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Borgie
12-22-2008, 05:39 PM
I have recently become a guild leader in World Of Warcraft, and while I do enjoy the power, it kinda sucks. I have to spend a crapload of money to buy stuff for the guild, I need to take a lot of time out of my busy leveling time to try to recruit people, who usually say no by the way.

So, my question is:

Would you become a guild (or fleet) leader in STO?

raldar
12-22-2008, 05:45 PM
Nope. I've been a guild leader(not by choice) and I didn't care for it.

Rapace
12-22-2008, 05:49 PM
The only reason i would be a guild leader is if i dont join any guild (which i doubt :P ) because you will most likely have an advantage if your in a guild.

Varrangian
12-22-2008, 05:52 PM
I've been a guild leader on more than one occasion. The only time it was fun was in EQ when I created a guild (Lia Fail) that was more of a loose organization dedicated to given newbies better armor and weapons.

I like helping people, but being a guild leader is usually more than that and often involves politics and many a thing I don't enjoy.

And to relate this to STO so hopefully it doesn't get moved. I think one of the things STO should do is work with beta testers to develop a much needed update to many of the Guild tools that have been employed in the past.

ParkerHayden
12-22-2008, 05:53 PM
I'm already a loyal member of Gemini Fleet, and that's how I intend it to stay.

Borgie
12-22-2008, 05:53 PM
Nope. I've been a guild leader(not by choice) and I didn't care for it.

The only thing I liked was having power over other people, everything else sucked...

Except that I WAS able to rub it my ould guild's face(s) that the very day after they kicked my out I had my own guild :D

Jonathan_Talon
12-22-2008, 07:07 PM
Guilds are a great thing in any game. As we don't know how the servers will be set up and if PC player will be able to play with XBox 360 players, also the ranks in guilds will obviously be different in game, so forming guilds now are cool for RPing and making friends but not very realistic for STO until closer to release.

As for being a guild leader, I've never been one but I have been "Second in command" in many guilds and many games over the past decade. My preference for a guild in STO is gonna be local so maybe we can all get together for a Lan / XBox 360 party, or at least join a Northwestern US guild.

callsign11b
12-22-2008, 07:19 PM
never been a guild leader. but I don't think I like to. maybe in top 10 in leadership group but not the leader.
just don't have the time to spend doing that and playing the game and real life.
leave that postion for someone who can put in that kind of time required.

Borgie
12-22-2008, 07:31 PM
never been a guild leader. but I don't think I like to. maybe in top 10 in leadership group but not the leader.
just don't have the time to spend doing that and playing the game and real life.
leave that postion for someone who can put in that kind of time required.

I do have the time, and I think it takes to much time anyway!

redsox7897
12-22-2008, 07:55 PM
I don't like the term "guild leader". I like Admiral more. It sounds more admirable. Get it? Admiral? Admirab...admirable...right? <_<

jayrelo
12-22-2008, 07:56 PM
i've noticed people tend to not want to be a leader of, or join a fleet because of politics, or the time, the drama, etc. i understand. all of that are those reasons are major issues and cause a lot of guilds to be ineffective, a chore, or not fun.

i say, do what i did, and not be a leader, but create something that can be shared.

i founded a fleet based on mature and casual standards, and our KT fleet community is a fantastic one. we're a family, with quite an entertaining podcast might i add. :p

the power is shared, the voice comes from the members, and we take care of our own.

here's the point though, if you don't like the 'normal' cookie cutter guilds, just make one that fits you. its the best way to make your own community that matches your interests and goals.

Varrangian
12-22-2008, 07:59 PM
i've noticed people tend to not want to be a leader of, or join a fleet because of politcs, or the time, the drama, etc. i understand. all of that are those reasons are major issues and cause a lot of guilds to be ineffective, a chore, or not fun.

i say, do what i did, and not be a leader, but create something that can be shared.

i founded a fleet based on mature and casual standards, and our KT fleet community is a fantastic one. we're a family, with quite an entertaining podcast might i add. :p

the power is shared, the voice comes from the members, and we take care of our own.

here's the point though, if you don't like the 'normal' cookie cutter guilds, just make one that fits you. its the best way to make your own community that matches your interests and goals.

