View Full Version : The trails of light from the nacelles look terrible to me...
Rebel230
04-24-2009, 12:46 PM
Please make it on on/ off option or have a slider to control how big/ bright they are. There was always a trail when the ships went to warp, but never at impulse speeds, please, I beg you make it an option and/ or add a slider for high big and bright they are so I can tone them down.
Thank you.
Bigwig
04-24-2009, 12:57 PM
I agree, however, it's not game breaking.
knightofhyrule730
04-24-2009, 12:59 PM
its a game. youll have to live with it as its really no big deal.
The.Grand.Nagus
04-24-2009, 01:01 PM
It may not be "correct" from a canon POV, but from an artistic POV, I like it. :o
Loekii
04-24-2009, 01:02 PM
Zinc said they were put in to help the player 'orientate' themselves and recognize 'movement'.
I would not be surprised to see them as a Toggleable effect in the game (aka you can turn on/off the graphic).
Rekkert
04-24-2009, 01:08 PM
I agree, however, it's not game breaking.
Aye aye.
.
thefreshjedi
04-24-2009, 01:08 PM
He's got a point though, there should be an ON/OFF feature to the trails. Even EvE has that much, for players that either want to see the trails or not. I'm not really sure why you would need them anyway, I mean orientation in EvE is simple enough even without them.
It should be an option for those players that either want it or not.
They've already confirmed that starship creator will allow you to design around the Roddenbury design rules, but that doesn't mean that you have to design around the Roddenbury rules. They give you the option to do so. So those of you that want to have a pink Starship with 10 different warp nacelles, thinking you look all bad, while the rest of us Canon-junkies laugh at you, that's fine.
But at least it's at your option to look make yourself look rediculous or not. And many of us canon-junkies agree that trails are a major no-go.
-avery
PattonJ007
04-24-2009, 01:17 PM
Im not a big fan of the engine trails but Im sure I'll get used to them, adding an option to turn them on or off would be kinda kewl though.
The.Grand.Nagus
04-24-2009, 01:26 PM
He's got a point though, there should be an ON/OFF feature to the trails.
No, thats not a "point", its merely a request. And, IMHO, a pretty trivial one. Gameplay is much more important that fluff, and whether they are or arent light trails is fluff. If the Devs are actually going to honor any of our requests, I for one hope it will be important ones.
thefreshjedi
04-24-2009, 01:29 PM
No, thats not a "point", its merely a request. And, IMHO, a pretty trivial one. Gameplay is much more important that fluff, and whether they are or arent light trails is fluff. If the Devs are actually going to honor any of our requests, I for one hope it will be important ones.
Well, maybe it's not "important" to you, and honestly I don't really care if it is or not, but it is important to some people, and that's what is his "request" was, a point that he doesn't like the trails, as many other have expressed angst too.
And though your snarky comment is noted, it's pretty trivial as well.
-avery
Thibor
04-24-2009, 01:32 PM
No, thats not a "point", its merely a request. And, IMHO, a pretty trivial one. Gameplay is much more important that fluff, and whether they are or arent light trails is fluff. If the Devs are actually going to honor any of our requests, I for one hope it will be important ones.
And thankfully Cryptic will be deciding what is and isn't important rather than you Grand Nagus.
If it's an easy thing for them to code in, then great, give the option.
But, just because it's not important to you doesn't make it any less important to other people.
Personally, I don't care whether there's an option or not.
And to nitpick you, the OP's point was this:
There was always a trail when the ships went to warp, but never at impulse speeds
The proposed solution of making it an option was the "request".
Beaver8
04-24-2009, 01:33 PM
I am going to have trails so long that you could log in a month after me and still see my trails from the starting zone. And they are going to be pink sparkly pulsating glitter trails that also sings manson.
The.Grand.Nagus
04-24-2009, 01:34 PM
And though your snarky comment is noted, it's pretty trivial as well.
As trivial as yours? :o
Prospero
04-24-2009, 01:34 PM
I highly suggest cryptic add an the option to turn those trails off, if they have not done so already.
The.Grand.Nagus
04-24-2009, 01:41 PM
And thankfully Cryptic will be deciding what is and isn't important rather than you Grand Nagus.
