View Full Version : Meet the Team - Daniel Stahl
nhamlett
02-20-2009, 03:55 PM
I don't believe that it's possible to out Trek Daniel Stahl, this week's Meet the Team candidate. He's even created a Star Trek Song! Want to no more about this producer? Well then you're going to have to continue reading! (http://www.startrekonline.com/node/178)
Discuss Dan here on the forums! He won't mind.
PerRock
02-20-2009, 04:00 PM
Awen; your link doesn't apear to work for me. It takes me to the STO mainpage.
peter
Paulo999
02-20-2009, 04:07 PM
Awen; your link doesn't apear to work for me. It takes me to the STO mainpage.
peter
likewise :(
Jezzer
02-20-2009, 04:16 PM
Same here.
Rgoodfel
02-20-2009, 04:17 PM
Yep broken linky :(
Kestrel
02-20-2009, 05:06 PM
Poor Awen -- so much to do, so little time.
The link should be fixed now.
Hagon
02-20-2009, 05:13 PM
An ultimate Klingon that's most like a cross between Kirk and a Gorn. I gotta see what your character when you're done with the race creator. :p
CherryTerri
02-20-2009, 05:18 PM
Wierd ... I don't want Kirk messing with my Gorn-y DNA!
And as soon as I saw his pic .. I started laughing. I'm so sorry ... pfffft .... HAHAH! *falls out of chair*
Rgoodfel
02-20-2009, 05:18 PM
Poor Awen -- so much to do, so little time.
The link should be fixed now.
Thanks Kestrel :)
RogueEnterprise
02-20-2009, 05:33 PM
Dear Daniel,
I want your job.
Signed,
RogueEnterprise
Nice to meet you Daniel :)
Rgoodfel
02-20-2009, 05:34 PM
After reading about Daniel it has put some minor fears that the Klingons will not get enough love to rest.
SenshiBat
02-20-2009, 06:51 PM
Bat'lech Queen Annes Salute Hurrah!
Your Kirk Skills are impressive Daniel-san
but did you ever beat a C-9 with a R-K5
Trekkie
02-20-2009, 07:00 PM
This was definitely one of the more entertaining editions of "Meet the Team" and it was nice to see the Klingons mentioned. In addition, Daniel seems to be exceptionally enthusiastic about working on the game, which is always a nice bonus. It's great to "meet" you Daniel!
EremiticWolf
02-20-2009, 08:11 PM
I hope him and I are on the same server, I want to try my luck against that dStahl Maneuver™. :D
phifur
02-20-2009, 08:14 PM
Nice to meet you :)
Davies82
02-21-2009, 02:17 AM
From reading the article i saw that Dan spent some time on the XBOX 360 and XBOX live, does this mean he might be working on the console development for STO, hopefully the XBOX 360.
I wonder when they will announce which console they are developing for?
If you read this, keep up the good work Dan and nice to meet you aswell.
robgomm
02-21-2009, 06:44 AM
I really want to know what the dStahl Maneuver is!
LordDave
02-21-2009, 11:18 AM
It sounds like Daniel is the real brains behind what is or isn't in this game, from a core gameplay standpoint. Craig, then, is the guy who figures out the details and the other guys actually make it happen.
So if that's the case, then the entire reason anyone says "we don't have (feature) which is what makes Star Trek, Star Trek" we can blame Daniel?
Nic3 to m33t yah :) thanks for choosing the Robot Revolution ! Together we stand united, against the pirates and ninja's alike! all shall fall to our mighty strength BUWHAHAHAHAHAHAHHAH!!
Flatfingers
02-21-2009, 11:52 PM
It sounds like Daniel is the real brains behind what is or isn't in this game, from a core gameplay standpoint. Craig, then, is the guy who figures out the details and the other guys actually make it happen.
So if that's the case, then the entire reason anyone says "we don't have (feature) which is what makes Star Trek, Star Trek" we can blame Daniel?
Interesting. I got exactly the opposite impression: that Daniel is more of the daily "nuts and bolts of production" (tools, builds, QA) details guy, while Craig is the guy handling the larger-scale production decisions as well as making the design vision (http://www.startrekonline.com/meet_the_team_craig) decisions that some gamer is always going to complain about...
...which sort of begs the question of what Al Rivera, the actual Lead Designer (http://www.startrekonline.com/articles/meet_al_lead_designer_for_star_trek_online) for this game, gets to do.
