let me make this clear. I will not negotiate with these murderers!

Last entry: My last security officer and I have devised a plan. We have two good shuttlecraft left and I intend to use them. We have ejected the warp core, as I speak I am tractoring the warp core to the direlect romulan ship. My security officer is towing the Argon to a safe distance. As soon as I get the core within range I will attempt to make my escape. This is for you, Commander Riley

Security officer's log: Captian Cochrane is not reponding to our hails. We are keeping life support going by hardwiring the shuttlecraft right into the eps conduits. Thank god some of the engineering crew survived. The captian had dragged the core to the romulan ship, but as he tried to make his escape the launched a shuttle of thier own. Cochrane fought the romulan shuttle and won. As he tried to mnake his escape, the core blew. his shuttle was knocked to the small moon nearby. We are detecting a Life sign, but we cannot get to him untill we come in contact with starfleet again. Hopefully soon. ....end log

Rovalis
05-18-2009, 10:52 PM
On a routine mission to deliver supplies you discover a Romulan vessel deep within Federation Space. Hailing attempts fail and after a brief but brutal battle, both ships are dead in space. Your weapons, engines and long range communication are offline. Most of your bridge crew is dead or injured. Engineering reports that your warp core is compromised and will go critical in one standard hour, destroying the ship and all near space objects. The Romulan vessel hails your ship, and the first officer explains that their captain is dead and they have suffered severe damage and loss of life, however, with the right components it can be made spaceworthy again. She asks that you beam over your entire crew and the needed components and in return she will leave your personnel on the nearest Federation world and return to Romulan Space.

__




Priority number one is to defeat the Romulan vessel.

The warp core will be kept as a last possible option to eliminate the Romulan Warbird. Fire ships long and operation details on a signal bouy. Notify engineering to prepare the warp core for jettison on my command.

"Romulan acting-Captain, our ship has suffered critical damage and our engines are offline. I have alerted Federation forces to our situation and reinforcements will be here within the hour. You will man every shuttle you have and make for Romulan space at best speed. I cannot promise that another Federation Captain will be so forgiving, so time is of the essence. I will hail you once more in thirty minutes if your ship has not been abandoned with further orders... I suggest you abandon ship."

To prevent the Romulans from self-destructing and destroying both ships, we first maneuver away from the War Bird to a safe distance.

If the Romulans do not abandon ship and discover my bluff, I will hail them once more and inform them of the critical warp core. At this point, they may doubt the warp core being critical and will be more susceptible to it. We will rig the warp core to a make-shift bomb and jettison it at the War Bird and destroy it, abandon ship and lock all systems. The ship will be retrieved after we have informed StarFleet.

If they DO abandon ship, the warp core is jettisoned away from both ships and a security detail boards the Romulan vessel to make sure that the Romulans did not sabotage their ship, leave behind a detatchment to prevent a Federation boarding party, or set the ship for self-destruct. If the ship is sabotaged beyond repair, we will leave it with the Federation vessel in hopes that it is still there when we return with a proper engineering team to either repair, or tow the vessels back to a location where we can analyze further Romulan technology from it. If it is rigged for self-destruct, our boarding party beams back or mans a shuttle left behind and returns to the Federation ship.

Omegon
05-18-2009, 11:02 PM
have them beam over to our ship with the supplies WE need. offer them their freedom once we get out safely. once they are aboard work as fast as we can get the ship going again, take the ship to the federation station and have them all arrested for crimes against the federation. Any resistance will be met with death. or we can wait for the borg...

GrayKnt
05-19-2009, 03:05 AM
Communications down well didnt say anything about senors so i would scan thier ship for it status if there scanners are not off line i would fake some sort off interfearance ecm/eccm claiming leak from warp engine then send across security teams if close enough in space suits hidden in debry or in shuttles running ecccm and disguising signals as debirs( possibly even faking an explosion on ship who could access there ship via a hull breach there job will be to access there holo net work and inplant a virus that shuts down there systems specificaly transporter over rides that remove the power for weapons while making the romulans belive its working fine. and shields so that they cannot block transporter if needed and also thier senors ( would make it look like system damage)
meanwhile after negotiating about sending a security team across first with partial supplies and enginering crew who will start the repairs.
I would lie about the number of crew men remaining and insist that as part of the deal that our ship is towed to a safe place to detinate the warp core while my enginer crew distract the romulan security my security team will locate a secure hold and start blocking thier comms and transporting ( and disabling any weapons via transporter, first the bridge crew then security into the holding area using the romulins own sensors.
once the ship is secure i would tow our ship towards a safe distance to explode. then off at the nearest federation starbase after getting comunication on line and reporting the incident

jamescowan
05-19-2009, 05:38 AM
Simple lock onto all life signs on the vessel and beam them into space. Then beam all crew over and repair romulan ship while makeing best speed via impulse away from the cargo vessel. Also save as much cargo as possible. After ship has been repaired as much as possible, Send out a distress signal to the nearest starfleet vessel and await either an escort or pickup from the ship.