If it's an easy thing for them to code in, then great, give the option.
But, just because it's not important to you doesn't make it any less important to other people.
Personally, I don't care whether there's an option or not.
And to nitpick you, the OP's point was this:
The proposed solution of making it an option was the "request".
Oh God, the pitty police have arrived :rolleyes:
Seriously, whether someone likes or dislikes the light trails, no one can honestly think that they are "important" in the grand scheme of the game as a whole. What is important is whether the game is well made and fun, not minor graphical preferences :o
Nerresand
04-24-2009, 01:45 PM
I agree that they look just awful (most particularly in the screenshot of the Miranda flying away from a broken planetoid), but there's not a whole lot that would prevent me from at least trying the game. A toggle would be great, but the lack of one won't keep me from playing.
There shouldn't be a problem "recognizing movement" and such...I'm guessing the fact that the ships themselves are moving will be enough of a clue in that regard.
Loekii
04-24-2009, 01:47 PM
Oh God, the pitty police have arrived :rolleyes:
Seriously, whether someone likes or dislikes the light trails, no one can honestly think that they are "important" in the grand scheme of the game as a whole. What is important is whether the game is well made and fun, not minor graphical preferences :o
Many things are not important in the grand scheme of things.
However, that doesn't mean they are still not important, nor that they do not receive dev attention. Many MMO's have already demonstrated that even trivial things receive attention -- because there is enough room to address them more easily than grand things.
The Trails were added for the sake of the players. If a good chunk of the player base do not like them, Cryptic will probably make the optional.
thefreshjedi
04-24-2009, 01:49 PM
Oh God, the pitty police have arrived :rolleyes:
Seriously, whether someone likes or dislikes the light trails, no one can honestly think that they are "important" in the grand scheme of the game as a whole. What is important is whether the game is well made and fun, not minor graphical preferences :o
It's easily arguable what makes the game "well made", and "fun".
Never over-look minor details, because it's the little things that add up. But moreover always, always give your customers options, being a Ferengi, you of all people should know this...
-avery
The.Grand.Nagus
04-24-2009, 01:53 PM
It's easily arguable what makes the game "well made", and "fun".
Never over-look minor details, because it's the little things that add up. But moreover always, always give your customers options, being a Ferengi, you of all people should know this...
-avery
Oh fine, youve convinced me. In fact, they should make EVERY graphic in the game optional. If I dont like how phasers look, I want the option not to see them. In fact, if I dont like how YOUR character looks, I want the option not to seem him! Lets go ahead and bring this request to the Devs, because it sounds like a winner to me :o
Thibor
04-24-2009, 01:57 PM
Oh God, the pitty police have arrived :rolleyes:
Seriously, whether someone likes or dislikes the light trails, no one can honestly think that they are "important" in the grand scheme of the game as a whole. What is important is whether the game is well made and fun, not minor graphical preferences :o
Pity police?
Condescending much?
How often does simply adding a little spice to an otherwise bland dish make it a delicious meal?
Point is the sum of a lot of little things add up to big things.
But hey, while we're at it, let's chuck things like emotes, dances and other frivolous little things (because I think they're frivolous regardless of what anyone else thinks) right out the window too since in the "grand scheme" they're not important either?
Whether or not the option is implemented at launch is irrelevant, at least to me it is. But, if they don't put in the option and enough people subsequently complain about it, they should at least pass it around the meeting table once to get input on how difficult it would be to implement and is it worth the effort.
There are lots of "features" in lots of games I don't take advantage of. In several years of playing WoW I think I've participated in all of maybe 3 "holiday" contents that were patched in. The ability to show/hide helm? I could care less about that too. BUT, I know plenty of folks who look forward to the holiday content and/or appreciate the ability to turn the helm graphic off.
Different strokes for different folks GN. The world doesn't revolve around you and what you think is and isn't important. Just as it doesn't for any other individual here.
Beaver8
04-24-2009, 02:00 PM
I don't want to jump into an arguement but I also agree in the grand scheme of things it's unimportant. A minor detail that after awhile you will probably get used to it and not even really notice it.
