PDA

View Full Version : I like pie! ...and other foodstuffs...


thefreshjedi
01-13-2009, 12:40 PM
Been looking around for this one, and if I'm necroing, forgive me, but have we talked about food benefits as yet?

I was wondering specifically, if they will allow us to craft foods, or if everything will just be replicated. And if crafted, will they give some benefits, such as increased stamina, or better perceptions? Or higher charisma, but lower willpower (romulan ale for example).

Just curious. I'm just thinking with regard to replications vs. crafted items. And also thinking about resource management as they had to do on Voyager, (when Nelix was assigned to cooking to spare replicator resources).

Any thoughts?


-Avery

Varrangian
01-13-2009, 12:45 PM
I like food, but I don't like it having benefits or being a requirement. I like pie too... and cheese... and beer...

thefreshjedi
01-13-2009, 12:51 PM
I like food, but I don't like it having benefits or being a requirement. I like pie too... and cheese... and beer...

I can agree to the requirements portion...but I do like the idea of temporary benefits maybe. Sometimes they have quasi-mission requirements, where you have to enjoy a dish of a local alien quisine, which might require you to sit down at an Indiana Jones and the Temple of Doom type of eating arrangement. (Anyone who's ever seen that will know what I mean). I mean the outcome of the mission could depend upon you eating something gross from a diplomatic standpoint, but that's all.

Just curious. Waiting to see what crafting abilities Cryptic will be rolling out in this regard, and wanted to put it out there for discussion before I asked Cryptic.



-avery

Duckdee
01-13-2009, 12:58 PM
I can see it as being fun to make the food, but not so much to find, buy, and eat. I'd rather just do the mission.

Varrangian
01-13-2009, 01:00 PM
I can agree to the requirements portion...but I do like the idea of temporary benefits maybe. Sometimes they have quasi-mission requirements, where you have to enjoy a dish of a local alien quisine, which might require you to sit down at an Indiana Jones and the Temple of Doom type of eating arrangement. (Anyone who's ever seen that will know what I mean). I mean the outcome of the mission could depend upon you eating something gross from a diplomatic standpoint, but that's all.

Just curious. Waiting to see what crafting abilities Cryptic will be rolling out in this regard, and wanted to put it out there for discussion before I asked Cryptic.



-avery

Well my biggest problem with food having an impact on stats and such is after seeing how SWG handled it I've lost my taste for that kind of buffing. In fact I'm not a huge fan of buffing in general as it seems to be a crutch designers fall back on when making new content. I will fully admit my cynicism about this, but I'm just not convinced that as great as I think Cryptic is that they would be any different from the other companies.

I'm torn on crafting in general in STO. I think it should be a combination of research/reverse engineering, resource management and mass production, but that's my .02 fed creds.

thefreshjedi
01-13-2009, 01:02 PM
Well my biggest problem with food having an impact on stats and such is after seeing how SWG handled it I've lost my taste for that kind of buffing. In fact I'm not a huge fan of buffing in general as it seems to be a crutch designers fall back on when making new content. I will fully admit my cynicism about this, but I'm just not convinced that as great as I think Cryptic is that they would be any different from the other companies.

I'm torn on crafting in general in STO. I think it should be a combination of research/reverse engineering, resource management and mass production, but that's my .02 fed creds.

I agree, but the thing which concerns me which is a whole other topic is inventory? I mean from a resource management perspective, have we discussed inventory yet? I'm sure we have, but I'm too lazy to look it up. The one thing I detest about crafting is having to worry about how much physical space I have in my inventory.

-avery

Zuxx
01-13-2009, 01:18 PM
A good cook on the ship makes the crew happy i presume :p

Varrangian
01-13-2009, 01:19 PM
I agree, but the thing which concerns me which is a whole other topic is inventory? I mean from a resource management perspective, have we discussed inventory yet? I'm sure we have, but I'm too lazy to look it up. The one thing I detest about crafting is having to worry about how much physical space I have in my inventory.