Yeah that's what I did with my Lia Fail guild in EQ, the whole premise of the guild was to help newbies, so it was really more of a loose association than a guild.

jayrelo
12-22-2008, 08:03 PM
Yeah that's what I did with my Lia Fail guild in EQ, the whole premise of the guild was to help newbies, so it was really more of a loose association than a guild.

yeh, exactly, usually those are usually the best experiences and the most fruitful experiences.

Freejack
12-22-2008, 08:08 PM
I have led guilds in EQ, WoW, and most recently Requiem: Bloodymare, all of which have been handed over to capable friends and are still alive and well. I like to go back and visit every now and then to see how they are doing. I enjoy the position, but the key is to have good officers and to DELEGATE.

WARNING: Shameless plug ahead.

I hope to have a guild structure set up and ready for Beta; however, living in Hawaii (3 hours behind Amaerican West Coast and 3 hours ahead of Australian East Coast) it is a little more difficult to find players that are online at around the same times.

Any Americans or Canadiens that think they will be playing later in the eveninings (9 - 10pm), or any of our friends down under that might be playing earlier in the day (2-4pm) are welcome to drop by our site and take a look around. And of course all my Hawaiian bruddahs and sistahs are encouraged to check us out as well. If you'd like to learn more, just register and post an introduction for full access. :cool:

k.mpok
12-22-2008, 11:15 PM
Nope not in this day and age.

I have been both a leader and/or an officer as well as a member for various games thruout the years. The last time I enjoyed that role was back in my early EQ days.

With the vast majority of varying types of gamers now and the hassle that guilds often face due to outside as well as internal conflicts just isn't worth the hassle.

cavilier210
12-22-2008, 11:29 PM
I actually like being a guild leader. I run "Epic Failure" in WoW and since the last guild leader nearly fataly wounded it, i've got it almost turned around. I think its fun, not because of the power, but for the leadership potential. What i do is do the same stuff i ask my officers to do: help new people, donate money, give advice, raids, and what have you. Sure it takes a lot longer to level, and to get things done, but it's fun and extends the experience.

We also don't really put up with politics in my guild (though we sometimes discuss the topic), we either boot th jerk, or demote him to "pondscum" as punishment :-D

I do hope to run a fleet in STO. prolly just a fun social one, focused on leveling and helping newer people. I don't think i'll name it epic failure again..... unless i end up doing solo raids on the klingons.....

Abadatha
12-22-2008, 11:51 PM
Um... being a guild leader is a lot of stress for no real reason, but it's required. I was part of the Council in my SWG Guild, and I'll be a major part of my fleet in STO.

USS_Parallax
12-22-2008, 11:56 PM
I've been once. It was okay. I can easily obsess over things so the extra time ain't a problem. However it requires a certain degree of maturity which I usually prefer to not use. :p

I'm actually thinking of making my own fleet. Also a fansite which would also be a site for the guild but could be used by anyone. However I'm waiting for a bit more information about this game.

marscentral
12-23-2008, 12:24 AM
I was a super group leader in CoH. While I can see how it could be fun, I really found it a chore. I don't think my altitis helped.

For STO, I am looking to join a fleet and be active within it, but I'll let others handle the stress of leadership.

Admiral-Darren-Wright
12-23-2008, 12:50 AM
I am currently a guild leader of The Defenders Of Azeroth in World of Warcraft and its good fun i have a couple hundreds members and lots of online mates on it and in a way its kinda like a social club online , and a way to unwind after stressfull work etc,

I like looking after others and making them stronger and keeping them alive so being a guild leader suits me to a tea and i have 10 people that are the rank just under me so technically they can do what i can do when im either not on line or if im busy helping someone or killing horde in the game so even tho your a guild leader you promote others that show they can be trusted to help the guild as well as you so you end up with 11 Guild leaders like in my Guild even tho i am the leader in one way like in Starfleet they have several trusted Admirals and they have the Federation Council which is how it should be.

