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Maj_Odee
01-27-2009, 09:54 PM
I am understandably curious as to how Cryptic will handle these?
Will they:


Use something from your account information? (God forbid)
Randomly assign a hull number to your account? (which sounds smart and do able)
Will this hull number follow you, regardless of ship type you transfer to?


Anyone have any idea if this is even an issue in the game?

Fencer8
01-27-2009, 11:20 PM
Well, if this hull number follows you around, do you get some sort of extension on it if your vessel is destroyed. this will make those true Red shirt numbers real wrap a rounds.

cv_coco
01-27-2009, 11:37 PM
Like many here who have already chosen a registry number, of course I'm hoping we can choose our own. But whether choosable or random, how they will handle transferring is an interesting question. You can't have a unique number each time you loose your ship, for each ship you own and for every player. You'd get ridiculous numbers once the player base grows big. Will they just keep it no matter what ship and how many times we loose it? Will they slap a letter behind the registry if your ship's blown up?
I think your 3rd question is one that was asked in the latest Ask Cryptic, so we'll see if they divulge something more ;)

BreachAndClear
01-28-2009, 03:39 AM
I really have no personal opinion as to whether or not players should be able to create their own registry or be assigned one. I really have no attachment to a number as much as a ship name. If I try to name my ship the USS Tomahawk and the name is taken, I can easily come up with some other name.

If I try to make my registry NCC-90387 and that's taken, then I resort to just punching in numbers.

NCC-10546.... taken
NCC-76098.... taken
NCC-89812.... OK!

I really do not have my heart set on a registry number, and I do not think the ability to come up with my own enhances the game's customization in any exciting way.

Tranchera
01-28-2009, 03:51 AM
That only allows 99,999 unique ships, which would be filled instantly. Or very quickly.

Maybe allow each registry to be used five-ten times.

BreachAndClear
01-28-2009, 04:13 AM
EDIT: NvM

:o

OzHawkeye
01-28-2009, 04:29 AM
What are my chances of getting 1701????

Also, if they do letter extensions after ship losses that could get out of hand too... just imagine the captains log of a pvper...

Stardate 51032.8 USS Killemall 29812_AAAAAATZTW Captain Rushncharge commanding. I see 55 Klingon Battlecruisers ahead. Despite being a science vessel, I have decided to engage them.

BreachAndClear
01-28-2009, 04:31 AM
NvM x2

:o

OzHawkeye
01-28-2009, 04:35 AM
Perhaps its my Pon Far, but I'm struggling to see how 5 numerical digits 0-9 can make for any more than 10,000 combinations.

BreachAndClear
01-28-2009, 05:04 AM
Perhaps its my Pon Far, but I'm struggling to see how 5 numerical digits 0-9 can make for any more than 10,000 combinations.

Yeah, you're right. Common sense should have allowed me to see that from the beginning, without the need for any sort of math. But instead I turned immediately to relying on mathematical formulas that I was inputing incorrectly. E.g. 4^10 instead of 10^4 for a 4 digit registry.

It's not the first or last time I'll have such a lapse in judgement. My bad.

Anyway, I imagine the simplest solution would be to just have as many digits as there are expected players. And by that I mean... if there are expected to be 3,000,000 subscribers, then have seven digit registries to allow for 10,000,000 registries. If a player enters in NCC-00004596, then in game it will simply be displayed as NCC-4596

Tranchera
01-28-2009, 05:18 AM
Perhaps its my Pon Far, but I'm struggling to see how 5 numerical digits 0-9 can make for any more than 10,000 combinations.
It's 99,999, not 10,000 (although I thought the same thing just before I posted up there).

Maj_Odee
01-28-2009, 07:31 AM
Perhaps its my Pon Far, but I'm struggling to see how 5 numerical digits 0-9 can make for any more than 10,000 combinations.

Is your Pon Far a little off today? Shouldn't that have been "...5 digits chosen from 0-9" ;)

But I digress... Okay so you have "X" number of players per server. That would cut down hull registry numbers needed and allow for duplication of a sort.

I see no problem with the registry following you around from ship to ship. Development for that is to simply put a Mask on the hulls that is keyed to your particular Game ID. Logistically speaking, it would be a pain to have different numbers for all of on members toons, so they'd have to suck it up and accept the fact they're on the same ship(s)

NCC-1701? I'm sure that Cryptic will have something in place that has excludes 'special' hull numbers.

Edmund
01-28-2009, 08:48 AM
USS Liberty
NX-78451

that's mine nobody touch :P

BreachAndClear
01-28-2009, 10:58 AM
It's 99,999, not 10,000 (although I thought the same thing just before I posted up there).

