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Lord_Pleximus
03-04-2009, 08:24 AM
So I was joking with some friends about the Ship builder feature thats going into the game. I dont know anything about restrictions they will put on it. But I thought it would be cool if it was like Spores creature creator. Basicly add anything you want until you fill the complexity meter. Once full you can add anything else.


So I thought how funny would it be if we could make some wild designs that make no sense.

I took my inspiration from In and Out (burger joint) where you stack like 5 Saucer sections on top of each other have your engines on the top and bottom then have everything seperate and become 7 ships of death!


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------------- <----My attemp at showing you what I mean. This would be a side shot.
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Sumoben
03-04-2009, 08:26 AM
So I was joking with some friends about the Ship builder feature thats going into the game. I dont know anything about restrictions they will put on it. But I thought it would be cool if it was like Spores creature creator. Basicly add anything you want until you fill the complexity meter. Once full you can add anything else.


So I thought how funny would it be if we could make some wild designs that make no sense.

I took my inspiration from In and Out (burger joint) where you stack like 5 Saucer sections on top of each other have your engines on the top and bottom then have everything seperate and become 7 ships of death!


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------------- <----My attemp at showing you what I mean. This would be a side shot.
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The Pagoda class vessel? Lol :D

Lord_Pleximus
03-04-2009, 08:27 AM
lol! Exactly! I know it would break some feel to the game. But I would prolly start crying from laughing so hard if I can make a hamburger shaped ship.

Not to mention if you can have seperation in your ships how overpowered you could make the ship by making it into 4-6 good size ships.

Sumoben
03-04-2009, 08:28 AM
lol! Exactly! I know it would break some feel to the game. But I would prolly start crying from laughing so hard if I can make a hamburger shaped ship.

Not to mention if you can have seperation in your ships how overpowered you could make the ship by making it into 4-6 good size ships.

I'd see something like that as more of a starbase than a viable spacecraft though.

Lord_Pleximus
03-04-2009, 08:32 AM
The mustard reactor is going to blow launch all sesame seed escape pods and head to the nearest habital grill!


I dont know sounds like a ship to me :P

_Pax_
03-04-2009, 09:59 AM
Actually, a dual-saucer design would indeed be very interesting, at least to me. Put the "Secondary hull" / engineerign section between them ... and either place the nacelles at the sides, a la the D'deridex, or, put one above and one below the saucers themselves.

The amount of interior volume this would produce would be quite impressive, yet it would still look somewhat Federation-ish in overall appearance. IMO, anyway.

Sumoben
03-04-2009, 10:02 AM
Actually, a dual-saucer design would indeed be very interesting, at least to me. Put the "Secondary hull" / engineerign section between them ... and either place the nacelles at the sides, a la the D'deridex, or, put one above and one below the saucers themselves.

The amount of interior volume this would produce would be quite impressive, yet it would still look somewhat Federation-ish in overall appearance. IMO, anyway.

If I wanted a dual saucer ship, I would put another saucer to the back of the Nebula, though it would look awkward, there would be some symmetry, and conformity. :D

Lord_Pleximus
03-04-2009, 10:23 AM
Its all about stacking your saucers then launching them one at a time like a CD catapult!

Quint
03-04-2009, 10:33 AM
Its all about stacking your saucers then launching them one at a time like a CD catapult!

Or better yet, have like 24 warp nacelles attached to the front of the saucer section and fire 'em off like arrows! :D

Sumoben
03-04-2009, 10:34 AM
Or better yet, have like 24 warp nacelles attached to the front of the saucer section and fire 'em off like arrows! :D

Might as well hide torpedo launchers inside of those.

Lord_Pleximus
03-04-2009, 10:40 AM
That could be fun! Or just make a whole ship of warp nacels with a tiny bridge! Having more nacels makes a ship go fast right? :rolleyes:

Azurian
03-04-2009, 10:42 AM
How about enlarging the spherical hull of the Olympic class, and load it up on phasers and torpedos and call it the Death Star? :p

Sumoben
03-04-2009, 10:43 AM
How about enlarging the spherical hull of the Olympic class, and load it up on phasers and torpedos and call it the Death Star? :p

I'd say its a Death "Baby Rattle" than a Death Star. =P

Flatfingers
03-04-2009, 12:40 PM
If we're going to go nuts, how about letting us hollow out a small asteroid, build a large matter/antimatter reactor inside it, and strap some suitably burly engines and a bunch of weapons onto it?

No need to worry about aerodynamics for something that never leaves space....

Oh, and it's canonical (http://memory-alpha.org/en/wiki/For_the_World_is_Hollow_and_I_Have_Touched_the_Sky _(episode)), too. :)

--Flatfingers

Lord_Pleximus
03-04-2009, 12:59 PM
Death Star rattle sounds funny!