I am calm and collected and if theres a dispute i can qaush it quickly and get people back into order a little bit more fairly to everyone though we get on so well that its rare for us to have a fall out.

I think Guild leader/STO Fleet Leader would be a bad leader if they didnt promote people to very high in the Fleet as that way it would just be one persons power over others where as when you have a few people promoted high in the Fleet that can help and do things when your out then your sharing responsibility and you have a much happier and more productive Fleet/Guild so its more fun and you get more out of it.

There are a lot of guilds that have one person at the helm but having bonds with people and trust you have built up with other players lets your guild/Fleet to do much more and acomplish further afield much quicker

I am Corporation Leader in EVE Online also and i have many people with some of the biggest ships in EVE but i am a major Star Trek Voyager Fan and im really excited about STO and i may actually leave warcraft and eve combined to put my efforts into STO at least for the first year or two. I am very very excited this game coming out and i cant wait to see you all in space.

Im Entering a nebula now but if you need me for anything send me a hail.

Admiral-Darren-Wright

Admiral-Darren-Wright
12-23-2008, 01:07 AM
I think in a way as i am General Manager in real life i am used to in a way being at the helm and i have the ability to steer a group towards a common goal, Idefinalty think it helps me in respect to the game and being a STO Fleet leader/Guild Leader so yes i have 10 years experience of being a manager so being a STO Fleet leader is kinda like an extension of what you already naturaly do,

But i also mean it about promoting others to next to your rank level so that your not the only kind of leader in your guild, If you dont do that then i dont think you should have a guild/STO Fleet at all as it will be just one mans power over others when it really should be a fun and shared things with everything getting alot out of the guild.

And our Guild The United Federation Fleet is recruiting we have a couple people all ready discussing posts and things they love to do in game so the more the merrier,

Visit our fleets website link below in my signature and chat away with others already in the fleet :O)

Admiral-Darren-Wright

Admiral-Darren-Wright
12-23-2008, 01:18 AM
In promoting in the STO Fleet id do what i do in both Wow and Eve which is when people help out others 'when they can' say if there under attack or needing a team effort in a mission, When others help gather resources towards the team effort, When others are friendly in the group and look out for and help even if its just with advice sometimes and when others help lower ranks and newer members becoming stronger and more able then there all worthy of being promoted up in the Fleet.


Plus every now and again 'not mandatory' the Fleet will meet up and share experiences and make plans with others in the Fleet and they can say ideas and things they think could be better and things they like best and get help and advice on there ship and how to get the best out of it more than they are from the members already with a fair bit of experience with them.

All in all the Fleet will become a great social aspect with peopke to help and rely on for back up when needed, And people that like to go off on there own are also welcome as well as people that like a team effort as long as we were all happy having the Fleet as a measure when were stuck is very usefull for any player.

Also i am very ecited about creating POS Player Owned Stations that when created trade ships can run between them and your resources cn grow and multiply across the sectors your Fleet are stationed in even tho your fleet will most of the time be spread across space. Very exciting to have our own Places that give certain advantages to the Fleet as well as welcome others in other fleets in a lower ability capacity such as other fleets wouldnt have access to our resources/Items etc but can repair with there own resources possibly at our stations if they need to. You never know they might like to join us when they see our stations and some of us around them in game.

Admiral-Darren-Wright

Mooshique
12-23-2008, 01:45 AM
Isn't being Captain enough power for you, let alone Admiral of a fleet?..!

Meehile
12-23-2008, 02:35 AM
I have recently become a guild leader in World Of Warcraft, and while I do enjoy the power, it kinda sucks. I have to spend a crapload of money to buy stuff for the guild, I need to take a lot of time out of my busy leveling time to try to recruit people, who usually say no by the way.

So, my question is:

Would you become a guild (or fleet) leader in STO?


I was a guild leader in a small guild of friends for a while last year and it was fine because we never did anything beyond 10 mans, BGs, and some arenas.

