View Full Version : The Intrepid Class
Ruzzell
04-24-2009, 01:21 PM
First I want to thank peoiple for their contribution to the Nebula Class discussion, really gave me a lot to think about.
I'd like to ask for more information about the Intrepid Class. What do people think about the abilities and value of the Intrepid class in STO? Since my plan is to form an extreme deep space four man team, will the intrepid be able to fullfill the forward scout role, backed by one or two NX-91001. Can another ship take on this role with better results?
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My mission: Two years, four ships, deep space. Exploring. Ourheading to Earth? 180 Mark 0.
Captian Ruzzell Archer
USS Charger NCC-62609
The.Grand.Nagus
04-24-2009, 01:24 PM
The interpid class is a light cruiser; its abilities in game should reflect that. The Intrepid is basicly TNG's version of the Miranda.
Arakim
04-24-2009, 01:27 PM
Intrepid is more of a light Light Cruiser, with the latest tech... 35 years ago.
I do hope to command at least one.
Beaver8
04-24-2009, 01:30 PM
Well evertime anything so much as spit on voyager it's shields went down to 40% but it still did hold it's own quite well.
I think you could do without it personally, im sure some heavy cruisers and nebulas would be better if you are working as a team. unless you can't afford the better ships or something. Intrepid might be much stronger than I think and I know it's powerful but it always did annoy me in voyager that it's shields dropped faster than a fat guy falling down a flight of stairs.
Ruzzell
04-24-2009, 01:52 PM
Intrepid is more of a light Light Cruiser, with the latest tech... 35 years ago.
I do hope to command at least one.
It wasn't that light, being it danced with a borg cube on more than one timeand got away.
Sometimes I think it was Janeway not being willing to open up a can of whoop-ass, then Voyager's inability to do so.
My original thought would be for an Intrepid to take up the scout role, backed by one NX-91001, one NX-91001 or another undetermined ship, as the two workhorses and rounded out with a Nebula or Galaxy. If the Intrepid wouldn't fit, then what ship would, keeping in mind how long the mission will be, and that smaller ships would lack the needed cargo holds.
The.Grand.Nagus
04-24-2009, 01:55 PM
It wasn't that light, being it danced with a borg cube on more than one timeand got away.
Dont be fooled by ridiculous writing. The intrepid class IS a lightcruiser in the ST universe.
Sumoben
04-24-2009, 01:59 PM
Dont be fooled by ridiculous writing. The intrepid class IS a lightcruiser in the ST universe.
PLOOOOOOOOOOOTTTTT! AHHHHHHH run away!
Ruzzell
04-24-2009, 02:05 PM
Dont be fooled by ridiculous writing. The intrepid class IS a lightcruiser in the ST universe.
Compare it side by side with any "heavy" cruiser, stat for stat, feature for feature.
Beaver8
04-24-2009, 02:06 PM
Sometimes I think it was Janeway not being willing to open up a can of whoop-ass, then Voyager's inability to do so.
I do agree with that too. I know it could open up a can of whoop ass but she always waited until her shields were about to drop before she would fire back. But seriously on voyager, everytime a single ship shot them tuvok says "shields down to 70%" (bang another blast) "shields down to 37%" (bang another blast ) "shields down to 11%" and it would be some stupid shuttlepod doing it!! GRRRRR!! they made the ships shields seem pretty weak at times.
47Wasps
04-24-2009, 03:02 PM
The Intrepid-class isn't a particularly noteworthy ship to me.
Its strongest point is the Aeroshuttle,the Runabout-sized shuttle on the underside of the saucer(which was visible throughout all of Voyager but mysteriously never used)
http://images3.wikia.nocookie.net/memoryalpha/en/images/thumb/6/69/Aeroshuttle-docked.jpg/180px-Aeroshuttle-docked.jpg
NeoWolf
04-24-2009, 03:13 PM
Dont be fooled by ridiculous writing. The intrepid class IS a lightcruiser in the ST universe.
I don't think it was ridiculous writing, thats a little harsh. The reason voyager was able to fight a borg ship to some degree was because it was upgraded with technology not normally available to any other Intrepid Class. Voyager had all kinds of alien tech upgrades include borg technology, and future borg tweaks to shields etc.. it was the twinked version of an Intrepid :)
PattonJ007
04-24-2009, 05:18 PM
The Intrepid Class is the ship Im gunning for ... after I get an Intrepid Class there is only one other class of Federation vessel I want.
Manta2015
04-24-2009, 05:41 PM
The Intrepid Class is the ship Im gunning for ... after I get an Intrepid Class there is only one other class of Federation vessel I want.
What would it be? Sovy or Defiant maybe? Just curious =)
-Manta-
PattonJ007
04-24-2009, 05:50 PM
What would it be? Sovy or Defiant maybe? Just curious =)
-Manta-
Oh, my bad ... the Sovereign Class. I plan on doing some exploring and with the exception of the Luna Class and Galaxy Class, the Sovereign and Intrepid Classes are the two best "exploration" vessels in the fleet.
CaptXpendable
04-24-2009, 06:02 PM
That will be one nice thing about this game, barring Dev retconns, your ships abilties are going to be consistant and balanced against other ships. They're not going to change wildly depending on the current plot.
Manta2015
04-24-2009, 06:29 PM
That will be one nice thing about this game, barring Dev retconns, your ships abilties are going to be consistant and balanced against other ships. They're not going to change wildly depending on the current plot.
Sadly this is pretty much true. You'll be seeing your certain favorite starship taken down by another class starship, which would never 'ever' happen in actual canon. But of course, this is a game, so the arguments will be endless =)
-Manta-
THORN74
04-24-2009, 06:49 PM
the Intrepid class is a great looking ship, one of my favorite TNG era ships. She has great lines.
As for her role...... she is definately the size/tonnage of a light cruiser, but depending on the source she is any where from light cruiser to heavy cruiser in weapons/defencive systems. Depending on the source she has anywhere from "type VII" to "type X" Phasers and 4 torpedo launchers, makeing her potentially better armed than even a galaxy. Hers sheild systems are more powerfull and more advanced than a Nebula or Galaxy (because of newer tech. Her computer processing power is second only to a sovereign class thanx to the bio-nural gel packs. and shes FAST!!! 9.975 maximum (emergency) warp, warp 9 cruising speed.
while she is definately geard for exploration and scientific endevours, she is no slouch in the combat department. I will conceed a little bit of "hero-itis" in voyagers example (being the star ship means u always win) but even if u cut back quite a bit form voyagers examples the Intrepid class is a pretty tough ship.
Sumoben
04-24-2009, 07:30 PM
the Intrepid class is a great looking ship, one of my favorite TNG era ships. She has great lines.
As for her role...... she is definately the size/tonnage of a light cruiser, but depending on the source she is any where from light cruiser to heavy cruiser in weapons/defencive systems. Depending on the source she has anywhere from "type VII" to "type X" Phasers and 4 torpedo launchers, makeing her potentially better armed than even a galaxy. Hers sheild systems are more powerfull and more advanced than a Nebula or Galaxy (because of newer tech. Her computer processing power is second only to a sovereign class thanx to the bio-nural gel packs. and shes FAST!!! 9.975 maximum (emergency) warp, warp 9 cruising speed.
while she is definately geard for exploration and scientific endevours, she is no slouch in the combat department. I will conceed a little bit of "hero-itis" in voyagers example (being the star ship means u always win) but even if u cut back quite a bit form voyagers examples the Intrepid class is a pretty tough ship.
We can safely assume in STO, since they go up to Type 14 phasers, that the Intrepid has at least Type X phasers. Also, 9.975 is its maximum sustained speed, and 9.985 is its maximum emergency warp speed for 1 hours.
Type X phasers become the new standard by the time STO comes out, with technological advances theres no reason that a ship that goes in for regular refits does not get an armament upgrade, specifically during a time of war.
