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Haegemon
12-02-2008, 06:50 PM
While reading some questions in the AskCryptic thread I found a question that made me thought in something devs told about a bunch of little ships facing big ones, and thought in this "buch" going everyone for bigger ships. Later having a bunch of bigguer ships:

Is there a way to keep a ship you like and be able to upgrade it to be the equivalent to your avatar's level? Like say I want to stay with a Defiant class but my character is at Sovereign class level. Is there a way I can get it to hang with thte bigger ships?

I red many people figuring the game as usually common games are, following a path to get the bigger ships with the powerful arms. As some other worried about if will be too easy getting a big ship, imagining 5,000 sovereigns at the first month of play.

The person who wrote this question wanted to keep it's favorite ship. In fact all ships should perform the same, the bigger with more resistance to damage and durability of shields but less manuverability and acceleration speed cos the mass is bigger, and smaller more fast manuverable and with less durability and resistance to damage.

The matter is if we follow a path with our characters meaning what evolves and grows are our captain and crew, don't should be the ones which mark the diference no matter how big your ship is?

Driver
12-02-2008, 06:56 PM
The matter is if we follow a path with our characters meaning what evolves and grows are our captain and crew, don't should be the ones which mark the diference no matter how big your ship is?


Huh? I don't know what you asking

Haegemon
12-02-2008, 06:58 PM
Huh? I don't know what you asking

It's clear, if having a more experienced crew should count more than a bigger ship.

TruthSeer
12-02-2008, 07:03 PM
I also asked a similar question, and I'm hoping that with upgrades we can stick with a class we like and not become completely passed by.

helldiver
12-02-2008, 09:42 PM
Yes. Since we’re not using a traditional level-based system, smaller ships with good tactics and teamwork can take on bigger ships with a solid chance of success. source: Ask Cryptic

I think that answers your question.

I for one have never liked the big ships (galaxy, sovereign, etc). I was planning on staying in an Intrepid or similar class. Do to the skill based system I have a chance to fair up against a bigger ship. It would be an unrealistic expectation that I'll fair equally, but if I had help (perhaps teaming up with another payer) I should be ok. ;)

If they go with the whole ship creep problem (Pirates of the Burning Sea), then you're gonna see everyone riding around in a Soveriegn or Galaxy (or which ever Heavy Cruiser equivalent). All but the most hardcore of us will be riding around in anything smaller.

Deyvid
12-02-2008, 10:22 PM
I've also wondered about this in terms of the Klingon ships.

While I do like the larger K'Tinga and Vorcha class ships, there's a side of me that would love to stay with the classic Bird of Prey.

The Bird of Prey has been seen at various sizes in the shows and movies; aside from the B'Rel and K'Vort classes of the Bird of Prey, there isn't any real consistency, so it will be interesting to see how Cryptic chooses to size the Bird of Prey in relation to other ships.

Ex Astris Scientia: The Bird of Prey Size Paradox (http://www.ex-astris-scientia.org/articles/bop-size.htm)

Whatever size Cryptic makes the Bird of Prey, it will most assuredly be smaller than the K'Tinga and Vorcha cruisers, so if I stick with the Bird of Prey I will probably have some disadvantages compared to the larger ships. Hopefully the customization options will help to offset this, as well as play style, strategy, and effectiveness, and maybe I'll have to group with other players a bit more often than a person playing in a larger ship. But that may be something I'd be willing to accept in order to play in the ship I've admired and loved for years.

iceman22503
12-02-2008, 10:29 PM
To be honest with you I was somewhat worried about this as well. I love both the Galaxy and Sovereign, but it would suck it we all had the same thing. I was worried about it until I found out about the kits and ship creating. I think that the kits will keep things on an even keel. For instance. Yes, I would love to have a Sovereign. But I have also been sketching out exactly what type of ship I want to create, which is actually based off of the Intrepid/Dauntless/Prometheus design. If I am able to make it the way I want to, I will be both fast and maneuverable, but also have the power to take on at least 1 sovereign toe to toe while having the odds in my favor.

