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nhamlett
03-27-2009, 02:12 PM
Can you believe that we're at Volume 8 already! There are some tough ones here and this one seems pretty impossible. What would you do?

You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

Solve it!

Draighwulf
03-27-2009, 02:18 PM
Forward the subspace communication on to alert more well equipped vessels to assist the war group, then use my ships advanced sensors (and a shuttle craft as relay if nessecary) to improve communications with the group and aid in co-ordinating rescue

Dispatch engineers in armed shuttles (in case of ambush) to the outpost with nessecary supplies to repair the leak, at the very least temporarily until we can get there

Meanwhile we move to assist the Roumulans, creating sensor echo's and carefully altered extracts from the war groups communications to give the impression we are the wargroup. Scaring them off (hopefully) and reducing the risk of harm coming to the ambassador

KO_Gilligan
03-27-2009, 02:23 PM
The War Group and Romulan distress calls are both highly suspicious. Head full speed for outpost to rescue outpost personnel, and notify Starfleet of all emergencies, and for confirmation regarding the "Ambassador" and ask them to advise.

TreffnonX
03-27-2009, 02:23 PM
1.) relay first signal, they are jammed, you are not.
2.) Save the people on the Space station. Regulations require me to give priority to the lives of federation members.
3.) Get to the supposedly attacked Ambassador and find out about his remains....

Captain-Picard
03-27-2009, 02:24 PM
I would set course for the Romulan ship, then I would start launching as much runabouts as possible with heavly armed security and engineering personal to the station, then I would send a distress call to starfleet to assist the tactical fleet.

haplo8
03-27-2009, 02:25 PM
The first thing I would do it post today's ship update.

:)

TreffnonX
03-27-2009, 02:25 PM
The first thing I would do it post today's ship update.

:)

Highscore ! =D

Captain-Picard
03-27-2009, 02:26 PM
The first thing I would do it post today's ship update.

:)

Here here!!

haplo8
03-27-2009, 02:30 PM
But seriously though, after I posted the ship update...

This one seems pretty easy really.

As an explorer vessel you would probably not be equipped to help the war group. The station should be your first priority it seems.

So...

High tail it for the station, send a shuttle to the Romulan ship to rescue the ambassador, and relay the coordinates of the war group and the Romulan ship to other more battle capable ships to aid in those 2 battles.

KO_Gilligan
03-27-2009, 02:36 PM
But seriously though, after I posted the ship update...

This one seems pretty easy really.

As an explorer vessel you would probably not be equipped to help the war group. The station should be your first priority it seems.

So...

High tail it for the station, send a shuttle to the Romulan ship to rescue the ambassador, and relay the coordinates of the war group and the Romulan ship to other more battle capable ships to aid in those 2 battles.

I'm keeping my shuttles on-board. I'm usually skeptical about their use in the shows. They really are the death traps of the Fleet :D

Dahakra
03-27-2009, 02:38 PM
1) Send the following message to the Battle Group; "Die with Honor". End Transmission.
2) Ignore the Rommies, Peace is overrated and the Pirates work for me [cruel grin]
3) Hail the Outpost so I can listen to their cries for help while eating my dinner.
That is all.

Qapla'
- Dahakra

Azurian
03-27-2009, 02:41 PM
You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

Wow, now this is a real difficult situation.

First priority is the Ambassador, Federation Relations are important and Pirates surely can be driven off quickly. So I quickly set course to intercept. Along the way, I contact Starfleet command, alerting to the situation and relay the Task Force's coordinates in hope reinforcements can be sent.

Once done in helping the Romulan Ambassador, I plot course for the Outpost and race there at best speed. Hopefully they could jettison the pods or restore the containment field prior to my arrival. If they jettison the pods, I can supply them with backups until proper replacements arrive.

USS_Parallax
03-27-2009, 02:42 PM
Can you believe that we're at Volume 8 already! There are some tough ones here and this one seems pretty impossible. What would you do?

You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

Solve it!

I would pack most or all of the available shuttles with the needed supplies and repair workers then send them to the Outpost to help with the repairs. They should be able to handle it without the use of the main ship.

Weighing the importance of helping out a tactical war group and saving a Romulan Ambassador and thinking about the possibility that none, one or both are faked to set a trap I take the controversial move in hopes of maintaining a decent relation with the Romulans during these uncertain times.
Just before going to the rescue of the Romulans and preparing for the possibility of a trap I relay the distress call from the War Group to the closest Starfleet ships hoping I didn't make the wrong choice and hope the War Group can hold their own until help arrives.

Silverspar
03-27-2009, 02:43 PM
Let's see, first thing I would do is relay the signal from the Tactical War group that was ambushed. The Tactical War group would undoubtedly have the capability to withstand further attack so relay the coordinates.

Second I would send a message to Starfleet and inform them of the situation of the Outpost and request asssistance there, and set a course for the ship under attack, but also leaving my self in a defensive position for an ambush, informing Starfleet of reaching the diplomatic entourage with pirates. With luck, I can rescue the diplomat and reach the Outpost in time even if I have to do some Kirk style work.

If possible I would get one of my warp capable shuttles sending technicians to the outpost to attempt to help with the problems there as well.

marscentral
03-27-2009, 02:49 PM
The key is deligation and my response is similar to others. Relay the wargroup's distress signal to Command. My explorer is unlikely to turn the tide of battle, it's not a warship and will just end up a casualty. Send an armed engineering team in a shuttle to repair the outpost. I'd probably put one of my senior officers in charge of the mission and he or she would begin investigating while the engineer's fixed the sabotage. Go help the ambassador in my ship. Romulans are a sneaky lot and I wouldn't put it past him to have a hand in the other events, or know who does and I want the chance to see what he knows!

USS_Parallax
03-27-2009, 02:52 PM
Just a small note. I think a Nebula-class might be sufficient to possibly turn the tide of battle. It's almost as strong as a Galaxy-class ship. I'd hope it would be upgraded with 2409 tech though.

marscentral
03-27-2009, 02:58 PM
Just a small note. I think a Nebula-class might be sufficient to possibly turn the tide of battle. It's almost as strong as a Galaxy-class ship. I'd hope it would be upgraded with 2409 tech though.

Depends what was in the wargroup I think. If there were some tough ships in there, a few Sovereigns/Defiants/Akiras, then I doubt I'd be a match for what hit them.

Vicelance
03-27-2009, 03:00 PM
I would Relay the wargroups position to starfleet requesting more ships be sent there. I would then send a shuttle with crew and supplies to the outpost to help with repairs and take the ship to help the Romulan amassador.

Flatfingers
03-27-2009, 03:01 PM
I can't ignore any distress signal. But there's only so much I can do. I have to prioritize -- here's what I do.

1. The war group needs help, but I'm not a warship. I also wonder whether the signal was real or a trap. For the moment, I forward the request to Starfleet and all friendlies in the area.

Happily, there's something else I can do: as commander of a well-equipped exploration vessel, I happen to carry several long-range probes.

So I have a Class IX Long-Range Multimission warp probe refitted with high-powered communications gear, then dispatch it to the reported coordinates. If even that can't punch through the local jamming signal to allow the ships of our war group to communicate, it can record what it finds there and report back.

Not much, perhaps, but as much as I can do.

2. The outpost clearly needs some help. I send an Engineering team and supplies in my fastest shuttle to assist the outpost in repairing the antimatter leak, along with my head of Security to locate and detain the saboteur.

3. The situation with the greatest opportunity for strategic benefit to the Federation would be the rescue of a Romulan ambassador.

I don't like having to put the possibility of rescuing a Romulan ahead of the certain need to preserve Starfleet personnel. But as they say, you don't have to like it, you just have to do it.

I trust my engineers. If anyone can fix a containment breach, they can. And if the saboteur is still in the area, my Security chief will find him, her or it.

Meanwhile, my ship may not be equipped to take on anything a war group can't handle, but we're more than a match for a bunch of pirates. If there's a real Romulan who needs our help, he or she is going to get it.

What the Enterprise-C did at Khitomer impressed the Klingons so much that it kept them from going to war with us for many years.

What we do here today for the Romulans might prove equally important.

Though unlike the Ent-C, I plan to still be around when this is all over....

--Flatfingers

Nelson
03-27-2009, 03:04 PM
First I would set course for the Romulan ambassador. That mission could save many lives if talks work. As I was underway I would load all the suplies needed for the outpost and send them in a shuttle. While I was at warp I would contact Star Fleet and tell them of the ambush with the War group so they could see about any other ships close enough to help out....

journeyman
03-27-2009, 03:06 PM
First I would plot a course to the nearest distress signal. Damn the torpedoes! Then I would inform starfleet about the situation. On the way I would discuss the situation with my staff while having a cup of real coffee. Good luck!

SelorKiith
03-27-2009, 03:11 PM
First of all, check the Battle-Group, are there any orders or Groups send to my area? Relay that signal with a warning to any Federation ship, then pack up all Warp capable shuttles with technicians and supplies and send them to the Outpost and finally sneak onto the Romulan Ambassador to find out if this is a trap or not.

47Wasps
03-27-2009, 03:12 PM
Can you believe that we're at Volume 8 already! There are some tough ones here and this one seems pretty impossible. What would you do?

You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

Solve it!

I would order a high warp to the Tactical War group,they are the priority and if they are in danger,it could comprise the defense of the entire sector.After the conflict involving the Tactical Group settled down,I would order part of the task force to warp to the sabotaged outpost,in hope of repairing the station or aiding the survivors.
The Romulan ship is the last priority,as a Rhinannsu vessel could probably handle its own against pirates and its hard to believe that there distress is genuine.

marscentral
03-27-2009, 03:14 PM
So I have a Class IX Long-Range Multimission warp probe refitted with high-powered communications gear, then dispatch it to the reported coordinates. If even that can't punch through the local jamming signal to allow the ships of our war group to communicate, it can record what it finds there and report back.

Not much, perhaps, but as much as I can do.


Though unlike the Ent-C, I plan to still be around when this is all over....

--Flatfingers

I forgot about probes. It may be possible to have the thing imitate the warp signature of a powerful vessel, like a Sovereign. If my engineers are up to the job, perhaps they could rig it to look like the Enterprise-E or some such and scare off the enemy long enough for the Starfleet vessels to regroup and either retreat or get real reinforcements. I bet the Engineers wish they got paid so they could get overtime. :D

The Enterprise-C was in my mind too, as was surviving.

Manx
03-27-2009, 03:15 PM
Let's see... I would choose to go to the aid of the Romulan vessel. I would relay the status and coordinates of the tactical group to Starfleet command, and advise the outpost that I am unable to assist and that they should evacuate.

Manta2015
03-27-2009, 03:25 PM
The first thing I would do it post today's ship update.

:)

Maybe it's the Nebula?


-Manta-

Kinneas
03-27-2009, 03:26 PM
((Using specs found here: http://techspecs.acalltoduty.com/nebula.html))

Top Priority: Relations with the Romulans is so very important at this time.

Engineering: "Prepare for EMERGENCY SPEED 9.6. Prepare 'MICRO NACELLES' for Emergency speeds" (( Miniature Warp Nacelles: This type of pod is still considered experimental, and most likely will not be approved for fleet-wide use. The design features two nacelles, each approximately one-third scale, positioned directly above the main nacelles. While not giving the ship a higher warp speed, it does allow the ship to maintain high warp for a longer period of time.))