I have also been an officer and raid leader in a large guild that was working on BT and the beginning of Sunwell when I decided to retire from Warcraft. This was not much fun because of the drama. You really get sick of the drama in a large guild. When you lead raids you have to choose who sits and goes based upon several factors like group composition, attendance, attitude, ets. It can really make you mad when you bend over backwards to try and be as nice as possible in explaining to somebody why they have to sit and then they gquit on you.

I would not be a large guild leader or officer ever again, but I would do it for a small guild of real life friends that I know won't get upset over stupid things.

Lizzio
12-23-2008, 02:39 AM
I think, why i am Fleet Admiral ''Guild leader'' is because i like to help people out and command them the right way if needed. I always liked to build things for the guilds so other people can become stronger in my name. Always i can lead a group very good when it comes on teamwork.
But i dont think in STO you will be leading alone.. the Federation ''Starfleet ranks'' has some other people who really take the work the Guild Leader is more there for building and controling the head admiral's around..

Duckdee
12-23-2008, 03:02 AM
I have been, and would be again, but I've always felt held back by my disability. I can't type fast enough to lead anything in-game, and I'm often not online at the right times. I think I'm more of a maintenace guy, looking after resources, making stuff that's needed, etc.

thouartsimple
12-23-2008, 03:03 AM
I've been a guild leader before and I didn't much care for it... way too much work, imo.

Hathaway
12-23-2008, 03:31 AM
I've been leading the {UFP} for over 6 years. I can safely say the only reason I have remained in charge and with the fleet for so long is simply down to the people I am surrounded by. I think those who share command responsibilities and over time ultimately become online friends make the biggest difference as to whether firstly you enjoy the experience, and secondly whether or not your fleet is a successful one. I read fleet politics mentioned before, that is certainly an area we have been fortunate to avoid, most especially as the fleet matured. You don't need to have some sort of ultimate open fleet in order to accomplish a stable and respectable command group, you just need to pick wisely who shares the power you wield and be sure to step in if you choose incorrectly. For new fleets I can see the difficulty in this, it's trial and error, and I remember those days.

We've recruited for nothing but Star Trek games, even through the Activision lawsuit which imposed a Trek gaming drought, and the ultimate disappointment that was Legacy, but because we had such a strongly bonded community willing to push on we managed to handle it, or like most pure Trek clans we would have failed and I would have moved on.
If you're fortunate enough to have people around you who you respect, share ideals with and have the time necessary to do their part, being an FA is far more enjoyable, and ultimately less stressful too.
Aside from this I get a lot of pride from my position, and having seen the fleet grow from nothing but a handful of members to what it is now is extremely gratifying.
I've been in the odd clan before {UFP} but it has been my only long term clan and I can't imagine doing anything else now.

Thibor
12-23-2008, 06:22 AM
Lead a guild? Nope. I'm too disorganized, occassionally selfish of my own time and tend to procrastinate more than I should. Not exactly qualities you want in a guild leader.
I have been an officer in one before and that was okay but, not something I would want in just any guild. The structure and recruiting policies would have to be right.

As for those commenting about disliking guild drama ... squashing it or keeping it to a minimum starts with having a good Code of Conduct (CoC) mapped out and solid recruiting policies that those looing for that particular kind of home will gravitate to and those that wouldn't be a good fit often get the impression they wouldn't long before they're an actual member.

And just a nugget of wisdom that I've seen (ymmv):
If your guild as a whole is all about focusing on the game itself and not the people, then the people in the guild will also be focused just on the game and not on the people.
However, if you can take some time to also make your guild about the actual people in it and not just the game, you might get lucky and see quite a bit less drama.

Arguably though for that to happen, you still have to recruit the right people in the first place.

THORN74
12-23-2008, 06:56 AM
for me the short answer is HELL NO!!!!

i have been in clans/guilds/etc... before and even lead a few, and all they produced was DRAMA. I have plenty of drama in real life, thats the whole reason i play video games ...... escapism. I dont have any desire for more drama in my life.