Nytok
04-24-2009, 07:39 PM
Class: Intrepid
Type: Light Explorer
Commissioned:2370
Production Base: Earth Station
McKinley & Utopia Planitia
Length: 344.5 metres
Beam: 132.1 metres
Height: 64.4 metres
Mass: 700,000 metric tons
Crew: 150
Cruising Speed: Warp 9.8
Maximum Speed: Warp 9.975
Armament: 11 Type X phaser arrays, 4 Mk 95 photon torpedo launchers
Wildfire30
04-24-2009, 08:16 PM
i don't think that the intrepid class would stand up to a Galaxy class. She isn't over-powered like the Defiant class, which is pretty much a warp capable weapons platform. I believe that in the right hands, this ship could do good things but as a stand-alone take on a dreadnaught, I would call for reinforcements or put her max speed to the test.
frye04
04-24-2009, 08:33 PM
you got to remember that janway upgrade her ship every time she got, so when she got back to fed space that ship could have kick alot of ass
CaptXpendable
04-24-2009, 08:39 PM
you got to remember that janway upgrade her ship every time she got, so when she got back to fed space that ship could have kick alot of ass
Especially since apparently those technologies never got shared with the rest of the fleet. Apparently Starfleet decided they didn't need shields that were nearly invincible. ;)
frye04
04-24-2009, 08:44 PM
Yea sometimes I think starfleet higher up were stupid
TechDragon
04-25-2009, 02:43 AM
Sometimes I wonder why they even HAVE a Temporal Prime Directive, since nobody ever follows it. At least not during Voyager.
Rallixo
04-25-2009, 03:38 AM
Do you know what bothers me too?
At some point in the game, you'll see a crapload of the Tier-4 (highest) ships.
People whose favourite class is like the Soyuz class could simple not compete with the Tier-4 ships.
We'll see a lot of Sovies and Galaxies flying around, and the Tier-2 ships will be the ships no one uses.
Tier 1- used by starting players
Tier 2- used for a small amount of time, 'till you can upgrade to a Tier 3
Tier 3 - used by players who like a ship in this tier, they can compete with Tier 4.
Tier 4 - used by everyone who can get a ship from this tier.
The Intrepid will most likely be Tier 2 or maybe low Tier-3, and it simply won't keep up with the other ships.
Wildfire30
04-25-2009, 04:04 AM
Thats true. I'm hoping that people can upgrade a tier 2 or low tier 3 to at least almost stand up to a tier 4. The other thing I am hoping for is fleet co-op. Lets say you have a klingon dreadnaught in the system and you and one or two of your colleagues see it, why not be able to jump in and tag team it. That would give tier 2 and 3 an advantage over a 4. At least in my opinion...and you know what they say about opinions.
On the Intrepid note, the Voyager was not your garden variety Intrepid class. I guess the same could be said about all Star Trek focused ships, (Big E, Defiant, Voyager). I just hate the idea of people thinking that they willl get the End game Voyager or expect that every Intrepid will be the End Game Voyager or an Uber-ship. I'm hoping that someone with a little skill can take on bigger vessels and stand a chance. Otherwise we get 12 year olds with the USS pwn-prise running around with jacked up NX-91001.
Collingham
04-25-2009, 05:16 AM
Do you know what bothers me too?
At some point in the game, you'll see a crapload of the Tier-4 (highest) ships.
People whose favourite class is like the Soyuz class could simple not compete with the Tier-4 ships.
We'll see a lot of Sovies and Galaxies flying around, and the Tier-2 ships will be the ships no one uses.
Tier 1- used by starting players
Tier 2- used for a small amount of time, 'till you can upgrade to a Tier 3
Tier 3 - used by players who like a ship in this tier, they can compete with Tier 4.
Tier 4 - used by everyone who can get a ship from this tier.
The Intrepid will most likely be Tier 2 or maybe low Tier-3, and it simply won't keep up with the other ships.
This is one of my greatest worries too, that we will be forced to abandon ships we love in order to get something able to stand up to our enemies. Unfortunately, this looks certain to happen. But i suppose the devs are doing all they can by making all ships in each tier upgradeable to a point where they can match a medium ship of the next tier up.
Hopefully skill will play a part though. I hope to upgrade my Nova Class's systems sufficiently to dance around a higher tier Klingon ship and inflict a bit of damage before i have to warp away...
Returning to the Intrepid Class, it too is one of my favourities and its greatest advantage was always its 'speed and manouverability'. I think it should be a tier 3 and this advantage should translate to excellent speed and control in the game, allowing it to outpace other, perhaps larger, ships.
NeoWolf
04-25-2009, 05:34 AM
Especially since apparently those technologies never got shared with the rest of the fleet. Apparently Starfleet decided they didn't need shields that were nearly invincible. ;)
Voyager return should have heralded a mass of technological upgrades.. as that ship had borg upgrades to performance, weapons and defences, as well as lots of other tech including shield and weapon upgrades from the Future borg they created when the nanoprobes came into contact with the doctors mobile emitter.. and then of course it had the ablative plating generator thing and torps that could 1 shot a Borg cube that future Janeway brought back to upgrade them with in order for them to get home.
Voyager would spank a Galaxy Class like it was a flea or indeed ANY other federation vessel... however your standard unmodified Intrepid would definitely not.
Even taking the ship out of the equation they had technological advances of many kinds and knowledge regarding plenty of others, like robotics, holographics, nanotechnology, virology, even warp space mechanics (tom paris did create a working warp 10 transwarp capable shuttle, despite its evolutionary side effects).
that ship alone was probably responsible for most of the major breakthroughs for the next 50-100 years in federation space.
PattonJ007
04-25-2009, 06:04 AM
Class: Intrepid
Type: Light Explorer
Commissioned:2370
Production Base: Earth Station
McKinley & Utopia Planitia
Length: 344.5 metres
Beam: 132.1 metres
Height: 64.4 metres
Mass: 700,000 metric tons
Crew: 150
Cruising Speed: Warp 9.8
Maximum Speed: Warp 9.975
Armament: 11 Type X phaser arrays, 4 Mk 95 photon torpedo launchers
You have the book, "Starship Spotter" don't you?
osena
04-25-2009, 06:10 AM
Thats true. I'm hoping that people can upgrade a tier 2 or low tier 3 to at least almost stand up to a tier 4. The other thing I am hoping for is fleet co-op. Lets say you have a klingon dreadnaught in the system and you and one or two of your colleagues see it, why not be able to jump in and tag team it. That would give tier 2 and 3 an advantage over a 4. At least in my opinion...and you know what they say about opinions.
On the Intrepid note, the Voyager was not your garden variety Intrepid class. I guess the same could be said about all Star Trek focused ships, (Big E, Defiant, Voyager). I just hate the idea of people thinking that they willl get the End game Voyager or expect that every Intrepid will be the End Game Voyager or an Uber-ship. I'm hoping that someone with a little skill can take on bigger vessels and stand a chance. Otherwise we get 12 year olds with the USS pwn-prise running around with jacked up NX-91001.
i dissagree if you but the wrach time in to any ship for that matter there is no reson i can see why your ship won't be a beast in combat id like to have intrpid for its speed and it has alot pf phaser banks you can do things whit plus 5 tropedo lunchers
PattonJ007
04-25-2009, 06:20 AM
i dissagree if you but the wrach time in to any ship for that matter there is no reson i can see why you ship won't be a beast in combat id like to have intrpid for its speed and it has alot pf phaser banks you can do things whit plus 5 tropedo lunchers
True, Im going into the field of science so I can explore the galaxy, so my ships wont be as strong or as powerful as someone who is going into the tactical field. However that doesnt mean that I wont be able to defend myself should the need arise, and I would expect that someone could put the time into turning their Intrepid Class into a war machine ... it certainly is the perfect size.
osena
04-25-2009, 06:37 AM
True, Im going into the field of science so I can explore the galaxy, so my ships wont be as strong or as powerful as someone who is going into the tactical field. However that doesnt mean that I wont be able to defend myself should the need arise, and I would expect that someone could put the time into turning their Intrepid Class into a war machine ... it certainly is the perfect size.
yeah am like light curiser or not a tropedo still dos the sam amount of damnage more or less and i don't think peopel are geting this is a MMORPG we can fit our ship whit what ever we want as long as there is enof mass for those parts am going to enjoy being a engineer is STO:)
Admiral-Darren-Wright
04-25-2009, 07:49 AM
Theres something about the Intrepid,
Its just a sexy little ship, in every sense of the word. People may disagree with me but she is a beuty.
Im biased somewhat as i love Voyager but im sure im not the only one that agrees.
And when people degrade her i tend to think there very narrow minded.