Thank you have a nice day.

PS. Not everyone in Starfleet has a care bear attitude.

James Cowan

krazzed
05-19-2009, 06:30 AM
Firstly, Romulans can never be trusted
Secondly, Set the self destruct (So Romulans cant beam over and nick the parts)
Thirdly, Use the exscape pods and get far enough distance to watch both ships go up in flames. Seemings we are "deep in federation space" it wont be long before the remaining crew are rescued.

Plus you get a brand new ship when you get back :D

robinjimmy
05-19-2009, 07:32 AM
Evacuate all my crew including me and set course to collide with the romulan vessel, but before collision i would send all the info to Starfleet and then say "bon voyage!" to the romulans and s****** meanly as their ship is blown to smiterines!:cool:

tyberius54
05-19-2009, 07:42 AM
I would send my most trusted Jr. Officer with a small complement of crew members in a warp capable shuttle craft with a copy of all logs and records gathered to this point to the nearest star base to report back to star fleet. Then I would proceed with the romulans plan cautiously keeping the warp core breach in mind. Doing my best to save as many lives as possible.

TrodenMouse
05-19-2009, 10:40 AM
I would do mostly as they ask, for my responsibility--first and foremost--is to the lives of my crew (at least in this situation), and this is my only chance to save them. Evacuate the ship of as many crew members as possible, sending my First Officer to command, and then I would beam aboard the Romulan ship with the components.

However I would have already had my crew plant explosives on all of the components we beamed over, in the chance that they would betray us. In the case that they did betray us, I would detonate all of the explosives blowing the ship, and all its passengers, to oblivion. For if my crew and I are done anyways, the least I can do for the Federation is to take the b******s with me.

PixelCrusher
05-19-2009, 11:30 AM
With no sufficient explanation as to why they were in Federation space to begin with (a clear violation of treaty), I would be forced to assume their intentions were hostile. Since my first responsibility is to the ship and crew I would do the following:

1) Eject the core and dispatch a shuttlecraft, preferably one with limited warp drive. I'd then attach the core to the shuttle and set it on autopilot to drag the core away as far as possible. If it doesn't detonate we can always pick it up later.

2) I would dispatch a second shuttle or runabout to travel to the nearest communications relay and notify Starfleet of the encounter.

3) I would order the crew to the escape pods but not authorize them to launch until given the word. I want to force the Romulans to show their hand first.

4) As Captain I would beam only myself and a security detail to the Romulan ship to assess the situation, leaving my First Officer behind to initiate self-destruct and evacuate the crew should things turn sour. I would take the requested parts along with hidden explosive charges.

If the Romulans shoot down either of the shuttles then we know their intentions are hostile and we've sprung their trap. I'd order my F.O. to destroy the ship and evacuate the crew while the Away Team and I do as much damage to the Romulan ship as possible. We probably won't survive, but hopefully we buy the crew enough time to escape.

If it turns out the Romulan F.O. is sincere then I would offer medical assistance but no repairs until Starfleet arrived. I don't want the Romulans going anywhere until they can explain their presence in Federation space.

Krilon1
05-19-2009, 02:03 PM
Let me begin by saying I didn't take time to read previous posts before me mainly because I didn't want to lose the scenario i have on my mind. I WILL read the others but for now I will just haved to warn you that if anything sounds like someone elses work, then i apologize for thinking along the same lines (if an apology is necessary). Alright here it goes:

"The Federation Starship USS Totem, a Prometheus Class starship, is excorting a cargo ship through the Briarpatch from the planet Zibal to the planet Orion and you are in command. The cargo on the cargo ship is unkown to you. You only know that it is very important to be kept safe. Upon entering, three Cardassian ships of Galor Class appear on sensors as they come out from behind massive astroids in which interfered with your ship from detecting them. Immediatly, two of the ships attack your starship and the Cargo ship reads four hostile Cardassian life signs beaming aboard from the third ship. Sensors show that their is one Ferengi vessel nearby but ignore hails. The Cardassians seem to ignore the Ferengi vessel as well. They seem to be scanning the cargo ship as it is in their interests. The Cargo ship has no weapons and has only two security officers posted at an active transporter. Your ship could not raise its shields in time for the Cardassian strikes and so your transporter went offline and so did half your phaser banks. Also your ship's warp core has been breached and can only run on impulse engines. Communications between the cargo ship is limited to their medical sickbay and engineering as their bridge has been compromised by the Cardassians."