For me since i have no desire to fly a sovereign or galaxy or starbases, i see no reason to join a fleet in STO. I will most likely solo the majoriy of the game, forming loose associations (PUGs) as needed.

Borgie
12-23-2008, 12:28 PM
for me the short answer is HELL NO!!!!

i have been in clans/guilds/etc... before and even lead a few, and all they produced was DRAMA. I have plenty of drama in real life, thats the whole reason i play video games ...... escapism. I dont have any desire for more drama in my life.

For me since i have no desire to fly a sovereign or galaxy or starbases, i see no reason to join a fleet in STO. I will most likely solo the majoriy of the game, forming loose associations (PUGs) as needed.

That's kind of my mentality. While Iv'e been in guilds, and am a guild leader, I usually go rampaging in enemy territory by myself, or with only one or two other people.

eNDIE
12-23-2008, 12:40 PM
ive been guild leader but its just on paper since we are all irl friends:) IRL friends = no drama:)

0wl
12-23-2008, 01:12 PM
Started something in Pirates of the Burning Sea after i got fed up with the French side, turned pirate i did!

After a few days my brother (ingame that is) joined up with me and before we knew it we had this great "guild/fleet" of around 50 members, all this within a few weeks! Suffice to say we were amazed since both him and me were more like casual players at best but the way we responded to people made our guild a very friendly/mature and fun group to be in. We had great times and we never really had to stand up against anyone since most 'o us were roleplayers like ourselves and we sort of leaded by kindness and all!

More like supportive and all that so to me it's possible to run a "guild" (hate that name) without too much hassle anyways!

ianobs
12-23-2008, 03:28 PM
the 2 swg guilds i was in i was the leader of at some point in time. and i found it to be a pretty easy job. but what made it easy was the guild mates. we had 3 or 4 senior members that were all basically the guild leader. and if something needed to be done it got done one way or the other. so thats what i recommend if you want to have a fleet here. you need to have several people to run it.

DanSeale
12-23-2008, 04:20 PM
for me the short answer is HELL NO!!!!

i have been in clans/guilds/etc... before and even lead a few, and all they produced was DRAMA. I have plenty of drama in real life, thats the whole reason i play video games ...... escapism. I dont have any desire for more drama in my life.

For me since i have no desire to fly a sovereign or galaxy or starbases, i see no reason to join a fleet in STO. I will most likely solo the majoriy of the game, forming loose associations (PUGs) as needed.

While I personally might not have used those exact words .. I do concur. Too many hours of doing as much as humanly possible to keep things going when no one else would ... only to have a new generation show you the front door ...

Oh well ... enough said.

When STO is release I will probably be a renegade or look for another group. I work an insane number of hours every week. So I'm just a casual player at best these days. Besides ... no one wants a 56 year old anything.

Meehile
12-23-2008, 05:30 PM
As for those commenting about disliking guild drama ... squashing it or keeping it to a minimum starts with having a good Code of Conduct (CoC) mapped out and solid recruiting policies that those looing for that particular kind of home will gravitate to and those that wouldn't be a good fit often get the impression they wouldn't long before they're an actual member.


Easier said than done. When you are a guild on a server with several other guilds you can't just expect there to always be great players needing guilds. Most of the great players on any given guild will already be guilded. You then have two choices:

1) Take below average players and hope to train them so they are up to snuff.

2) poach from other guilds and cause bad feelings all around. You will make that player's former guild upset, and it will encourage other guilds to do it to yours out of karma.

Guild drama cannot be efficiently dealt with no matter what your code of conduct is. You explain it to the new guy, and he tells you waht you want to hear so you invite him. After a few weeks the code of conduct is out the window. if you get harsh with him he gquits anyway.

It sometimes gets to a point even in games like Warcraft where you are stuck sifting through all the available players, and simply cannot get enough decent players with good habits.

Guild in general are a failed concept in MMOs due to human nature. only a very few guilds actually have the right mix of players and personalities to succeed. All the rest are doomed to break up or just not advance very far in the game. That is why I am hoping most of the major stuff in STO that requires multiple players is of the Public Quest design of Warhammer where you don't actually need to group or have a full blown guild. Anyone can come along and help out.

