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Feadother
11-14-2008, 10:19 AM
How do you think the in-game Fleets will be structured? By this I mean how will they do ranks with in the Fleet? Should they allow squad and or departments be made with in fleets?

cavilier210
11-14-2008, 10:45 AM
i think departments would be a great idea. Just having ranks is limiting, and cn cause confusion. I think a fleet leader should be able to assign department heads, and then those people grab out of the pool of non departmentalized fleet members. Or, you can apply within your fleet to be in a certain deptartment

Thibor
11-14-2008, 10:49 AM
How do you think the in-game Fleets will be structured? By this I mean how will they do ranks with in the Fleet? Should they allow squad and or departments be made with in fleets?

I prefer something that's a bit open ended for this. Say allowing x# of levels/ranks and allowing the guild leader to assign the labels for those ranks. That way different guilds could call their leader Admiral, General, Conquistidor, Leader, etc etc ...
One guild may choose the rank label "officer" another might use "Blue Shirt".
But being able to assign ranks within and allowing control access to guild resources based on the rank is important imo.

cavilier210
11-14-2008, 10:52 AM
i think of it this way.

If you have a department for science, they aren't as resource intensive as the combat department. So instead of rank by rank allowing use of fleet resources, you could go dept. by dept. for the resource spreading. Plus, engineers need even more resources.

i think my idea needs more thinking put into it, and some work, but i think it could streamline the guild heirarchy wystem

McManus
11-14-2008, 11:05 AM
Guild / Clan ranks are important but I think they should be custom labels that allow access to guild resources - not game ones. For example your STO rank could be Lieutenant, but you are the FAdm of a clan. Just because you run a clan - or have a high rank in a clan - does not mean you should get special game privileges other than accessing your own clan resources that are stored in the game.

cavilier210
11-14-2008, 11:09 AM
ya, that makes sense. but i think there should be a way to keep new fleet-mates from taking all the resources for themselves and then leaving to another fleet

Lateo
11-14-2008, 11:25 AM
How do you think the in-game Fleets will be structured? By this I mean how will they do ranks with in the Fleet? Should they allow squad and or departments be made with in fleets?

well this wiki page (http://memory-alpha.org/en/wiki/Starfleet#Organization) has a fair chunk of details on how starfleet is organised, if Cryptic intends to stick with cannon it probably will be like that but perhaps small alterations.

and honestly im shying away from the idea of fully "customising" uniforms and the like within The factions, in part Starfleet -is- synonymous with its uniform, one Federation "guild" having shirts and bell bottom trousers that are pink and blue polka dots and another federation guild having tie dyed uniforms, while "fun" would kind of ruin the feel for me.

(Yes, if you make it possible or do not prevent idiocy within a game, there will be -someone- who will find how to bring it in)

now having a "wardrobe" (input a set of clothing into the replicator and if you've got the cred's you can have it to wear) would be -really- cool and do alot for the socialisation aspect (especially if Cryptic manage the "co-op a crew").

ajaco3025
11-14-2008, 11:28 AM
i think departments would be a great idea. Just having ranks is limiting, and cn cause confusion. I think a fleet leader should be able to assign department heads, and then those people grab out of the pool of non departmentalized fleet members. Or, you can apply within your fleet to be in a certain deptartment

Why not just assign "department heads"/directors to coordinate fleet activities and whoever in the fleet wants to participate can do so freely without having to "sign up" for some department? I don't want to be stuck to one department. Player choice and immediate flexibility is what I'm talking about.

cavilier210
11-14-2008, 11:30 AM
Why not just assign "department heads"/directors to coordinate fleet activities and whoever in the fleet wants to participate can do so freely without having to "sign up" for some department? I don't want to be stuck to one department. Player choice and immediate flexibility is what I'm talking about.


I suppose it would be more of a hardcore gamer thing.

ajaco3025
11-14-2008, 12:24 PM
I suppose it would be more of a hardcore gamer thing.

A "hardcore gamer thing"? I am a hardcore gamer, but that doesn't mean I want to be limited to any specific department.

The Fleet Commander/Leader could have the option to assign "roles" to fleet members that will give them certain access to Fleet resources to encourage those individuals to partake in those activites more than not. Could be lucrative.

