View Full Version : Perma death = goodness
andrewprofit
12-01-2008, 10:37 PM
Cormoran
12-01-2008, 10:44 PM
thats a pathetic idea.
everyone knows you're only hardcore if you cut yourself everytime you're toon dies.
Freejack
12-01-2008, 10:54 PM
Here is what you guys are missing. Those uber elite players that have played for 3 years could die aswell. What that would mean for the rest of us is that we could compete.
Infact the higher the perm death chance the more likely casual players can compete with people who live in the game. Mean while those people who live in the game +50 hours a week they will get to have the opportunity to start over.
Perma-death might fly in a tabletop pen-and-paper game, but not in a game where people plan on playing AND PAYING for the next coupla years.
This smells a lot like troll-bait since it's already been said by the devs that harsh death penalties are a thing of the past, and it sounds like they have firmly made there decision; but I guess if it's something you are truly passionate about, and you can rouse enough followers to agree with you, then I can't begrudge you your right to rabble. ;)
:rolleyes:
bannik
12-01-2008, 11:02 PM
Perma-death might fly in a tabletop pen-and-paper game, but not in a game where people plan on playing AND PAYING for the next coupla years.
This smells a lot like troll-bait since it's already bean said by the devs that harsh death penalties are a thing of the past, but it sounds like they have firmly made there decision.
:rolleyes:
I agree, it makes sense why level for a whole year too see your character die is stupid, but perm death would stop people being idiots of trying too abuse the game cause the risks would be high.
I think its better to do it eve style and say when your ship is destroyed it stays destroyed, so people WONT die but they would loose something important
Freejack
12-01-2008, 11:24 PM
I agree, it makes sense why level for a whole year too see your character die is stupid, but perm death would stop people being idiots of trying too abuse the game cause the risks would be high.
I think its better to do it eve style and say when your ship is destroyed it stays destroyed, so people WONT die but they would loose something important
I agree, as well. I'm not suggesting zero death penalty either, but I have found that a simple timesink penalty is enough to prevent LEEEROY from engaging an entire Borg fleet at ramming speed all on his own.
Nobody wants to spend ten minutes waiting for rescue in an escape pod and then waiting for a medical transport to the nearest starbase for recovery before they can recover their hull of a ship and rejoin their fleet. There are plenty of ways to discourage suicidal tendencies other than perma-death, :cool:
USS_Parallax
12-01-2008, 11:46 PM
Permadeath server... maybe on that server you start out with max stats and stuff. Just for fun... See how high you can get your "score" before you finally bite the big one.
For normal play... no.
_Pax_
12-01-2008, 11:51 PM
Perma Death = I spend my money elsewhere.
It really is just that simple.
jayrelo
12-02-2008, 04:35 AM
thats a pathetic idea.
everyone knows you're only hardcore if you cut yourself everytime you're toon dies.
oh noooo! are you saying all hardcore mmorpg's players are emo?
but i'm not emo... now i'm going to cut myself... :(
jayrelo
12-02-2008, 04:36 AM
andrew, i love you and your profit, but this thread is pretty much teh stupid. :rolleyes:
andrewprofit
12-02-2008, 04:48 AM
I agree, it makes sense why level for a whole year too see your character die is stupid, but perm death would stop people being idiots of trying too abuse the game cause the risks would be high.
I think its better to do it eve style and say when your ship is destroyed it stays destroyed, so people WONT die but they would loose something important
some people will not start new characters unless they are forced to. New characters mean new starting points new content and of coarse doing content over. Player death is the fear that gives the thrill that SWG, and tabula rasa lack.
jayrelo
12-02-2008, 04:57 AM
Player death is the fear that gives the thrill that SWG, and tabula rasa lack.
bro, why did you even make this thread? you freakin already have one (http://forums.startrekonline.com/showthread.php?t=11871) on this subject you made yesterday.
and i don't need the thrill. i need the thrill of you stopping this whole masochist type of gameplay fantasy you live in and are forcing us to see in a new thread everyday.
chill out and accept the days of permadeath are ovah bro.
Varrangian
12-02-2008, 05:13 AM
some people will not start new characters unless they are forced to. New characters mean new starting points new content and of coarse doing content over. Player death is the fear that gives the thrill that SWG, and tabula rasa lack.