LAUNCH the following NOW :
7.5.9 Class IX Long-Range Multimission Warp Probe:
Range: 7.6 x 10^2 light-years
Delta-v limit: Warp 9
Powerplant: Matter/antimatter warp field sustainer engine; duration of 12 hours at warp 9; extended fuel supply for warp 8 maximum flight duration of 14 days
Sensors: Standard pallet plus mission-specific modules
Telemetry: 6,500 channels at 230 megawatts.
Additional data: Limited payload capacity; isolinear memory storage of 3,400 kiloquads; fifty-channel transponder echo. Typical application is emergency-log/message capsule on homing trajectory to nearest starbase or known Starfleet vessel position

LAUNCH the following towards the Ambassador & the Ambush:

- 7.5.8 Class VIII Medium-Range Multimission Warp Probe:
Range: 1.2 x 10^2 light-years
Delta-v limit: Warp 9
Powerplant: Matter/antimatter warp field sustainer engine; duration of 6.5 hours at warp 9; MHD power
supply tap for sensors and subspace transceiver
Sensors: Standard pallet plus mission-specific modules
Telemetry: 4,550 channels at 300 megawatts.
Additional data: Applications vary from galactic particles and fields research to early-warning
econnaissance missions

Prepare the following for deployement upon warping 'in':
- Sensor pod: The majority of the first Nebula-class ships were outfitted with this pod, which greatly extended the ship’s sensor range. With this pod the Nebula-class ship is virtually unmatched in regards to sensor capability. Ships with this pod module were routinely assigned to deep-space exploration, hostile border patrols or long-range reconnaissance.

- Weapons pod: With the recent Borg invasions and Dominion War, Starfleet quickly mobilized to deploy the weapons pod, which contains 8 forward-facing torpedo launchers, and 3 Type X point-defense phaser emitters. The launchers are fed by an additional 200 photon torpedoes stored in the pod itself. While equipped with eight launchers, each launcher is a smaller type similar to that used by Intrepid-class ships, and as such can only fire up to 3 torpedoes at once, with a reload time of 6 seconds. Later versions of the pod are also equipped with a limited number of quantum torpedoes. The weapons pod is also equipped with two shield generators (one main, one backup), since it was realized that the pod would be an easy target. The shield generators are the same type used through-out the rest of the ship, and draw power directly from the auxiliary energy reserves during Red Alert situations. ((DISABLE ALL PHOTONS!!! PHASERS ONLY))

- Tactical pod: This is a recent addition to the Nebula-class fleet, and is quickly becoming the default module for all new Nebulas being built. The design combines the scanning capabilities of the sensor pod and the offensive capabilities of the weapons pod into one module. There are disadvantages to this design. The tactical pod contains 75 less torpedoes (125), in order to make room for the sensor pallets. Also, the scanners are primarily designed to aid in targeting for the torpedoes and phasers, and as such are not optimized for long-range usage.
---
MY shuttle options:
# 12 Shuttlepods
# 6 Medium-size Personnel Shuttles
# 4 Large-size Personnel Shuttles
# 1 or 2 Danube-class runabouts, depending upon mission

LOAD Supplies and LAUNCH the following towards the Sabotaged base :
(1) 9.2.7 TYPE-9 PERSONNEL SHUTTLE
Medium long-range warp shuttle.
Accommodation: Two flight crew, two passengers.
Power Plant: One 400 cochrane warp engine, two 800 millicochrane impulse engines, four RCS thrusters.
Dimensions: Length, 8.5 m; beam, 4.61 m; height 2.67 m.
Mass: 2.61 metric tones.
Performance: Warp 6.
Armament: Two Type-VI phaser emitters.

(1) 9.2.8 TYPE-9A CARGO SHUTTLE (UPRTD)
Type: Heavy long-range warp shuttle.
Accommodation: Two flight crew.
Power Plant: One 150 cochrane warp engine, two 750 millicochrane impulse engines, six RCS thrusters.
Dimensions: Length, 10.5 m; beam, 4.2 m; height 3.6 m.
Mass: 8.9 metric tones.
Performance: Warp 4.
Armament: Two Type-V phaser emitters.
d up supplies for the sabotages station and dispacts shuttles with a fast patrol ship
- MARK AND MOVE!
------------
WARP to Ambassador:
Science: ALL stations RED ALERT. I want every science lab on and gathering tactical data or engeged in electronic warfare.

THE GOAL: CAPTURE AS MANY PIRATE SHIPS AS POSSIBLE! Use these ships for battle later at AMBUSH site.

Upon warp in in deploy the above mentioned pods: Sensor, Tactical, Weapons (PHASERS ONLY)

** THE NEBULA IS DESIGNED FOR: Defense/anti-spacecraft/anti-fighter

Launch probes!:
(1)Full EM/Subspace probe.
(1)Class I with addition of enhanced long-range particle and field detectors and imaging system
(1)Passive data gathering system plus subspace transceiver

7.5.8 Class VIII Medium-Range Multimission Warp Probe: (SHOULB BE IN SECTOR UPON ARIVAL and feeding data)

7.5.9 Class IX Long-Range Multimission Warp Probe:(SHOULB BE IN SECTOR UPON ARIVAL and feeding data)

CAPTURE SHIPS & Wish Ambasador well.

Warp to Ambush point with all extra ships.
7.5.9 Class IX Long-Range Multimission Warp Probe:(SHOULB BE IN SECTOR UPON ARIVAL and feeding data)

Launch probes!:
(1)Full EM/Subspace probe.
(1)Class I with addition of enhanced long-range particle and field detectors and imaging system
(1)Passive data gathering system plus subspace transceiver

Launch: All remaining shuttles
Deploy Pods: Sensor, Weapons (PHASERS ONLY), Tactial.

Capture as many ships as possible.
---

Go have coffee.

-Rufus-
03-27-2009, 03:27 PM
1. I would send a message to the outpost. "Tell your maid to unplug the vacuum and plug the computer back in, so that the antimatter containment field can be reestablished. If she does this again, we'll send her to Rura Penthe! Without a coat!"

2. I'd call the Romulan Ambassador and ask him for the pirates frequency to negotiate a price for taking him out of Federation space.

3. Call the wargroup. "I am a science vessel, not a war ship."

DarkBarron
03-27-2009, 03:32 PM
1) Pass on the war groups communications

2) Then I would rescue the Romulan ship

3) Then as they would be grateful, I would use the ambassadors
influence and get them to rescue the station crew

4) Then warp in to the fight and kick some butt

112310
03-27-2009, 03:32 PM
First i would warp to the starbase and take the antimater reactor inside my ship. The star base will be able to maintain lifesupport with its auxiliary generators. Then I would take the damaged antimater reactor and warp over to the tactical war group i would warn them to leave quickly and drop the animater reactor into the middle of the enamy fleet and hit it with a photon torpedo. then quickly warp with the tactical battle group and help save the romulan ambasador. Then i would finaly take the fleet under my command and pick up the members of the Station that i took the antimater reactor from.

CaptainJaneway09
03-27-2009, 03:32 PM
I would personally first call in support in for rescue the people from the starbase then take the ships and tell them to meet us to help the romulan ambassador then take all the support ships with me to attack the pirates and destroy the pirates and then repair all ships and return home and drop off the rescued and fly on back to patrolling

ValkerOmega
03-27-2009, 03:33 PM
Well lets see. First off i would not help the Romulans. This call is obviously a trick. This is totally something they would do and even if it was real, they would be needind much more help then i could give them before they would sallow their pride and ask for help. Now, I would immediatly send a report about the Romulans to Starfleet ( if Starfleets responds that they really are a ship carrying an ambassador see below), as well as details about the outpost asking for more supllies, probally from a science vessel, and the tatical fleet's situation while simaltaneously sending a call to all nearby warships about the battle. This is a tatical war group we are talking about, and if this is a border patrol in an area so hot that there is a war group coming through there should be at least one or two other ships then me in range, so they should be able to fend for just enough time for me to fill my shuttles with supplies, warp them within a reasonable distance of the outpost and drop them off, then push the ship and engines to overload as I race to do my combative duty.


IF THE ROMULANS WERNT LYING: if you read above i contacted starfleet to find out. if they respond immediatly ill not head for the tatical group and instead try to help them. (after all, if an entire group of fully armed and battle ready ships are having issues, i would not be a large difference of firepower.)

IF all else fails i still say ramming speed.:D

seawulf
03-27-2009, 03:50 PM
isn't it fun to post these and watch folks squirm to reach a possible conclusion? First I'd respond to the signal from the station, and ask that they dispatch a ship to assist with the pirates. I'd head to the space station if there's many more lives at risk there, drop off the supplies, then head to the small fleet being ambushed to see if i could still help. but i haven't been through the academy yet so i'm not sure what the right course of action would be :g:

jamzgub
03-27-2009, 03:52 PM
Set course for the Romulan ship, while launching a shuttle craft with the necessary equipment needed to deal with the outposts needs, with an accompanying security detail in case the saboteurs strike again,

I would then relay the position of the tactical fleet too other nearby Starfleet vessels and starbases.
as one ship would not make much of a difference if their ambushers were able to destroy the tactical group.

after this was accomplished i would launch all remaining shuttlecraft and using the deflector dish i would imprint the warp signature of Romulan warbirds onto my own Nebula class vessel and that of the shuttle crafts.

Due to the fact the shuttle craft could not travel at the needed warp speed, i would also need to engage the tractor beam on them, (the shuttle craft would also be left unmannedand remote piloted)

this would make the pirates attacking the Romulan vessel think that they are about to be confronted with an attack wing of warbirds. and hopefully they would break off their attack, if needed the shuttle craft would be used as torpedoes and rammed into the attacking pirates OR the Romulan ship if it turns out to be an ambush in itself.

then if needed i would beam any survivors onto my ship while the pirates are evading the shuttle craft remote piloted to ram them, and i would then set warp too the outpost to help deal with their saboteur problem, and pick up my crew that were sent in advance.

LunaticFringer
03-27-2009, 03:56 PM
Probably just saying what others have said after four pages; but here goes...

Relay the Battle Group's message to all other Starfleet vessels in the area.

Set course for the station with engineer crews ready. On the way try and get confirmation on the Romulan vessel's mission from Starfleet and contact the Romulans that we will be on the way.

Upon arrival at the station we'll be beaming over the Engineering crews and launching evacuation shuttles at stand-by.

Immediately head for the Romulan vessel. At this point we've only stalled long enough to go to the station as everything else was being done en route to the station. If we have no confirmation on the Romulan vessel we'll see what happens when we arrive. Relations with the Romulan Empire would be a boon to the Federation after the Shinzon incident.

Hopefully after that is resolved we'd have enough time to join the Battle Group then pick up evacuation crews from the station. In the event they failed we'll pick up the survivors. In the event they succeeded we'd be staying at the station to help oversee any extensive repairs on it and our ship.

Best I can come up with.

Paulo999
03-27-2009, 03:57 PM
let everyone die and carry on my way

Wulfhramn
03-27-2009, 03:57 PM
The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates.

Contact the pirates, and offer a *Generous* ransom for the Diplomat, alive, having come to no bodily harm. Also offer a lesser ransom for each Romulan crew member that they deliver in the same fashion. Promise enough Latinum/goods so that they'll agree, but haggle during the process to buy time. Send them co-ordinates to meet with them in say 12 hours, to arrange an exchange.

The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

The outpost being 'nearby' seems to indicate that it is the closest. Rush to the outpost, and perform a preliminary assessment. By the communications, the crew seem qualified enough to perform the repair themselves. Beam over supplies, as well as a trio of Engineers to assist with repairs. Also beam over a cadre of Security personnel to guard all essential systems, and investigate the root cause of sabotage. If the team manages to quickly stabilize the situation, great. If not, leave adequate shuttlecraft to provide ready evacuation if the unforeseen occurs, i.e. more sabotage, or something somehow goes wrong with the repairs. Also beam over any Children, Civilians, and non-essential personnel.

One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates.