As the Captain of this fond mission, how do you plan to act without losing the unknown cargo?
(destroying cargo is not an option. The cargo is too important to be lossed.)

A few things to know:
1. A Prometheus has 12 phaser banks total and 2 Torpedo launchers.
2. A Galor has 8 spiral-wave disruptors and 4 high yield photon torpedo launchers.
3. Your ship does NOT have communications with the two security officers posted at transport.
4. Your ship does NOT have communications with Starfleet. Briarpatch is too thick for the distance.
5. Their is a communication link between the Ferengi but you'll have difficulty getting a response.
6. The Ferengi have weapons uncharged and their shields ARE raised at the time being.

Below, is a link to a map of the Alpha and Beta Quadrant. The Briarpatch is in Federation space relatively close to the Cardassians. The map shows that Zibal and Orion are close to equal distance from the Briarpatch. The site is safe and secure.

Tactical Klingon Map of the Alpha & Beta Quadrant (http://thedieseljester.tripod.com/glory/id47.html)

I want to see what others would choose to do under this situation. I don't even think I can make a creative anwser as much as I can imagine a scenario. And I challenge you to make your anwser astounding. Amaze me! The most thrilling of events catches my eyes the most.
If choose to accept the challenge, please send it to me in a private message. If you do not wish to challenge this, then please do reply your anwser here in the thread for all to see. If its interesting enough, you might want to post it AND send it to me. =D

abergy32
05-19-2009, 02:24 PM
I would have no choice but to transport my crew to the Romulan ship. It could be a trap, so i would have all personel carry small sidearms. We would then attempt to restore full power to the damaged romulan ship.

Masushi
05-19-2009, 04:27 PM
On a routine mission to deliver supplies you discover a Romulan vessel deep within Federation Space. Hailing attempts fail and after a brief but brutal battle, both ships are dead in space. Your weapons, engines and long range communication are offline. Most of your bridge crew is dead or injured. Engineering reports that your warp core is compromised and will go critical in one standard hour, destroying the ship and all near space objects. The Romulan vessel hails your ship, and the first officer explains that their captain is dead and they have suffered severe damage and loss of life, however, with the right components it can be made space worthy again. She asks that you beam over your entire crew and the needed components and in return she will leave your personnel on the nearest Federation world and return to Romulan Space.

What do you do?
First I would ask the Romulan first officer we will help you with any repair first sent off a distress call to the Federation telling about the the problem. Engineering reported that the warp core is compromised and will go critical in one standard hour.

Second see what my crew can do... Give me tactical and personal report on the crew and ship.
Use that hour to get the warp core either off line or working again. Send some Engineering crew over to help with the repairs. Scan there ship and it's contents and find out the real reason there in Federation space.

Then at the last moment eject the core away from ships and any objects. Wait for help..Use thrusters to get to the nearest starbase we are in Federation space. Romulan vessel if fixed can tractor beam us to the nearest starbase with ship and crew.

jmanyc
05-19-2009, 05:16 PM
I wouldn't cooperate. I would try to construct a transmitter out of leftover materials and then... Into the escape pods. I never trust Romulans! :)

JcPizwink
05-19-2009, 08:21 PM
I would ask for a sign of friendship first...I would transport SOME of the components to their ship in exchange for their first officer to transport to our ship. He would then be our "collateral" as we fulfilled our obligation of transporting the rest of our crew and goods to their ship.

their first officer would stay with our crew, our first officer would go to the bridge with their crew and assist in the trip to the nearest federation outpost.

Assuming it all went well, I would make sure to continue our new-found diplomatic ties in the future.

hotrodno12003
05-19-2009, 11:56 PM
impressive

dfcastro
05-20-2009, 02:45 AM
- Try to buy time while I manage my crew to me repair engines just enought to rotate my ship;
- Rotate ship to position the warp core to be ejected at colision course with the wrecked ship;
- Eject the warp core that is about to go critical;
- Get away at the highest non warp speed achievable;

