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View Full Version : Warp and warp speeds.


Beaver8
03-12-2009, 09:53 AM
In an interview they mentioned that warp is basically instant travel. They also sid that you will beable to set your warp factor. It says...

You will be able to set your warp factor and the quality of your warp engines and your engineer’s skills will determine your maximum warp speed.

If warp travel is instant, what would be the point in setting a high warp factor? Wouldn't it just eat more power and give you less surviability when you arrived and were attacked right away?

I am thinking that maybe to get to a certain place you will need a higher warp factor but that is only my opinion. Anyone have any ideas?

TreffnonX
03-12-2009, 09:56 AM
I believe they said they would place the actual speed of traveling above what you would expect from the series. They did not say it was instantanious. Also if it was true you could not intercept anybody on his/her way to a starsystem... seems not functional to me.

Vorador
03-12-2009, 10:00 AM
Transwarp is instant, which will separate quadrants I believe. Warp will not be instant, within a quadrant or sector. I doubt they will come up with a final system until the beta where they see how people react to it.

GMQue
03-12-2009, 10:08 AM
Warp does not permit instantaneous travel between two points; instead, warp drive technology creates an artificial "bubble" of normal space-time that surrounds the spacecraft [as opposed to entering a separate realm or dimension like hyperspace]. Consequently, spacecraft at warp velocity can continue to interact with objects in normal space.

TreffnonX
03-12-2009, 10:13 AM
Warp does not permit instantaneous travel between two points; instead, warp drive technology creates an artificial "bubble" of normal space-time that surrounds the spacecraft [as opposed to entering a separate realm or dimension like hyperspace]. Consequently, spacecraft at warp velocity can continue to interact with objects in normal space.

I think dear Beaver8 refered to the game not the canon. Most of the people here are familiar with canon and know what warpdrive is (according to ST canon obviously). Our concern is that Cryptic spoils a major element of the game by making travel between systems too fast. Some even fear it might be instantanious travel (even though this is not based on facts or any announcement i am familiar with, thus speculation).

I for one think this won't be the case sicne that would disable any chance of any interception in space between systems and massively spoil gameplay elements...

_Pax_
03-12-2009, 10:15 AM
If warp travel is instant, [...]
It won't be. We will have THREE speeds:

IMPULSE - for fine maneuvering, and travel within a solar system.
WARP - for long-distance travel within a Sector, especially between solar systems.
TRANSWARP - for travelling between Sectors, likely accessed at a single point (the local Transwarp Gateway, probably one per Sector).


The higher up on that scale you get, the more your relative speed will be exaggerated. Or so I believe it will work, anyway.

So ... Warp-speed travel will be faster than we'd CALCULATE, because calculated warp speeds are just too slow for use in a truly OBJECTIVE galaxy (one where no player's ship can travel "at the speed of Plot", the way hte Hero-ships of the assorted series do). If Warp Speed were "realistically", or faithfully, modelled? Set your course and log off for the week. :rolleyes:

Beaver8
03-12-2009, 10:16 AM
OK I guess this blended into what I was reading...

You can warp to another planet in a system, which is basically instantaneous. However, when travelling from star system to star system (or other points of interest in the galaxy), you will travel at warp speed.


So I see when traveling to star system to star system your warp speed will be a factor. I guess kind of like a flight path in world of warcraft. The further it is the longer it takes. But the higher the warp, the quicker you will get there.

TreffnonX
03-12-2009, 10:22 AM
OK I guess this blended into what I was reading...

You can warp to another planet in a system, which is basically instantaneous. However, when travelling from star system to star system (or other points of interest in the galaxy), you will travel at warp speed.


So I see when traveling to star system to star system your warp speed will be a factor. I guess kind of like a flight path in world of warcraft. The further it is the longer it takes. But the higher the warp, the quicker you will get there.

Seems you got it right this time ;)
That's basically what we know at this point and what we can expect. I only hope they don't mess it up with the transwarp hubs. If they are as frequent as "griffinriders" or "wyvernposts" it would probably destroy the star trek feeling.
If it was for me there could be one leading to the delta quadrant, one leading to the beta quadrant (besides the wormhole) but that should be about it. I don'T want those things all over the place, so you can skip all the traveling that makes star trek,... star trek!

Azurian
03-12-2009, 10:29 AM
Yep, Warp is instant travel inside a Planetary System, going from planet to planet. Not between Star Systems.

As for changing warp speeds, I think they did mention we can vary it. In fact, I would like it if they implemented some kind of consequences in staying at high warp for long periods of time. Else everyone would be running around at Warp 9.99.

Black-Ram
03-12-2009, 03:33 PM
Is there going to be a problem with ST:O and this instant travel?

I think so. Everyone will be instant travelling to places also it will allow for huge fleets to warp into an area (neutral zone) and basically massacre the enemy.

This has probably already been mentioned but has anyone noticed how Voyager's warp speed was not concurrent with the rest of the star trek universe?
They got pulled to the Delta quadrant and would take roughly 70 years to get home, if you look at the maps which are canon and show voyagers entry into the delta quadrant you can easily see it's quite a distance.

Also the distance between The Klingon Empire (beta quadrant) and Cardassia (far side of alpha) is quite large, Approx 25 years travelling at warp speed.

Now Travelling in space should not be instant in Star trek Online, there should be time restraints added like for warp speeds and the distance to travel instantly across to the other side of the galaxy should be severely restricted otherwise it's not Star trek.

The need for central meeting hubs to create a community are going to be necessary and I wouldn't want to be able to to instantly travel from Q'onos to Cardassia prime in the space of a minute, I'd at least expect to have to spend about 5 mins warping to a worm hole, transwarp hub or to a spacestation which has catapult technology to fire me towards Deep space 9 where I have to make a rendesvouz before heading to cardassia so at least to travel across 1 quadrant i'd expect it to take at least 15-20 mins and not instant.

I hope they elaborate on the distance and warp technology soon.

MagnusTyrel
03-12-2009, 04:03 PM
I hope they put in combat at warp! Always loved the episodes were the chasing ship would fire torpedos at the fleeing ship damage its warp drive and force them into a proper fight!

I would love it if that much detail was put in :D

Zylthrax
03-12-2009, 06:04 PM
I suspect warp will be the same in the game as it was in the shows and movies.

Television and movies:
Warp Speed= whatever is most conducive to the plot.

Game:
Warp Speed= Whatever Cryptic feels they can get away with as a time sink. :p