After the Civilians and such have been evacuated to the now under repair outpost, rush at Maximum warp to the Tactical War group under ambush. Do what I can to assist in Defense/ Tactical Retreat.

Assuming of course that I don't do something foolish like say, die, go and ask permission for a few ships from the Tactical War Group to accompany me. Return to the pirates, and perform the exchange. Obviously Federation starships do not carry large amounts of Latinum. Since Latinum cannot be replicated, use a portable holographic emitter equipped to emit false sensor readings that will temporarily fool the pirates into thinking it is actually Latinum.

They will need to lower their shields to take the "latinum." Once this occurs, beam the Ambassador and his party aboard, and as many of the pirates as possible, into holding cells. At the same time, have your ships beam security personnel to the pirate vessels. Raise shields, and disable any vessels that choose to resist.

Inform them that they have violated the King's Peace . . . errr, make that the Laws of the Federation. Their ships, their persons, and all their sundry goods are now under the protective custody of the Federation. The Admiralty Court will give them a fair trial.

Send the War Group ships back to the rest of the War group, with Ambassador, pirates, and their ships in tow.

Finally, return to the outpost, beam personnel and civilians back on board, and oversee repairs. Try and discover the origin of the sabotage. If it can be determined, great. If not, do what can be done to increase security, and provide the outpost with additional materials for repair purposes should something like this happen again.

With a sigh, lean back in the Captain's seat and order the Helmsman to plot a course to RIsa, and proceed at Warp 7. Hand control of the Bridge to the First Officer and retire to the ready room. Order the computer to play some classical music, then sit down in the desk chair and relax. Fortunately, the Romulan Ambassador happened to be carrying significant quantities of Romulan Ale. *Somehow,* a few bottles *accidentally* made their way to my ready room. Pour a glass, take a sip, close my eyes, and think of what I'm going to do with all my shore leave . . . .

KO_Gilligan
03-27-2009, 04:17 PM
These responses only serve to make a case for teaming with Klingon players ;)

journeyman
03-27-2009, 04:31 PM
First I would plot a course to the nearest distress signal. Damn the torpedoes! Then I would inform starfleet about the situation. On the way I would discuss the situation with my staff while having a cup of real coffee. Good luck! Risk is part of the game if you want to sit in that chair. Captain Kirk

wareve
03-27-2009, 04:51 PM
What do I do you ask? simple.

thank god janway is onbord.

sheksok
03-27-2009, 04:54 PM
I would first notify Starfleet Command about all three distress calls and send them the coordinates of the ambushed battle group ( since its not clear, I will assume that the Romulans are not the ambushers ). I then would send a shuttle with a Security and Engineering Team with the necessary parts and equipment to contain the anti-matter leak at the outpost. I would then hail Starbase Alpha to confirm the expected arrival of the Romulan ambassador, if true, I would head to the site of the attack at max warp and engage the pirates. Doing less, and the ambassador is killed it may be seen by the Romulans as an affront to their honor and break off diplomatic relations with the Federation. However, should the ambassador story be used by the Romulans as ploy to ambush your ship the best that could happen is to ensure that Starfleet is aware that the Romulans are attacking you and kill as many Romulans as you can before your ship is destroyed.
Kobayashi Maru FTW!!!!

Viper9090
03-27-2009, 05:00 PM
I would first Redirect the message from the Tactical War group to Starfleet command whilst advising all nearby ships of the incident

I would then place a engineer from my crew along with the supplies required on a shuttle and launch it to deal with the leak at the outpost, as it is nearby the shuttle should be able to reach it in time.

Finally i would direct my ship itself to rescue the romulan ambassador, knowing that Nebula-class starships have good combat capability and are likely to be able to deal with a group of pirates.

On an ooc note, i have to say this is definitely easier then some of the other problems we have to deal with.

mikeae
03-27-2009, 05:14 PM
The Romulan transmission is an obvious Ruse. Not to mention standing Star Fleet Orders say that in all cases Federation Citizens come first. That leaves the outpost or the War Group.

I would also tend to think that the reason for the War Groups transmissions being jammed could also be a ruse. Since tensions are high that would indicate that an enemy vessel of some kind is attempting to draw our attention away from what we should be doing.

That leaves the outpost. We should lend assistance to the Outpost.first and foremost. However our course of action should be as follows.

1. Hail Starfleet command and inform them that we are responding to the outposts distress signal.
2. Relay the distress signal of the War Group to Star Fleet letting them know what is going on.
3. Proceed at max wrap to the outpost.
4. Lend whatever assistance is neeed.
5. Ignore the Romulan distress signal

garret61
03-27-2009, 05:28 PM
Can you believe that we're at Volume 8 already! There are some tough ones here and this one seems pretty impossible. What would you do?

You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby , who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

Solve it!

i would set corse for the outpost thair are more people on the outpost and the Nebula Class is not much for war

abergy32
03-27-2009, 05:30 PM
I would send messages to all available ships to converge on the tactical groups location, while I sent my whole compliment of shuttles and the supplies needed while I would take my main ship to go save the Ambassador's ship that is underfire.

JamesBlast
03-27-2009, 05:50 PM
A Tactical War group know the danger that comes with their job. I could forward their distress call, but my duty would be elsewhere.
That leaves helping the Romulan Ship with the onboard ambassador and/or saving the Outpost.
I think my duty would tell me to save an ambassador, but my human feelings would tell me saving an outpost full of people would be the thing to do. Also, the Romulan Ship could have faked the pirate attack.
I think I would go drop a shuttle with engineers close enough to the Outpost to save it (wouldn't be anything else I could do to help them) en then head for the Romulans and the ambassador.

Angelwithsoul
03-27-2009, 05:56 PM
Can you believe that we're at Volume 8 already! There are some tough ones here and this one seems pretty impossible. What would you do?

You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

Solve it!

Considering I'm flying a Nebula Class Explorer Vessel, I pass on helping out the tactical war group since my ship obviously isn't equiped to put up a fight, I'm sure there are ships patroling the border which are better equiped to handle this situation.

Which leaves two options, Either rescue the Romulan Ambassador or save the crew of the nearby outpost.

Now comes the tricky part, I can easily save the crew of that outpost, But can I find a way to save the Romulan Ambassador from getting killed by those pirates? (Magic 8-Ball says "Ofcourse you can")

I hereby use a trick I learned from Lt. B'Ellana Torres (Star Trek Voyager Season 2 Episode 11 "Maneuvers") I set course for the Romulan ship at high warp and ignore transporter safety protocols while I transport the Ambassador aboard leaving those pirates with a very suprised look on their faces.

I then alter my heading for the nearby outpost with enough time to save the people on the station.

edit: spellcheck

Flatfingers
03-27-2009, 06:12 PM
It looks like a number of us independently figured that a Nebula-class vessel rigged for science ought to have lots of probes of various types.

I wonder if that line of thinking will make it into this game as playable content...?

--Flatfingers

Kinneas
03-27-2009, 06:31 PM
the Title for this topic is mispelled on the main page: pointed out by someone on facebook.

MARU is MURU

getawaybot
03-27-2009, 06:53 PM
Well, fist off, send a message to Starfleet Command, apprasing them of the situations. Second would be to fire off a class 7 ( I believe thats a military grade stealth probe) to the battle group, the outpost and the Romulan ambassador. Depending on available telemtry my choices would as follows. First dispatch a contingent of armed and cargo shuttles crewed with engineers and security personnal to assist the outpost. Second, procced to the diplomatic vessel under attack at maxiimum warp. Assist, or do a snatch and grab of the ambassador to safety( my ship basically). Then dependong on crew reports and probe data, go to the next crisis, whether it be the beleauged battle group or the outpost.

getawaybot
03-27-2009, 06:58 PM
It looks like a number of us independently figured that a Nebula-class vessel rigged for science ought to have lots of probes of various types.

I wonder if that line of thinking will make it into this game as playable content...?

--Flatfingers

Actually, the Nebula class is very verstiable. Its upper module pod(the big triangle thingy) can be used for sciences, extra probe storage, or more phaser banks, torpeado tubes, etc. The Nebula can be anything you want it to be.

Trekkie
03-27-2009, 07:00 PM
This is a very good scenario, and there are obviously a lot of ways to go about solving it. Personally, I would likely relay the coordinates of the Tactical War group to another vessel that could be of more assistance in the situation (considering I am in charge of an exploration-based vessel) and I also think it would be best to get in contact with another vessel to help out with the Romulan ship carrying the ambassador. The most pressing situation is definitely the antimatter leak at the nearby outpost, both in terms of the urgency and the loss of life that could result from it, so I would have to assist with that one first and feel confident that other members of my faction could assist with the other distress messages (though if I finished repairing the containment field at the outpost I would surely go to the aid of the Romulan ship as well).

charlesblackjack
03-27-2009, 07:03 PM
Pass on the war groups communications

Launch a shuttle craft with the necessary equipment needed to deal with the outposts needs, with an accompanying security detail in case the saboteurs strike again,

Finally i would direct my ship itself to rescue the romulan ambassador, knowing that Nebula-class starships have good combat capability and are likely to be able to deal with a group of pirates.

Flatfingers
03-27-2009, 07:18 PM
Actually, the Nebula class is very verstiable. Its upper module pod(the big triangle thingy) can be used for sciences, extra probe storage, or more phaser banks, torpeado tubes, etc. The Nebula can be anything you want it to be.

Up to a point, yep, it sure can. That's why I was very careful to phrase my suggestion as "a Nebula-class vessel rigged for science" -- there was a big unspoken "if" in there, as in "IF that's the Nebula configuration you're using." ;)

Good point!

--Flatfingers

Commodore_Rook
03-27-2009, 07:23 PM
But seriously though, after I posted the ship update...

This one seems pretty easy really.

As an explorer vessel you would probably not be equipped to help the war group. The station should be your first priority it seems.

So...

High tail it for the station, send a shuttle to the Romulan ship to rescue the ambassador, and relay the coordinates of the war group and the Romulan ship to other more battle capable ships to aid in those 2 battles.

Yes I concur. This is the most logical solution.

Swizy
03-27-2009, 07:50 PM
If I was flying a Prometheus class it would not be a problem but nooooo... They had to give me a Nebula...

laladiel
03-27-2009, 09:29 PM
1)perhaps load a shuttle or two with the supplies, and send it to the star base to help them out while using my ship to go rescue the romulans while sending a signal to star fleet telling them about the fleet thats under attack as well as the romulan ship.once i made sure the romulans were safe and capable to carry on under their own power, i would see if i could join up with the fleet under attack and get in on the battle.
2) go rescue the romulans and escort them to the damaged star base, and have them wait there for another escort ship and maybe help with the repairs.and while the romulan ship and star base are repairing and defending one another, head to the fleet and see if i would still be able to help them.

DarthDrake
03-27-2009, 11:13 PM
Contact Starfleet Command and recommend a well equipped starship in the region to respond to the Tactical War Group's situation.

My senses tell me there is a connection between the Romulan ambassadors unescorted entry into starfleet space and the ambush that the Tactical War Group is experiencing. It may be a diversion to grab our ship's attention onto em so that aggressor will be able to destroy the Tactical War Group and achieve their mission.... whatever it is.

First thing I would do no matter what is order maximum warp to the nearby outpost, upon arriving at the location I would launch two runabouts equipped with medical and engineer personal. The medical personal will be charged with detoxing the Outpost personal whom have been affected by the antimatter radiation, while the engineers will work on containing the leak and/or launching antimatter core into space.