Meehile
12-03-2008, 12:59 AM
It's clear, if having a more experienced crew should count more than a bigger ship.


Good question, and I believe the answer is somewhere in the middle. Both will probably end up being critical factors in long term success. Players will want to achieve the best ship possible for what it is they want to do, and "level up" their crew's experience.

Father_Origin
12-03-2008, 02:45 AM
catch 22 here, if I am not mistaken.

lets for a second say all players are equally good at ship combat...hypathedically

from what I read, as you 'advance' you can EITHER get a bigger ship, OR make your
current one better.

That could make for some very interesting situations.

for example, you get someone who is in love with one of thier first smaller ships and over the
course of advancement, does nothing but improve it.

over time, that small ship could prove to be a nasty snake in the grass in PvP situations.
in big battles, small ships tend to get 'lost' in the mess...bad news if one of them small ships can 'gut' your
cruiser at close range.

fun fun fun

jayrelo
12-03-2008, 04:02 AM
i for one think all of us should flood the dev thread with this question. i think it has a very important answer sitting out there.

i wouldn't mind having a sovereign (whatever refit they have of it or upgraded +30 version), obviously, but if i can stay in my akira, a personal fav, and upgrade it over time so it can stand with the big boys, or has some kind of unique tactical element that is useful, then this would beneficial to the gameplay and to us.

i mean, like what was raised before, it would seem odd that everyone is running around in a sovereign, and the newbs are roamin around in an intrepid ship. i think other mmorpgs can get away with this because usually something like armor or weapons are a good representation of level and skill, but there are so many that it is a unique element.

in the star trek universe, even with ship customization, there are still a general set amount of ships from class and size, and knowing that a select few are popular, cryptic should have a system that rewards or makes fair the idea that every captain has a ship class they love and sooner or later, are going to get a certain level when they could change to a 'bigger better' ship, but don't want to.

Tranchera
12-03-2008, 04:13 AM
What I would like is for the smaller ships to be able to be upgraded up to levels that can compete with the bigger ships. So you can either continue upgrading your favourite ship, or spend (credits, experience, fame) on the next ship... but either way, both ships will be able to compete with each other.

Not that I want to see super upgraded runabouts that can destroy Sovereigns, but... well maybe the upgraded smaller ships could be more science oriented.

jayrelo
12-03-2008, 04:55 AM
Not that I want to see super upgraded runabouts that can destroy Sovereigns, but... well maybe the upgraded smaller ships could be more science oriented.

indeed, but i think its fair to say that an upgraded veteran savvy akira class could take on an average setup sovereign vessel and is most cases, come out on top. they are built in the same era, and both are battle specific. but one has the experience from yourself, the bridge crew, and the crew, and the other one, well, does not...

obviously, all of us trek fans are rational. err, never mind that part. but i think all of us would understand if our upgraded defiant class could dish out close to the same damage as a middle of the line sovereign, but because of its class, took more damage. or something like that.

i think we can all understand that certain ship classes have already set weaknesses and functions, but if our favorite ship is tricked out, we shouldn't feel like we don't need to get the biggest baddest ship out there to survive in the things we want to do.

and as for science vessels, the extra defense part of the ship is what should be upgradeable.

THORN74
12-03-2008, 05:17 AM
i am going to use and extreem example to illistrate my point



take a saber class vs a galaxy class. this should be a no contest victory for the galaxy. on a scale of 1-10 (1 low, 10 high) battle power (both offencive and defencive) i would call the saber a 3 and the galaxy a 9. i dont imagine there is any wat to push your ship up the scale through upcreage/customization more that say 1 slot. so a saber will never be able to take on a galaxy and win.


but in ref to cryptics theroy, you could have say 4 sabers with a combined power of 12 (3x4) against a galaxy with its power of 9 and the galaxy could lose that fight.


now this example is very over simplified and there are many more variables to consider that just offencive/defencive powers, but i am pretty confident this illistrates my point of view.


