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View Full Version : what if you could negotiate the surrender of npc AND player ships?


Shadowboss
04-24-2009, 05:30 PM
since combat will be slower, somewhat strategic,fighting will take time..what if with npc's once they're damaged sufficiently(say the game does a roll,calculates your ship damage vs. theirs to calculate success,this should be chance-based) you have the option of hailing the ship, and either have them jettison cargo, attempt to take over the ship(boarding party) or just blasting it..would be pretty immersive to see escape pods, etc..with players, adjust it somewhat,whatever makes sense.
/discuss

Hagon
04-24-2009, 05:35 PM
I wouldn't be adverse to seeing an option to surrender, but really it should just be for immersion/rp purposes. The person surrendering should still receive the exacts same penalty as they would have had they been blown up. It should be up to the winning player whether they accept the surrender or not as well.

Saladin_Class
04-25-2009, 01:57 AM
You got two choices

One would be to tie it to the hood of your ship, and take it back to spacedock and show your friends

or

tractor beam it

Beaver8
04-25-2009, 06:05 AM
You better hope your escape pods have cloaks on them otherwise it would be like skeet shooting. Remember klingons don't often take prisoners!

The ability to surrender would be cool though. Give you like a +1 in your pvp ranking or something or whatever, otherwise I would never accept a surrender I would just keep on shooting.

bridgeburner18
04-25-2009, 06:58 AM
surrendering would be very cannon. I just don't see the captain of a science vessel blowing a damaged enemy ship up.

doh123
04-25-2009, 09:41 AM
hopefully there will be.. it wouldn't make sense for the Feds to just be blowing everyone up... now the Klingons... well they would most likely accept surrender as well, but they'd only do it so they could take ships and cargo and still kill the people.

skrasis
04-25-2009, 12:58 PM
an NPC surrendering is a good idea!

It's very cannon too, I can think of plenty of times Picard has talked another side down. I hope perhaps the game AI can look at your ship and see/calculate how big your ship is how much power weapons its got and some of them will back down instead of running into a pirate controlled sector and every little pirate skiff starts to attack just because they got aggro'd you can talk to them and they will realize they can't win and back down.

RunnerChase
04-25-2009, 03:01 PM
kirk would enable self-destruct.....before....surrendering.,Dont remember anyone surrendering actually,
but the I didnt see every single show, If I were to surrender would there be a bonus for it,as opposed to
self-destruct,or fight to the death ?

Loekii
04-25-2009, 04:32 PM
I like this idea for a few reasons, two more than the others:


I like the "non-combat' resolution to an encounter -- opening the door to a 'negotiation over combat' situation, which I feel is Trekkie.
I like the option for players to decided to 'surrender', instead of being destroyed

It would save them the cost of Repairs.
Would just have to find an alternative Death Penalty for Surrender, such as ship is sent to the starbase with an increase down-time penalty.

Expands the gaming experience in a positive way, imo.

Hagon
04-25-2009, 05:14 PM
Allowing players to deny their opponents (that want it) the satisfaction of seeing their opponents ship blown apart after a well fought battle wouldn't be a good idea at all. In fact it would be downright foolish.

RunnerChase
04-25-2009, 05:26 PM
I think Its a good idea , what if your ships ; shields , engeneirring , and weapons were destroyed....and boarding partys were beaming onto your ship and like less than 5 min you knew your ship would be captured ----option A- surrender or B- hit the self-destruct butten and take the other persons boarding party
with you and possibely their ship to. I think there would have to good reason to surrender ,benefitting the
person surrendering .:)

-Brett-
04-25-2009, 05:36 PM
A surrendering mechanic could work if whatever death penalty is in the game is reduced by surrendering, and if the winner gets more experience/honor/prestige/whatever from accepting a surrender than blowing someone up.

If you get the same penalty from surrendering as from being blown up, then there's no point to it, you might as well fight to the death. And from the other side, if you're going to spare the enemy, you need some incentive to. Otherwise you won't.

Maybe when a surrender is offered and accepted, none of the ships involved can shoot at each other for a few minutes. Long enough for the loser(s) to get out of dodge. And in a group, maybe only the group leaders could have the option of offering or accepting a surrender.

Loekii
04-25-2009, 05:43 PM
A surrendering mechanic could work if whatever death penalty is in the game is reduced by surrendering, and if the winner gets more experience/honor/prestige/whatever from accepting a surrender than blowing someone up.

If you get the same penalty from surrendering as from being blown up, then there's no point to it, you might as well fight to the death. And from the other side, if you're going to spare the enemy, you need some incentive to. Otherwise you won't.

Maybe when a surrender is offered and accepted, none of the ships involved can shoot at each other for a few minutes. Long enough for the loser(s) to get out of dodge. And in a group, maybe only the group leaders could have the option of offering or accepting a surrender.

I agree, there needs to be a reason for it on both sides.

It also would have to be designed to avoid possible exploits (ie trading Surrenders to gain more points). The cost would still need to discourage trading, but encourage the use of the option in certain situations.

So while surrendering may save you on ship repair costs, it should 'cost' you in other ways - thus presenting two different Death Penalties of equal value.