In year of hell she took a beating to the extent that would of destroyed lower class ships, Sure she was barely holding on to her bulkheads and was a blaze by the time she rammed the temperal ship but the fact that she could take a full on colision and an array of attacks over the coarse of a year demands respect surely from any true Trek fan weather you like the Intrepid or not?
People said in this threat earlier that 'there was ridiculous writting'. ok i can see where you could jump to that idea but you seem to forget that the writting is Star, ridiculous or not is Star Trek and everything done is all done true to a timeline and true to the history of the Show and done to what in Star Treks eyes they are capable of and if it wasnt for the writting none of us would be here talking about anything.
THORN74
04-25-2009, 10:17 AM
i don't think that the intrepid class would stand up to a Galaxy class. She isn't over-powered like the Defiant class, which is pretty much a warp capable weapons platform. I believe that in the right hands, this ship could do good things but as a stand-alone take on a dreadnaught, I would call for reinforcements or put her max speed to the test.
in combined flight mode the Galaxy class has 11 type-X phasers and 2 torpedo launchers.
compared to the Intrepid class which has 13 type-X phasers and 4 torpedo launchers.
the Intrepid class can "out gun", out manuver, and out run a galaxy class.
even in seperate flight mode the Galaxy only gains 1 morre phaser array and 1 more torpedo launcher, so she is still out gunned.
Sumoben
04-25-2009, 10:20 AM
in combined flight mode the Galaxy class has 11 type-X phasers and 2 torpedo launchers.
compared to the Intrepid class which has 13 type-X phasers and 4 torpedo launchers.
the Intrepid class can "out gun", out manuver, and out run a galaxy class.
even in seperate flight mode the Galaxy only gains 1 morre phaser array and 1 more torpedo launcher, so she is still out gunned.
The Intrepid might have more phasers, but much, much less warp core power to utilize those phasers. Not to mention, the Galaxy's 11 phaser arrays are much longer and wider than the 13 that the Intrepid has in its armament.
Also, the Intrepid torpedo launchers are single fire launchers, while the Galaxy can burst fire from its launchers.
You also have to take into account shielding. The Galaxy's shielding is much more powerful than that of the Intrepid. Just because Voyager can go toe to toe with a Borg Cube and live, doesn't mean all Intrepid class vessels can do that.
THORN74
04-25-2009, 10:38 AM
The Intrepid might have more phasers, but much, much less warp core power to utilize those phasers. Not to mention, the Galaxy's 11 phaser arrays are much longer and wider than the 13 that the Intrepid has in its armament.
Also, the Intrepid torpedo launchers are single fire launchers, while the Galaxy can burst fire from its launchers.
You also have to take into account shielding. The Galaxy's shielding is much more powerful than that of the Intrepid. Just because Voyager can go toe to toe with a Borg Cube and live, doesn't mean all Intrepid class vessels can do that.
First off, the Intrepid class has newer technology (the first galaxy launched 2357compared to the Intrepid launched in 2371), so unless u can show me a source for saying the galaxy had a higher enegy output i'm going to discount that satement. remember, voyager was the first ship to have the "new" warp drive that didnt pollute subspace at highwarp. so it was defiantely more advanced than a galaxy class.
2nd, they both have Type-X phasers. the output is the same. the size, length, width only effect the firing arc NOT the power output.
3rd, i'll grant u the burst fire abillity, but were one torpedo launcher to be damaged in battle the intrepid has 2 more than the galaxy, and would therefore remain it battle-ready status longer.
4th, i would say the sheilding on the Intrepid class is indeed much stronger than the galaxy. newer technology, smaller area to cover (allowing for higher graviton consentration). The ammont of punishment that voyager took is a testimant to the sheild strength of the Intrepid class.
i would also take into account the computer processing power with the bio-nueral gel packs, better sensor sweet, higher speed and better manuverability. Im not saying the intrepid was some uber ship, nor was it designed for combat (but neither was the galaxy), all im am saying is shes a very capable ship/class and shouldnt be taken for granted.
Sumoben
04-25-2009, 11:02 AM
First off, the Intrepid class has newer technology (the first galaxy launched 2357compared to the Intrepid launched in 2371), so unless u can show me a source for saying the galaxy had a higher enegy output i'm going to discount that satement. remember, voyager was the first ship to have the "new" warp drive that didnt pollute subspace at highwarp. so it was defiantely more advanced than a galaxy class.
2nd, they both have Type-X phasers. the output is the same. the size, length, width only effect the firing arc NOT the power output.
3rd, i'll grant u the burst fire abillity, but were one torpedo launcher to be damaged in battle the intrepid has 2 more than the galaxy, and would therefore remain it battle-ready status longer.
4th, i would say the sheilding on the Intrepid class is indeed much stronger than the galaxy. newer technology, smaller area to cover (allowing for higher graviton consentration). The ammont of punishment that voyager took is a testimant to the sheild strength of the Intrepid class.
i would also take into account the computer processing power with the bio-nueral gel packs, better sensor sweet, higher speed and better manuverability. Im not saying the intrepid was some uber ship, nor was it designed for combat (but neither was the galaxy), all im am saying is shes a very capable ship/class and shouldnt be taken for granted.
First of all, all of the ships in the fleet are constantly refit. The Galaxy's warp core was replaced during the dominion war.
Major changes to the Galaxy class have included a new warp core
The improvements include an extra pair of phaser arrays mounted on the nacelles
Second, Offically, we don't know what the Intrepid class phaser arrays class is, it was never specifically mentioned.
Third, the Galaxy class has much more hull armor than an Intrepid does, and even though the computer is more advanced, the bio neural gel packs only allow for faster response times, not more processing power.
Fourth, The shields on a Galaxy class are much stronger, as we can observe on screen, a Galaxy can take much more punishment than an Intrepid can, even with Voyager's alien and Q given enhancements.
Voyager is special, its not like any other Intrepid class vessel, we can base some of the stats off of Voyager, however, majority of the statistics of how Voyager performs is like an refit, or uprated version of an Intrepid, not a standard Intrepid class vessel.
PattonJ007
04-25-2009, 11:23 AM
*goes to Yellow Alert and slowly withdraws from the combat area*
Ruzzell
04-25-2009, 12:06 PM
Thanks for the contributioins.
So let me toss out the question. In my two year deep space mission, would you use an intrepid or another ship. If another ship, then what?
I hope to upgrade my Nova Class's systems sufficiently to dance around a higher tier Klingon ship and inflict a bit of damage before i have to warp away.
Same here!
Would not mind an Intrepid class either...great ship, hopefully this game will reflect that (for other ships as well)!
Wildfire30
04-25-2009, 01:41 PM
Science vessel would be the Rhode Island varient of the Nova class. I like how they removed the deflector on the saucer section and completed the forward edge of the saucer section.
osena
04-25-2009, 08:14 PM
in combined flight mode the Galaxy class has 11 type-X phasers and 2 torpedo launchers.
compared to the Intrepid class which has 13 type-X phasers and 4 torpedo launchers.
the Intrepid class can "out gun", out manuver, and out run a galaxy class.
even in seperate flight mode the Galaxy only gains 1 morre phaser array and 1 more torpedo launcher, so she is still out gunned.
intrepid has 16 phaser banks and 5 tropedo launchers on star trek alpha
Manta2015
04-25-2009, 08:44 PM
intrepid has 16 phaser banks and 5 tropedo launchers on star trek alpha
Where's the 5th launcher?