as far as the "keeping up with the jones's" should you choose to stay with a "smaller ship", i dont think you will be able to increase your ships stats much more that say 10% in any catagory. thus a saber will never be as powerfull as a galaxy. while im sure this will upset some, it whould seem to be the most canon way of doing things. and it will stop people from trying to make ceritanships do things they werent ment to do.

personally i will not be flying a galaxy or sovereign, i will most likely stick with an itnrepid, akira, or prometheus class. and out of that bunch i would not expect the interpid to "hang with the big boys" by her slef for very long, but i also wouldnt pick her for a combat role. i would rate the intrepid as a 6 or 7

the akira i would expect to hold her own in a fight against any ship her size and maybe have 25%-50% chance of taking out a larger ship, she is after all built for combat. i would rate the akira as a 7,8, or 9

the prometheus on the other hand, is very tricky, whith the multivector assualt mode i would expect her to be as powerfull as the sovereign (she has the same arament) even though she is easily half the size. if cryptic doesnt implement the MVAM then i would knock her down to galaxy level. Prometheus is a single purpose ship designed for combat. she is the newest ship design in the fleet and would have the most advanced weapons. i would rate her at 9 or 10

Thibor
12-03-2008, 09:16 AM
The matter is if we follow a path with our characters meaning what evolves and grows are our captain and crew, don't should be the ones which mark the diference no matter how big your ship is?

I'm actually betting that overall progression will be a combination of personal rank, bridge NPC crew abilities/stats and our ship.

That said though, bigger doesn't necessarily mean better. While certainly a B-17 bomber is huge and well armed and could deliver devasting payloads (for its time) small groups of faster, more manueverable fighters working together can bring one down.

Tactics and focused fire should definitely come into play.

I think the type of ship you progress with should more or less mirror your playstyle and you should be able to upgrade it to a point. FastMOre efficient propulsion systems that then allow you to divert more power to weapons or shields, better grade of torpedoes, more powerful or efficient types of phaser weapons, etc.
As well as upgrades designed more specidically for scientific or medical craft as well. In that way, a player can search for a balance that suits them.

Varrangian
12-03-2008, 09:46 AM
While reading some questions in the AskCryptic thread I found a question that made me thought in something devs told about a bunch of little ships facing big ones, and thought in this "buch" going everyone for bigger ships. Later having a bunch of bigguer ships:



I red many people figuring the game as usually common games are, following a path to get the bigger ships with the powerful arms. As some other worried about if will be too easy getting a big ship, imagining 5,000 sovereigns at the first month of play.

The person who wrote this question wanted to keep it's favorite ship. In fact all ships should perform the same, the bigger with more resistance to damage and durability of shields but less manuverability and acceleration speed cos the mass is bigger, and smaller more fast manuverable and with less durability and resistance to damage.

The matter is if we follow a path with our characters meaning what evolves and grows are our captain and crew, don't should be the ones which mark the diference no matter how big your ship is?

I'm not sure if this answers your questions fully because you're question is not very clear and also because the answer leaves a little to be desired, but this is from the recent Skewed and Reviewed interview you can find on the front page.

GVK: What weapons and ships will players be able to select from and how will players go about upgrading their weapons? Can they make their own weapons?

CZ: Players will start with a basic starship, and as they progress through the game they will have the opportunity to upgrade to another ship or improve the abilities of the one they have. Some ships are more general purpose and some are more specialized. Your ship and the equipment you outfit it with help define the role you play in combat.
You will be able to craft or trade for items that improve and customize the combat, science and engineering capabilities of your ship.

dbonarius
12-03-2008, 09:56 AM
a higher class ship is good but i also think that a skilled crew is better and it also comes down to the upgrades you have on your ship

jagerbolt
12-03-2008, 10:23 AM
Grabbed this off the Nov, 26th Ask Cryptic which I think helps answer some questions.

<<Will a gang of smaller ships, say, several Bird-of-Preys, be able to take out something like a Warbird using superior tactics and numbers?