AND..........I sure do love options. there SHOULD be an option to turn them on and off.
In my opinion it would be such a minor thing that I personally wouldn't care if I had the option and I can't see how it could ruin gameplay by not being able to turn it off. I would see it as a helpful tool so you could judge direction and speed of yours and other ships. To some I understand it could be a major thing, I have a friend who hopes that he can have warp nacels that don't have any lights on them at all so I understand how a colored vapor line can be annoying and an eye sore but once again I think you would get used to it rather fast.
They most likely will have the ability to turn it on and off though because something like that puts more strain on your PC and they want the game to be playable by most and so it's probably something that you can turn off just for the system requirement reason if nothing else.
The.Grand.Nagus
04-24-2009, 02:02 PM
I have a friend who hopes that he can have warp nacels that don't have any lights on them at all
And that is the problem with requests like this; they lead to even more ridiculous requests, like the one your friend has. Where does it stop?
thefreshjedi
04-24-2009, 02:03 PM
Oh fine, youve convinced me. In fact, they should make EVERY graphic in the game optional. If I dont like how phasers look, I want the option not to see them. In fact, if I dont like how YOUR character looks, I want the option not to seem him! Lets go ahead and bring this request to the Devs, because it sounds like a winner to me :o
Look Nagus, all I'm saying is when you start skipping over the finer details, then you start making mistakes.
You'd be surprised what market research shows with regard to the finer details in things. Even though it might seem to be a waste of time to hire a senior citizen to sit at the front door of a Wal-Mart, simply to just smile, pat kids on their heads and hand out stickers; the symbolic gesture of of greeting someone when they walk in or out of the door goes a long way, and adds big kudos to the incomming and outgoing customer.
The difference between a 3-star hotel and a 4-star hotel is whether or not the Blankets (the BLANKETS of all things!) are washed every single day. As well as what other condiments, refreshments, and minor services you can expect from the hotel.
I'm not saying that trails will discourage me from buying playing, or loving the game. They had me at "hello". What I'm saying is, that they can significantly improve the experience, by adding simple details like an option to turn-on, or turn off trails, which will enhance my experience, as well as others.
-avery
The.Grand.Nagus
04-24-2009, 02:05 PM
Different strokes for different folks GN. The world doesn't revolve around you and what you think is and isn't important. Just as it doesn't for any other individual here.
IDC who the world revolves around, the point is that requests to change insignificant things lead to more requests to change even more insignificant things. Before you know it, the Devs are spending their time changing minor things instead of actually adding to the game.
Loekii
04-24-2009, 02:08 PM
IDC who the world revolves around, the point is that requests to change insignificant things lead to more requests to change even more insignificant things. Before you know it, the Devs are spending their time changing minor things instead of actually adding to the game.
However, I would think the Devs are professional and experienced enough to determine what they should and should not act upon.
It is better to give them feedback, then remain silent. That is sort of the reason for forums.
There is no harm in asking them to do something Trivial. They can say yeah or nah, without much disturbance to the development process.
thefreshjedi
04-24-2009, 02:10 PM
IDC who the world revolves around, the point is that requests to change insignificant things lead to more requests to change even more insignificant things. Before you know it, the Devs are spending their time changing minor things instead of actually adding to the game.
How is that not "adding to the game"? By enhancing the details and making the experience more enjoyable for everyone. If you want your trails, have them. If I don't want them, then I want an option to turn them off.
Customization is customization. And if I can tailor the experience around the way I want it, then I'm going to appreciate it all the more, and continue spending money on it, because not only do I enjoy it that much more, but I can personalize the experience the way I want it to be.
-avery
The.Grand.Nagus
04-24-2009, 02:13 PM
How is that not "adding to the game"? By enhancing the details and making the experience more enjoyable for everyone. If you want your trails, have them. If I don't want them, then I want an option to turn them off.
Customization is customization. And if I can tailor the experience around the way I want it, then I'm going to appreciate it all the more, and continue spending money on it, because not only do I enjoy it that much more, but I can personalize the experience the way I want it to be.