CaptainFonz
05-20-2009, 09:42 AM
Blow em all up :)

macleodd8
05-20-2009, 11:47 AM
Since long range communications are out, First thing i would do would be to assess anything that may be of use. If I have any warp capable shuttles I would send one out with a small crew to try and establish communication with any nearby starfleet ship/station to inform them of what is going on and ask for assistance. Then I would assemble anything that could be of use to assist the Romulan vessel. STARFLEET IS A HUMANITARIAN AND PEACE KEEPING FORCE so peace first if i could end this without more bloodshed then I will. I would beam over personally, telling my crew to keep an eye on my vital signs and if i did not contact them within 5 minutes with the all clear, my crew would be instructed to abandon ship and to set the self destruct in a hope that we would take out the Romulans but this would only be as a last resort. I would arrange a cease fire and safe passage for my crew and as long as i believed that the Romulans where going to hold up to their word i would trust them and we would work together in the interest of peace. If not, and they either try to kill me or take me hostage I would attempt to escape before my ship exploded. Either way the needs of the many out way the needs of the few; Or the one so if i needed to sacrifice myself and my ship to save my crew I would.

Sark
05-20-2009, 12:33 PM
I'm not going to trust the Romulans with the lives of my crew, but since we've got the opportunity for a peaceful solution (such as it is at this point) I won't try to exploit their weakness. If we're in Federation space we've got to be within reasonable reach of a starbase or other Federation starship - send a distress call, or, if need be, a shuttle to get help. Meanwhile, eject the warp core and use one of our shuttles to tow it to a safe distance away so that it won't kill us or the Romulans when it explodes. When help arrives, offer the Romulans safe passage on our terms; they were in our space, and I think Starfleet would like to know what they were up to that led to a fight rather than a hasty retreat, as is more their style when caught with their hands in the proverbial cookie jar.

thgor
05-20-2009, 01:05 PM
I would reluctantly agree with the first officer’s proposal, but inform her we would be coming over armed! I figure if we are going to die on our ship if we stay our logical choice would be to take our chances on the Romulan ship. If the first officer doesn’t hold her end of the deal I would take her ship, or die trying! :eek:

Donjustice
05-20-2009, 02:44 PM
I would send over a small securtiy team first to make sure it wasn't a trap, after all my first priority is to my crew then if it is not a trap i would send the rest of the crew aboard followed by the components needed. help with repairs and then hope wee can get the hell out of thier in time.

ARM-Y
05-21-2009, 03:17 PM
Compromise, We will beam you aboard; provided that there are no weapons involved.

*who says you have to take the obvious?*
( I believe there is no such thing as a no-win scenario)

john789
05-27-2009, 09:26 AM
I would agree that working together is our best bet but im not going to abandon my ship. I would work with my chief engineer to find a way to repair the warp core. The I would together with the romulans to help the wounded and send a distress to starfleet (after all we are deep inside federation space). They never said what ship im commanding so i am asuming it is an intrepid class :D :D :D :D and those litle ships are very resilient!!

dahakahacker2000
05-27-2009, 10:25 AM
First I would arm a security team to the teeth as a precaution and request that if the romulans aren't lieing that they clear a room for our first boarding party, if they did, I'd beam my security team over first and order them to hold a defensive position while I beamed the rest of my crew over along with the supplies. If the romulans didn't clear the room or made an attempt to strike us down I would use the security team to take the ship by force (stun of coarse, this is a fed situation, not a klingon one) and lock the surviving romulan crew in the brig.

GambitAce
06-01-2009, 12:53 PM
I assume that the Romulans ships weapons are still working so I hold off on my crew leaving in shuttles but I have them get into them and ask them to hold. I than take volunteers from engineering to stay with me and I hail the First Officer of the Romulan ship again. I tell them of the situation with the warp core and offer them a deal. I will beam over first and be held by them with half the components they need while the rest of my engineers remain on the ship with the other half. Than all my shuttles will be allowed to evacuate and once that is done those volunteers would beam over and help to fix the ship to leave. If the Romulans do not stick to their word they will have minimal prisoners and if they do than the risk was worth the wait to allow the shuttles time to escape.

If the Romulans say no than I tell the shuttles to all fly out at once under the bow of the ship so the ship could take the brunt of the damage. I would also fly out in a seperate shuttle toward the romulans on an impact course to distract them from the other escaping shuttles. Chances are shuttles will make it away and some lives saved is better than no lives.

kellyicus
06-01-2009, 09:23 PM
the answer is simple i would agree to there terms since they will be expecting you to beam over they have to lower theyre sheilds or at least not be expecting any hostility. SO i would first beam over the parts they asked for which would be a sign that im going to comply with theyre terms. i would then begin to beam the entire crew and have the computer programmed to beam the romulan crew out of theyre transporter room and into space. and once my crew materialized i would have the team that beamed into the romulan transporter room then beam the romulan crew onto my ship. BOOM.

which is of course similar to what Gul dukat and Kira Narice did in ST Deep Space nine - in the episode where dukat and kira seek revenge on a klingon bird of prey with there outdated underpowered cargo ship.