It's 10,000 because 00000 is a possible 5-digit combination of the numbers 0-9.

In SWG you could only hold onto two ships at a time, or at least I think it was two. We know you can hold multiple ships in STO, but we don't know if you keep every ship you get, or if you are only allowed 2-3 at a time. If there's a limit, then maybe you get three names and three registries, and for every ship you replace the name and registry transfers to the replacement.

The later vessels designed in the STO canon were approaching 80000, so rather than limiting registries to 4-5 places, like has been seen in canon so far, they could extend it to 6 digits, as thirty years had passed and its possible that numbers rose that high.

That would give about: 10,000 4 digit possibilities+100,000 5 digit possibilities+1,000,000 6 digit possibilities

And as more are needed, 7 digits could become available, adding another 10,000,000 possibilities.

Though this doesn't take into consideration the combinations that begin with the number 0.

This potentially causes problems for those players that had their hearts set on flying and Excelsior and roleplaying the ship as being an older vessel, because if all 4 digit registries are taken, they're stuck with a higher one. I, personally, am not one of these people, as I would settle for a random number generator (I really don't care what my registry is).

cavilier210
01-28-2009, 11:13 AM
i don't think it would make sense to have registries begin with 0, but thats just me.

I hope the unique combination of name and registry would make things not as restrictive. So say i have the USS Cavilier NCC-78012. Well, someone else can use the name cavilier, or the registry 78012, just not in the same combination

evan.is.weyoun
01-28-2009, 11:24 AM
Since I seriously doubt we'll have names on our hull (and by doubt I mean there WILL BE NO NAMES on hulls), I'm hoping to be assigned (or pick) a registry number that sticks with you. Hopefully it doesn't add a letter every time you're destroyed or get a new ship, though. Maybe that can be part of the advancement, once you get high enough rank you get the option to put a letter on your hull.

cv_coco
01-28-2009, 11:28 AM
It's 10,000 because 00000 is a possible 5-digit combination of the numbers 0-9.

In SWG you could only hold onto two ships at a time, or at least I think it was two. We know you can hold multiple ships in STO, but we don't know if you keep every ship you get, or if you are only allowed 2-3 at a time. If there's a limit, then maybe you get three names and three registries, and for every ship you replace the name and registry transfers to the replacement.

The later vessels designed in the STO canon were approaching 80000, so rather than limiting registries to 4-5 places, like has been seen in canon so far, they could extend it to 6 digits, as thirty years had passed and its possible that numbers rose that high.

That would give about: 10,000 4 digit possibilities+100,000 5 digit possibilities+1,000,000 6 digit possibilities

And as more are needed, 7 digits could become available, adding another 10,000,000 possibilities.

Though this doesn't take into consideration the combinations that begin with the number 0.

This potentially causes problems for those players that had their hearts set on flying and Excelsior and roleplaying the ship as being an older vessel, because if all 4 digit registries are taken, they're stuck with a higher one. I, personally, am not one of these people, as I would settle for a random number generator (I really don't care what my registry is).

It still boils down to 99,999 possibilities. Nobody starts counting with 0 but with 1. Logically all zeros before a number are dropped, i.e. 00012 just becomes 12. Given it's 5 digits with each 10 possibilities you get 10^5 which equals 100,000 possible numbers. Minus the first number 0 gives a total of 99,999.

BreachAndClear
01-28-2009, 11:32 AM
I don't like the idea of getting a new letter every time I get destroyed. Such that if I die 27 times, I don't want to be the USS SHAMWOW-AA

But if we're only allowed three ships (hypothetically), and I have

USS OXYCLEAN (NCC-89873) - Galaxy class
USS FISHSTICKS (NCC-70873) - Intrepid class
USS SHAMWOW (NCC-4590) - Oberth class

And then I get a Norway class. I can lose the Oberth class and take up the Norway class as USS SHAMWOW NCC-4590-A.

DanSeale
01-28-2009, 12:37 PM
I wonder if we will be allowed to "treansfer ships flagg" By that I mean: USS MAKO NCC-XXXXX current ship CL experimental Miranda class. I finally am able tor trade up and maybe I don't want to keep the old ship. or ... maybe I do ..

What if we are able to assign the new ship the old NAME with a new registry NCC-YYYYY and transfer the command flagg to the new ship. The "old ship" would recieve a different name and keep the same registry.

I agree that the possibility of adding our own registry number would be good. It goes hand in hand with naming our ships as well.

