View Full Version : Capital Raids
Borgie
12-23-2008, 08:45 PM
In World of Warcraft, one of the coolesst things IMHO, is being able to raid enemy capitals.
Will we be able to do something like this in STO?:confused:
ParkerHayden
12-23-2008, 09:00 PM
Considering that PvP is primarily in the Neutral Zones, probably not.
(I say "primarily" because there will also be PvP outside factional borders)
callsign11b
12-23-2008, 09:05 PM
the game mechanics haven't been talked about much.
there is talk about away missions. PvP combat that may include beaming onto eney ships and or stations.
maybe even plantary assults but no real info on it.
so anyones guess right now.
Rapace
12-23-2008, 09:07 PM
There might be a way to "flag" yourself and go to enemy territory to go own them. Dont know though since it hasn't been talked about much :P
Borgie
12-23-2008, 09:15 PM
Considering that PvP is primarily in the Neutral Zones, probably not.
(I say "primarily" because there will also be PvP outside factional borders)
Whatever happend to the "neutral" in neutral zone?
Freejack
12-23-2008, 10:31 PM
Whatever happend to the "neutral" in neutral zone?
Neutral means it is not controlled by either faction, but more closely relates to a DMZ (http://en.wikipedia.org/wiki/Demilitarized_zone), or the proverbial 'line in the sand'.
Crossing into it is an alarm to the other side that your intentions are less than friendly since there is usually nothing of interest within this zone, and it is basically like international waters where rules of engagement could easily be ignored.
To the OP:
I too thoroughly enjoyed the time when the Horde stormed and obliterated IronForge on my server. Capital cities/planets should be heavily fortified with NPCs as well as a natural compliment of PC players in the general vicinity. It takes a massive amount of organization to even attempt such a feat, but if the Klingon faction could muster enough forces to run the gauntlet through the neutral zone and penetrate Vulcan space, all the while combating the PC forces and NPC defensive platforms then I think it should certainly be a plausible game mechanic. :cool:
Thibor
12-23-2008, 10:39 PM
They've pretty much said PvP will happen in PvP designated zones. That being the case, chances are highly unlikely that will include Earth or the klingon homeworld
Freejack
12-23-2008, 10:41 PM
They've pretty much said PvP will happen in PvP designated zones. That being the case, chances are highly unlikely that will include Earth or the klingon homeworld
Unless Capital planets are, by design, designated PvP zones. ;)
Borgie
12-24-2008, 05:22 PM
Unless Capital planets are, by design, designated PvP zones. ;)
Which makes sense if you think about it.
ParkerHayden
12-24-2008, 05:37 PM
Which makes sense if you think about it.
Not really. Especially since, story-wise, the Federation and Klingon Empire are in a state of cold war.
Borgie
12-24-2008, 05:39 PM
Not really. Especially since, story-wise, the Federation and Klingon Empire are in a state of cold war.
Cold War can turn to Hot War very quickly, and when that happens, Qo'noS and Earth are/would be very hot targets.
ParkerHayden
12-24-2008, 06:15 PM
Cold War can turn to Hot War very quickly, and when that happens, Qo'noS and Earth are/would be very hot targets.
But it isn't a "hot war".
Borgie
12-24-2008, 06:25 PM
But it isn't a "hot war".
The way I play it will be soon!
Thibor
12-24-2008, 06:52 PM
Unless Capital planets are, by design, designated PvP zones. ;)
Wishful thinking imo on your behalf.
I have a strong feeling far too much PvE content is going to be based around or originating from, especially early on, from Earth and Qo'Nos. Cryptic does not seem to be forcing PvP in any way, shape, or form. Therefore, they're not going to be telling players "You want to do the starter quests from your faction's base planet, you first must PvP to rid the enemy from your system."
I can see that for outlying areas, resource colonies in competitive pve or pvp areas but I'd wage heavily that you won't be sacking either home world.
callsign11b
12-24-2008, 07:01 PM
I thought the story line is cold war but turns into a hot war by 2409
all fractions at war. first federation and allies against klingon and there allies with the addition of romulan and cardasians later on on update to the game.
or is it still a cold war in 2409???