-Manta-
THORN74
04-25-2009, 08:59 PM
look at the physical model or the blueprints. there are 13 phaser arrays and 4 torpedo launchers. I will gladly accept more or less if someone can prove it. But every physical shot i have seen bears out 13/4.
osena
04-25-2009, 09:11 PM
http://memory-alpha.org/en/wiki/Intrepid_class this as good as it gets
The Intrepid-class utilized a ship-mounted phaser array system. The dorsal saucer section was covered by four phaser arrays, two of which extended from the aft curvature, along the length of the saucer and stop short of the auxiliary deflector incision. The aft firing arc was covered by two smaller arrays, angled on the rear of the saucer section. The relative bottom of the ship was protected by two similar arrays as on the dorsal saucer section, extending to the rear of the saucer and following the curve to the auxiliary deflector incision. More protection was provided by an array that extended across the ventral engineering hull just fore of the warp core ejection port. Far-aft strips were provided on the underside of the mobile nacelle pylons and under the shuttlebay landing deck on the underside of the ship for a total ship's complement of thirteen arrays. (Star Trek: Voyager)
The Intrepid-class housed five standard torpedo launchers (two fore and two aft), and one on the center ventral side of the engineering hull (VOY: "Resolutions"). The USS Voyager was loaded with type-6 photon torpedoes in 2371. She also had at least four class-10 photon torpedo and two tricobalt devices in her torpedo arsenal. (VOY: "Caretaker", "Dreadnought", "Scorpion, Part II", "In the Flesh")
cocoa-jin
04-25-2009, 09:58 PM
My understanding is that Voyager(the Intrepid class) was classifed in the show(i thought 1st episode) as a frigate not a light cruiser...there woulds be a big difference.
Frigates in general are good scouting and screening vessels...not very powerful except against soft/light targets. Good security/policing vessels, escorts, etc.
Except for the anti-Borg equipment, i dont remember Voyager really beating a larger class vessel using brute strength...it used study, mods and adaption to work around defenses, not smash through them with overwhelming force.
The Intrepid isnt as smash mouth as some would like to think. Its a very good ship in its class...damn good for its class, but its no match against larger class vessel in its standard form. With the right mods and intel it can do damage, but provide the same options to other ships and Intrepid is right back where it started.
It was the crew that made the Voyager what is was...
babanathie
04-25-2009, 10:49 PM
If I had to classify the Intrepid, I would place it in the light cruiser role. As for the whole Galaxy versus Intrepid argument, there really isn't any really good canon instances that can be used to effectively say which ship is better (i.e. there really haven't been many fights against common foes). However, I would class the Galaxy as a heavy cruiser and give it an edge in fight.
MajorD
04-25-2009, 11:16 PM
On the impulse end, the Intrepid-class (Voyager) is noted for being more maneuverable than any ship its size. On the strategic end, it's notably fast for it's small size. Science wise, it can scan with the best of them, but it has no labs, except for the holographic lab. The astrometic lab doesn't count because that was built part way into Voyager's journey by its crew. In combat it proved capable and extremely resilient given its situations.
I think the Intrepid was meant for getting in and out of enemy territory very quickly, and meant to exploit its maneuverability at impulse for escape when faced by threats it can't can't handle. Based on Janeway being made captain, it was probably meant to be used as a fast survey and police ship during peace time, with very light emergency aid ability. But, without any labs of its own it wouldn't be able to carry out scientific study in the field, greatly limiting its scientific worth unless in close enough proximity to communicate directly with and be directed by scientists in a lab. This is a problem modern science ships face, and which a recent one overcame with a high bandwidth satellite connection, allowing it to leave most of its scientists at home, yet function as if it had a university's worth of scientists on board.
The Intrepid-class is a warship meant for scout work. It's maybe something like a destroyer.
jakeeyes
04-26-2009, 12:34 AM
This is one of my greatest worries too, that we will be forced to abandon ships we love in order to get something able to stand up to our enemies. Unfortunately, this looks certain to happen. But i suppose the devs are doing all they can by making all ships in each tier upgradeable to a point where they can match a medium ship of the next tier up.
I understand your fears, I have them myself, but that is Star Trek. Captains fall in love with their ships and a choice must be made whether to forge on or stay stagnant. Sometimes the choice is, just that, a choice (Kirk refusing a desk position for a chance to Captain the Enterprise again) or a little more forced (Picard relinquishing command of the Stargazer due to attack). Riker refused promotion several times because he loved the Enterprise and her crew. Star Trek is about that tough choice. It's difficult, but realistic and very Star Trek. I, for one, love the idea.
...but back on point. I'll preface by saying I don't have the tech manuals and have not investigated fully online. That being said, I have always thought of the Intrepid class as a light cruiser, but more a science/exploration vessel than a warship. Many people have compared it to the Miranda class and I tend to agree. In wartime, I would think of it as a heavy recon vessel. The Intrepid would be able to penetrate enemy borders, use it's superior sensors to scan for intel, and quickly escape. If caught, however, she could fight her way out, but not without some serious damage. (Remember how well a Miranda faired against a Constitution...now eliminate the Kirk factor!)
Again, just one man's opinion! :D
THORN74
04-26-2009, 07:24 AM
http://memory-alpha.org/en/wiki/Intrepid_class this as good as it gets
The Intrepid-class utilized a ship-mounted phaser array system. The dorsal saucer section was covered by four phaser arrays, two of which extended from the aft curvature, along the length of the saucer and stop short of the auxiliary deflector incision. The aft firing arc was covered by two smaller arrays, angled on the rear of the saucer section. The relative bottom of the ship was protected by two similar arrays as on the dorsal saucer section, extending to the rear of the saucer and following the curve to the auxiliary deflector incision. More protection was provided by an array that extended across the ventral engineering hull just fore of the warp core ejection port. Far-aft strips were provided on the underside of the mobile nacelle pylons and under the shuttlebay landing deck on the underside of the ship for a total ship's complement of thirteen arrays. (Star Trek: Voyager)
The Intrepid-class housed five standard torpedo launchers (two fore and two aft), and one on the center ventral side of the engineering hull (VOY: "Resolutions"). The USS Voyager was loaded with type-6 photon torpedoes in 2371. She also had at least four class-10 photon torpedo and two tricobalt devices in her torpedo arsenal. (VOY: "Caretaker", "Dreadnought", "Scorpion, Part II", "In the Flesh")
again, memory alpha is a non-canon referance. GO find a blueprint of voyager/intrepid class and actually count them. u will come up with the same count as i do 13/4 .
as for the 5th torpedo launcher..... i would have to see that episode again (its been a while) as there is no physical evidence to support a torpedo launcher in that location.
incase u cant find one ... here (http://www.strekschematics.utvinternet.com/bprintlinks/fed/intrepid/voyagerbprint.jpg) is the one i used.
PattonJ007
04-26-2009, 08:26 AM
again, memory alpha is a non-canon referance. GO find a blueprint of voyager/intrepid class and actually count them. u will come up with the same count as i do 13/4 .
as for the 5th torpedo launcher..... i would have to see that episode again (its been a while) as there is no physical evidence to support a torpedo launcher in that location.
incase u cant find one ... here (http://www.strekschematics.utvinternet.com/bprintlinks/fed/intrepid/voyagerbprint.jpg) is the one i used.
i remember the episode ... Voyager, more or less, fired the torpedo from it's warp core ejection hatch. I think it was just a mistake by the visual effects guys.
There was nothing down on deck 15 except for Crewman Harren.
Chillee
04-26-2009, 08:35 AM
again, memory alpha is a non-canon referance. GO find a blueprint of voyager/intrepid class and actually count them. u will come up with the same count as i do 13/4 .
as for the 5th torpedo launcher..... i would have to see that episode again (its been a while) as there is no physical evidence to support a torpedo launcher in that location.
incase u cant find one ... here (http://www.strekschematics.utvinternet.com/bprintlinks/fed/intrepid/voyagerbprint.jpg) is the one i used.
Actually, the blueprints are non-Canon. Memory Alpha, while not canon per se, supposedly is able to cite all references to TV shows or movies (which is what defines canon as no books, even the Technical manuals, are considered canon by CBS/Viacom). I do agree, though, it should be 13/4 as far as I know.
babanathie
04-26-2009, 09:57 AM
again, memory alpha is a non-canon referance. GO find a blueprint of voyager/intrepid class and actually count them. u will come up with the same count as i do 13/4 .
as for the 5th torpedo launcher..... i would have to see that episode again (its been a while) as there is no physical evidence to support a torpedo launcher in that location.
incase u cant find one ... here (http://www.strekschematics.utvinternet.com/bprintlinks/fed/intrepid/voyagerbprint.jpg) is the one i used.
Blueprints are non-canon too (by the very nature that they aren't part of an air episode). However, Memory Alpha tends to use visual references from the actual show, and the site makes a very honest effort to stay canon. Consequently, I would place them above you as a canon authority.
The_Sisko
04-26-2009, 10:24 AM
Dont be fooled by ridiculous writing. The intrepid class IS a lightcruiser in the ST universe.