Yes. Since we're not using a traditional level-based system, smaller ships with good tactics and teamwork can take on bigger ships with a solid chance of success.>>

So yes you don't need a bigger ship in order to be successful but you may need a little bit of help when it comes to taking on much larger ships. And I bet you can count on a superior crew in playing a large part in how well your perform the tactics in battle.

andrewprofit
12-05-2008, 01:41 AM
Well in the original series there were 12 starships in the enterprise class.

I would imagine some sort of progression in the number of ships existing in the nemisis era.

So basically will be competing somehow for a limited number of uber ships.

I expect they will have all types of ships some for medical, research, transport, war, etc.

I remember reading back before cryptic took over from the original devs that everyone could have a shuttle to captain and that seems reasonable.

Hagon
12-05-2008, 03:26 AM
Well first I think it needs to be clear what Cryptic is saying. I know most seem to get it, but I sense that some may have the wrong impression.

They're not saying that in a 1v1 situation a much lower class ship will have a chance (I don't think even with a bunch of upgrades it will). They're saying that a group of lower class ships will be able to defeat a (as in one) somewhat higher class ship.

The other thing that needs to be taken into consideration is the space based PvE content and how it'll have to be balanced for what relative level of "power" the devs expect you to be at when you do take it on. It's hard enough for them to strike a balance between content that's too easy and too frustratingly hard even when they know at what level/rank of ship everyone should be at when they tackle a given encounter. I'm not sure that it's realistic to expect them to design everything taking into account every possible ship and combination of upgrades. If you get my drift? I don't know if I articulated that properly really.

Loekii
12-05-2008, 05:17 AM
Firstly, I think STO PvP is going to suffer from being secondary to STO PvE balance.

That said, from the Ask Cryptic quote, I agree, it is just saying that Size can be mitigated by numbers:

5x Scout Class ships = 1x Cruiser Class

It simply means that they are not intending to put a 'demi-god' mode, where if you have a Cruiser, you are invincible to Scout Class ships -- they just need a few more to balance the fire power.

As to the OP, I agree. I would like to see the ability to Upgrade your ship and Crew, instead of having to follow a linear progression of increasingly larger ships.

I look at more like the various Class-Systems in Fantasy MMOS. You have a variety of classes to choose from (Dps, range, cc, healer, tank, etc), rather than having to end up selecting just one class (ie DPS) for the end game. I see Different size ships being a parallel to that concept.

So instead of a fleet of Sovereigns, having 1x Sovereign, 2x Cruisers and 3x Smaller ships -- with progressive upgrades -- can put forth an effective effort, and not requiring everyone being in a Sovereign clsss ship.

I don't want to be able to out 'DPS' say a Sovereign, but I would like to see a Defiant be comparable when you consider the areas where the Defiant out performs the Sovereign, etc.

Tranchera
12-05-2008, 06:11 AM
Yeah, I like that a group of small ships can beat a bigger ship, but how often does that happen in an MMO? What will a fleet of big ships do? Completetly rape, that's what.

And that's what everyone will do. As the post above me said, the smaller ships need perks that will make them worth using, otherwise everyone will party up with huge ships and become an unstoppable force.

Haegemon
12-05-2008, 08:21 AM
I would put it this way. Bigger ships can sustain more damage and got more energy for its systems, also can have a higher number of slots to upgrade and use complements like special sensors arrays, an extra torpedo bank, or something else. Maybe some slots to complete specific missions. More energy means more power to resist the drainage in the shields while having powerful phasers to drain faster those from the enemies.

On the other hand we have the crew which is the soul of the ship, better trained crew, more experienced and skilled, obviously has to supose an improvement of every operation in the ship.