Depending on Starfleet Command's response I would then differ into two options. If there is no near by ships that can assist the Tactical War Group than I would order maximum warp to the their location. I would then launch four runabouts equipped with personal varying from security to medical so that they can assist the Tactical War Group and discover what is going on. After the runabouts have launched, I would than order maximum warp to Romulan ambassador ship and resolve the situation. After defending the romulan ship I would put out a comm for any near by ship that can escort the romulan ship to Starbase Alpha. This would be a preventive measure to any other pirates and will not be able to handle any high class starships. After the situation is resolved I would than head back to the planet where the Tactical War Group is located and order for an update and discover whom is behind these incidents.

If Starfleet command responds saying that there is a ship within region.If there is a starship capable of handling the Tactical War Group's situation than I would simply do the same for sabotage outpost, and escort the Romulan ship myself.

Journal 0106 stardate 3/28/09
I have an strange feeling that all three incidents that have occured in this area are all connected and that the Romulans are doing some kind of mission which they do not wish for us to intervene in. We have no option but to respond to these situations, hopefully for the sake of Starfleet and all romulans I am wrong.

damo
03-27-2009, 11:18 PM
I'd forward the messages to Starfleet so that reinforcements can be sent to all three engagements.

I'd then proceed to consider my options:

1) The tactical group will probably hold out on their own until reinforcements arrive. We are a science vessel with limited weapons and one ship will not make much of a difference. Forwarding the coordinates to Starfleet is all I can do for now.

2) Load two or more shuttlecrafts with engineering supplies and engineers to assist with the repairs at the Outpost. Have the shuttles proceed immediately at best speed to the Outpost.

3) Proceed at maximum warp to the Romulan transport vessel and aide them.

If both engagements are successful, rendevouz with the shuttles, and proceed at maximum warp to the battle group to aide them if still required.

Axalon17
03-27-2009, 11:19 PM
first head to romulans and assist them, then ask them to go to the outpost at full possible to help them with their problem, then tell them to join me as reinforcments for the task force.

qoona
03-28-2009, 02:43 AM
Hmm Nebula class ship wont do much to help the battlegroup, however its advanced comm array may come in handy, So i ll send high priority distress call to all nearby federation vessels and Starfkeet command. Than i would deploy egeneering teram and spare parts in shuttles toward base, and go save the romulan. Probably, the betlegropu will die before help come, and both station and ambasador will be a trap , so both my engeners and my ship will die horrible death....

robgomm
03-28-2009, 03:26 AM
I would definately choose the third distress signal to respond to. First off we are only an explorer class vessel, so no great weaponary. I would have faith in a war group of vessels being able to defend themselves, even against an ambush. And I would never trust the Romulans, especially as I hadn't been informed about this Ambassador by Starfleet Command. So the answer is to go and assist the Outpost, and ensure their survival.

Sarile
03-28-2009, 04:11 AM
Send a shuttle craft with a repair crew to stem the antimatter leak

Beam the Romulan ambassador aboard when within range, but in the meantime notify Starfleet commmand of the attack by the pirates and to send a heavier class Federation vessel to quell the pirate attack.

Once the heavier armed starfleet vessel arrives, assist them in the attack on the pirates, and when that is over, beam down the Romulan ambassador.

Live Long and Prosper

Drake24
03-28-2009, 05:10 AM
our mission is to do the right thing at the right time, & that road is paved with the blood of our comrades....

1. Send long rang prob to try to amp the signal, also forward the message to star fleet and the emergeny ch. so that if there are other ships in the area they can go help (send "USS devil dog" akira class)

2. Load runabouts (note more then one, for safty getting from point a to b) send security chief & team also engengineering team 2 (it only a leak)

3.Set max warp to the ambassador there is always a chance that it could be a opportuity for change, the Enterprise C did there duty we follow there legacy, ( knowing that romulan politics are to shifty for any lasting results (it takes honnor for that).... but it is not our place to question why.

4. Ones the piRATes are slayed (i mean driven off... *cough*) and the ambassador safe... we should head to the star-base

5. pick up crew drop off ambassador and head to the war group if they are still alive "one man... one ship... Can.. make.... a difference!!

P.S. if that romulan was just some scared amassador looking to be saved... i think i would fight not throwing him in the nearest air lock and heading to the war group...

Drake sighning out... semper fi people

ensignharrykim
03-28-2009, 05:27 AM
well it whouls make sence to save the outpost depending on how big it is if its a small outpost them why bother secont prority is the federation ships.

robgomm
03-28-2009, 05:32 AM
Perhaps the above member would like to try posting again in English.

Liberty
03-28-2009, 05:45 AM
Proceed to the Romulans ready for a fight. Hopefully you can temporarily disable the pirates or the Romulan vessel should it be an ambush. Commandeer the pirates and/or the Romulan vessel. You now have more than one ship so you can send one of each to the remaining problems of the ambush and the leak with the researchers. It was so nice of those pirates and/or Romulans to donate their ship to the cause.

Zoransis
03-28-2009, 06:24 AM
Attend to antimatter leak situation first, removing personnel from hazard and fixing problem if possible. Use the evacuation time to ascertain what real situation exists with pirates and romulans.

If the antimatter hazard has not been handled, alert the area and evacuate.

Elsewise, determine whether we have a rescue option for Ambassador and/or versus pirates. Execute Ambassador's recovery first; piratical issues second if ship conditions allow.

bemil
03-28-2009, 07:03 AM
Can you believe that we're at Volume 8 already! There are some tough ones here and this one seems pretty impossible. What would you do?

You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

Solve it!

Ok one thing that everyone missed is that your ship it's self is a target. This is the no win part. The fleet under attack is real as well as the station in trouble. The Rom ambassador is real as well. So i do what almost everyone else has done, i forward the distress call and launch one of my stealth probes to the area to scan the area using passive sensors. i relay the cords to the headquarters in the area, but i use a tightwave direction to station only signal. Using a seperate beam, i give the dump codes to the probe. While doing this i have ops prep 2 sets of probes rigging them for detecting cloaked ships and launch one set to the remaining 2 trouble spots. I then send 2 dummy shuttles to the station first and then send the real teams, which are not my best but still good, in another set. The dummy shuttles are rigged to appear to contain my best teams. Finally i shoot off another stealth probe in the direction of the ambassador but put it in tighter then the net I've already sent. I'm also going to send several passive probes along the zone inbetween the ambassador and the battle fleet looking for activity there. Now i'm going to warp in th the ambassador but at a distance. I'm going to use my ships best ability and scan the entire area looking for small gunboats and boarding craft. After all i just weakened my ability to repair and defend against boarders because of the starbase issue. Now all this is taking time and there's a good chance that either the battle group or the ambassador's is going to be in some hurt by now. This is the no win part of this set up.

If i don't move quickly, the ambassador is either killed or captured. If i don't send help to the starbase it will be lost. The battle group is to keep other starships away from the real action. If i just move in to rescue the ambassador, i get assulted by stealth 'mines' and or boarding craft which take out my nacells and as manyweapons as they can manage plus my ability to self destruct, if possible. At this point i'm being boarded and have to quickly decide between fighting it out or trying to self destruct.

But i've taken the time to look for such ploys so either i've found the trap or it was never there. Then it's most likely this was all to get my ship, and it's powerful sensors, away from the area where the plotters are trying to set up something covert and don't want any snoppers... If i do find the trap, i have to 'disarm' it and then try to rescue the ambassador.

Now if I'm the simulation controler, i simply make it impossible to advoid the trap and rescue the ambassador. So either my ship gets captured, or the ambassador is killed/captured. There's your no win. :)

(bty who ever thought of using all their ship's abilities, including it's vast array of probes, thanks for the info :) )

Delta4Elite2
03-28-2009, 07:19 AM
I would have to go to the starbase as it has the most lives aboard. Then I wuld sennd a couple of shutles loaded with antimater and one thats going to get the ambassador. The 2 with anti-mater will act as Kamakaziis and ten I will thell starfleet of the war group. Once I have beamed all the resources nessecary to fix the space station and personel, I would then go to the war group and if possible try to help the shutles sent earlier. Always protect your own first!

SenshiBat
03-28-2009, 08:06 AM
Can you believe that we're at Volume 8 already! There are some tough ones here and this one seems pretty impossible. What would you do?

You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

Solve it!

The Nebula Was originally Crafted as a Battlecruiser.. A Command Ship class for a Squadron Fleet Captain or even Sub Admiral.. I have served on many classes variations of ships this one in particular for years of combat mission patrols and leadership.

A Ship close in fire power to a Dreadnought and beyond a Heavy Cruiser is a valuable asset to any Captain.
As an Explorer she offers my crew a comfortable work space for labs and artifact storage.
As an Orromican.[Orion/Romulan/Vulcan]
I have lived through many uses for this Platform as War Commander and Explorer.
So When I was at the yards wearing my "Ranger Rick, Space Explorer" hat for supervising the re-fit I made sure the weapons were not stripped to the point of shame. I also groomed my Bridge Staff as a Romulan would My Away Team with a Orion Pirates guile and panache and the Environmental Technical and Research Staff as a Good Vulcan Academy Fellow should. I am most confident to the point of Vulcan pride and Fury if The needs of Combat arise.

As the Multiple Signals were received and validated by "Sparks" .. I convened a Command Call.

A Romulan would never call out..[paraphrasing Mr.Spock in speaking of Surak]
Using my Romulan perspective I put this item on the 3rd position on the Whiteboard.. and back channel to my Fleet Intel Officer for validation.

The Tactical War Group..Concerning as their Command once dated me.. But personal feelings must be logically evaluated on their own merits based on knowledge of what it would take before they ask for assistance.. Beset by Whom is my first Rhetorical Question.. I would have TAC check the board to see which ships were responding and my location to them for effective response. Item 2 on list.

The Health of the Outpost with an Anti-Matter leak is my first priority and here is why.
I can easily push forward to mount a relief effort.. Leaving a Engineering contingent with 2 shuttles to evacuate if need be. The team will improve the condition and stabilize the base plant. They have my utmost confidence.

This frees up my Ship NCC-2053 Kurkaze to be now proactive..
The Romulan Emissary which faction Can lead my hand to details of the Alpha Base conference goal.
I would make sure that certain "Black Sheep" in the Pirate realm were not committing the deed.
Ruling out Uncles and Cousins that I could negotiate with would further the process.

I would pull up the Map over-laid with the Tactical War Group last known SIT REP [situation report] and plot an intercept only if no other vessels were in the Vicinity of the Romulan craft.. The location near the boarder would revert my to "My Operational Guidlines concerning ROE [Rules of Enguagment] "

I am well aware of the ruse used to draw ships acrossed boarders to cause "Flash Points" a favoured tac of the KDF..

A Prudant Fleet Officer simpley does not become a "Bull in the China Shop"

--------Batavious,Senzon, Captain USS Kurkaze,Commanding, End Log---------

DarthZew
03-28-2009, 10:31 AM
Ignore the war group, I'm an exploration vessel I have better things to do than fight in a silly space battle, I would forget about the Outpost till last they still have a few hours, I would go full warp to the Romulan vessel beam everyone on board fire all phaser banks at the attackers engines and then go full warp to the Outpost drop of the supplies and then deal with the Romulans and the Ambassador. Finally if there's still a chance that the war group is in one piece I would then go full warp to their location with reinforcements from Starbase Alpha (ships duh) and join the fight.

smaz
03-28-2009, 01:39 PM
I would get insight on how many lives are at stake with each scenario and based on the type of ship I have, engage the situation that will most likely result in the most lives saved.

gdale
03-28-2009, 01:50 PM
You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.


call 3 is a fack if the antimatter leak can not happen without a huge boom
site (http://en.wikipedia.org/wiki/Antimatter#Fuel)
matter and antimatter pull together and all mass is turned in energy by e=mc^2 no more Outpost
so i would send them a msg saying that
next
set course at max warp to the Tactical War group under ambush well on the way relay the msg and the coordinates of the Romulan Ship to Starbase Alpha and that they are under attack and tabout the war group i'm going to help and send more ships to it
now that i', there fire all weapons at the ship to help the war group out taking them off grad and saving the day for most becuase the next order is set course to the outpost and the the joker what was at stack when we got is msg and put him in the jail for it

Arsinoe
03-28-2009, 01:52 PM
The Romulans and the outpost take priority. just relay the distress call to Starfleet asking them to send reinforcements for the tactical group. send my chief engineer and several engineering teams to the outpost to assist with some runabouts. in the mean time i will try and save the ambassador. these are troubled times and these actions can possibly mean the Romulans become: our allies. :D

gazza190
03-28-2009, 02:51 PM
You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.:eek:


I would have to save the ambassador, so we can relive some of the built up tension with the surrounding races (well the only romulans). But hopefully they'll see it as a good will gesture (which could lead to Potential allies )

Quantum-Wolf
03-28-2009, 02:53 PM
Captain’s Log, Supplemental. We are currently en-route to the Romulan vessel at high warp. We’ll be there within ten minutes. I’m still awaiting a response from Starbase Alpha, and I hope to receive it before we reach the destination. The past fifteen minutes have been hectic. I’ll try my best to recount the events.