Agreed.
From what I could tell, the Intrepid was supposed to be a long range exploration and science vessel. However, I think Voyager was quite often depicted as being overpowered.
And Intrepid leaving Federation space for uncharted territory for long periods of time? Yes, I think so. And Intrepid being a good front line battle ship? No, not at all.
cocoa-jin
04-26-2009, 10:28 AM
On the impulse end, the Intrepid-class (Voyager) is noted for being more maneuverable than any ship its size. On the strategic end, it's notably fast for it's small size. Science wise, it can scan with the best of them, but it has no labs, except for the holographic lab. The astrometic lab doesn't count because that was built part way into Voyager's journey by its crew. In combat it proved capable and extremely resilient given its situations.
I think the Intrepid was meant for getting in and out of enemy territory very quickly, and meant to exploit its maneuverability at impulse for escape when faced by threats it can't can't handle. Based on Janeway being made captain, it was probably meant to be used as a fast survey and police ship during peace time, with very light emergency aid ability. But, without any labs of its own it wouldn't be able to carry out scientific study in the field, greatly limiting its scientific worth unless in close enough proximity to communicate directly with and be directed by scientists in a lab. This is a problem modern science ships face, and which a recent one overcame with a high bandwidth satellite connection, allowing it to leave most of its scientists at home, yet function as if it had a university's worth of scientists on board.
The Intrepid-class is a warship meant for scout work. It's maybe something like a destroyer.
No one wants to see the Voyager as anything less than a cruiser/capital ship. In spite of its small size, crew, facilities, etc. It seems people think it something of an insult to think it anything less...instead of recognizing that instead, its a damn good ship for its class.
I say frigate...but I could certainly accept destroyer. In fact, the initial mission it was sent on in the first episode was that of a frigate/destroyer class.
Voyager was sent after a raider...think of today's issue off of Africa. When we sent units to handle the pirates/raider issue, we sent/send frigates and destroyers...not cruisers, not carriers, basically no capital ships. Its a waste of resources to send capital ships against such targets.
The_Sisko
04-26-2009, 10:39 AM
again, memory alpha is a non-canon referance. GO find a blueprint of voyager/intrepid class and actually count them. u will come up with the same count as i do 13/4 .
as for the 5th torpedo launcher..... i would have to see that episode again (its been a while) as there is no physical evidence to support a torpedo launcher in that location.
incase u cant find one ... here (http://www.strekschematics.utvinternet.com/bprintlinks/fed/intrepid/voyagerbprint.jpg) is the one i used.
Unfortunately, your blueprints are wrong.
They say Voyager's maximum speed is warp 9.7. It's actually warp 9.975.
THORN74
04-26-2009, 11:44 AM
i never said the blueprints are canon, but rather a visual account of the ship. You could pull up every model of voyager, blueprint from the internet or magazine, or even screen shots. you wont count more than 13 phaser arrays, and 4 torpedo launchers.
as stated above the episode in question was in error and it came out the warp core ejection hatch. there are many errors in every episode, thats why canon is subjective. but reguardless, the point of my original argument was that the Intrepid class has MORE phaser arrays and more torpedo launchers than the Galaxy class, therefore the intrepid could "out gun" a galaxy. Nevermind the fact that a galaxy class would almost never fight an intrepid to begin with.
again, the main point i was making some 10 posts ago, was the Intrepid, while its main purpose was more scientific or exploration oriented, is no slouch when it comes to combat.
babanathie
04-26-2009, 12:42 PM
i never said the blueprints are canon, but rather a visual account of the ship. You could pull up every model of voyager, blueprint from the internet or magazine, or even screen shots. you wont count more than 13 phaser arrays, and 4 torpedo launchers.
as stated above the episode in question was in error and it came out the warp core ejection hatch. there are many errors in every episode, thats why canon is subjective. but reguardless, the point of my original argument was that the Intrepid class has MORE phaser arrays and more torpedo launchers than the Galaxy class, therefore the intrepid could "out gun" a galaxy. Nevermind the fact that a galaxy class would almost never fight an intrepid to begin with.
again, the main point i was making some 10 posts ago, was the Intrepid, while its main purpose was more scientific or exploration oriented, is no slouch when it comes to combat.
You're making some basic assumptions that the Galaxy phaser arrays are the same (or even lesser quality) than the Intrepids. There is nothing canon that compares the differences between the tactical hardware; so, you can make any number assumptions that you wish. But in the end, you're statements are purely based off of conjecture. Stating your those statements as facts is basically being untruthful.
BTW, the Galaxy launchers are capable of firing five torpedoes at the same time; which the Intrepid class has yet to do. With the amount of combat Voyager has seen, it seems surprising that the captain and tactical officer have never taken advantage of that feature. Many people assume (keyword that gets ignored by many supposed experts) that the Intrepid is incapable of doing so. That tends to indicate that the ship was not designed to be a front runner in combat.
As for canon, mistakes do happen; however, if it happens on screen it happened in canon. Unlike an instant where a person says something which can be discounted as a mistake (bad memory, lying or other fallacies we humans tend to partake in) on the character's part, a ship firing a weapon is harder to discount (so those "mistakes" tend to becoming "unmistakeably" canon).
In addition, there has been at least one canon instance of a Galaxy class firing two phaser beams out of one array; a feat never seen on another class of starship. Using your faulty logic, I would submit that the Galaxy's 14 arrays are equivalent to 28 arrays; compared to the Intrepid's 15 arrays. But then, all of that is conjecture; just like your assertions.
Ruzzell
04-26-2009, 01:31 PM
If the intrepid class shouldn't be the forward scout vessal in a four ship deep space exploration team then what class should?
Keep in mind that the mission is a full two years and that small ships like the defiant and saber class lack the proper cargo space. The team so far is going to be:
1. NX-91001
2. NX-91001 or other undetermined ship
3. Nebula Class or Galaxy class
4. Intrepid Class or another forward scout class
babanathie
04-26-2009, 02:53 PM
If the intrepid class shouldn't be the forward scout vessal in a four ship deep space exploration team then what class should?
Keep in mind that the mission is a full two years and that small ships like the defiant and saber class lack the proper cargo space. The team so far is going to be:
1. NX-91001
2. NX-91001 or other undetermined ship
3. Nebula Class or Galaxy class
4. Intrepid Class or another forward scout class
Star Fleet tends to operate in independent steaming formations; so, I would say that the Intrepid is designed to find and chart new worlds. Once the Intrepid class comes back home, the Galaxy class is sent to study, observe and interact with new worlds. But as far as a deep space exploration mission goes, the Intrepid could execute that mission on its own; as could a Galaxy (NX-91001 or Sovereign).
No one wants to see the Voyager as anything less than a cruiser/capital ship. In spite of its small size, crew, facilities, etc. It seems people think it something of an insult to think it anything less...instead of recognizing that instead, its a damn good ship for its class.
I say frigate...but I could certainly accept destroyer. In fact, the initial mission it was sent on in the first episode was that of a frigate/destroyer class.
Voyager was sent after a raider...think of today's issue off of Africa. When we sent units to handle the pirates/raider issue, we sent/send frigates and destroyers...not cruisers, not carriers, basically no capital ships. Its a waste of resources to send capital ships against such targets.
Just out of curiousity, what is your definition of a frigate. In the modern navy (at least in the US), a frigate is smaller than a destroyer. In the 70s, all light destroyers were reclassified as frigates, and the current frigates used in today's navy are noticably smaller than the destroyers. Using that definition, I could see Intrepid treading on the destroyer size (but not necessarily role); however, I would be hard pressed to classify her as a frigate.
cocoa-jin
04-26-2009, 03:33 PM
Just out of curiousity, what is your definition of a frigate. In the modern navy (at least in the US), a frigate is smaller than a destroyer. In the 70s, all light destroyers were reclassified as frigates, and the current frigates used in today's navy are noticably smaller than the destroyers. Using that definition, I could see Intrepid treading on the destroyer size (but not necessarily role); however, I would be hard pressed to classify her as a frigate.
I can certainly except destroyer class. In fact, I'd perhaps lean more toward destroyer myself. My frigate classification came from my supposed memory of hearing it referred to as a frigate in the show...I need to watch the first episode again (I could be confusing this with another source)...also because I cant see Starfleet referencing one of its ships as a destroyer in an attempt to remain as PC as possible.