Probably a Nebula would be the better suitted for recon, medical assistance and science, while a sovereign is a multitask ship the same as a galaxia. Then a defiant is for recon and combat, the same as an akira is a carrier so for combat too. I'm agree than a saber cannot be ribal for a galaxy to note that a saber is older than a galaxy. Anyway I'm sure in the "startrek world" a veteran crew with a saber could not destroy but damage or disable a galaxy with an academy crew, cos they know the weak points and know unconventional tactics to do it.

jsolo15
12-05-2008, 09:22 AM
Honestly you have to ask this questions to yourself. Would you take a Battle Cruiser (Hood) to fight the Battleship (Bismark) 1 on 1. I give you the Bismark is more of a Super Battleship.

HMS Hood was consider the best ship and crew of it time in the Royal Navy and look what the Bismark did to it. I never heard any facts of the Bismark commander and crew being the top of the small Germany navy.

Bigger ship are able to take more damage (Thicker Armor in ST better shields) and hold more weapon points. As a Caption flying a lone BC and I meet up with a battleship. It would be dumb of me to not make best speed out and call in more help. :rolleyes:

kevinj
12-05-2008, 09:33 AM
my understanding was that the prinz eugen (a heavy cruiser) was the killer of the hood with a lucky 8 inch shell , not the bismark's 14.96 inch shells.

it is quite possible for a cruiser to heavily damage a battleship.

there is also quite a large technology gap that you are talking about there as well... so the same methods would not always apply

callsign11b
12-05-2008, 09:46 AM
the way dev. have indicated large ships are going to take alot of points resorces what ever to get.
part of the reason for groups clans...
second large ships are slower at impluse speeds mass to power ratio. as well turn radio is higher so slower to monuver.
a geraff comared to a rabit.
power is in relation to size a defiant class hull is smaller less surface area to protect with shields less power needed to cover said serface area.
as well definatn is fast and monoverable at impluse speeds as well size is smaller less targetable surface area to hit.
down side less space for upgrades or add ons and storage area.
so a defiant ship is a poor choice for exploration but a good ship for escort or premiter action. hit and run raids ect...
I imagine a player upgrades for a defiant class will reach a point were you can trade up to a biger ship. or continue to add upgrades to its max.
example 2 players have defiants and upgrade half way to max.
player 1 choses to get a centare class while player 2 stays with the defiant class and adds more upgrades for the cost of what it would have been to get a bigger ship.
now player 1 has a bigger ship but its a basic ship.
so player two faces off with player 1 ship.
players two ship will rape players 1 ship.

Dext
12-05-2008, 10:59 AM
I think that upgrades should make some of the smaller ships just as good a bigger one to a point. like I don't wont to see a shuttle taking out a Galaxies class star ship.

Varrangian
12-05-2008, 11:06 AM
There seems to be some confusion in this thread between ship "class" or role and ship quality.

There seems to be no indication that the class/role of cruiser is "better" than that of escort or science (if we are talking feds). These terms seem to be about the ships role in groups and not about their relative quality to one another.

Again, I will emphasize that it appears Cryptic is going with an asymmetrical approach in STO. Balance is not achieved by having everything on level basis, but rather on a capabilities basis. Success in battle (in space) seems to be based on the idea of knowing your strengths and pitting them against your enemies weaknesses.

Swordopolis
12-05-2008, 11:37 AM
What will a fleet of big ships do? Completetly rape, that's what.

IIRC, the biggest/"best" ships require fleet resources to be pooled to construct them, meaning you just can't crank out a couple dozen flagship-level starships and totally own the Galaxy.

jagerbolt
12-05-2008, 12:38 PM
There seems to be some confusion in this thread between ship "class" or role and ship quality.

There seems to be no indication that the class/role of cruiser is "better" than that of escort or science (if we are talking feds). These terms seem to be about the ships role in groups and not about their relative quality to one another.

Again, I will emphasize that it appears Cryptic is going with an asymmetrical approach in STO. Balance is not achieved by having everything on level basis, but rather on a capabilities basis. Success in battle (in space) seems to be based on the idea of knowing your strengths and pitting them against your enemies weaknesses.

Agreed. These ships aren't going to just park across from one another and sit there firing until one is destroyed. Tactics will play a big role in the outcome of battles, more so than people probably realize.