(Mini-rant: The above honestly drives me a little nuts. A "producer" ought to produce, and a "designer" or possibly "creative director" ought to design. That doesn't appear to be how it usually works in game development, though. Instead, producers -- and even, sadly, Executive Vice Presidents for Sounding Important -- all stick their oars in to push this or that bizarre feature ("and it's got to have a gigantic robot spider (http://en.wikipedia.org/wiki/Jon_Peters#Peters_and_Superman)!") when they ought to be focusing on the high-level issues of general game production like labor management and budgets and major milestone payments and getting all the administrivia out of the way of the people actually implementing the game's features and assets. What they should not be doing is interfering with the consistent, coherent creative vision of a single individual who -- supposedly -- was hired for their game design talent and experience. That's how you get confusing, thematically random games that feel like they were designed by a committee... because they were. But meh. Idealistic moment over. :p)
At any rate, it's nice to get another peek into the sausage factory, even if interpretations of who's doing what vary....
--Flatfingers
marscentral
02-22-2009, 01:02 AM
I could rant all day about Jon Peters and why I think he should.....
I've had to delete three versions of this post because they kept filling up with bile. I still don't think he realises why he was wrong.....
Another delete. I'm a huge fan of Superman.
Anyways, it is a pleasure to meet Mr. Stahl. From what I have read about/from all the guys and gals at Cryptic, I know Star Trek is in safe hands with them.
Flatfingers
02-22-2009, 10:30 AM
I still don't think he realises why he was wrong.....
Which is precisely the problem I have with people at a Production level and above forcing creative changes on a game -- they don't seem to understand why that's a misuse of their power/authority/responsibility.
In a small company, there's naturally going to be some overlap. I understand that. Furthermore, I would hope that a lead designer or design team would be open to any good idea regardless of who comes up with it.
The problem is when someone with larger responsibilities has the power to say, "I think the game needs X," and forces a designer to incorporate that idea. Every time that happens, it gets harder for the lead designer to achieve a coherent creative vision.
That creative freedom certainly doesn't guarantee a hit game. Designers can be wrong. And it doesn't mean that designers must be allowed to spend as much time and/or money as they want, with no controls or constraints on the practical realization of their creative vision.
All that keeping producers and execs out of the game design business does is improve the odds that when a game is finished, despite all the compromises that must always be made for time and money and technology, the game that sees the light of day will be as focused on as specific a play experience as can be had because it is the product of a singular and undiluted vision (http://en.wikipedia.org/wiki/Auteur_theory).
It seems to me that there's significant value to be had from defining and enforcing that kind of business structure. And if I were to quit my day job to run a game development studio, that's precisely how I would attempt to organize the business.
Until then, if someone from Cryptic wanted to pop their head in here to explain how astonishingly naive these suggestions have been, and to comment on How Things Really Work, well, I'm hardly in a position to argue with them. ;)
I would close this note, though, by being sure to mention that I do understand something of how hard it is to develop a complex software product, much less a big product that's actually good. I'm responsible for system builds, QA, configuration management, personnel management, and a host of other production-related tasks in the software development environment I work in, so I want to tip my cap in particular to Daniel. Best of luck to you!
--Flatfingers
47Wasps
02-22-2009, 10:47 AM
This was definitely one of the more entertaining editions of "Meet the Team" and it was nice to see the Klingons mentioned. In addition, Daniel seems to be exceptionally enthusiastic about working on the game, which is always a nice bonus. It's great to "meet" you Daniel!
I second that.
Its very nice to meet you,Daniel.
Ensign.Ricky
02-22-2009, 10:56 AM
I can't wait to meet Dan in game...
..and counter his dStahl™ with TheRickySpecial™. :p
KirksOtherSon
02-22-2009, 11:31 AM
Seems like a good guy ...
BUT
I don't see any points on those sideburns, Mr. Stahl, so I'm unwilling to bestow the Classic Trek title belt on you yet, sir!
On such details do destinies turn :D
KOS
PaperBackHero
02-22-2009, 02:46 PM
Hmmm..... this dStahl Maneuve .
Well EnsignRicky, are we to bring front end loaders and extraction equipment to clean up after "The Ricky Special"?
PerRock
02-22-2009, 03:05 PM
Hmmm..... this dStahl Maneuve .
Well EnsignRicky, are we to bring front end loaders and extraction equipment to clean up after "The Ricky Special"?
knowing EnsignRicky; yes....bring the dynamite as well.
peter
Ensign.Ricky
02-22-2009, 07:20 PM
shhh...you guys are going to give away my secrets. :p