-avery

Agreed... then again I'm of the feeling that inventory should not be much of an issue when it comes to resources. Maybe they are just data really that sit in our "ships storage". What is important from this perspective is a robust and useful management system for resources.

thefreshjedi
01-13-2009, 01:23 PM
Agreed... then again I'm of the feeling that inventory should not be much of an issue when it comes to resources. Maybe they are just data really that sit in our "ships storage". What is important from this perspective is a robust and useful management system for resources.

I hate to talk about Azeroth, but since they have a good crafting system, I've never understood why you could only hold stacks of 20 items in any one slot, (with regard to most items). Even food could only be stored in slots of 20.

I can't stand slot limitations. SWG was pretty good about this from a crafting standpoint. You could have a literal ton of items stacked in any one "slot".

But you brought up another point. Can we assume, or at least hope that we will have "storage" space on a ship for crafting goods? I mean it would make sense from a canon-standpoint, especially on the bigger ships.

The galaxy class comes to mind in this regard, because she was huge, i mean huge, aside from science, medical, engineering, security, and some of her other subsystems, she must have had a ton of cargo capacity.

-avery

thefreshjedi
01-13-2009, 01:25 PM
A good cook on the ship makes the crew happy i presume :p

That's another good point about foodstuffs...could they give a "buff" modifier to your NPC crews if you were to "entertain" them often with good foods and other moral raising initiatives?

-avery

Duckdee
01-13-2009, 01:45 PM
I'd have thought just one cargo bay would be enough for personal use, whilst still having unlimited storage.

Kinneas
01-13-2009, 01:55 PM
It would be nice if replicators came with the standard fare.

Purchasing/Obtaining more and more kinds of replicator food patterns would be nice. "Stop at our starbase! We serve the finest replicated GAAGH around!"

Making and selling custom food patterns is a fun idea.

Purchasing licensed food products would be interesting. "That is not just a hamburger! That is a 20th century BIG MAC!"

A fine vintage wine pattern from FLINT's database would be cool.

On the silly side: For my Brit friends...a little Spotted Dick (couldn't resist). "The Martha Stewart Cookbook". "the Best of Wolfgang Puck"

A must: More than one coffee and of course, tea selection. :)

---------
I do not think all foods should be a booster and I think there could be 'some' simming aspects required and like any other choice in the game how you manage(or do not manage) your diet should matter.

Having better food than the next ship could mean better morale for NPC's and friends alike.

Loading up your replicator database with junk foods could mean a fat, bad, crew.

Loading up with all perfect foods could mean top performing NPC's...but they are so good they eventually ask to be assigned to their own ships or to ships better suited to their talents? lol

Electronic warfare/SABOTAGE: foul an enemy's food replicator database. "All creamed corn for you!". Stealing patterns from friendly and enemy ships. "Do you know I have had diarrhea since Easters" -Monk. Nacho Libre

Upgrading computers for larger food databases

Learning how to restock/fill your organic matter and non-organic storage tanks!

Scanning locations for food database patterns?

NPC's develop their own likes and dislikes for certain foods. NPC's could require you to obtain certain foods or they will not stay with your crew.

Lence
01-13-2009, 01:58 PM
I could see how "real cooking" would be useful, if say you are on a deep space mission, and won't hopefully be back to a star base anytime soon, that fresh made non replicated food would be handy to keep moral up, but that depends on how they treat the NPC crew.

thefreshjedi
01-13-2009, 02:15 PM
...

Purchasing licensed food products would be interesting. "That is not just a hamburger! That is a 20th century BIG MAC!"



LoL, my only concern there is I'm going to be sick the first time I see the USS McDonalds, or some such. Fly-through fast food of the 24th century!

"Open Hailing Frequencies."

"Yeah hi, I'd like 1000 Number One's, Supersized with Fries and Coke Please."

..."Could you beam that to our 10-Forward?"