Another quote from the last 'Ask Cryptic' - "you may increase shields to absorb a hard hit, and then boost your engines so you can maneuver quickly for the best counterattack."

You may have a huge ship with powerful weapons and shielding, but you sacrificed speed and maneuverability in the process. If you get some good direct hits on a smaller ship it may be toast, but if that smaller and faster ship captain knows how to keep his distance out of your weapons range and fire on your blindside then you may be in a very long and possibly humiliating battle.

Profedius
12-05-2008, 12:51 PM
I feel the crew should count for a lot and the ship size/class should not make a great difference in PvP or even PvE I for one do not want to fly around in a sovereign class or feel that I have to in order to compete.

marrinhas
12-09-2008, 11:10 AM
ok i like the idiea of a group of smaller ships be hable to beat one big

but will be very unrealistic if one player with a "birth of prey" beat a "galaxy class starship"

my opinion is that
in pvp 1vs 1 the bigger ship should win, but if that bigger ship fight against for example 3 "birth of prey" the smallers ships should win

TruthSeer
12-09-2008, 12:00 PM
I don't think it should be impossible, just extremely difficult for a smaller ship to beat a larger one.

Trekkie
12-09-2008, 07:09 PM
Although I would naturally expect larger ships to have more capabilities, I don't necessarily think that should mean that they will dominate in every combat they are in. I hope that good tactical decisions and intuitive thinking will help a player succeed in combat, even if they are using a smaller ship. Plus, I think it would be very epic if a much smaller vessel was able to successfully defeat a much larger one, and I have to think that it would seem like a great accomplishment for the player controlling the smaller craft.

wonka2112
12-09-2008, 07:54 PM
I'm kind'a wondering how much control we are going to have with our ship movement? I mean, are we going to be able to use a joy stick? Or was it a point and click manuever type deal? if it's joy stick I would think the only thing's we would be able to toggle would be shield, speed and weapons. Any additional skills or advantages would be based on a point type system giving bonuses to certain areas, yes? I dunno, I'm a noob around here. Someone please correct me and set me straight. lol

TruthSeer
12-09-2008, 08:09 PM
Although I would naturally expect larger ships to have more capabilities, I don't necessarily think that should mean that they will dominate in every combat they are in. I hope that good tactical decisions and intuitive thinking will help a player succeed in combat, even if they are using a smaller ship. Plus, I think it would be very epic if a much smaller vessel was able to successfully defeat a much larger one, and I have to think that it would seem like a great accomplishment for the player controlling the smaller craft.

Well if you think about it, a smaller ship would be able to maneuver to and stay in a bigger ship's blind spot where its firing arcs don't reach.

Ex: a Bird of Prey attacking a Warbird, in a straight up toe-to-toe fight the Warbird would win, but if I remember correctly if the BoP stays along side its warp nacelle the Warbird wouldn't be able to hit it.

Elvyne
12-10-2008, 02:40 PM
Do not worry, you with either a big ship or small ship will not stand a change after i start firing my phasemodulation torpedo's at you :p

but in all seriousness. I hope you can indeed upgrade starships. So you can simply keep the ones you like. But i also want the ability to even cover my blindspots upon a large ship.

Pacew
12-10-2008, 02:51 PM
I would thk its would just depend on the ship and crew





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Pacew
BETA CAPTAIN OF COMBAT
-HQ -
UNITED FEDERATION OF PLANETS
USS AVALANCH NCC-21735
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versus257
12-10-2008, 07:28 PM
PVP will be retarded if they make big ships completely outclass little ships. In EVE every ship serves a purpose, and big ships can be taken down by several little ships. If a galaxy class starship like the Enterprise can wtfpwn everything then everyone will rush to fly galaxy class starships and newbs will be screwed because they won't be able to contribute besides cluttering up HUDs.

cocoa-jin
12-11-2008, 12:35 AM
Maybe the two largest classes of ships be consumable...if you lose it...you lose it and to wait for another to become available. Let them be large prestege purchaes that are "rationed" out. In the meantime, you are bumped down to the last or similar class you held before.

or

Make the largest two classes of warships multi-crew only...requiring a minimum of two players to operate. It can be "owned" out right by any one of the players, but only utilized as a teamed vessel....leaving a smaller vessel in the player inventory for single pilot operations.