Andrew, can you count? In both your threads on perma death how many people have agreed with you? Yes that would be 0. 1 (you) is not a large enough number of subscribers for STO to be a success.
Cormoran
12-02-2008, 05:13 AM
wait..... this thread was serious?!?
jayrelo
12-02-2008, 05:15 AM
wait..... this thread was serious?!?
i know, right? sigh. everyone duped again...
UfcFan78
12-02-2008, 05:39 AM
What a wonderful idea..................:rolleyes:
Could someone list ALL the mmo games with perma-death in them.
DarthWarth
12-02-2008, 06:33 AM
Perma Death = I spend my money elsewhere.
It really is just that simple.
I agree. I wouldn't dare risk leveling a moderately high level character, and I certainly wouldn't start again if my character did die. Sub cancelled.
raldar
12-02-2008, 07:44 AM
Perma death is the perfect way to get rid of every single casual gamer.
I know if I got my play time shot to hell because of perma death I'd quickly and permanently cancel the game.
andrewprofit
12-02-2008, 07:53 AM
STO isn't like wow where your leveling some indistructable magical mythical character. In Star Trek red shirts die by the shuttle load. None of those red shirts curl up in balls stick their thumbs in their mouths and say no perma death. No instead they beam down to the planet knowing that 90% of red shirts die when they go on away missions with that captain.
Varrangian
12-02-2008, 08:02 AM
STO isn't like wow where your leveling some indistructable magical mythical character. In Star Trek red shirts die by the shuttle load. None of those red shirts curl up in balls stick their thumbs in their mouths and say no perma death. No instead they beam down to the planet knowing that 90% of red shirts die when they go on away missions with that captain.
We are not red shirts we are the main characters. Picard didn't die and Kirk was kicking and scream before he died (well that was Shatner, but my point still stands).
Cormoran
12-02-2008, 08:02 AM
STO isn't like wow where your leveling some indistructable magical mythical character. In Star Trek red shirts die by the shuttle load. None of those red shirts curl up in balls stick their thumbs in their mouths and say no perma death. No instead they beam down to the planet knowing that 90% of red shirts die when they go on away missions with that captain.
dude, the EMH cured death somewhere around season 5 of voyager.
Thibor
12-02-2008, 08:04 AM
STO isn't like wow where your leveling some indistructable magical mythical character. In Star Trek red shirts die by the shuttle load. None of those red shirts curl up in balls stick their thumbs in their mouths and say no perma death. No instead they beam down to the planet knowing that 90% of red shirts die when they go on away missions with that captain.
And in STO you're not playing as a "red shirt" ... your point?
You're playing as the captain of a vessel. How many times did Kirk, Picard, Sisko or Janeway die?
CasiusOntius
12-02-2008, 08:09 AM
Even if we were playing as a red-shirt...what you were talking about is "real-life". Sure, in real life, soldiers go out into the battlefield knowing that they may not make it back. This *isn't* real life. I don't know about you guys, but that's kinda why I play MMO's...get away from real life.
UfcFan78
12-02-2008, 08:23 AM
STO isn't like wow where your leveling some indistructable magical mythical character. In Star Trek red shirts die by the shuttle load. None of those red shirts curl up in balls stick their thumbs in their mouths and say no perma death. No instead they beam down to the planet knowing that 90% of red shirts die when they go on away missions with that captain.
Troll much?
(high5)
Seriously, this is like 2nd graders argument. At least put effort into it.
_Pax_
12-02-2008, 08:24 AM
STO isn't like wow where your leveling some indistructable magical mythical character. In Star Trek red shirts die by the shuttle load. None of those red shirts curl up in balls stick their thumbs in their mouths and say no perma death. No instead they beam down to the planet knowing that 90% of red shirts die when they go on away missions with that captain.
... those red shirts aren't my character, though. In all of Trekdom, the death of a main character was a rare thing. Off the top of my head, I can only name:
Spock - only in a feature film, not the TV series. And he came back.
Tasha Yar - this was hailed as a "bold move" by TNG's writers, and the actress that played Tasha. Sort of came back, in the alternate-timeline episode with the Enterprise-C.