Trekkie
12-23-2008, 07:04 PM
I have the utmost respect for people who choose to lead fleets/guilds and the like because it is such a personal investment. I suppose that I would not be completely opposed to leading a fleet, but I definitely don't think that it will be one of my highest priorities in the game solely because there is so much work associated with it and I wouldn't want it to detract from my game experience.

relichunter
12-23-2008, 09:15 PM
I was in my older brother's guild on EQ, the so-called <Mercenaries of Misery>. After a couple of years, he promoted my Froglok Cleric to Archbishop (leader) of all Healers in the Guild. As true with any MMO, healers have some of the highest amount of disrespect flooding their way. If a group wipes, it's the healer's fault. If the party succeeds in their task, the Healers get no accolades since it's "their job" to make sure everyone stays alive. Most of my subordinates spent a majority of their time railing that we were unappreciated in the grand scheme of things, so I had a hard time motivating them to do anything outside of the mandatory duties that went along with the Guild Membership. Suffice it to say, I ended up being dragged along on most occasions since my boys and girls were tired of being doormats.

Then came SWG. That was a whole 'nother can of worms in and of itself. I started playing SWG on the 3rd day of its release (bought it Day One!) as a Rodian Droid Engineer. I avoided Guilds for the most part, instead working on my own endeavors. One day, probably six or seven months in, I came upon a newly established Player City on Naboo and they offered to set me up a shop and home, provided I made my droids available to the members of the city. I agreed, thinking I hit the gravy train. Free home and business for doing what I was already doing? Wow. Great deal. Turned out, it wasn't. I sank every dime I had into procuring new items and components to experiment with and never made any savings, thinking I was a permanent fixture in the city now that more than a year had gone by. The city leadership changed hands and the new Mayor decided that the city needed to be Guild-owned instead of privately owned. I refused to join the Guild, saying it wasn't part of my original contract conditions. I got thrown out of the city and ended up going penniless for a long time until I managed to scrape together enough fare to get off-world and started over. Right about this time, the first Jedi character was unlocked and suddenly, everyone HAD to be a Jedi. No more money was being spent on personalized Droids, so I ended up just quitting altogether in disgust. Have yet to look back.

WoW, on the other hand, actually gave me my first shot at running my own Guild. About a month into playing WoW, I signed the charter for a Guild called <Mystic> on the Aggramar server and then turned around and helped the GM get the remaining eight signatures by whispering the people I had grouped with during that month. Eight answered and Mystic was born. Grateful, the GM promoted me to an Officer and then he just up and disappeared for about a month. Since we didn't have a Tabard or really any indication what he wanted done with the Guild, I tried to get ahold of him on his Yahoo account. "This is not a known Yahoo Mailing Address".

"Okay," I told everyone, "since he's not coming back and, apparently, isn't talking, we're going to make our own Guild. I've already got a name picked out and we have more than enough gold saved for the Tabard. Let's make it happen."

Hence, <The Golgari Swarm> was created. I got the name from my favorite (at the time) MtG Ravnica Guild. TGS lasted for about a year or so before Aggramar's population got so bad that the PC I was using just could not keep up, so I appointed my Second in Command as Guild Master pro tem, while I went and upgraded my PC. Also during this time, I requested a transfer from the Nuclear Power Program to Electronic Surveillance Groundside, since my mother's health had been in steady decline for years and she needed me back home.

Some time later (roughly a month and a half), I managed to get everything in order and signed back into WoW. The Guild went to Hell in a handbasket. My SiC had let his account lapse three days after I put him in charge and the other officers went nuts and started recruiting "bottom of the barrel" players that just wanted "phat lewtz" or for someone to hold their hand and run them through all the dungeons they weren't high enough level to run. While at first, I tried to reassert some control, but it was a lost cause. Fed up, I gave everyone an ultimatum. "Let's fix this Guild to the level it used to be, or kill it off." Nearly everyone jumped ship and created their own Guild called <The ULTIMATUM> (of all names, huh?!).