Rhyleth
12-11-2008, 03:03 AM
Maybe the two largest classes of ships be consumable...if you lose it...you lose it and to wait for another to become available. Let them be large prestege purchaes that are "rationed" out. In the meantime, you are bumped down to the last or similar class you held before.

.

I love this idea. It makes a lot of sense to me. And would make combat a little more meaningful. In PVP...you KNOW you'll become a target. But you'll also know you'll be a scary one.

I am quite curious to see what ship will be what class though.

As stated...Defiant is an Escort. Soverign is a cruiser and Intrepid is a Science class (I think an Intrepid could be debatable though. It seems to be quite capable and versitile.)
Most ships could be guessed on. But some official ship list (with pictures) and their classes would be nice.

Like....is a Sabre a low end Escort? I assume so.
Akira a high end Escort? I don't think Feds get carriers. Though I could be wrong. Does this make Defiant a Mid-end Escort?

A Nova could probably be fitted to be any of the 3 classes.
Galaxy.....Science? Cruiser? I just don't know.

selrik
12-11-2008, 03:20 AM
Let me tell you all a story: A certain Ship captain, well up in her high levels was known on a PotB server for taking out Sloops against heavily armed ships many times its size. She did this for fun and frustrated a huge number of us thereby. Her levels got her upgrades and cannon which gave her ship long range and accurate fire, and her small ship gave her the maneuverability to keep you in her range and never let you close so your ridiculously heavy gunned scow would never be able to return fire. While many cried "Sploits! or Haxx!", she was well within her rights, and it was always possible we could have boxed her in, or got a lucky shot off. She was infamous as a raider, and with a group she could occupy a huge number of enemy for her mates to divide and conquer.

It is a valid concept is what I am saying. Keep your small ship, upgrade its crew and have fun leading the slow slogging capital ships on a merry chase!

Arrrr, mateys!



Rule of Acquisition #44 " Never confuse wisdom with luck."

Elvyne
12-11-2008, 03:39 AM
I love this idea. It makes a lot of sense to me. And would make combat a little more meaningful. In PVP...you KNOW you'll become a target. But you'll also know you'll be a scary one.

I am quite curious to see what ship will be what class though.

As stated...Defiant is an Escort. Soverign is a cruiser and Intrepid is a Science class (I think an Intrepid could be debatable though. It seems to be quite capable and versitile.)
Most ships could be guessed on. But some official ship list (with pictures) and their classes would be nice.

Like....is a Sabre a low end Escort? I assume so.
Akira a high end Escort? I don't think Feds get carriers. Though I could be wrong. Does this make Defiant a Mid-end Escort?

A Nova could probably be fitted to be any of the 3 classes.
Galaxy.....Science? Cruiser? I just don't know.

you know the idea is good, but realising it is goign to be horrible. You see no matter what type of mmo you play it seems pvp zones should be intergrated(god i hate that) into the actually play experience. in these so called pvp zones you end up facing gank groups. Now let say your not into pvp, but you do get forced to travel through there to reach a zone you want to be in. You get ambushed by a gank group, try to escape. Fail, get destroyed, loose your hard earned ship.

Players dont like that at all.

wyvia
12-11-2008, 08:11 AM
well if i remember correctly the episode think tank in star trek voyager is an example of how people can fined tactics to attack and disable a bigger ship. the Hazari for example attacked voyager in a pare but one ship stayed back to renforce the shield of the lead ship. if not for the tip from Kurros the Hazari could have disabled voager or at least done alot more damage than they did. in many episodes of star trek there are powerful ships but usually they are taken out by better tactics.

in any case i think ill be sticking with the Intrepid-class starship

LordIluvatar
12-11-2008, 09:29 AM
I sure hope I can fly around in a Nova and beat something like a Vor'cha because its clumsier.