-avery
So you would honestly rather the Devs spend their time making every single aspect of the game customizable, rather than working on the game as a whole as they are currently doing? Before you answer, dont forget your own words: "customization is customization". One area is no more or less important than any other(by your logic), so is that how you want the Devs to spend their time? If so, you can expect STO to launch around the REAL LIFE date of 2409 :o
Beaver8
04-24-2009, 02:19 PM
Seriously though. I think you will beable to turn it on and off. I am sure it would be clasified under ship detail effects or something of that nature. It will have a processor drain to render the pretty vapor trails. Not every computer is going to beable to handle that sort of thing and they know this. It would be quite odd if you were not able to turn them off just because of it being a drain on your processor. They don't want people lagging so they allow you to turn things down/off to smooth on your frame rate.
I understand that we (the gamers) all have expectations and requests of our own but I really don't see why this is starting a bit of a pssing match.
I know what I say probably means nothing but but in the very least I know you will beable to turn that effect down if not just turn it off. Not because of popular belief or physical threats but because it will allow you to customize your video options so the game will run more smoothly.
thefreshjedi
04-24-2009, 02:21 PM
So you would honestly rather the Devs spend their time making every single aspect of the game customizable, rather than working on the game as a whole as they are currently doing? Before you answer, dont forget your own words: "customization is customization". One area is no more or less important than any other(by your logic), so is that how you want the Devs to spend their time? If so, you can expect STO to launch around the REAL LIFE date of 2409 :o
Simple: you multi-task. You have different teams working on different pieces of the same puzzle. One team builds content, one team debugs, one team creates art, and answers dynamics questions, another team builds infrastructure, another team markets and gets feedback and feeds the details through the rest of the team, one team tests the designs, etc. etc. etc... Problem solved.
-avery
The.Grand.Nagus
04-24-2009, 02:25 PM
Simple: you multi-task. You have different teams working on different pieces of the same puzzle. One team builds content, one team debugs, one team creates art, and answers dynamics questions, another team builds infrastructure, another team markets and gets feedback and feeds the details through the rest of the team, one team tests the designs, etc. etc. etc... Problem solved.
-avery
LOL, ok. I guess the Devs just havent introduced us to the "customization team" yet. Maybe they will soon :rolleyes:
knightofhyrule730
04-24-2009, 02:36 PM
the only reason why you will be able to turn them off is because of graphical reasons. not because you dont like having them. i honestly doubt you will have an option like on the WoW helmets. The impulse streams make no impact at all on gameplay.
thefreshjedi
04-24-2009, 02:51 PM
LOL, ok. I guess the Devs just havent introduced us to the "customization team" yet. Maybe they will soon :rolleyes:
Yeah, they're called the UI team. I'm sure they will already have plans in place for developing UI customizations, which include turning the trails on and off, as well as other minor things which enhance the experience.
-avery
jagerbolt
04-24-2009, 03:02 PM
Considering how many people seem to want them gone, I'll be sure to to vary my speed fast/slow quite often to throw off those in pvp who won't be able to see and figure it out as quickly than with the trails. ;)
Cormoran
04-24-2009, 03:12 PM
I'm guessing that because it's there for gameplay rather than graphics there'll be an option to turn it on or off. some people need trails to see things, some people don't. remember, we've seen pics with and without the trails.
Swizy
04-24-2009, 04:02 PM
I like the impulse trails, but yes there should be a on/off option.
dyvimtorm
04-24-2009, 04:40 PM
I would think you'd have some control over it, although one of the devs did mention somewhere turning traills on for speed/vector reasons. Perhaps in PvP other players would be able to see trails?
Angelwithsoul
04-24-2009, 04:41 PM
I love those impulse trails, But hopefully one can adjust the length and/or disable/enable them too.
By the looks of that Miranda type ship in those new Kotaku screenshots the trail seems kind of too long.
Wouldn't be fair if you were trying to hide from another player in an asteroid field and said player could just follow this trail. It'd be to easy, and the battle wouldn't be nearly as enjoyable.
Anyway, I'm rambling.
Point is, Love the trails, But I agree with other people here that you should have the option to disable or enable them.