I'd assume the Defiant class being of a frigate size and the Intrepid destroyer sized and in tasking.
Sinclair
04-26-2009, 04:52 PM
The Intrepid is a great sleek ship.
One of the sexier ships of the line if you ask me, in terms of its lines and balancing.
I think what the Intrepid lacks in heavier armament it will make up for in terms of maneuverability, maximum warp speed, and another trick or two up its sleeve.
ShawnCooks
04-26-2009, 05:14 PM
the Intrepid is a good ship I plan on making it in my fleet a medical refit division ship, so that my medical staff can still have a harden ship to work with
THORN74
04-26-2009, 07:13 PM
You're making some basic assumptions that the Galaxy phaser arrays are the same (or even lesser quality) than the Intrepids. There is nothing canon that compares the differences between the tactical hardware; so, you can make any number assumptions that you wish. But in the end, you're statements are purely based off of conjecture. Stating your those statements as facts is basically being untruthful.
the galaxy class has type-X phasers (tng tech manual), and the Intrepid/voyager has been stated as anything from type-VII to type-X, and i stated as much in my fist post in this thread. it all depnds on your source. Most people have agreed that Type-X were the "standard issue" for all ships of this era.
BTW, the Galaxy launchers are capable of firing five torpedoes at the same time; which the Intrepid class has yet to do. With the amount of combat Voyager has seen, it seems surprising that the captain and tactical officer have never taken advantage of that feature. Many people assume (keyword that gets ignored by many supposed experts) that the Intrepid is incapable of doing so. That tends to indicate that the ship was not designed to be a front runner in combat.
yes, i have conceeded the point of the galaxy's rapid fire launchers. and there is no eveidance that the intrepid class has that feature, but the fact remains that the intrepid has 4 INDEPENDANT launchers. and a were a galaxy to take direct damage to one or both launchers, the intrepid could take the same damage and still have 2 more launchers working.
2nd, does anyone actually read what i write? i already said that the intrepid was NOT a combat ship by design, but rather designed for exploration and scientific missions.
As for canon, mistakes do happen; however, if it happens on screen it happened in canon. Unlike an instant where a person says something which can be discounted as a mistake (bad memory, lying or other fallacies we humans tend to partake in) on the character's part, a ship firing a weapon is harder to discount (so those "mistakes" tend to becoming "unmistakeably" canon).
i understand the concept of canon, but there are limits. just because it did appear on screen doenst nessicarrily mean its absolute canon. 99.9% of the time yes, but there are some pretty damn good examples of on srceen screwups (ST V: the final frontier, kirk spock and mccoy are in an empty turbolift shaft and its labled deck 78 so by ur logic the enterprise -A HAS to have 78 decks, that is ann obvious error, and the same can be said for a torpedo coming out of the warp core ejection port)
In addition, there has been at least one canon instance of a Galaxy class firing two phaser beams out of one array; a feat never seen on another class of starship. Using your faulty logic, I would submit that the Galaxy's 14 arrays are equivalent to 28 arrays; compared to the Intrepid's 15 arrays. But then, all of that is conjecture; just like your assertions.
im not 100% sure but i belive the Enterprise -E did the same thing in Nemesis while fighting the scimitar. Again there is too much unknown data to actually make a difinitive answer, but i would side with the Intrepid class being equal or slightly better armed than the galaxy.
MajorD
04-26-2009, 07:32 PM
No one wants to see the Voyager as anything less than a cruiser/capital ship. In spite of its small size, crew, facilities, etc. It seems people think it something of an insult to think it anything less...instead of recognizing that instead, its a damn good ship for its class.
I say frigate...but I could certainly accept destroyer. In fact, the initial mission it was sent on in the first episode was that of a frigate/destroyer class.
Voyager was sent after a raider...think of today's issue off of Africa. When we sent units to handle the pirates/raider issue, we sent/send frigates and destroyers...not cruisers, not carriers, basically no capital ships. Its a waste of resources to send capital ships against such targets.
I would think of the Defiant as being more frigate like, it has the lack of range that fits, because it lacks the luxury facilities supply space that grant the long durations of larger ships. Actually, it wouldn't be unreasonable to call the Defiant a corvette. That would lave room for the Intrepid as a frigate, but corvette doesn't fit the escort role as well as frigate or destroyer.
PattonJ007
04-26-2009, 07:50 PM
The Intrepid is a great sleek ship.
One of the sexier ships of the line if you ask me, in terms of its lines and balancing.
I think what the Intrepid lacks in heavier armament it will make up for in terms of maneuverability, maximum warp speed, and another trick or two up its sleeve.
Exactly!!! You sure you aren't part Betazoid?
CaptXpendable
04-26-2009, 08:09 PM
Well looking up a few definitions, it seems many of the designations are ambiguous and sometimes even arbitrary, and that's in todays navy. In Memory Alpha (http://memory-alpha.org/en/wiki/Frigate), the only Federation ships identified as frigates are New Orleans class and the size comparisons I've found show it to be roughly the same length as an Intrepid. I'm also pretty sure a Defiant, being nothing more than a flying weapon, is a destroyer.
babanathie
04-26-2009, 08:29 PM
Well looking up a few definitions, it seems many of the designations are ambiguous and sometimes even arbitrary, and that's in todays navy. In Memory Alpha (http://memory-alpha.org/en/wiki/Frigate), the only Federation ships identified as frigates are New Orleans class and the size comparisons I've found show it to be roughly the same length as an Intrepid. I'm also pretty sure a Defiant, being nothing more than a flying weapon, is a destroyer.
There is no official size for the New Orleans class as the only on screen view of the ship (unless I forgot one) is the graveyard scene. While there has been some conjecture on the size, there is nothing canon on its size, and some of the conjecture out there does not take into account distance and magnification of objects in relation to each other (in other words, it makes some assumptions as to the relationship of models in 3D space that may or may not be true).
But then, you may be right. Which was why I asked for clarification on the poster's definition of a frigate. It's stupid to argue a point if both sides are operating on different assumptions.
belljack95
04-26-2009, 08:43 PM
If the intrepid class shouldn't be the forward scout vessal in a four ship deep space exploration team then what class should?
Keep in mind that the mission is a full two years and that small ships like the defiant and saber class lack the proper cargo space. The team so far is going to be:
1. NX-91001
2. NX-91001 or other undetermined ship
3. Nebula Class or Galaxy class
4. Intrepid Class or another forward scout class
It would depend on what you plan on using your cargo space for. Picking up items to carry back as you explore or are you wanting to carry supplies? The starships will have replicators to provide all the food and items needed for normal space operations.
Based on your mission profile of wanting deep space exploration (and I assume you want the cargo space for picking up items in game) then I would suggest a Sovereign class. The idea of a scout ship looking ahead is tactically sound for combat operations and shorter task force deployments but for your deep space mission each ship should be a heavy cruiser or larger in order to provide the heavy firepower (if necessary) and the large size of ship that would impress aliens encountered (if diplomatic missions are needed). I would use the improved sensors on the larger ships to do your searching for you, rather than risk a forward scout.
Good luck and God Speed!
cocoa-jin
04-26-2009, 09:06 PM
Part of the so called ambiguity in what determines a class is realizing that tech advancments require you look at ship's relative to same or near generation hulls.
So of course modern destroyers are bigger than early generations and earlier gens would be demoted in class as time goes on.
So if you look at specs across generations of ships, it appears to be confusing and ambigous. But when you compare ships in same or near generations, the relative attributes generally make it easy to determine rough class orientation.
The Interpid compared to its near generation hull, the Galaxy, is easily seen as being more consistent with a non-capital ship...some where in the frigate/destroyer class range. As I mentioned before, its original tasking even implied it was a non-capital type hull.
If I were to reckon on a light-cruiser in the same or near generation hulls, I'd guess a Nebula...maybe an Excelsior being demoted to light cruiser. Cruisers in general will slide down the ranks over time...but it takes a lot of advancment to demoted out of the broader cruiser ranks.
Destroyers can easily be demoted to frigates and escort/corvette as newer gens of light, non-capital ships come online...especially with new advancements making this little ships significantly more and more capable over thier older non-capital siblings.
