PDA

View Full Version : Being a Support Player.


Rasseru
12-23-2008, 07:44 AM
It's a fact that everyone can't be a Leader of a team or a Captain of a ship. ("Captain of a ship" meaning real life also. Not meaing the game...) In real life and in Star Trek Series.
We can't have a tribe with too many chiefs.

Some people are better as 'Support Player". These type of people are well known in the Star Trek world.

Support players have no desires to have their own ship or be an leader for a long time. These players want to help others and support the group at times of need. Its important to be able to choose a role that is supported. Not having a supported roles could be bad in that these players may feel worthless. That because they are called do things alone. They are better in working in teams and feel more worthful in given tasks by the leader or follow team mates.

I know if I can't be a leader of a group or captain of ship? I will fall in role as a "Support Leader" to the main leader. I will be like a Task Leader where I lead a few people who are with the main group. This talk sound like a guild... Groups Online may form up that they maybe seem like a guild but not. It could be just friends or co-worker just have fun as a team.

Star Trek Online has to fit to be fun for many types of players. The Solos, Supporters, Guildmates, Weekenders, etc.

Having 5 friends traveling in 5 ships and they are going to the same planet. Seem to be unreal unless it's ships that are like very small fighters. It will make space look too busy in many space ports or in some sectors. Some players maybe hit and run in to each other?

I played another game where everyone is a captain of a ship... it kind of sucks because everyone can do everything on a ship but less likely form a parties with others. Then you have the super high level solo players picking on the lower level solo players who can't find people to party with. Plus no hang outs for these players to relax to make friends. Felt kind of stressful and lonely in the game. That made me want to quit.

The system of this game should be friendly that High Level Players should need Low Level Players. And Low need High too for many missions or quests. Leaders should be able want to have support players. So better friendship and teamwork can be formed. Yet still having solo task for the players who don't want to team up or their friends are offline.

I would gladly start out having no ship... but having friends I can work with. Supporting each other in the game together. Than having no friends and having to play alone all the time.... Plain no fun at all...

I bet others want to have support roles? Am I right?

ParkerHayden
12-23-2008, 08:09 AM
STO isn't going to be a level-based game.

Athach
12-23-2008, 08:29 AM
Well i dont know how the game will be but it was mentioned some time ago in a interview that all "ships"will fill a certain role in combat and exploration..some ships will be frontline combatants and other will be there to support them,i know its not the same as having your friend helping you out on your ship but fear not,you will be able to team with your friends for away missions and have your friend's ship support your own...I understand your concern over having alot of people flying ships into a area,and yes i can agree that it would make alot of mess with alot of people moving around in a small area...but think about it,dont all online games suffer from that at one point or another...and as they have said,space is big and im sure there will be plenty of space for us to explore and many places to meet up with your friends without it feeling over crowed...but these are just my thoughts...i hope this might help you in your concerns...oh yes please remember the search function can help alot if your looking for past information.

Long Live the Fighters!

Thibor
12-23-2008, 08:50 AM
People need to get the you and your ship are one mentality in their heads.

Group content for 5 players ...
if its space oriented content, then it's for 5 ships.
If it's planet/ground content, then it's for 5 characters.

Depending on choices you make along the way, (guessing will be ship, character and probably npc crew selection/advancement) you will tailor yourself more suited for various roles.

That said, anyone can lead. I've been in many groups in other MMOs where the tank leads, or a ranged dps leads, or a healer directs traffic. The quality in a person necessary for them to be a successful leader is separate from the in-game role they choose. Yes, some may seem to be more likely combinations but I wouldn't necessarily rule out someone captaining a medical ship from being an effective group leader.

Varrangian
12-23-2008, 10:00 AM
At the very least if you read the information out there support role = Science Ship and very possibly there are other things we are not aware of.

Like Thibor said get out of the mentality of content = 1 ship or the mentality that STO is like all the other MMO"s.

TheMasterpiece
12-23-2008, 10:32 AM
Everyone is a captain and weve known this for awhile.

Fernos
12-23-2008, 10:34 AM
STO isn't going to be a level-based game.

Folks are having a very hard time wrapping their heads around what Dynamic game play is. Unless you have spent some heavy time with some of the new AI technology...you can't really grock it. One thing I know in my heart is some Old school MMO players will just not be able to adapt, they will be looking for the algorithm of the quest progression system and there won't be one.

Varrangian
12-23-2008, 10:47 AM
Folks are having a very hard time wrapping their heads around what Dynamic game play is. Unless you have spent some heavy time with some of the new AI technology...you can't really grock it. One thing I know in my heart is some Old school MMO players will just not be able to adapt, they will be looking for the algorithm of the quest progression system and there won't be one.

Are you trying to suggest that players will be unaware of how "progression" works in STO? You used the term "quest progression", but you also replied to a comment about "level base". I could easily be reading you wrong.

I have to be honest, if I as player am not informed as to how I can better my character I flat out will not play the game. I do not play a game to be kept in the dark about the fundamental rules.

marscentral
12-23-2008, 11:23 AM
I don't think Cryptic intend to keep us in the dark on character progression. We are now (subtle hints notwithstanding), but I'm sure we'll know more before release.

As to the OP, I think you can be a support character based on your Captain's specialty, how you develop your crew and how you upgrade your ship and the class you choose. I think we have to get out of the typical MMO mentality of Tank, DPS and Support roles. That's not true to Star Trek in any way after all.

LordDave
12-23-2008, 11:37 AM
Ship = Space person.
Ship's Systems = Armor
Bridge Crew = Stats
Captain's specialty = Special Abilities.

You know, I should take a picture of a WoW guy on a horse and morph him into a starship, just to emphasize the point.

sasladem
12-23-2008, 01:16 PM
You will be the captain of your ship Cryptic has stated that already and your crew will be NPC. Now what kind of roles your ship can have is unkown at this time but Cryptic did say that different types of ships will have different roles.

MMOs will always have levels, maybe not in the sense of say level 1-50 but there will be a level system. If you look at games like EVE or SWG they don't have levels 1-50 but they do have levels of progression. That is the system MMOs use to progress your character and I don't believe STO will change that.

From reading what Cryptic wrote I believe that the progression will be similar to that of SWG where you have access to all of the careers or classes availabe. In SWG you got 2 types of exp when you did something, it was general exp and then your specialized exp with whatever you used (IE: If you used a 1hand weapon you got 1hand exp and if you used a rifle you got rifle exp). In SWG you could master several classes/careers or just one and dabble in as many as you could, just fyi you only had a set amount of skill points availabe so you had to make choices as every skill level costed skill points as well as exp to purchase.

Rasseru
12-23-2008, 02:48 PM
You will be the captain of your ship Cryptic has stated that already and your crew will be NPC.

I had to change my post. Because some of you guys thinking were talking about "not every one Captains of ships in game". I was talking in a common world view that not all people can be truely captains.

We are talking about... If we want our crew being 100% NPC? Or we want some other players support us as a member of the crew or supporting in other ways. Also some Supporing Players may noy wish to not be a Captain or have thier own ships. And that seeing a fleet of ship in space as a party is kind of funny unless your in a major war and attacking other ships. But a quest that one ship and crew can handle.