Rapace
12-11-2008, 09:58 AM
I think the upgrades will do the job, but it still wouldnt have the same power as a bigger ship, You might be able to have more weapons on it and all, add photon torpedo's etc. but it wouldnt be able to take as much damage since it would be smaller.

wyvia
12-11-2008, 10:05 AM
u have also got to think about the tactics because if i desided to attack somone in a smaller less powerful ship the 1st thing i would do it target there engins. if i was the one being attacked i would target the bigger ships shield so i could beam on board and take it out from the inside out or id attempt to target the weapon systems or targeting scanners

the list goes on but you seemy point i think the man with the plan will usually win

cocoa-jin
12-11-2008, 10:07 AM
you know the idea is good, but realising it is goign to be horrible. You see no matter what type of mmo you play it seems pvp zones should be intergrated(god i hate that) into the actually play experience. in these so called pvp zones you end up facing gank groups. Now let say your not into pvp, but you do get forced to travel through there to reach a zone you want to be in. You get ambushed by a gank group, try to escape. Fail, get destroyed, loose your hard earned ship.

Players dont like that at all.

I think ganks will be garder to pull off than you think...though I can be wrong.

Sensor tech is so good in Star Trek that you can generally avoid most disadvantegous encounters I'd think...except maybe cloaked ambushes.

And even cloaked vessel would lilkly provide some window of opportunity to run/disengage before your totally disabled.

Rapace
12-11-2008, 10:10 AM
I have a feeling bird of preys are gonna be great though, even if their a smaller ship, they'll have stealth abilities!

cocoa-jin
12-11-2008, 10:44 AM
I have a feeling bird of preys are gonna be great though, even if their a smaller ship, they'll have stealth abilities!

As much as I love them, im not really sure anymore. They will be rather old tech by then...they have limited weapons hard-points/locations. Arent they limited to a single torp tube and two forward facing disruptors?

I fear they will basically be great Raiders of lightly armed and armored vessels and noob ships....but will likly find themselves best suited in full scale combat as force multipliers...essentially the hidden lightening strike vessel that darts in and out of the furball, cloaking and decloaking while aiding the larger Klingon warships.

As escorts, they can catch an oppossing light raider, who didnt know they were there, by surprise and do significant damage....essentially decloaking off the oppossing vessels rear and engaging it, when its pre-occupied, after it has already started its attack run on the convoy.

Rapace
12-11-2008, 11:02 AM
Good point i didnt think of that. I wonder how the new technology for ships will be, omg i cant wait! haha

wyvia
12-11-2008, 12:50 PM
im sute there will be a way to scan for cloaked ships and even if u were ambushed by them there shields are down when they uncloke and cloke so u have a good few seconds to fire at will

jagerbolt
12-11-2008, 01:50 PM
Let me tell you all a story: A certain Ship captain, well up in her high levels was known on a PotB server for taking out Sloops against heavily armed ships many times its size. She did this for fun and frustrated a huge number of us thereby. Her levels got her upgrades and cannon which gave her ship long range and accurate fire, and her small ship gave her the maneuverability to keep you in her range and never let you close so your ridiculously heavy gunned scow would never be able to return fire. While many cried "Sploits! or Haxx!", she was well within her rights, and it was always possible we could have boxed her in, or got a lucky shot off. She was infamous as a raider, and with a group she could occupy a huge number of enemy for her mates to divide and conquer.

It is a valid concept is what I am saying. Keep your small ship, upgrade its crew and have fun leading the slow slogging capital ships on a merry chase!

Perfect example. Commanding a smaller ship and being effective against larger vessels will require a great amount of skill and an advanced understanding and use of tactics in order to be successful.

I bet lots of people will try to pull it off but only a very few will be successful.

Rapace
12-11-2008, 03:56 PM
Yeah thats gonna be fun to watch.

CPTVanderKlok
12-11-2008, 05:00 PM
all thow the small ships are faster the bigger ships have more room for wepons