I don't like the 'get out of dodge' system, as it seems to greatly mitigate the loss. For example, if I am on my way to attack Earth, 'Surrending' would not really hinder (but assist) in my progress. Does that make sense?

RunnerChase
04-25-2009, 11:04 PM
the only surrender I remember is when cmdr..Riker (officer swap) IN klingon ship had Enterprise surrender.
all the other times were by force ,like revenge of khan, otherwise it was selfdestruct mode (usually a bluff though) I know I missed a lot but when did anybody surrender . Im not saying they didnt I just only saw it once , some people are saying canon.

Cochran
04-26-2009, 12:04 AM
"The remaining crew would like to extend their surrender.... It could have something to do with the fact we only have 8 minutes of air left." -Worf to Commander Riker in Star Trek: Insurrection. Surrender has been used before. I think it would be benefitial to the play-style of this game to allow some form of alternative to being blown to smitherines. Something along the lines of: You gain some of the cargo aboard the opponents ship from their surrender. You take "moral boost" to your crew for showing a calm under fire. IE: you gain a temporary buff if you accept surrender. This is also applicable to Klingons. They don't take prisoners often, but above all things they fight for honor. To have an opponent concede defeat, only to be destroyed anyway would not grant them a warriors death, thus would be dishonorable.

If you are on the surrendering side, I would imagine, losing some resource of value from losing some of your cargo, and possibly a temporary debuff from being bested (IE: the opposite effect from the morale boost the winner would receive) would still be better alternative more often than the heavy repairs/death penalty from being blown away.

Just my two slips of latinum.

robgomm
04-26-2009, 12:17 AM
Surrendering is an interesting idea. I think it would work as an option.

Sinclair
04-26-2009, 05:25 PM
The game Pirates of the Burning Sea had a mechanic built in where one could surrender a ship. It was not very dramatic, was sorta like dying, but had some advantages (loss of cargo but kept the ship, etc).

RunnerChase
04-26-2009, 08:53 PM
The game Pirates of the Burning Sea had a mechanic built in where one could surrender a ship. It was not very dramatic, was sorta like dying, but had some advantages (loss of cargo but kept the ship, etc).

thats cool .
so if i was cought slippen by myself , and found myself surronded by klingon or gorn , no chance to win
surrender or be destroyed.....hmmm and save my ship and crew . i think i would send out a distress call firt
and run like the wind in little circles....untill reinforcements got there.....and if that didnt work ....yea I guess I
could live without my cargo and keep my ship . if it works like that I could see surrendering:eek::eek:

CherryTerri
04-26-2009, 09:53 PM
PotBS has these same options ... haha

Cormoran
04-26-2009, 10:21 PM
sounds interesting, I'd love ignoring the surrender as a Klingon and telling my doomed opponent that they die without honour before i blast them into debris.

RunnerChase
04-26-2009, 10:37 PM
sounds interesting, I'd love ignoring the surrender as a Klingon and telling my doomed opponent that they die without honour before i blast them into debris.

captin, their not excepting our surrender.....me....computer how many klingons on board....25.....do we have
enouph power to activate tractor beam....aye sir....me..lock on to that ship now....computer activate self-destruct seq. t-minus........1..second....**%@#&******%$#.:D

takiwa
04-27-2009, 03:56 AM
In the Star Trek movies, Search for Spock in particular, the Klingons attempted to take both ships the Science ship Grisom and the Enterprise as prizes. Though the reason for the grisom was to kill after interogation the entire crew and keep the ship as a war prize, the Enterprise and her crew was likewise disabled, to take as a prize.
To surrender in the Star Trek universe means different things to different races, and I think if the dynamic is included it should factor in Klingon Honor and Federation value of life.

In other words for a Klingon to surrender I think they should take a hit in Honor, or reputation, but get back the ship they surrendered in (hull only or something) after the federation disassembled it to find out how it worked.
The person accepting the surrender could get a cloaking device out of the surrender, plus a bonus to standing for being one of the few to get a Klingon to surrender.

This would operate differently for Federation Captains. If a Federation Captain's surrender was accepted, he would get a bonus to standing for valuing the lives of his crew but lose his ship to the Klingon. The Klingon Captain would get a bonus to standing for taking a warprize, something of the technology on the Federation ship, but would not get the hull as it would be turned into minced starship by the Klingons tearing it apart.

Takiwa

This could be expanded based on other races/factions. The Borg for instance occaisionally wanted one person in particular and so did eradic things to attempt to effect that person in particular.

Shadowboss
04-27-2009, 05:08 AM
PotBS has these same options ... haha

everyone knows there are no girls on the internets..just guys pretending to be girls, federal agents, and that crew from perverted justice :)..j/k..didn't know you could do this in pirates..in any case, glad to see some ppl like the idea..keep it going, I want to flesh out the idea so it gets dev attention..

RunnerChase
04-27-2009, 03:21 PM
everyone knows there are no girls on the internets..just guys pretending to be girls, federal agents, and that crew from perverted justice :)..j/k..didn't know you could do this in pirates..in any case, glad to see some ppl like the idea..keep it going, I want to flesh out the idea so it gets dev attention..

Im wondering if we'll see it in game as well.....