I like the Asteroid idea though and wouldnt mind seeing something like that in game. :)

_Pax_
03-04-2009, 01:32 PM
If we're going to go nuts, how about letting us hollow out a small asteroid, build a large matter/antimatter reactor inside it, and strap some suitably burly engines and a bunch of weapons onto it?
Star Fleet Battles ... a race called the Jindari nomads. They do exactly that: use asteroids as the base component of their ships. (They can essentially operate as if they were cloaked, if they sit still and power down their active sensors, while in an asteroid field.)

Sumoben
03-04-2009, 01:39 PM
Star Fleet Battles ... a race called the Jindari nomads. They do exactly that: use asteroids as the base component of their ships. (They can essentially operate as if they were cloaked, if they sit still and power down their active sensors, while in an asteroid field.)

And in terms of canon, we see the Talaxians using a hollowed out asteroid as a home. Though, I don't see it as impossible if you say, stuck a sovy impulse engine in there and fly around in it.. lol :D

Samodelkin
03-04-2009, 03:38 PM
According to a developer post, we won't be "Frankensteining" our ships. :( That's too bad, because I really would like to make ships that are so insane that they drive the universe around them insane.

Shakari
03-04-2009, 03:42 PM
According to a developer post, we won't be "Frankensteining" our ships. :( That's too bad, because I really would like to make ships that are so insane that they drive the universe around them insane.

OH! OH! where was this??? I've explained how I thought it would theoritacally work, but I want to see if I was right.

And my ship design: A saucer with warp nacells pointed in opposite directions so it spins!

Sumoben
03-04-2009, 03:44 PM
OH! OH! where was this??? I've explained how I thought it would theoritacally work, but I want to see if I was right.

And my ship design: A saucer with warp nacells pointed in opposite directions so it spins!

Super spinny dizzyness viewscreen hypnosis ship?

Lord_Pleximus
03-04-2009, 03:45 PM
OH! OH! where was this??? I've explained how I thought it would theoritacally work, but I want to see if I was right.

And my ship design: A saucer with warp nacells pointed in opposite directions so it spins!

OMG! Thats awesome! Put sparklers on the saucer too it would be nuts to see that riding through a system!

Also link the post about no Frankenstein ships :( Its about to crush my dream of Hamburger shaped ships.

Manx
03-04-2009, 03:50 PM
OMG! Thats awesome! Put sparklers on the saucer too it would be nuts to see that riding through a system!

Also link the post about no Frankenstein ships :( Its about to crush my dream of Hamburger shaped ships.

Here ya go :)

Don’t worry; you won’t be Frankensteining your starship together!

We’ve been referring to the ship classes as “configurations” internally, but there are different classes of ships in STO.

The ship configurations, or classes, define the basic cosmetic and gameplay attributes of the ship. You’ll be able to customize the look of a ship within the configuration’s set. You’ll also be able to upgrade and outfit your ship to play differently, while still maintaining the basic role of the ship.

For example, you might add enhanced sensors and science labs to a Defiant class, but the basic role of that ship (escort/warship) remains.

Lord_Pleximus
03-04-2009, 03:56 PM
Here ya go :)

Oh it is indeed a dark day for the uss Hamburger. :( Well dang I was hoping for crazy customization. But I can understand limiting us to certain templates.

Long live the hamburger ship!

Shakari
03-04-2009, 04:38 PM
OMG! Thats awesome! Put sparklers on the saucer too it would be nuts to see that riding through a system!

Also link the post about no Frankenstein ships :( Its about to crush my dream of Hamburger shaped ships.

Sadly, it wouldn't go through a system, just SPIN LIKE A... :cool: temporal anomoly, or a Black Hole.

And I kinda thought that's what they were going to do to ships. You basically just swap thru the presets, which isnt too bad. I wonder what the paint scheme is going to be like.

OP might want to edit OP so that the zinc posting is in there.

Lord_Pleximus
03-04-2009, 04:46 PM
Sadly, it wouldn't go through a system, just SPIN LIKE A... :cool: temporal anomoly, or a Black Hole.

And I kinda thought that's what they were going to do to ships. You basically just swap thru the presets, which isnt too bad. I wonder what the paint scheme is going to be like.

OP might want to edit OP so that the zinc posting is in there.

I do hope that color scheme is totally the players call. It would be cool to see different color fed ships. I for one want a different color Bird of Prey. In fact I want my fleet to all have the same color scheme which im still thinking about. Just to add some diversity in the game.

