DarckKnight
03-27-2009, 02:54 PM
When i'm talking about damage I talking about damage to the ship and wounds. Some of you might know what I'm talking about other will be confused so let me explain.
Damage = major systems that are crippled that require a dry dock to repair. Lets look at the third startrek movie and the last of the TNG movie. In both cases the damage to the ship systems where crippled or running at less then ideal operation. They had to return to starbase to get repairs because the damage was so overwhelming. This would be a great aspect to the have if you get destroyed or major damage there will be things that the engineer will not be able to fix completely. This will not leave you dead in space but will have a major effect on how well shield, weapons, engine, ect will run. Scotty was a great engineer but there are somethings that he can not fix without the right parts. ( minus a roll of duct tape and some bailing wire) 5 mins in a dry dock for the ship that is near total collapes.
Major Wounds = Even in the star trek movies and TV shows there are times that people got really hurt and it meant time in the sick bay.( unless your wearing a red shirt. poor guys :eek: ) Same as the ship you should get hurt on mission like you arm is wounded you can not aim your phaser as well. you leg is injured you can not run as well. you get the idea. Make it so these wounds are presistent and will take a doctor time to heal them in a sick bay. They can heal your health and can patch you up but can not heal the this unless they get you in a medical bay It's effect will give you negivites on everything from overall max hitpoints or life to your ability to use skills and abilitys unless you are treated. I would say just returning to the ship after an way mission.
Battle stress or fatigue= There nothing like having a metal breakdown on the job :) j/k, but a life in command of a star ship is not a idea for the metal health of anyone. Sometimes you just got to get off the ship and relax. Stress can have an adverse effect on the crew as well as their commander. So shore leave is a must. Stress can have a neg effect on the over all ability to command and acts of the crew, not only in space but also on the ground. Then their is the flipside, if you crew is just come back from shoreleave and well rested then ship and crew should have a bonus to there overall preformace like 110% bonus to damage, defence and so on or anyother skill you might use on a mission or crafting. 5 mins to relaxs on shore leave to remove stress and 5 more mins to start buiding a bonus should be fine. And the ship can be repaired at the sametime your on shoreleave. With a message advising you that all systems have be refited or repaired. So you know when you can depart the starbase, but you can hang out and get a bonus from the shoreleave if you want too.
Dry dock for ship repairs or refit as well and shore leave it would open the door to go land side and interact in a social interactions with other player. I believe this would also cut the Quest, Grind, Wash, and repeat cycle that so many MMOs have adopted and make a meeting spot for groups to be formed and making friends.
As for the wounds that should be something that the doctor on the ship should be able to fix and will make a player aware of the need to get back to the ship and have these wounds removed. Plus supply a break in the grind of shooting the animals for xp or killing mods for loot. I believe 2 hours of hard or equal fights with mods and you would to start thinking about returning. 4 hours then you looking a major negitives and need to return or run the risk of being defeated.
Ether way I think it would open a part of the game that we have not seen in a MMO in 4 years or longer and set the stage for social interaction between players but not press the issue.
So what do you think?
Damage = major systems that are crippled that require a dry dock to repair. Lets look at the third startrek movie and the last of the TNG movie. In both cases the damage to the ship systems where crippled or running at less then ideal operation. They had to return to starbase to get repairs because the damage was so overwhelming. This would be a great aspect to the have if you get destroyed or major damage there will be things that the engineer will not be able to fix completely. This will not leave you dead in space but will have a major effect on how well shield, weapons, engine, ect will run. Scotty was a great engineer but there are somethings that he can not fix without the right parts. ( minus a roll of duct tape and some bailing wire) 5 mins in a dry dock for the ship that is near total collapes.
Major Wounds = Even in the star trek movies and TV shows there are times that people got really hurt and it meant time in the sick bay.( unless your wearing a red shirt. poor guys :eek: ) Same as the ship you should get hurt on mission like you arm is wounded you can not aim your phaser as well. you leg is injured you can not run as well. you get the idea. Make it so these wounds are presistent and will take a doctor time to heal them in a sick bay. They can heal your health and can patch you up but can not heal the this unless they get you in a medical bay It's effect will give you negivites on everything from overall max hitpoints or life to your ability to use skills and abilitys unless you are treated. I would say just returning to the ship after an way mission.
Battle stress or fatigue= There nothing like having a metal breakdown on the job :) j/k, but a life in command of a star ship is not a idea for the metal health of anyone. Sometimes you just got to get off the ship and relax. Stress can have an adverse effect on the crew as well as their commander. So shore leave is a must. Stress can have a neg effect on the over all ability to command and acts of the crew, not only in space but also on the ground. Then their is the flipside, if you crew is just come back from shoreleave and well rested then ship and crew should have a bonus to there overall preformace like 110% bonus to damage, defence and so on or anyother skill you might use on a mission or crafting. 5 mins to relaxs on shore leave to remove stress and 5 more mins to start buiding a bonus should be fine. And the ship can be repaired at the sametime your on shoreleave. With a message advising you that all systems have be refited or repaired. So you know when you can depart the starbase, but you can hang out and get a bonus from the shoreleave if you want too.
Dry dock for ship repairs or refit as well and shore leave it would open the door to go land side and interact in a social interactions with other player. I believe this would also cut the Quest, Grind, Wash, and repeat cycle that so many MMOs have adopted and make a meeting spot for groups to be formed and making friends.
As for the wounds that should be something that the doctor on the ship should be able to fix and will make a player aware of the need to get back to the ship and have these wounds removed. Plus supply a break in the grind of shooting the animals for xp or killing mods for loot. I believe 2 hours of hard or equal fights with mods and you would to start thinking about returning. 4 hours then you looking a major negitives and need to return or run the risk of being defeated.
Ether way I think it would open a part of the game that we have not seen in a MMO in 4 years or longer and set the stage for social interaction between players but not press the issue.
So what do you think?