“Captain, we’re receiving a distress call on the emergency channel. It’s from the… tactical group in... Sorry sir, Lost the signal.” My communication’s officer, Lieutenant Holmes, spoke.

I responded, “Well get it back.” I then turned to my helmsmen and ordered him. “Ensign, Prepare to set course once we have coordinates.”
As per usual, he responded with a simple, “Aye Sir.”

Moments later, Lieutenant Holmes spoke again, “Sir, I’m getting another distress call! This time from.. A Romulan Ship.. They are claiming to be carrying an Ambassador set for arrival at Starbase Alpha. They say they are under attack by a group of pirate vessels.”

At this time, I was now surprised that a day that had started out so calm, suddenly erupted into a tough decision. As I was about to respond to my Lieutenant Holmes, He blurted out he had regained communications with the tactical group.

“Captain! On the priority one channel. The tactical group has re-established communications. They are under attack, their signal is being jammed. They are modulating their frequency to keep communications open. They were… Signal lost captain..”

“Holmes, Contact Starbase Alpha and confirm the Romulan’s claim.” By now I was frustrated. I clearly now had only one option. And that was to help the Romulan ship. But as fate would have it, I gained a third choice. “Ensign, set a course for the rom..”

“Captain!” Lieutenant Holmes, rudely interrupted me. “Distress call on the emergency channel! It’s Outpost 3465. They have an anti-matter leak and are losing containment fast. They estimate three to four hours before total containment failure. They are requesting supplies or transport.”

I sighed and quickly told my helmsman to belay my last order. I then turned to my science officer. “Mr. Sacto, do we have the supplies necessary to assist the outpost?” The response I got what I hadn’t hoped for.

“Yes sir, however, we don’t currently have the necessary personnel to help with the repairs.” My science officer replied.

I was now stuck with two decisions, save the ambassador or save the outpost. As for the tactical group, I couldn’t help them without the coordinates. Of course, as my luck had it, that changed.

“Captain, I’ve got the tactical group again, this time on subspace frequency 465. They were ambushed and are taking heavy casualties. I have coordinates this time!” Mr. Holmes spoke.

Now I had a real tough decision. I looked to my first officer to see if he had any input as to what to do. He looked even more surprised and confused than I. I shook my head and turned to my tactical officer and spoke. “Lieutenant Pixma.. Tactical analysis.. Are we capable of helping either of the attacks?”

She looked back at me and spoke. “We currently are equipped with the weapons pod. We have a full stock of torpedoes and are capable of sensor ghosts.” She then tapped a few buttons on her console and spoke. “Also sir, saucer separation controls have been repaired and are now at one hundred percent.”

I, for the first time since the first distress calls began, sat down in my chair to think. After about a minute, I spoke. “Mr. Holmes, Contact the outpost. Tell them we are sending a squad of shuttles and roundabouts to their aid with the necessary supplies. Commander, assign pilots to those shuttles. Also, have Lieutenant Commander Navox accompany the group. Tell him if needed, to implement Admiral Scott’s teleporter technique. With any luck, that won’t be needed.. and we can reach the outpost in time.”

}{ For those not familiar with that, it’s the trick Admiral Scott from the used to suspend himself and another officer in the teleporter buffer for close to 75 years in the TNG Episode "Relics"}{

Once that was ordered, my first officer quickly left the bridge and began that process. I looked up to the view screen and spoke to my tactical officer. “Display the sector grid, Show me Starbase Alpha, The outpost, and the location of both the Romulan Ship and the Tactical Group.” After a moment, I stood up to review the current situation. The tactical group was beyond the Romulan ship. This made my choice easy. I had to pass the Romulan ship to get to the aid of the tactical group.

I then turned to my helmsman and spoke. “Set a course for the Romulan ship. Maximum Warp. Engage once all the shuttles have left. ” After that I turned to my tactical officer and spoke. “Lieutenant Pixma. Prepare for saucer separation. Once we arrive at the Romulan coordinates, Be prepared for an ambush. Once we go to warp, initiate Red Alert.” Then to my communications officer, "Have you gotten ahold of Starbase Alpha yet? We’ll head there now, but I need to know the moment we hear from Starbase Alpha. Also, Apprise Starfleet Command of our current situation.”

Lieutenant Pixma, I want a full sensor scan of the area once we enter the area. I need to know what we are up against. “Also, do a Tachyon sweep of the immediate area around the Romulan coordinates. I don’t need any cloaked ships ambushing us.”

With that, I retired to my ready room and here we are. I don’t know what awaits us, but I hope it is solved quickly so we can make our way to the tactical group and aid them. With any luck, Starfleet has already sent help to aid them. As for this Romulan ship, I have my doubts, but if they are telling the truth, we can’t afford to let that ambassador die.

End Log.

vp21ct
03-28-2009, 05:37 PM
Message Deleted

vp21ct
03-28-2009, 05:41 PM
This is a tough one.

Upon hearing the final distress signal, I order the best members of my Engineering crew into shuttles (saving one) and send load those up with as many repair resources we can find. I get as close to the Station as I can without getting to far from the Romulan Ambassador's ship and send them out to help the station.

After that, I hit maximum warp and send a message to the Romulan ship. I tell them to prepaire to lower their sheilds and to have all non-military personel be ready to be beamed aboard on my mark. When we get in range I have them drop sheilds and beam the ambassador on board. Depending on wheather or not we are persued, I have the ambassador go aboard the shuttle and wait until we can get him out and on his way to Starbase Alpha.

After that, I punch all power and head out to assist the fleet that is under ambush. My strategie with that would NOT be to destroy the ambushers. If they are too much for a tactical War fleet, they are too much for me. Instead I focus on targeting weapons and engines as I come it, making quick, surgical attacks. Then I tell the rest of the fleet to get out of there in the confusion.

If that goes well, I head back to the Starbase and help finish up there.

westtell4
03-28-2009, 06:53 PM
Forward the subspace communication on to alert more well equipped vessels to assist the war group, then use my ships advanced sensors (and a shuttle craft as relay if nessecary) to improve communications with the group and aid in co-ordinating rescue

Dispatch engineers in armed shuttles (in case of ambush) to the outpost with nessecary supplies to repair the leak, at the very least temporarily until we can get there

Meanwhile we move to assist the Roumulans, creating sensor echo's and carefully altered extracts from the war groups communications to give the impression we are the wargroup. Scaring them off (hopefully) and reducing the risk of harm coming to the ambassador

Marvelltrek
03-28-2009, 11:15 PM
Can you believe that we're at Volume 8 already! There are some tough ones here and this one seems pretty impossible. What would you do?

You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

Solve it!

The tactical war group should handle the situatin on the own. They are god damn WAR group. Aren't they
for war?!
-I would send messenge to the Tac War Group to hold out as much as they can.
-The outpost could have civil crew so we must help them.
-Then the pirat raiding at Starbase Alpha becouse there could be also lots of civil casualties.
This is war. There MUST be casualties. We can only reduce the number.And if we do so we must save the innocent. The civil.

shadowhunter
03-28-2009, 11:56 PM
ok, 1st i'd send the cordinates of the ambushed battle group to the neares few starships.
next i'd contact the neares exporer, transporter or something to fix the antimater leak on the outpost and after that i'd run strait to help the romulan sorry ass!

Covertawps
03-29-2009, 01:24 AM
This is indeed a tough one, but here is what I would do.

1) I would set a course for the battle group, seeing as we don't know how many ships there are, our tactical fleet just could have got caught with there shields downs. I would help the tactical group dispatch the remaining enemies.

2) After the Skirmish. I would inform the fleet of the romulan ambassador and take with me w/e ships that were still battle ready from the tac group to the ambassadors aid. A fleet of warships can easily deal with pirates (or an ambush). When we arrive my fleet would dispatch the pirates and send the romulans on there way to Starbase alpha.

3) With the ambassador safe I would again take the fleet with me to The Outpost to help with the repairs of the antimatter leak. I would beam most of my engineering team aboard along with some security to the station to make the repairs as quick as possible. I would have the populous of the station except for engineers evacuate anyway possable, from transporters to shuttle craft to escape pods (we can recover them later).

With my engineering team aboard to assist the stations own engineers the problem is fixed, we recover the escape pods and beam the populous back to the station. The Tac group returns to there patrol. I return to my ready room, make a note of my heroics in my log (expecting a medal) and get the replicator to make me an earl grey, hot!

All in a days work for a Starfleet captain.

SurvokThomas
03-29-2009, 04:38 AM
You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

I would have my Chief Engineer load out a runabout with an engineering emergency response team and supplies to be launched when ready to assist the space station along with two Type X armed shuttles as escorts, while simultaneously relaying the TWG's call for help to all nearby Federation vessels and starbases requesting they send whatever aid they can to assist the TWG. As soon as the runabout and its escorts are launched, I would then proceed at maximum warp to assist the ambassador, and while enroute I would contact Starbase Alpha the verify the Ambassador is genuine, and expected. Assuming he checks out, I would continue on course to render aid against the pirates, and then escort them to Starbase Alpha. As soon as the Ambassador is safe, I would contact the TWG to ascertain their current status and see if my vessel could be of any assistance. If needed, we would proceed to the TWG at maximum warp, if not needed, I would head to the space station to assist my engineering team.
Just another day at the office........:D

Dext
03-29-2009, 05:23 AM
I would send a message to all star Fleet ships in range then go to the third distress call. In my message to the other star Fleet ships I would tell them what is going on an that they may be going into a trap. When I get to the outpost I would send an away Team down with all the supply's they need an then head to the next closes distress call.

Levry
03-29-2009, 08:08 AM
been said. But since were here. Send warp capable shuttles to fix the outpost as you set a course for the ambasadors ship and relay the information back to Starfleet

tallguy86
03-29-2009, 08:10 AM
well people have already said the solution I came up with. Relay the coordinates of the battle group and the ambassador. Send shuttle with engineers and supplies to station for a fix. Help the Ambassador's ship if it is confirmed to be expected all the while relaying information that I get from the battle group to Star Fleet.

ussequinox
03-29-2009, 10:54 AM
I would first signal to see if there were any other ships with in range. Assuming that there aren't any ships within range, I would set a course to the outpost at maximum warp, send shuttle craft with necessary supplies to handle the situation there, and instruct them to wait for the Nebula's return. While sending the Nebula class at max warp to the ambassador's ship. Assuming we make it there in time beam the ambassador aboard, then set a course to the tactical war group (assuming that they are still there) and assist them if assistance is required.

After that pick-up the shuttle craft, and take ambassador to the starbase alpha.