..."Thanks"

-avery

Kinneas
01-13-2009, 02:22 PM
LoL, my only concern there is I'm going to be sick the first time I see the USS McDonalds, or some such. Fly-through fast food of the 24th century!

"Open Hailing Frequencies."

"Yeah hi, I'd like 1000 Number One's, Supersized with Fries and Coke Please."

..."Could you beam that to our 10-Forward?"

..."Thanks"

-avery

ehehehe


I can has Cheezburger!?

thefreshjedi
01-13-2009, 02:24 PM
ehehehe


I can has Cheezburger!?

LoL Exactly....

USS I Can Haz Hugs Time Now Pls Kthks?

-avery

Lence
01-13-2009, 02:26 PM
Man......Now I want a cheese burger......you guys stink, with your food related comedy.

JDHester2000
01-13-2009, 02:27 PM
I can not see "food" as a buff for your ship. It has been told that each memeber of your crew contributes to how your ship functions. We all know that not everyone likes the same food, how could you get everyone to eat the same thing at the same time? What if your helmsman eats the food before everyone else and his benefit expires first and then you crash into a moon? Also what if they get sick from the food because they are a different species? Then the moon crashes into you? Just my thoughts...

I think there could be different types of crafting when it comes to Engines/Weapons/Defense/Sensors/ETC. That would work, have a buff that gives you a + to shield strength or regen... Maybe a device you craft out of parts you find/mine? I like that!

Kinneas
01-13-2009, 02:30 PM
Man......Now I want a cheese burger......you guys stink, with your food related comedy.


emergency situation training: How to convert crew waste back into food

does that help?

Ikthor
01-13-2009, 02:36 PM
emergency situation training: How to convert crew waste back into food

does that help?

/gag that curbed my hunger, thanks.

thefreshjedi
01-13-2009, 02:36 PM
I can not see "food" as a buff for your ship. It has been told that each memeber of your crew contributes to how your ship functions. We all know that not everyone likes the same food, how could you get everyone to eat the same thing at the same time? What if your helmsman eats the food before everyone else and his benefit expires first and then you crash into a moon? Also what if they get sick from the food because they are a different species? Then the moon crashes into you? Just my thoughts...

I think there could be different types of crafting when it comes to Engines/Weapons/Defense/Sensors/ETC. That would work, have a buff that gives you a + to shield strength or regen... Maybe a device you craft out of parts you find/mine? I like that!

I'm sure replicators would take care of most onboard issues. I was thinking more inline with special cases where you could temporarily enhance a crew member by allowing them to eat something they really like. Something that they could only find on their homeworld maybe? Something that cannot be replicated necessarily, but would improve their individual moral maybe? I mean if you're going to be able to "craft" food stuffs, or other items, and you are able to trade amongst other players, those players would need to be able to use those items to their greatest effect? So why not allow your crew to benefit from these crafted goods as well maybe?

-avery

Lence
01-13-2009, 02:37 PM
emergency situation training: How to convert crew waste back into food

does that help?

No not really.

Stryklone
01-13-2009, 02:42 PM
Well my biggest problem with food having an impact on stats and such is after seeing how SWG handled it I've lost my taste for that kind of buffing. In fact I'm not a huge fan of buffing in general as it seems to be a crutch designers fall back on when making new content. I will fully admit my cynicism about this, but I'm just not convinced that as great as I think Cryptic is that they would be any different from the other companies.

I'm torn on crafting in general in STO. I think it should be a combination of research/reverse engineering, resource management and mass production, but that's my .02 fed creds.
Ditto to all those points. I wouldn't want a chunk of this game spotlighted on pursuing food types even if I did like buffs. It was out of place in SWG, too, as it helped direct that game away from the general feel and focus of the original IP - ever picture evil Sith Lords standing in line at the bakery? If you haven't, don't.

But keep iit n mind for an Emeril MMO. ;)

Stryklone
========