Jadzia Dax - who only "half died", becoming Ezri Dax
James T. Kirk - in a movie meant to symbolicly end the TOS-crew era and "pass the torch" to the TNG crew. Plus, technically he's still alive ... in the Nexus.
Charles Tucker - in the series finale.
So. Five deaths, in forty-ish years. Two of whom came back, one of whom kind of came back, and one of whom could come back if the writers went insane enough to do so. Only [one[/b] who is plainly, simply, and unequivocably dead forever.
The crew membes who die and STAY dead? They were extras, and often didn't even have a complete name (just "Crewman <surname>" and the like). And you know what? I'm not paying fifteen dollars a month to be an extra.
Which puts us back with the Bridge Crews, and other close supporting cast. Among whom, in forty years and five series, only five have faced death on-screen ... and most of them have come back from the dead, in one sense or another. Some of them quite literally (Spock) ...!
chaotix987
12-02-2008, 08:27 AM
How many times did Kirk, Picard, Sisko or Janeway die?
Kirk died once I guess.
On the subject, I pretty much agree with everyone. Perma death would be a foolish move by Cryptic.
Varrangian
12-02-2008, 08:31 AM
... those red shirts aren't my character, though. In all of Trekdom, the death of a main character was a rare thing. Off the top of my head, I can only name:
Spock - only in a feature film, not the TV series. And he came back.
Tasha Yar - this was hailed as a "bold move" by TNG's writers, and the actress that played Tasha. Sort of came back, in the alternate-timeline episode with the Enterprise-C.
Jadzia Dax - who only "half died", becoming Ezri Dax
James T. Kirk - in a movie meant to symbolicly end the TOS-crew era and "pass the torch" to the TNG crew. Plus, technically he's still alive ... in the Nexus.
Charles Tucker - in the series finale.
So. Five deaths, in forty-ish years. Two of whom came back, one of whom kind of came back, and one of whom could come back if the writers went insane enough to do so. Only [one[/b] who is plainly, simply, and unequivocably dead forever.
The crew membes who die and STAY dead? They were extras, and often didn't even have a complete name (just "Crewman <surname>" and the like). And you know what? I'm not paying fifteen dollars a month to be an extra.
Which puts us back with the Bridge Crews, and other close supporting cast. Among whom, in forty years and five series, only five have faced death on-screen ... and most of them have come back from the dead, in one sense or another. Some of them quite literally (Spock) ...!
It is also important to note that actresses that played Yar and Dax wanted out of Trek and their contracts, so there were behind the scene dealings going on with these situations as well.
CasiusOntius
12-02-2008, 08:38 AM
You forgot poor old Data...but he's one of those could-come-back-if-they-really-wanted-him-to kind of characters. I kind of hope that B4 is around STO, and he is like Data. I miss Data...lol
Cormoran
12-02-2008, 09:02 AM
Ahhh, here it is (http://www.startrek.com/startrek/view/series/VOY/episode/71721.html), i was wrong before, seven of nine cured death!
The cure? borg nanoprobes.
So there ya have it folks, death? no problemo, pop a borg pill and call me in the morning.
death, they don't make it like they used to.
_Pax_
12-02-2008, 10:22 AM
You forgot poor old Data...
Oh, why yes, yes I suppose I did. Oops!
Mind you; B4 showed signs of SOME of Data's direct-transplant-thingie working properly, at the very end of the film. So, tha'ts one more "Kinda came back, at least technically" death. Oh, and also: in a feature film, NOT the regular series.:)
I supose, though, I really should add a few other "not quite CENTRAL, but still not MINOR" characters to the list - for completeness' sake, if nothing else. Mainly, characters who died ... but not in the very same episode they were introduced in:
Sarek
Kirk's son
Khan
... but I'm ot paying to be any of THEM, either. Because while they were "recurring" characters (by the broadest definition of that term) ... they weren't "regular" characters (by any definition of the term). :cool:
jayrelo
12-02-2008, 10:50 AM
um, hello? all you people got hosed.
where's profit to argue his point? why is he posting one of these a day?
you guys are just perpetuating this dumbness.
stop it yo.
:confused:
jsutich
12-02-2008, 10:50 AM
This discussion should have taken place in the previous thread (http://forums.startrekonline.com/showthread.php?t=11871) created for such things.