CrisNavarro
03-29-2009, 12:52 PM
I think a few people have beaten me to this but i'll say it anyway cuz i'm bored.

First off I figure a tactical war group should be capable of defending itself more or less. At the very least they're starfleet officers, they're trained, and they all knew what they were signing up for. I am not jammed, so I will rebroadcast their distress call and coordinates and hope they can fend for themselves until help arrives. If possible i'll use my Nebula's superior sensor tech to relay any tactical information about their opponants(assuming they're in range of my sensors) to them in the hopes of upping their odds of victory.

then I send shuttles with repair teams and equipment to the Colony, and again rebroadcast their distress call in the hopes that another nearby ship can get to them faster.

Now for the Romulans. I set course there, and in the meantime try to get confirmation of this Ambassador's arrival from the Starbase in question. Of course this being a Kobiyashi I probably can't get through for some reason or another, but I figure the testing instructor will gimme points for my prudence. Anyway, I get as much sensor info as possible. If these are indeed merely Pirates, it's highly unlikely they're a match for my ship tactically, BUT I must be cautious, not just because an ambassador's life is on the line, but because this is a possible chance to score big diplomatic points with the Romulans. It's also quite possibly a Romulan trap, so either way I can't just go in phasers blazing.

Luckily, this being a nifty Nebula, it has all sorts of neat science stuff on board. Even if the pirates can match me tactically, it's extremely unlikely to the point of being practically impossible, that the pirates have terribly sophisticated sensor technology. I'm sure my nebula can create enough sensor ghosts and anomalies to make them think there's a whole bunch of Cloaked Romulan ships coming in to render aid. Also, didn't Voyager once manage to holographically project the image of other ships around them? I'm sure a Nebulae can replicate the trick. On short notice it would never fool the sensors of more sophisticated ships, but i have a hard time imagining any common pirates that could see through the illusion. It should help me sell the gambit.

If somehow the Pirates do see through the trick, or don't run at the prospect of facing multiple ships I think it's safe to say this is probably a Romulan trick. I'll have to reasess the situation at that point. I'm still gonna go help cuz if there's a chance this isn't a Trick, I, as a good Starfleet captain, can't turn my back and do nothing. But i'm going to be alot more cautious and make sure I leave myself an exit strategy in case this does turn out to be an ambush.

Assuming I survive this encounter(Again this being a Kobiyashi, that's a big assumption) I contact my shuttle crews. If they're ok, and still on schedule I head for the War Group to assist them. If my shuttle teams are in trouble or unresponsive the War Group will have to fend for itself while I go to help the Colony, then go to find my shuttle teams.

LightG1138
03-29-2009, 01:47 PM
Assuming that by "nearby" I am within range to dispatch a shuttle crew to the outpost to help with the repairs. Next plot an intercept course to rescue the ambassador's ship from the pirates. In this instance the opportunity for diplomatic relations with the romulans is always something I couldn't pass up. (on a side note I would first attempt to contact starbase alpha to verify if a romulan ambassador really was scheduled to arrive there, if SB-alpha didn't know anything about it I would ignore the romulan distress and warp to the battle group.) After the rescue I would of course lend whatever assistance I could to the war group.

Crowe
03-29-2009, 03:13 PM
I hate decision by negation but the cards are stacked against me in this one (yes, yes, it's a KB scenario). Nebula class are better equipped for science missions than combat. They can take a few hits but can't dish out a whole lot. I'd have to rule out the TW group (as much as it would be my personal cup of tea) since I would very likely not be able to make much of a difference. I'd rule out the Romulan ambassador secondly as if it becomes a choice between protecting him/her versus a Federation Outpost, my sworn duty would put the civilians above all. So... off to save the boring civvies and see if I couldn't somehow tie in the sabotage to the Romulans (at least the faction in opposition to the ambassador) and to the TW ambush. Hell, I think we all know they're linked. So, fly in, beam out the civvies to the hold, post some red shirts to keep an eye on things in the hold, warp 9 to the nearest friendly/neutral dumping ground, drop 'em off, and head for the ambassador situation. If there's time after, I'll go scan the remains of the TW group to see if my scientific specialties can show their strengths.

Yep, it's a no-win if I'm not in a more offensive vessel. You don't even need to paint me a picture! ;)

typhoonjim
03-29-2009, 05:04 PM
I would forward the last known location of the battle group and their situation,and recomend starfleet send backup. Then I would inform starfleet comand of the attack on the romulan ship and advise that my ship will be responding after we drop supplies at the nearby outpost.


TYPHOONJIM

djurakg
03-29-2009, 05:13 PM
Send out coordinates of the Tactical War group to all federation ships and stations nearby with a distress call(i wouldn`t risk lifes of my crue or my ship and go in the battle with Nebula Class Explorer Vessel) ,use long range sensors to find out more about Romulan Ship status and if a treat is real send out a distress call to aid a Romulan ship(not going to compromise my ship or the weakend outpost,if Romulans are only playing tricks),and go straight to the nearby Outpost and help them with their problem

USSENTERPRISENCC1701-E
03-29-2009, 06:04 PM
Can you believe that we're at Volume 8 already! There are some tough ones here and this one seems pretty impossible. What would you do?

You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

Solve it!

First I would go to the space station to beam a repair team to the station and equitment to assits in repairs. Then I would proceed to the next target which is the Romulans, Knowing that whenever a Federation starship shows up the pirates would leave with no haste. Then the ship would proceed to the assist with the ambushed ships that are being attacked by the unknown alians.

DarkOrion69
03-29-2009, 06:31 PM
You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

I am Commander Sa' Vyor (First Romulan Starfleet Commander) , in command of the Nebula Class Assault Vessel "Eye of the Tiger". We are outfitted with a custom Double Weapons module. This means our weapons load out is as follows:

8 Mark X Dorsal Phaser Banks (340 Degree Forward Firing Arc)
1 Mark X Ventral Phaser Banks (320 Degree Rearward Firing Arc)

16 Mark X Photon Torpedo Launchers
-48 Mark X Photon Torpedoes
-32 Marx X Quantum Torpedoes

I would inform Starfleet by launching an emergency high warp communications probe of the situation with the Romulan ambassador and inform them that I cannot respond. I would send my chief engineer and his best maintenance crew in a shuttlecraft and drop them at the outpost. I would tell them I was proceeding immediately to assist the Tactical Group, as this best fits our mission load out at this time.

Upon arrival I would engage the enemy forces with a full spread of 16 Quantum Torpedoes and 8 Phaser Banks. I would reroute all power possible to weapons and try to win the battle quickly and decisively. If we run out of torpedoes...we will set course for the ambassadors vessel and attempt rescue...or at worst salvage operations.

jhem99
03-29-2009, 06:45 PM
Ideally I would hack into Awen's account and change the scenario. But since I'm a nice guy I won't do that.
yeh, I'm in an explorer vessel studying the border with long range sanners. Not much weaponry on board. Not enough Red Shirts on board to fight the battle group.
I umm for a few minutes, the first officer gives me a look that "your decision, captain".
Silently I'm scowling at Awen for giving us this scenario.
Okay, I would send the coords for the TW group to starfleet.
Then contact starbase Alpha to confirm if they are expecting an ambassador, and forward the distress call.
The I would advise helm to set a course for the nearby outpost and beam down supplies to repair the containment leak.
After that I would head for the Romulan ship to check out its status, provided starbase Alpha confirms their story. Pirates tend to be cowardly. Maybe just by appearing I could scare the pirates off.
After that I would head towards the TW, unless otherwise instructed.
Being a KB scenario I don't expect the Romulans and TW to survive, and while we're repairing the outpost it'll probably be blown up and my ship with it.
I need a Prometheus!:(

Arakim
03-29-2009, 07:39 PM
Nebula is a big ship. Remember that Galaxy class ships are, “Explorers,” too.

My first thought is that too much is happening at once for coincidence. I contact Starfleet and verify the Ambassador’s story (that there is actually one headed for Fed Space) while loading a shuttle flotilla for the outpost, sending my second best engineer to assess the situation. I’ll send all my shuttles, in case an evacuation is needed.

I scan the area where the Ambassador is supposedly being attacked. If there are no signs of battle, I proceed to the battlegroup.

If I get word that the Ambassador is real, I make for him at full warp. Depending on the size of his ship I may just beam it aboard on my way to the battlegroup. Pirates would be insane to attack a Nebula Class starship. My priority isn’t combat, but rescuing the Ambassador.

Once the ambassador is safely on board (by safely I mean 20 redshirts, “Guarding,” him at all times, and his crew, “Resting,” in sealed quarters under guard) I would use my superior sensor and communication packages to relay the Ambassador’s request for a cease fire. They have one chance on that.

If the Romulans stand down I escort the Ambassador to the nearest Starbase (not outpost, but full Starbase). If the Romulans do not stand down, or there was never an Ambassador, I widen the distress call to include Klingon frequencies. Let’s face it, there are some cloaked Klingon ships out there near the Romulan Neutral zone.

I then proceed into the fight, and show them what a Federation, “Explorer,” is capable of. The Ambassador is escorted off the bridge. I have the computer run sensor sweeps of everywhere the Romulan has been.

------------------------------------

My reasoning here is that the sabotage was vague for the outpost, so there doesn’t seem to be a need for my ship there, just resources.

The Ambassador can possibly be used to stop the conflict with the battlegroup.

The battlegroup can wait until I get there, or there was nothing I would be able to add anyway.

DarthDrake
03-29-2009, 09:36 PM
Ya as far iam aware of, all ships in starfleet are explorer class ships except for the defiant.

beironjohn
03-30-2009, 12:14 AM
whistle innocently while erasing all logs of these messages from your computer

Draxxn
03-30-2009, 12:23 AM
First thing I do is give the order for all crew (other than the command crew and security personnel to grab their stuff and head for the escape pods. Jettison the pods to the coordinates of the outpost and instruct all security personnel to take the shuttles (under the instruction of the first officer) to the outpost and set-up defensive positions.

Second thing, I hail the pirates and request negotiate a deal for them to cease hostilities with the Romulan ship. I offer that if they leave the Romulans alone and allow my ship, their ship and the Romulan ship to help the war group that if we make it out alive the pirates can have my ship and any enemy ships as payment.

Tell the Romulan ship that I can save them from the pirates but they will have to aid the War Party as payment.

Co-ordinate a strike with the war party from two vectors (Romulans and Pirates from one) my ship from the other, war party in the middle. Succeed in saving the war party and have them escort the romulan ship to the Starbase.

As they are leaving pull up my ship right next to the pirate ship lower shields and tell them the ship is theirs before beaming the command crew and myself to a war party ship.

Did I forget to mention that I set the self destruct for a 3 minute silent countdown before we beam out? Once we get to the war party ship immediately engage the warp drive and instruct all others (including romulans to do so as well.

After 3 minutes are gone, KABLAMMY!! You don't seriously think a responsible Starfleet captain would willingly give technology to the enemy do you? With the ship right next to the pirate ship and their shields down, there's no more Nebula Class ship or pirate ship. They are pirates after all!!

Get the war party ship that I'm on with any other engineers from the party to head for the outpost and hope that everyone is still alive!!

astraz
03-30-2009, 12:54 AM
First of all, I would order to load as many engineers as possible on shuttles (or runabouts if we have any on board) with all we can send to the outpost to help them. While we set up the teams, I'd forward the distress call from the Tactical Group to Starfleet informing them of the situation I'm facing and my decision to go after the Outpost distress and the Ambassador first: the Tactical Group should face the situation with more apt help than mine and we have to give priority to help civillian (on the outpost) and the diplomacy (with the romulans).