Swordopolis
12-24-2008, 09:09 PM
or is it still a cold war in 2409???
We dunno. They're still feeding us timeline updates a year or two at a time.
k.mpok
12-24-2008, 10:16 PM
As it stands (until we get more info) the 2409 time frame will be a Cold War status.
Personally I don't mind PvP but I do not want it forced upon me and I think the newby quest will probably be based around home sectors so raiding home sectors would in a way force PvP. I say no just for that reason, however I have no problem with there being a home-like sector/base/planet in the PvP area that can be raided.
JamesDBurke
12-24-2008, 11:33 PM
Quote:
Originally Posted by ParkerHayden:
But it isn't a "hot war".
Quote:
Originally Posted by Borgie:
The way I play it will be soon!
Hey Lone Ranger, call me Tonto. I'm up for that ride!
Freejack
12-25-2008, 12:04 AM
As it stands (until we get more info) the 2409 time frame will be a Cold War status.
Where did you get this information? As far as I know, we haven't been told the state of affairs in 2409 yet. Do you know something I don't?
Personally I don't mind PvP but I do not want it forced upon me and I think the newby quest will probably be based around home sectors so raiding home sectors would in a way force PvP. I say no just for that reason, however I have no problem with there being a home-like sector/base/planet in the PvP area that can be raided.
I think you're missing the point. It could be set up something like this: You have two opposing factions with a neutral zone in between. This zone could be designated as a PvP zone. By entering this zone you would automatically become flagged for PvP and become fair game for anyone of the opposite faction to pounce upon you.
If you cross thru the zone into the space controlled by the opposite faction, you will remain flagged, but that does not mean that you can just pick off their newbies at will. Players in their own faction's space will remain unflagged unless they choose to attack you.
Capital Homeworlds would probably have numerous NPC defensive systems and maybe even NPC ships that you would have to penetrate. A single captain wouldn't stand a chance. To invade an opposing homeworld would require a monumental, faction-wide event. And in no way would a faction ever be able to capture a homeworld because NPC defenses would automatically regenerate over a given amount of time, but if a very difficult event to storm a homeworld was able to get organized, it would just be a simple PvP faction raid for bragging rights at most.
This is just one possibility, and not necessarily something that I prefer to see, but it would be kinda fun. On the other hand, there are those that might prefer visiting opposing homeworlds to do diplomatic missions, in which case this scenario would not work unless they could develop some sort of 'diplomatic immunity' mechanic.
:cool:
Admiral-Darren-Wright
12-25-2008, 02:16 AM
I have a strong feeling that with the Devs stating that when players explore into new territory the territoy will ba added to some of the maps to all players and with the sensor and astrometrics and star base and satelites around homebases an incoming armada would be picked up and qaushed long before they got to our home planet !
Planets on the edge of our space and in space were wanting to expand into may be contested and subject to attack but theres no way true Star Trek Captains would just sit and wait for the ambush to reach the home planet.
On saying that there is far too many Noob players that are stupid and would warp into the coming ambush alone and just be K.I.A like lemmings to the slaughter,
A True Starfleet Captain would join a fleet of ships from all differnt fleets no matter if knowing them or not and go into a coming Armada with an Armada of there own and this is far more exciting and lasts 100 times longer and you get much more fun in a team against team than a solo nut case killing his crew on his own also theres a chance that youll win it instead of a suicide mission !
Thibor
12-25-2008, 07:53 AM
Interesting notion Freejack. However, I would wager that areas designed for PvE (not competitive PvE or PvP) are not going to have that option. People opting to purely PvE aren't going to tolerate the disruption in their game play be it temporary or not.
If Cryptic opted for different server rulesets (which supposedly they're more leaning towards 1 server so multiple rulesets isn't as likely) then I could see your options on a PvP server for sure.
Now, if PvE content related NPCs are unassailable, then possibly I could see your system working ... to the point where you could bring your war to town. But to capture it as part of your faction's territory? Don't see that being an option.
Trekkie
12-26-2008, 07:10 PM
I could see this happening if the idea was tweaked a bit or if it was integrated into some kind of mission, but I doubt it would be completely similar.