Trsmash
03-04-2009, 05:10 PM
I didnt know that there was going to be a "True" ship builder feature in the game.

I mean I know that you can customize the diffent class vessels that available to you, but I was not aware that there would be an app in the game that would allow the players to make all original designs.

While I think it will be great, I do hope that if this feature is in the game whatever designs that are made are not usable in PVP or anything because I definately dont want to have to try and fight off the 7 ships of death alone.

_Pax_
03-04-2009, 05:21 PM
Sadly, it wouldn't go through a system, just SPIN LIKE A... :cool: temporal anomoly, or a Black Hole.

And I kinda thought that's what they were going to do to ships. You basically just swap thru the presets, which isnt too bad. I wonder what the paint scheme is going to be like.

OP might want to edit OP so that the zinc posting is in there.

Nacelles don't actually produce thrust. It doesn't matter that much what direction they face, except (a) they have to both face the same way, (b) it's probably easier (takes less energy) to move in the direction they both face.

Shakari
03-04-2009, 05:22 PM
Nacelles don't actually produce thrust. It doesn't matter that much what direction they face, except (a) they have to both face the same way, (b) it's probably easier (takes less energy) to move in the direction they both face.

Oh, let me live in my fantasy world for a bit ya party pooper :P

Lord_Pleximus
03-04-2009, 05:24 PM
Nacelles don't actually produce thrust. It doesn't matter that much what direction they face, except (a) they have to both face the same way, (b) it's probably easier (takes less energy) to move in the direction they both face.

NERD ALERT!

Haha Just kidding.

I was thinking that for the spinning saucer idea we could paint the top in black and white spirals like one big one. Then face that at your enemy as it spins around. You can hypnotize everyone you run into!

Shakari
03-04-2009, 05:26 PM
NERD ALERT!

Haha Just kidding.

I was thinking that for the spinning saucer idea we could paint the top in black and white spirals like one big one. Then face that at your enemy as it spins around. You can hypnotize everyone you run into!

Just warp tow me into place!

"this is not the system you are looking for"
"move along"

_Pax_
03-04-2009, 05:33 PM
I mean I know that you can customize the diffent class vessels that available to you, but I was not aware that there would be an app in the game that would allow the players to make all original designs.
There isn't, really. You can change which nacells, which saucer type, and so on - but the BASIC shape and configuration is still that of an existing Trek ship. IOW, a ship that starts on a Miranda hull will be a Miranda-shaped ship overall: a saucer, two nacelles directly below and to either side of that saucer, and no engineering section.

YOUR Miranda-shaped ship may not have the same nacelles as MY Miranda-shaped ship, but both will be generally Miranda-shaped, nonetheless.

While I think it will be great, I do hope that if this feature is in the game whatever designs that are made are not usable in PVP or anything because I definately dont want to have to try and fight off the 7 ships of death alone.
You won't get to design the entire ship, i.e. decide it's entire capabilities - power available, weapons installed, etc. Every basic class - like those Miranda-shaped ships I just spoke of - will have the same BASIC weapons and shield layout. YOUR Miranda-shaped ship and MY Miranda-shaped ship, fresh out of the shipyards, will both have the same guns, shields, armor, and engine.

Aferwards, I may have MY crew add some enhanced sensors and extra laboratory space (making me better at science-oriented missions than you), whereas you may have YOUR crew install additional shielding and weapons (making you better in combat than I am).

But at the most basic level, both are still Miranda-like ships.:)

Deyvid
03-04-2009, 05:43 PM
When I first saw This Ship (http://i296.photobucket.com/albums/mm184/deyvid_mmo/STO/freedom_new01.jpg) I thought it was totally ridiculous, then started thinking hmm that's kinda cool, then went back to nah it's ridiculous,... now I think it's a little of both.

It's just missing the impulse thrusters on the back of the saucer, and would need a deflector dish on the "neck" that connects the saucer to the nacelle.

Deyvid
03-04-2009, 05:57 PM
Pax's post reminded me of this....

From the Feb.19 edition of Ask Cryptic (http://www.startrekonline.com/node/176):

How will ship modification and customization work? Will we be able to move the position of nacelles and phaser banks, or will we be issued with 'standard' vessels of a class into which we can insert equipment of our choice (additional science labs, different impulse engines etc)?

Cryptic Studios has always been the forerunner when it comes to avatar customization, and Star Trek starship customization is no exception. As you progress through the game, you will gain access to new ship configurations. Each new configuration contains several known Star Trek classes that have similar profiles and silhouettes. For instance, you may start out in a light cruiser. In this configuration, you will find ships like the Miranda class and the Centaur class. Both these ships have a prominent saucer section, and two nacelles that hang below the saucer. Both these classes have a similar configuration that is nothing like, say, a Galaxy class, Defiant or Nebula class ship.