When the shuttles are ready I'd order to try a high warp take-off for them (we set a course at high warp speed extending the field as much as possible to let the shuttles leave the shuttlebay at the same speed of the ship even if their warp engines are not able to sustain it for a long time after they leave the ship's warp field) then, while the shuttles go on their way taking advantage of the warp "kick" we gave them, we head to the Romulans at maximum warp setting us up for battle.

Bornan
03-30-2009, 02:24 AM
Being that we are on high alert and on a patrol of the border mission, I would be required to assist the war group and prevent an unimpeaded invasion, I would forward their distress call and coordinates to any nearby vessals along with the coordinates and distress call from the romulan ambassidor. Separate the saucer section and send it with supplies to the outpost. And make best speed to the war group to assist. Then I would hail the romulan ambassidor and inform him of the situation as well as suggest that they eject whatever cargo they have in the hope that the pirates will take the cargo while they go to warp and escape.

deeboboy
03-30-2009, 02:56 AM
Can you believe that we're at Volume 8 already! There are some tough ones here and this one seems pretty impossible. What would you do?

You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

Solve it!

This is a dramatic event 3 things to do only time in on our side i would first relay a message to star fleet informing them of all 3 situations. i would scan for ships in the area and send them to help the fleet under attack. i would instruct my ensign to intercept the romulan ship which is under attack and head there at warp 9.99 pushing the engines but getting there quickly. while we are on the way to the romulans i open a sup space message to the outpost and asses the situation with the help of the engineers i instruct the station to evacuate and inform them we shall be with them as soon as we have helped the romulans out.

the station commander informs me he will stay on the station and evecuate everybody except him to maintain the forcefield.

As we approach the romulan ship on sensors i inform the crew to go to red alert and prepare for battle i instruct tactical to charge weapons and shields and load quatum torpedos after recieveing information from the sensors that there are 3 ships attacking the romulan ship i tell the tactical officer to target the lead 2 ships and use a full compliment of torpedos and concentrate phaser fire on the third ship as we drop out of warp we open fire o heavy fire we take damage to our shields but we knock out all 3 ships they are now dead in the water before i can open a channel to the romulan ship the romulan ship opens fire and destroys all 3 pirate ships. concerned and angered by there actions with there shields down i bean the ambassador into my ready room and instruct the romulan ship to get back to romulan space and collect the ambassador in a few days and tell them to bring a ship that can with stand a fight the romulan dont seem to think like me but as they have no choice they agree.

with that incident out of the way we head to the outpost being 2 hours away and a little over 3 hours before the core goes critical we head there with all haste.

while we are a warp we get a communica from starfleet telling us that the enemy was the romulans attacking the fleet but have been repelled as to why they attacked us we do not know all we know is they tred using a new weapon on the ship but it didnt work the fleet is heading back to he nearest starbase to asses repairs sensor data i inform starfleet we are trying to get to the outpost as fast as possible and we have the ambassador on board they inform me things not all they seem and to get ot the outpost as fast as possible and asses the danmage and try to repair the damage.

fast forward 1 hour

as we approach the outpost the ambassador enters my ready room and demands to know why we are not on our way to starbase alpha and insists we leave the outpost stright away i inform the ambassador that we will not leave people to die and we need to find out what happend here.

we drop out of warp next to the station and beam the station leader aboard we meet in the board room and asses what needs to be done we discuss the continment field needs to be re stabalised or we loose the station e have little over 30mins i inform the away team that if they are not making progrss in 20mins we will set the self destruct and leave. after the away team leaves to fix the outpost i summon my tactical holographic team and tell them to go and collect all the data from the station and bring it back to me i also as the team commander to go into the anti matter chamber to gather intell on how this happened they go and i return back to the bridge trying to understand what has happend today as i approach the turb lift comes to me. the station has been he target all along next to the neutral zone they are working on nothing top secret but why i need more information from my away teams.

15mins passed i beam the away teams back form the station and set the self destruct remotly setting it for 5 mins we jump to warp heading for starbase alpha and taking the 10 hour journey to alpha me senoir staff plough over the data and my holgrapic team tell me romulan sabatage was the fault of the station blowing up.

i contact starfleet intell nd inform them of the finding they tell me when they arrive at sba to hand the ambassador over to them starfleet praises our efforts and sends another mission as from when we leave the ambassador at sba....

Jaren
03-30-2009, 03:12 AM
First thing I would do is order the ship closer in the direction of the Outpost and do a long range sensor sweep. Verify the extent of the damage and get calculations on how much time the station has before the situation becomes critical. Federation members and/or citizens takes precedence according to the Prime Directive.

Secondly, since the distress call from the Romulans is highly suspect, I would hail them, if possible. If possible, I would attempt to discern whether they are being truthful or not and have them send their coordinates and more details as to their situation. If unable to hail them, I would immediately send a subspace message to Starfleet as to the status of the Tactical War Group and send their coordinates over encrypted Starfleet channels to any and all Federation ships within range to assist the Tactical Group and send 2 shuttles with a security and engineering detachment to the Outpost and then set a course for the Romulan ship and the "supposed" ambassador, remaining at Red Alert with shields at maximum and all weapons charged and ready.

Thirdly, while en route to the Romulan ship, I would establish contact with any and all Starfleet vessels within range to be alert for a trap and be ready to assist me if needed, as well as requesting backup to the shuttles I had dispatched to the Outpost.


*Personal Log* I have noticed a few people saying that they would separate the ship and send the saucer section to 1 location and the warp section to another. That's assuming your ship can actually separate. As far as I know, Exploration Vessels, such as the one you are currently commanding, CANNOT separate. That's a feature unique to Galaxy class Starships.

Commander Jaren Gooding
First Officer
USS Defiant NX-74205

"Time is a companion that goes with us on a journey.
It reminds us to cherish each moment, because it will
never come again. What we leave behind is not as
important as how we have lived."

inkblaster
03-30-2009, 03:30 AM
Prepare engineering and medical teams for the outpost, and move them, and all nonessential personnel to the saucer section, which seperates and heads to the outpost.

Send a Ferry class shuttle to rendevous with the Romulans and retrieve the Ambassador

Relay communications to Starfleet on the war group's situation while heading there for further support in the engineering section.

emilios20
03-30-2009, 05:02 AM
This issue is a matter of priority and logic. the Station is close and they have already stated their problem, I would send a group of engineers and a security team to work on the containement field and to help find the sabature. Then I would relay the tactical Fleets message to the Flag ship in the area to cordinate aid for the tactical fleet and request information on the incoming Anbasador. I would then set cource for the Ambasador at maximum warp in this case you have to as Federation Regulations state that you must render aid and this is also a Diplomatic Priority.

I would approach the battle and assist the Romulan Ambasadors Ship. If it is pirates they would mostlikely flee rather then incur many casualties from fighting with a fedaration Starship, then we would render what aid we can and escort the embasadors ship as long as we can and if possible head at maximum worp to Assist the tactical Fleet, as the chances are the fleet would have lasted longer as there are more ships involved. either way we have averted a Station from exploding Saving many Lives. We have preserved the Fragil Relation with the Romulans, and We have relaid vita information to Starfleet and we still attemted to assist the task force. all and all I think this is the right path to follow.

steve34
03-30-2009, 05:38 AM
Forward the coordinates of the ambushed war group to the pirates and convince them it is members of their pirate group under attack and need aid. Escort the Romulan ship to the outpost where we effect repairs and leave the ambassador there while we go see what's left of the pirate/war group ambush.

CaptainTrekman180
03-30-2009, 06:05 AM
With this one since my ship is not a powerful ship it would come down to which is the closest one so that my crew can save them and also to see if their any other ships in the sector to assist with the other two distress calls.

greyhseer
03-30-2009, 09:35 AM
1. Relay task force distress to SF Command
2. Dispatch engineers/security/small amount of medical personell in shuttles (if they could get there in time) to station
3. Respond to Romulan Distress call

terag2000
03-30-2009, 10:43 AM
Just like the galaxy class the nebula class has almost all the same specifications and abilitys. I would take some of the engeniring crew from the capa shift and send them out in the captains private yatch to the out post with the needed supplys and space suits. The captains yatch has emergency transporters, more room then any schuttle pod and can reach warp 5.

I would then load as meny schuttle crafts as possible in the saucer section as possible, and head to the romulains at maximum warp. Apon approching the romulans I would scan to make sure the thret was real. I would performe emergency saucer seperation and launch any runnabouts I have right on top of the battle. The schuttle pods would be conected in to the saucers power grid giving enough power allong with the impulse engines and any non vital systems shut down, to power schields and phasers. I would command all runn abouts to open fire on pirate schips. I would move in on the closest schip and take out there engines, and then move to the next schipp. Doing this will eather defet the pirates or make them retreat.

The seconderry hull section would head straight towards the war group as soon as the seperation was complete. With half the mass, and half the systems to power I could make the parp fiels tighter and more powerfull going twice as fast. I would arrive in no time to help the war group. Phasers at full power, schields would be at maximum. I could easily manuve around the enemie ships taking them out one by one with half my normal mass. after the battle is over I woul rejoine with the saucer section pick up the ambasidor, head to pick up the yatch. IF the core could not be ejected or fixed, every one would be eather on the yatch or holding on to the hull in space suits. I would then head to Starbase Alpha, drop off the people from the outpost and the ambasidor, then make neccesary repairs.

lorhaiden
03-30-2009, 12:00 PM
Send an engineering crew, necessary supplies and a security detail on a runabout to the Outpost. The repairs should be easily accomplished and the security detail should aid in capturing the saboteurs.

The Romulans being under attack by pirates and unable to adequately defend themselves is highly suspicious, however it must still be address. Separate the saucer section and have the first officer handle the situation. Provided that the call is genuine, the saucer section should be sufficient to deter the pirates. If the call is a deception, the saucer section should be able to retreat until assistance arrives.

From the battle bridge assist the Tactical War group. Use the second runabout with a masked warp signature to appear to be a Defiant class ship and temporarily divert attention. Attempt to come in quickly and launch a surprise attack on the ambushers. Provide a sufficient opening to free the War group and then join them in the counter attack.

Kheren
03-30-2009, 03:05 PM
[QUOTEYou are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.[/QUOTE]

Yellow alert!

Helm: plot a course to the outpost, then to the ambassadorial ship, and from there to the tactical group, maximum warp. Prepare for evasive maneuvers at each location. Engage!

Comm: relay the tactical group's coordinates to Starfleet and all nearby vessels, scrambled and coded. Require confirmation of the idiot deskadmiral who formed a tactical war group in our present tense peace time and that it was risked to the most sensitive sector of the quadrant. Require also confirmation that a Romulan ambassador is indeed expected at starbase Alpha... and this time, to send the escort it should have had.

Engineering: prepare all shuttles with material and personel to stabilize the situation at the outpost. And prepare this ship for repeated combat.

Sickbay: add personnel for any emergency and radiation hazards at the outpost. Prepare yourself for Romulan refugees from the Ambassador ship, then our own from the task force.

Security: add personel to deal with potential saboteurs or ambushers at the outpost. Prepare to secure Romulan prisonners if the Ambassador's retinue is less than diplomatic. Be ready to go to red alert if we engage pirates or task force ambushers. Post anti-boarding parties at key locations, all weapons on stun.

Science: provide all data of the outpost to first officer; all relevant data for each location to nav, all tactical data to the chief of security and all current political data to the counsellor's station. Monitor each situation and update.

Number One: command the shuttle group and secure the outpost. Then, head out for the task force and monitor there, relaying data to Starfleet and our chief science officier on scrambled, coded channels. Keep a low profile until we pick you up.

Ops: if the situation at the outpost is critical, beam out all warp cores from there into space. When we reach the Ambassador's ship, we will signal them to lower shields as we fly by : transport all personnel aboard; however, scan for weaponry in transit and deactivate them before putting them in our research containment cells. When we will reach the task force, coordinate cover fire and retrieval of personel to assist in their retreat.