Nerdock
01-28-2009, 01:01 PM
Is your Pon Far a little off today?
But I digress... Okay so you have "X" number of players per server.
one: has cryptic, aside from the first webcast, said what theyre planning to do server wise? the main webcast, semi-indicated (seeing as how its pre-alpha/anything) their goal was to make one large server? that could prove semi-problematic. OR: people can take whatever ship name and class they choose. the captain in command, I believe, is the important thing here. Cryptic can take this in so many directions, because lets face it: NCC-78219-IUASHFIAUHFUISAHF = just getting out of hand...

two: preeeeeetty sure Pon Far isnt a "spider sense."

Tranchera
01-28-2009, 01:08 PM
It's 10,000 because 00000 is a possible 5-digit combination of the numbers 0-9.

That would give about: 10,000 4 digit possibilities+100,000 5 digit possibilities+1,000,000 6 digit possibilities

I was talking about five digit registries. :/

aooogah
01-28-2009, 06:02 PM
How about something as simple as starting from the largest canonical registry number, perhaps add a large number like twenty thousand to account for 40 years of starship building, and then have the server assign registry number starting from one above that number in the order they were commissioned?

Maj_Odee
01-28-2009, 07:48 PM
Well, however they do it, at least they show 5 digit hull numbers in the video, so somehting is in the worls as far as registry numbers goes.:cool:

Urantia
01-28-2009, 08:23 PM
Yeah, you're right. Common sense should have allowed me to see that from the beginning, without the need for any sort of math. But instead I turned immediately to relying on mathematical formulas that I was inputing incorrectly. E.g. 4^10 instead of 10^4 for a 4 digit registry.

It's not the first or last time I'll have such a lapse in judgement. My bad.

Anyway, I imagine the simplest solution would be to just have as many digits as there are expected players. And by that I mean... if there are expected to be 3,000,000 subscribers, then have seven digit registries to allow for 10,000,000 registries. If a player enters in NCC-00004596, then in game it will simply be displayed as NCC-4596

I would not sweat factorials, permutations and/or combinations unless we know exactly how many number spots there will be and whether said numbers can be repeated (in case they do not want 666 etc lol). Suffice it to say either would be trivial....I guess I am more curious as to whether or not we will get to pick them or have them given to us or both. And to top if off whether as an added bonus we get to put a letter at the end.

I would lean toward factors of 10 like yourself as it is the simplest of all and most user friendly/likely.

NCC-_ _ _ _ _ - _ [(or however many spaces we are allowed) add a power of ten for each additional number space]...so NCC- 10*10*10*10*10*26....10 possible for each number [(0 to 9) including 0] and 26 possible Roman Letters A-Z...so for this example (10^5)*26...
{10 to the 5th power or 100000 times 26} or 2.6 million possible. 2.6 mil, 26 mil et cetera as we add number spaces. I doubt we will ever need 26 million possibilities...but eh. Yay for the old days of trival math problems. :)

Urantia
01-28-2009, 08:30 PM
Almost forgot the NX versus NCC, but that is a simple binary on/off deal....then the possibilies as before. I suppose they could further complicate it by not allowing certain numbers.....but like I said no need to really sweat this due to the unknown...else it is a big guessing game.

Sinclair
02-08-2009, 07:16 AM
I think players should be able to choose their ship registry number that displays on the hull, just like we choose the color of our face and the shape of the spines on our nose. Or allow use of a random generator button to keep choosing a number until we get one that we like. I dont think its a big deal if certain players have the same number. For those who chose 1701, well, the rest of us will have the satisfaction of knowing that those folks are not very creative.

Solomon_Kane
02-08-2009, 07:46 AM
I think players should be able to choose their ship registry number that displays on the hull, just like we choose the color of our face and the shape of the spines on our nose. Or allow use of a random generator button to keep choosing a number until we get one that we like. I dont think its a big deal if certain players have the same number. For those who chose 1701, well, the rest of us will have the satisfaction of knowing that those folks are not very creative.

I think 1701 will be taken by the in game enterprise. You know it's going to be in there, somewhere.

THORN74
02-08-2009, 08:05 AM
im thinking i would go for 2 different senerios ......



1: link the reg# to ur player account # ...... not per-say ur actual account #,but if u are the 3457th registered player account then ur hull # will be NCC-3457. This number will be used for all your ships and additional letters will be added (like the enterprise) for each of you supsiquent ships ..... you could change your ship name if desired but it woulndt be nessicary. example if u have 5 ships u would have ..... ncc-3457, 3457-A, 3457-B, 3457-C, 3457-D



2: players can pick thier ship names, but hull # are random assignment from the server.


personally i dont think the hull# is a big deal. I am much more interested in the ship name.