Clawer
06-01-2009, 09:48 PM
I will tell the Romulans that i will give them the Parts that they need to fix there ship. In return I need to send a long range communication to the nearest Federation world. upon Again I the next step should to sendd the Communication the beam the parts and crew over. as acting captain move the ship away from Romulan ship as far as i can before BOOM

cswlightning
06-05-2009, 02:37 AM
I would take the offer, but I will ship some of our extra parts over to the Romulan ship. (Huge pipes and stuff) Inside of the pipes I would put Federation troops and armed jeep things from Star Trek: Nemesis,
Trojan horse style. Whenever possible, our enginneers would steal or damage romulan "pipes" forcing them to take more trapped ones from our ship. Our engineers also plant small containers of acid on the enemy's power systems and warp drive. When the trapped parts are ready to be installed, the jeeps plow out and take their engineering without a fight. We also detonate the acid, rendering their weapons offline. Beam as many parts needed from their ship to fix ours. Noone can get in to stop us, because the door is covered by numerous heavy phasers. Finally fixed, our ship warps away with the Romulans in tow.:):D

Skrim72
06-06-2009, 01:08 PM
“All hands! Begin evacuation of survivors to the shuttles.”

“Opps, lock our tractor beam on that Romulan ship, bring him in close. Then get to your shuttle.”

“Computer, Transfer all ships logs to shuttle 3. Set self destruct on 10 minute countdown. Authorization Skrim Hotel-Alpha-Whiskey-7.”

Speaking to viewscreen with romulan derelict on it. “You don’t belong here. You attacked my ship and killed my friends. If we are going to explode, we’re going to on my terms. And we are taking you with us.”

Goto shuttle 3 and evacuate.

pr1983
06-06-2009, 01:16 PM
Picard was in a similar situation, and he said no. If even PICARD refused an offer like that, there's a snowball's chance in hell i'd accept their offer...

Firstly, i'd do the usual smarmy runaround with the first offer, politely refusing their "gracious" offer. I won't forget that they just tried to kill my entire crew. I'm not going to put anyone at their mercy. It's irresponsible and illogical.

Then, i'd jettison the warp core, making sure to get it away from the starship. I'd conduct whatever repairs are possible, and launch a shuttlecraft with orders to contact starfleet and inform them of our situation.

dokou123
06-06-2009, 01:32 PM
I would hope the Romulans engines were offline then hit self distruct and set the countdown for 30mins, during that time I would evacuate my ship and get as far away as possible. Hopefully the explosison will take the Romulan ship with it:D

Capt.Sundarian
07-26-2009, 03:32 PM
I like this one, but they are in OUR space, they don't get to make orders, we all beam on, repair the ship and Starfleet just got one more Romulan ship to adapt their cloaking device on our own ships, you can't hear screams in Space, but you can hear laughter from every Fed World

Arachnidus
07-26-2009, 04:06 PM
I like this one, but they are in OUR space, they don't get to make orders, we all beam on, repair the ship and Starfleet just got one more Romulan ship to adapt their cloaking device on our own ships, you can't hear screams in Space, but you can hear laughter from every Fed World

Did you really have to necrobump this thread?

Riowc65
08-02-2009, 07:31 AM
Never trust a Romulan!

Amblin
08-02-2009, 09:13 AM
Easy, transpost the warp core to their ship and let it go nova.

Also use every shuttle I have to tow my ship away.

Alternatively manually launch torpedoes form the rear of the ship set them to low kinetic yield and use the force of the blasts to move the ship away.

Or there's always good old eject pods. Ofcourse, I would retire to my captains yaught with the hottest female survivors and head for a well earned rest on Risa, and while the time away extolling the great insights I found from obsessively viewing my collection of 20th Century Ron Jeremy movies.

Meanwhile, the newly promoted Lt Commander (ex red shirt) would be left to organise repairs.

Ah! Command is all about delegation.

And remember, the only good Romulan is a dead Romulan.

Jermbot
01-04-2010, 03:37 AM
Normally I'd say wait for Starfleet intervention but with an hour timeframe that's not a lot. Get my transporters online and beam an assault force to the Romulan vessel but no supplies. Once we take over their ship, we'll see about making it space worthy.

Under no circumstances do you trust a Romulan.