Councellor: deal with the ambassador and crew, before and after we retrieve them. They play ball or they're on their own... once aboard, they behave or they will be treated as prisoners of war caught in blatant violation of treaty. At least, one of our ships attemplting to save a Romulan ambassador will give some honor points to the Federation, be it true or not.

Now hear this!

Each and all of these may be traps. We will deal with each one in turn. Our first priority is to the safety of the Federation and it's citizens. We have the same combat capabilities of a Galaxy Class starship and we are classified as a heavy battlecruiser... but this Nebula class starship is claimed to be a better surveillance and research vessel than even a galaxy class...

Time to prove what it can really do!

USS Monitor
NCC 61826
Captain Kheren Kalel in temporary command
stardate 0903.30

NOTE: This has the potential of becoming a true KM scenario; each problem is a potential trap with the possibility of overwhelming odds and moral obligations intermixed with compounded problems then to be faced with new decisions as the commander reaches any of the 3 scenes. All in all, despite the inadequate format, the best effort yet.

PaperBackHero
03-30-2009, 03:38 PM
First: Send a message to starfleett for the conformation of the tactical war group's location; that a Romulan vessel with a Romulan diplomat is on route to Starbase Alpha; prep the needed supplies for the outposts needed repairs; bring my vessel up to yellow alert.
Second: Contact the outpost and arrange for an location to beam down the supplies in a stop and go [drop out of warp momentarily, beam down the supplies and resume warp]
Third: While en route to the outpost a reply should be received in response to the tactical war group and Romulan Diplomat for confirmation or denial. The outpost will need to be contacted for an update and a final set of co-ordinates for the supplies to be beamed down to. A course for the Romulan vessel will need to be plotted in for exaction to once the supplies are dropped off.
Forth: Drop off the supplies at the outpost. Head for the Romulan vessel for confermation that it is a Romulan vessel and that there is this diplomat on board [ to do nothing about a Romulan diplomatic vessel in trouble is asking the Romulan's to start a war with you for not assisting ]. While en route to the Romulan vessel, long range scanning will need to be done to determine how many pirates are attacking, ship size and class. this will be needed to know if the Romulan vessel and yours will be sufficient to fend off the pirates. Contact with the Tactical war group will need to be maintained to ensure that the attackers are not leaving toward your general direction. You will need to contact the Romulan vessel and have them ready for your arrival.
Fifth: Just before you arrive you will need a status update from the Tactical war group; contact with the Romulan vessel to co ordinate a defensive strategy to defeat or drive off the pirates .
Sixth: Go to red alert; if your information is confirmed about the Romulan vessel, start your attack on the pirate vessels. Drive off the pirates or destroy the pirates vessels. Check with the Romulan vessel to see what aid is needed. contact the Tactical war group to find out if there has been any changes in the group attacking them, if so advise the Romulan's of this and inform them it is time to run for it before the regrouped pirates can start a final assault on us.
Seven: With draw from the area with the Romulan diplomat/vessel .
Eighth: Up date the situation with the tactical war group to find out if the attackers have broken off or if it is necessary for us to join the fray.

Kheren
03-30-2009, 03:41 PM
Prepare engineering and medical teams for the outpost, and move them, and all nonessential personnel to the saucer section, which seperates and heads to the outpost.

Send a Ferry class shuttle to rendevous with the Romulans and retrieve the Ambassador

Relay communications to Starfleet on the war group's situation while heading there for further support in the engineering section.

The only problem with this is that the Galaxy class is the only ship declared and shown (in TNG) with the operational saucer separation feature, wich predates the experimental Prometheus class type of design with independently operational partitioned hulls (shown in VOY)

During Kirk's era, it had been revealed (Starfleet technical manual) that the saucer section could separate in case of extreme emergencies (like a warp breach; there were no ejectable core in those days) on a Constitution class... but needed a starbase for reattachment.

During the same era, the boom command section of Klingon ships was also said to be able to do the same in order to escape mutinies from forcibly enlisted crews... with a remote control detonation device in the aft hull (easy feature to calm down the revolt). Thus their peculiar long necked (one corridor) design.

It can be assumed that such an early safety feature might still be present in modern ships perpetuating the classical saucer-hull-warp nacelles configuration... even in more compact ones like the Nebula (certainly not on the Defiant class!).

But the Nebula class, nor any other class of ships, even at the height of the Dominion war, was never shown or declared as being able to use this feature... even less as an operational tactical option (as shown for the Galaxy class numerous times but never with any other ship at all save the Prometheus).

Furthermore, the saucer section houses only impulse drive and thrusters... it would take years, maybe even decades, to reach the outpost, unless you are lucky enough to be exactly in the same system when the distress call is received...

Therefore... sorry but no dice.:(

Spire
03-30-2009, 04:17 PM
First off, send a message out to Starfleet or anyone else who wants to help. Seems like I'll be needing it.

When that doesn't work, I'll immediately send some engineers with supplies to the outpost with shuttles.

I will then send all remaining shuttles to see what is up with the Romulans. Hopefully I have a Runabout or pimped out shuttle in my hanger that could survive a fight. If there are pirates, they have orders to scare them off or transport the Romulans out and warp away. Aiding a Romulan senator is far too important too simply blow off as being a trap. (And if it is, only a few shuttles lost and not my whole ship.)

While my shuttles are busy I'll then go to the aid of the war group. Hopefully all goes well and we all meet up later for drinks.

rslaz
03-30-2009, 07:33 PM
Given it is an exploration vessel, science is it's specialty...

I would foward signals to any available warships in the area regarding the ongoing battle.

I woud then send a warning calll to the Romulin/Pirate group. Scan the area for ship compliment and weaponry. If they are pirates, they may not even have warp capibilities and would run if threatened. If the Ambassator is kidnapped, would forward to Starfleet.

The priority is to stave off the antimatter leak. Would emergency warp to the station and beam down a damage control party.

Once contained would then resume effortrs for the Task Group in touble.

PugPug
03-30-2009, 09:42 PM
The war group went into it willing to die.

Romulans can handle simple pirates, it's a trick.

Go for the outpost.

MajorD
03-30-2009, 11:40 PM
The great thing that isn't mentioned about this scenario is all three distress signals are relatively close. Let's turn some lemons into delicious lemon squeezings.

I help the Tactical War group. :rolleyes: Really, what's with these redundant terms? I suppose there could be a Strategic War group, that could be pretty cool with the right equipment. So, I help them fight whatever it is they're fighting, then I tell them about the ambassador and they go off to help, while I go off to save the outpost with my superior sciencing.

NyQuil
03-31-2009, 06:41 AM
Notify Starfleet of the distress signal from the War Group while studying the type of transmission they used to contact you. Whatever it was, it had some elements able to get past the jamming techniques used by the attackers. With that in mind, get your science officers to try and create a signal that works off of that template and try to get it back to them.

Form tactical groups of runabouts with heavily armed security forces and have them lead heavily shielded runabouts carrying technicians and supplies. Shuttlecraft are not equipped for extended stays in battle and so should have every augmentation added in the most effecient and practical manner. Notify the station and Starfleet that help is on the way and to prepare for their arrival.

Use long range sensors to ascertain the situation with the romulans under attack. As it is an explorer vessel, the Nebula class should have extensive and fine tuned sensor systems in order togive it an advantage in assessing the situation in order to properly prepare. Depending on the number of attackers, precautions should be taken to prepare the ship for combat while on route to the site. If there are few attackers, a nebula class is more than a match for pirates. If there are multiple attackers, one should use any special equipment on board to distract the attackers while possibly transporting the crew and ambassador to my ship or tractoring it at high warp towards Federation space.

Datazoid7
03-31-2009, 08:02 AM
Can you believe that we're at Volume 8 already! There are some tough ones here and this one seems pretty impossible. What would you do?

You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

Solve it!

Ok, first off determine distances to each seperate incident.

It would be reasonable to assume my Nebula class ship is outfitted with Type 11 shuttle craft and holoships. So dispatch a type 11 + holo ship to the tactical war group to assist them or beam them out of the dangerous situation as it may merit.

Same with the station crew only a holoship would be necessary for them. Instructions are to rendezvous with the other ships dispatched then await our (the Nebula ship's) imminent return.

Once those missions are away we shall proceed post haste to the romulans to fight off the pirates there. I believe our assistance with the romulan ambassodor will go along way to assuring peace with them.

Other than the lack of other details which might be beneficial to determining outcomes I believe I have handled everything pretty well.

Arkantos117
04-01-2009, 01:52 PM
Can you believe that we're at Volume 8 already! There are some tough ones here and this one seems pretty impossible. What would you do?

You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

Solve it!

Well the Romulan distress call is most certainly a fake, those sneaky little Vulcans :P
I would forward the distress call from the Tacttical Group to the nearest warship or Starbase (anything less would be pointless as if a tactical group is losing a steamrunner wont help!)

I would then set course for the outpost. I would have to find out how long the place has before it blows and how long it would take to repair and for me to get there. If there is atleast 10 minutes spare i will go to the outpost. Otherwise i would head for the Romulan distress call, after Shinzon it is unlikely the Romulans will want a war.

Xionanx
04-01-2009, 03:51 PM
Can you believe that we're at Volume 8 already! There are some tough ones here and this one seems pretty impossible. What would you do?

You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

Solve it!

This is an easy an one if you know your Star Trek:

1. Forward all distress call information to starfleet command.

2. Activate "Gimini Effect" creating 2 ships (http://memory-beta.wikia.com/wiki/Gemini_effect)

3. Send the copy to help the Romulan ship - Since its just some pirates the copy will last long enough to handle the job and possibly may just scare them into retreat. If its a trap then nothing lost as its just a short lived copy.

4. Dispatch a shuttle with repair crews and equipment to the sabotaged starbase - They are not under direct attack so they dont need military reinforcement.

5. Maximum warp to assist the tactical war group being ambushed.

Someone else may have posted this response already, but I decided to post before reading all the replies.

EDIT: Having now taken the time to read all the other responders I'm confident I'm on the right path here.

NCC1864
04-17-2009, 01:44 PM
you rescue the romulan ambasador and hope that they are there to make a pece treety and not declare war.

ben5401
04-19-2009, 02:20 PM
Can you believe that we're at Volume 8 already! There are some tough ones here and this one seems pretty impossible. What would you do?

You are in charge of a Nebula Class Explorer Vessel, and the Federation is on high alert. Tensions are running high. Your vessel is out on border patrol when it receives three incoming distress messages. One of them is a signal from a Tactical War group under ambush. Their communications are jammed, and they are only getting out an occasional signal, but they've managed to beam coordinates. The second distress call is from a Romulan Ship claiming to carry an ambassador due for arrival at Starbase Alpha, who claims they are under attack by pirates. The third distress call comes from a nearby Outpost, who is suffering from sabotage, and has an antimatter leak. Without supplies to repair the containment field, the station crew will die in a matter of hours.

Solve it!

I will atempt to do the best I can with all three distress calls.

foxfan1
05-16-2009, 11:11 AM
Take care of the closest one, meanwhile forwarding the other signals to any starfleet vessels, once I've taken care of that, I move on to the next closest, so on and so forth.

Jermbot
01-04-2010, 02:57 AM
The Romulan ship is most likely a ruse, Romulan diplomatic craft are equipped with some pretty impressive cloaking technology. The doubt pushes it to the back of the help Queu.

Assist the battle fleet as that frees up the largest number of resources to address the other two situations. If you need to salve your conscience, you can load up your craziest engineers onto a shuttle pod with the supplies necessary and send them to the outpost.