The Intrepid screams non-capital ship inside and out....as i said, a damn good ship for its class...but in no way capable of replacing the Galaxy in any capacity or tasking.
osena
04-26-2009, 11:08 PM
Intrepid starships are fine ships but there subpar compaired to the Sovereign class starships
As i perfer larger battel curisers like the Sovereign class and i hope i can get my butt in the captains chair of a NX-91001 at some point in time
Admiral-Darren-Wright
04-26-2009, 11:22 PM
The Intrepid is a great sleek ship.
One of the sexier ships of the line if you ask me, in terms of its lines and balancing.
I think what the Intrepid lacks in heavier armament it will make up for in terms of maneuverability, maximum warp speed, and another trick or two up its sleeve.
Agreed,
The intrepid is one beutifull ship,
Her super fast computer system with bio-neural circuity allow her to react quicker than any other ship of her time also, Plus the crewe boost a ships systems and every crewe is different, people underestimate her at there own risk.
osena
04-26-2009, 11:27 PM
Agreed,
The intrepid is one beutifull ship,
Her super fast computer system with bio-neural circuity allow her to react quicker than any other ship of her time also, Plus the crewe boost a ships systems and every crewe is different, people underestimate her at there own risk.
its sleek corvette but not beuitfull its pretty not beutifull and it is indeed hella fast its sleek corvette
Captain_Intrepid
04-27-2009, 05:52 AM
I liked the Intrepid class, and I have a funny feeling it will be available. Most likely updated (bearing in mind technology brought back from the Delta Quadrant, and advances over the years), so arguing how it'd fare in the 25th Century by how it did back in the previous century is like comparing how a Ford Mustang of the '70s with Ford Mustangs of today.
Ok, so the exterior changed a lot too in the Mustang example, but it's the insides that count for starships :)
mistermgd
04-28-2009, 04:53 AM
I was wondering, was the Intrepid Class ships based upon the inspired by the Excelsior Class only more advanced and in a new age? like the various enterprise versions were related to one another.
copyrights
04-28-2009, 06:05 AM
Do you know what bothers me too?
At some point in the game, you'll see a crapload of the Tier-4 (highest) ships.
People whose favourite class is like the Soyuz class could simple not compete with the Tier-4 ships.
We'll see a lot of Sovies and Galaxies flying around, and the Tier-2 ships will be the ships no one uses.
Tier 1- used by starting players
Tier 2- used for a small amount of time, 'till you can upgrade to a Tier 3
Tier 3 - used by players who like a ship in this tier, they can compete with Tier 4.
Tier 4 - used by everyone who can get a ship from this tier.
The Intrepid will most likely be Tier 2 or maybe low Tier-3, and it simply won't keep up with the other ships.
I really hope the game doesn’t end out with everyone using Sovereign and Galaxies. I am willing to bet they are making the game role specific like other MMORPGs. For example, a Galaxy would be a great tank class but something like the Intrepid would be a support role ship. Meaning it would pay to have an Intrepid and a Sovereign or Galaxy in a fleet rather than two of the same role. Just think about other MMORPGs, if you had two tanks classes fighting one tank class and one support class, the tank class and support class would win hands down. I could see the Intrepid being able to enhance the sensors of friendly ships making their weapons more accurate while at the same time targeting key enemy systems such as engines or shields. Making it an easier target for the much larger ships. On that same note I could also see some sort of repair ship or medical ship with the ability to repair ships and or heal their wounded crew members of other ships during battle. This would take the role of the healer class.
However, if the game is not balanced in this manner we will see a lot of Galaxies and Sovies and very little of anything else. Making STO very boring end game.
mistermgd
04-28-2009, 06:52 AM
I really hope the game doesn’t end out with everyone using Sovereign and Galaxies. I am willing to bet they are making the game role specific like other MMORPGs. For example, a Galaxy would be a great tank class but something like the Intrepid would be a support role ship. Meaning it would pay to have an Intrepid and a Sovereign or Galaxy in a fleet rather than two of the same role. Just think about other MMORPGs, if you had two tanks classes fighting one tank class and one support class, the tank class and support class would win hands down. I could see the Intrepid being able to enhance the sensors of friendly ships making their weapons more accurate while at the same time targeting key enemy systems such as engines or shields. Making it an easier target for the much larger ships. On that same note I could also see some sort of repair ship or medical ship with the ability to repair ships and or heal their wounded crew members of other ships during battle. This would take the role of the healer class.
However, if the game is not balanced in this manner we will see a lot of Galaxies and Sovies and very little of anything else. Making STO very boring end game.
Based upon the interview I read, I don't see that happening because as they point out if you choose a certain path you will be able to customize your ship including weapons, nacelle allignment, etc. until you max out its customizability. Furthermore, as I have stated I prefer smaller ships with the exception of the Promethues because it is a big ship that separates into 3 ships so it is like havign a "swiss army knife class" of ships which I would love where you could have a ship break down into multiple smaller ships all apable of attacking and defending; that is a very cool way of gettign peopel liek me that prefer small fast maneuvable ships with less phasers but the highest phaser regeneration rate and the same with shields and a reasonable # of photon torpedos like the Miranda and Defiant Class ships.
So I think there will be plenty of variability as some people prefer bulkier less maneuverable ships with high payloads and heavy armor all the way down to the quickest most maneuvereable ships with either more phaser banks and fewer torpedos compared to otehr ones with fewer phsers but faster phaser regeneration rates and more photon torpedos but just as fast and maneuverable and everything in-between plus these large "swiss army knife class" ships as I like to call them that have all the advantages of large ships but also the advantages of smaller ships.
A good real world example of this would be comparing patrol ships with Corvette ships with Frigates with Destroyers.
Patrol ships are fast and carrya max payload of 8 surface to surface (STS) missles and 6 torpedos(T) with no anti-air (aa) missiles and no helicopters.
Corvette ships carry 12 AA missiles, 6 STS and 6T's. They are also fast but have no helicopters and are smaller than frigates.
Frigates are larger than Corvettes adn Carry 8 STS and 6T'S plus can hold 2 helicopters.
Destroyers are teh largest of the group and carry 2 helicopters 32 STS and 8 T's. They are the least maneuverable but pack the biggest punch.
I prefer corvette ships even though they have the least # of T's they are highly defensible and faster and will reload faster than Frigates even though tfrigates have advantages associated with stealth and other sensors on their helicopters adn 2 more T's. I have little use for patrol ships because they can't defend against air targets. Frigates may be the most balanced but are more expensive than Corvettes adn take longer to re-equip. Some people would have only destroyers because of their advantages in weaponry over Frigates and if cost is no objection then why not have a fleet of them? Because they are slower less maneuverable adn take many more people to operate and if cost mattered there may be greater value in frigates and corvettes.
Some people will opt for a fleet of patrol craft and hope they can keep air craft close enough for aag's (anti-aircraft guns) or artillary to hit them (good luck with that). They are the cheapest but if you have fleet size restrictions then they aren't going to work too well there either.
Some will choose frigates for the max value based upon fleet size and deal with the fewer weapons than destroyers and defensive and maneuverability differeneces compared to corvettes.
The Prometheus is intriuging because it is like taking an air craft carrier and adding the weaponry of a destroyer with the ability to separate itself into one destroyer with 2 frigates or 2 corvettes or a destroyer with a frigate and a corvette. That takes on a whole new meaning of the word massive ship.
PattonJ007
04-28-2009, 07:36 AM
It seems like everyone forgot that in an early interview, Cryptic said that not everyone will be able to get a Sovereign or Galaxy Class ... that those ships will be more difficult to procure and/or create, meaning that you would need to be in a guild or fleet in order to command one of them.
If its stated otherwise in a more recent interview then I must have missed it and I apologize.
cocoa-jin
04-28-2009, 10:36 AM
Based upon the interview I read, I don't see that happening because as they point out if you choose a certain path you will be able to customize your ship including weapons, nacelle allignment, etc. until you max out its customizability. Furthermore, as I have stated I prefer smaller ships with the exception of the Promethues because it is a big ship that separates into 3 ships so it is like havign a "swiss army knife class" of ships which I would love where you could have a ship break down into multiple smaller ships all apable of attacking and defending; that is a very cool way of gettign peopel liek me that prefer small fast maneuvable ships with less phasers but the highest phaser regeneration rate and the same with shields and a reasonable # of photon torpedos like the Miranda and Defiant Class ships.