I gave myself some time to cool off and then transferred all of my money to my Troll alt and then took advantage of Blizzard's "Free Character Moves" when they opened up Ghostlands PvE server. There, I helped found <So Mote It Be>. Unfortunately, the population boom just waylaid my new PC specs and I couldn't even enter major cities like Orgrimmar, Undercity, or even Thunder Bluff. Disgusted, I just sold everything off, sent the money to my NEW Undead Alt and then transferred to Steamwheedle Cartel where I reveled in the RP community and founded my own RP Guild, the <Undercity Defense Force>. The UDF had a rocky start, since I made the very stupid mistake of making the Charter Signatories Officers with Bank Privileges. One of them recruited another guy and then the both of them jacked the Guild Bank for over 100 Gold in less than a day. Broke, most of the other Guild members left, but I stuck with it and rebuilt the Guild from scratch. I'm proud to say that the UDF lasted until Steamwheedle and me parted ways, roughly eight months after I joined it.

Settling on Moon Guard, I rolled three characters: a Draenei Shaman, an Undead Priest, and a Troll Shaman. I have yet to join or create a Guild on MG because the idea of joining a Guild right now of WoW is repugnant to me. Not that anything is wrong with MG's Guilds, I'm just burnt out on WoW Guild Drama.

The less said about my time on EVE Online, the better. The Corporation I joined was a crock. They required you to pay membership dues, but the Commanders refused to give advice or render assistance when needed. None of the other Corps I talked to during this time are even worth mentioning.

As far as STO goes, Shadow Fleet has my ultimate loyalty. They've been nothing but good and patient with me and are even going to tolerate having a ship like the Dixie in their Fleet. That's all I ever asked from a Guild. Let me be myself and you've got yourself a "do or die" dedicated man.

treknerd
12-23-2008, 09:17 PM
I have recently become a guild leader in World Of Warcraft, and while I do enjoy the power, it kinda sucks. I have to spend a crapload of money to buy stuff for the guild, I need to take a lot of time out of my busy leveling time to try to recruit people, who usually say no by the way.

So, my question is:

Would you become a guild (or fleet) leader in STO?

I was the leader In Clan iE On wc3 for a while i know how hard it is, thats why im just a member now. Running bots is a pain T_T But SB ROCKS!

Borgie
12-23-2008, 09:19 PM
I have the utmost respect for people who choose to lead fleets/guilds

Excellent, now please bow to down to me like rest of my guild! :D

P.S. It's name is, in fact, <Benevolent Dictatorship> (Guild in the game generally do have the brackets typed around them in chat to designate a guild name).

Freejack
12-23-2008, 10:18 PM
Isn't being Captain enough power for you, let alone Admiral of a fleet?..!

It's not about power (or shouldn't be), it's about organization and leadership by example. Experiencing game content with a group of organized friends is infinitely more enjoyable than pugging with a ragtag group of misfits that are only there for their own selfish advancement.
;)

0wl
12-24-2008, 03:17 AM
Besides ... no one wants a 56 year old anything.

Nonsence!

The members in that other game i mentioned ranged from early twenties up to the late 50's so age does not matter one bit! :)

Borgie
12-24-2008, 05:30 PM
It's not about power

Your obviously not from America, here we are capitolism, where the strong pery upon the weak. For me, it's power or death!

GodofInsanity
12-25-2008, 01:24 AM
Well, I have been a guild leader and a Xbox 360 clan leader before. I loved it, the able to order combat, help others and politics. As for the game it be more of an alliance like voyager had to do in the Delta Quadrant. I'n fact
I am already working on rebuilding a Clan/Guild for this game and Xbox in gen. I'm not sure why it comes it to me or even why I love it, but I do.

I have the time for now to make and mange it along with the experience and skill to run one. It's a tough job but with the effort,time,an money you put into making a guild in-game and out. You make a lot back great friends but you also gain alot of enemies in the process.