When you have a ship that is a certain configuration, you will be able to modify all the parts – the saucer, the nacelles, the pylons, the primary hull, etc. You will also be able to modify colors, decals, and other bits. However, the configuration will remain recognizable. If you are in the light cruiser configuration, you can make it look just like a Miranda, a Centaur, or something completely unique. The combinations are massive, however, you will not be able to have 4 nacelles or make your light cruiser look like a Galaxy class ship. So your ship will be unique, but others will be able to recognize its general capabilities. People will be able to look at someone’s ship and say, “Hey, that’s like a Nebula, so I know it’s an advanced science vessel”, or ”Hey, look at that cool Prometheus variant!”

You will also be able to modify the ships systems. You will modify and upgrade primary items like your weapons, shields, deflector dish, impulse and warp engines, etc. You will also be able to add lots of enhancements to your systems, such as targeting computers for better accuracy, EPS conduits upgrades to improve power transfer rates, better biobeds for your sick bay, etc. Different ships will have different enhancement slots (so an escort vessel will have more tactical upgrade slots). Finally, the primary way you will customize your ship is by what Bridge Officers you assign to your duty stations. Your Bridge Officers will come with unique skills that can only be used if they are at a duty station.

Altogether, ship customization will be an important part of the game – both visually and strategically.


In the Ship Classes? thread, Zinc said:

Don’t worry; you won’t be Frankensteining your starship together!

We’ve been referring to the ship classes as “configurations” internally, but there are different classes of ships in STO.

The ship configurations, or classes, define the basic cosmetic and gameplay attributes of the ship. You’ll be able to customize the look of a ship within the configuration’s set. You’ll also be able to upgrade and outfit your ship to play differently, while still maintaining the basic role of the ship.

For example, you might add enhanced sensors and science labs to a Defiant class, but the basic role of that ship (escort/warship) remains.

Sumoben
03-04-2009, 06:05 PM
When I first saw This Ship (http://i296.photobucket.com/albums/mm184/deyvid_mmo/STO/freedom_new01.jpg) I thought it was totally ridiculous, then started thinking hmm that's kinda cool, then went back to nah it's ridiculous,... now I think it's a little of both.

It's just missing the impulse thrusters on the back of the saucer, and would need a deflector dish on the "neck" that connects the saucer to the nacelle.


I'm pretty sure thats an actual canon ship though... or at least, I'm pretty sure I've seen that somewhere else..

Trsmash
03-04-2009, 06:12 PM
There isn't, really. You can change which nacells, which saucer type, and so on - but the BASIC shape and configuration is still that of an existing Trek ship. IOW, a ship that starts on a Miranda hull will be a Miranda-shaped ship overall: a saucer, two nacelles directly below and to either side of that saucer, and no engineering section.

YOUR Miranda-shaped ship may not have the same nacelles as MY Miranda-shaped ship, but both will be generally Miranda-shaped, nonetheless.


You won't get to design the entire ship, i.e. decide it's entire capabilities - power available, weapons installed, etc. Every basic class - like those Miranda-shaped ships I just spoke of - will have the same BASIC weapons and shield layout. YOUR Miranda-shaped ship and MY Miranda-shaped ship, fresh out of the shipyards, will both have the same guns, shields, armor, and engine.

Aferwards, I may have MY crew add some enhanced sensors and extra laboratory space (making me better at science-oriented missions than you), whereas you may have YOUR crew install additional shielding and weapons (making you better in combat than I am).

But at the most basic level, both are still Miranda-like ships.:)

I knew all of this already. It's just when I saw the key words "ship builder" and then somebody talking about having a ship with 7 saucer sections and so on I thought it was goin to be a true ship building in the sense that you would be able to create all original designs.

_Pax_
03-04-2009, 06:33 PM
When I first saw This Ship (http://i296.photobucket.com/albums/mm184/deyvid_mmo/STO/freedom_new01.jpg) I thought it was totally ridiculous, then started thinking hmm that's kinda cool, then went back to nah it's ridiculous,... now I think it's a little of both.
It's an attempt to update the Saladin-class Destroyer and Hermes-class scout. Both TOS, and - except that Gene decided to have a hissy fit and void the TOS tech manual's information - should have been canon.

Indeed, the Saladin class shows up in the background on screens in TMP, I believe it is.

It's just missing the impulse thrusters on the back of the saucer, and would need a deflector dish on the "neck" that connects the saucer to the nacelle.
You're right, the impulse manifolds need to be added.

The deflector could be embetted into the leading edge of the saucer, like on the Akira.