So I think there will be plenty of variability as some people prefer bulkier less maneuverable ships with high payloads and heavy armor all the way down to the quickest most maneuvereable ships with either more phaser banks and fewer torpedos compared to otehr ones with fewer phsers but faster phaser regeneration rates and more photon torpedos but just as fast and maneuverable and everything in-between plus these large "swiss army knife class" ships as I like to call them that have all the advantages of large ships but also the advantages of smaller ships.
A good real world example of this would be comparing patrol ships with Corvette ships with Frigates with Destroyers.
Patrol ships are fast and carrya max payload of 8 surface to surface (STS) missles and 6 torpedos(T) with no anti-air (aa) missiles and no helicopters.
Corvette ships carry 12 AA missiles, 6 STS and 6T's. They are also fast but have no helicopters and are smaller than frigates.
Frigates are larger than Corvettes adn Carry 8 STS and 6T'S plus can hold 2 helicopters.
Destroyers are teh largest of the group and carry 2 helicopters 32 STS and 8 T's. They are the least maneuverable but pack the biggest punch.
I prefer corvette ships even though they have the least # of T's they are highly defensible and faster and will reload faster than Frigates even though tfrigates have advantages associated with stealth and other sensors on their helicopters adn 2 more T's. I have little use for patrol ships because they can't defend against air targets. Frigates may be the most balanced but are more expensive than Corvettes adn take longer to re-equip. Some people would have only destroyers because of their advantages in weaponry over Frigates and if cost is no objection then why not have a fleet of them? Because they are slower less maneuverable adn take many more people to operate and if cost mattered there may be greater value in frigates and corvettes.
Some people will opt for a fleet of patrol craft and hope they can keep air craft close enough for aag's (anti-aircraft guns) or artillary to hit them (good luck with that). They are the cheapest but if you have fleet size restrictions then they aren't going to work too well there either.
Some will choose frigates for the max value based upon fleet size and deal with the fewer weapons than destroyers and defensive and maneuverability differeneces compared to corvettes.
The Prometheus is intriuging because it is like taking an air craft carrier and adding the weaponry of a destroyer with the ability to separate itself into one destroyer with 2 frigates or 2 corvettes or a destroyer with a frigate and a corvette. That takes on a whole new meaning of the word massive ship.
I have to admit...I'd be a bit disappointed if 1 Intrepid had enough influence to make a single Sovereign capable of fighting two Sovereigns on equal or superior grounds. That seems to create an imbalance...implying the true top dog is the Intrepid and that perhaps the Intrepid has the power and means to have fought off a Sovereign on its own.
I can see and accept instead, an Intrepid allowing a stock Sovereign effectivly fight a top modded/upgraded Sovereign...this could be done in part due to the Intrepid's supplemental fire power and possibly "boosting" the Sovy's shields and/or targeting.
I can accept an Intrepid supporting a Sovy's attempts to engage a cloak capable opponent. I can see an Intrepid just acting as a pure screening vessel for a Sovy...but making the Intrepid capable of more doubling a vessels combat capability is a bit extreme, gamey and too easily destablizing and hope for real balance or logical relationships between hulls.
mistermgd
04-28-2009, 12:27 PM
I have to admit...I'd be a bit disappointed if 1 Intrepid had enough influence to make a single Sovereign capable of fighting two Sovereigns on equal or superior grounds. That seems to create an imbalance...implying the true top dog is the Intrepid and that perhaps the Intrepid has the power and means to have fought off a Sovereign on its own.
That would not happen because the 2 Sovereigns firepower would destroy the one before it could react. What you might see though would be a Sovereign witha defiant and an itrepid come out on top due to the separation thing by knocking the shields down on the 2 Sovereigns then separatinga and having teh defiant and intrepid outmaneuver the one Sovereign and combining their fire power to destroy it while teh other Soveriegn had just enough of a window to take down teh other one before being destroyed.
I can see and accept instead, an Intrepid allowing a stock Sovereign effectivly fight a top modded/upgraded Sovereign...this could be done in part due to the Intrepid's supplemental fire power and possibly "boosting" the Sovy's shields and/or targeting. This would be more likely but then again the key would be separating after they knocked the upgraded Soveiiegn's shields down so that they had enough time to separate and finish the job.
I can accept an Intrepid supporting a Sovy's attempts to engage a cloak capable opponent. I can see an Intrepid just acting as a pure screening vessel for a Sovy...but making the Intrepid capable of more doubling a vessels combat capability is a bit extreme, gamey and too easily destablizing and hope for real balance or logical relationships between hulls.
That wouldn't happen.
MajorD
04-28-2009, 12:46 PM
The Interpid compared to its near generation hull, the Galaxy, is easily seen as being more consistent with a non-capital ship...some where in the frigate/destroyer class range. As I mentioned before, its original tasking even implied it was a non-capital type hull.
If I were to reckon on a light-cruiser in the same or near generation hulls, I'd guess a Nebula...maybe an Excelsior being demoted to light cruiser. Cruisers in general will slide down the ranks over time...but it takes a lot of advancment to demoted out of the broader cruiser ranks.
The Excelsior and Intrepid are similar in volume, especially when you take into account how huge the Excelsior's nacelles are. Despite remaining size different, I think the Intrepid should probably be more powerful since it's designed from the ground up for modern systems, where as the older ships are only ever shown with smaller upgraded versions of their old weapons. Even the maximally upgraded Excelsior that fought the Defiant didn't have phaser arrays but phaser banks, and despite having far superior volume over the Defiant, it could barely match it in combat. It was losing and had to resort to use of Quantum torpedoes, which it didn't because they said it would definitely destroy the Defiant.
However, STO looks like it is taking the opposite approach. If it has the volume then it can be upgraded and end up more powerful than something smaller. I base that on the wildly different Miranda that aught to be a new class but isn't. That still leaves the Sovereign which isn't a Sovereign as a mystery.
Stu1701
04-28-2009, 12:55 PM
The Intrepid is a light cruiser mostly built for speed. With a maximum Warp factor of 9.975 (only beaten by the Prometheus class's Warp 9.9). It is logical that Starfleet will have designed faster ships by then, but there are always refits to consider for the older class ships to help them keep up with the newer class starships.
Jamisicus6
04-28-2009, 04:07 PM
The intrepid is a small destroyer class vessel designed for deep space missions and diplomatic ones alike. However it was not designed for the length of time that Voyager would have spent getting back to the alpha quadrant but for a much shorter, deep-space exploration mission.
entrailsgalore
04-28-2009, 04:26 PM
Dont be fooled by ridiculous writing. The intrepid class IS a lightcruiser in the ST universe.
Well the Intrepid class itself is a light cruiser, but Voyager was a modified Intrepid class. Throughout the series it got upgrades to certain sub systems, armor, I think shields and even the engine. But I would like to see an Intrepid class be available to command, or even an updated version maybe with new sub systems, shields, warp engines, etc.
cocoa-jin
04-28-2009, 05:45 PM
The Excelsior and Intrepid are similar in volume, especially when you take into account how huge the Excelsior's nacelles are. Despite remaining size different, I think the Intrepid should probably be more powerful since it's designed from the ground up for modern systems, where as the older ships are only ever shown with smaller upgraded versions of their old weapons. Even the maximally upgraded Excelsior that fought the Defiant didn't have phaser arrays but phaser banks, and despite having far superior volume over the Defiant, it could barely match it in combat. It was losing and had to resort to use of Quantum torpedoes, which it didn't because they said it would definitely destroy the Defiant.
However, STO looks like it is taking the opposite approach. If it has the volume then it can be upgraded and end up more powerful than something smaller. I base that on the wildly different Miranda that aught to be a new class but isn't. That still leaves the Sovereign which isn't a Sovereign as a mystery.
Trying to compare the Excelsior and Voyager is problematic...they are seperated by too much time, tech/generations.
The Excelsior would likly always maintain its broader cruiser status. It would be considered an ailing and obsolete light cruiser up until they moth balled it. I cant see it being demoted to a destroyer...if it ever became that out-dated, they'd be better off making it into an artifical space reef.