Feadother
11-14-2008, 02:55 PM
Here is my take on this; I think the fleet admiral (leader) should be able to create departments and positions within said departments or just positions for operations and name them as he or she sees fit. Also the Fleet admiral should be able to create and name the ranks as he or she sees fits.
Now I think it is a great idea to limit “Fleet” resources based on rank. So that rank 0 members cannot get a hold of top end resources and then leave the fleet.

cavilier210
11-14-2008, 03:02 PM
A "hardcore gamer thing"? I am a hardcore gamer, but that doesn't mean I want to be limited to any specific department.

The Fleet Commander/Leader could have the option to assign "roles" to fleet members that will give them certain access to Fleet resources to encourage those individuals to partake in those activites more than not. Could be lucrative.


wait... didn't u just repeat what i said in different words?

caliprius83
11-14-2008, 03:06 PM
I think that they should allow us to re it how we want. it will be nice but it also seems like most clans have unofficially organized them as such.

RyanRosco
11-14-2008, 03:24 PM
My take on this is give The fleet founder complete control. From there he can give who he wants control over what. Say that The fleet founder Is the Fleet admiral. And he picks one person to be a rear Admiral. He can give that person access to certain fleet functions. Say he wants the rear Admiral to be able to let people into and kick people out of the fleet. But he does not want them to have access to the treasury. He will be able to click on a few things and modify what he will allow that person to do. I think that is what everybody has said so far anyways and Im not adding any new imput sorry.LOL

As for how the fleet ranks and setups will go. Its all guesswork. right now. And it depends on if there is a Player cap limit on the fleets and what that cap will be. So who knows. But we can have fun in the meantime making whatever kind of fleet we want right now. We will just have to adjust our fleets according on what STO releases to us.

Trekkie
11-14-2008, 07:02 PM
I really hope that there is some kind of organization within fleets instead of simply classifying everyone as the same rank or something like that, especially if the number of players allowed in each fleet is high.

Lateo
11-15-2008, 01:58 AM
Im hoping Cryptic stick to cannon on this and STO doesnt end up as WoW/EVE, for me "sticking to" how Starfleet/Klingon Military is organised in terms of ranks will -keep- star trek online "star trek" and prevent it becoming EVE with star trek graphics, part of Role playing, is knowing the the Role your Playing has pre-exsisting "constraints", one of those is the "setting" and its -good- to be flexible within the setting but if you flex the setting too much it'll break and you'll be left with cowboys on Vulcan and most of the vulcans on Risa (though personally i think vulcans should get more days off XD).

cavilier210
11-15-2008, 07:55 AM
ok..... i keep seeing this "canon" thing thrown around refering to fleets. A military organization does have sub commanding people that handle day-to-day tasks. If you think that the the Secretary of the Navy wants to give orders daily to the USS Nimitz, you have another thing coming.

Daily affairs of a fleet fall upon fleet admirals. Requisition of resources, ship efficiency reports, yadda yadda yadda. That would be the equivalant of the "Fleet Leader" in STO. Also, that fleet admiral probably doesn't care what a scout is doing 24/7 just because scouts are semi-independant. Hence the management of that scout falls onto the captain.

The only reason the Enterprise in St gets so much attention is because its the fleets flagship. We all aren't flagships of starfleet. Its also an exploratory game. We would need the independence to explore randomly, and starfleet in the shows just says "Go in this general direction and see whats there"

plus.... leteo, stop saying the same thing in a bunch of new threads, while also saying it in the old ones.

Hagon
11-15-2008, 08:53 AM
I don't see our ranks in our respective fleets being displayed anyway, at least I know I for one hope they're not, so I don't see why "cannon" is germane to the discussion, and I'd prefer that the developers just leave it up to us as to how we want to structure our fleets and what we want to call everyone.

Jonathan_Beecher
11-15-2008, 09:01 PM
How do you think the in-game Fleets will be structured? By this I mean how will they do ranks with in the Fleet? Should they allow squad and or departments be made with in fleets?

My take would be similar as to how Guild Wars has it.

Guild Wars/ STO

Leader = Admiral
Officers = Captains
Members = Lieutenants
Guests = Ensigns


The admiral would be the main person and could invite people into the fleet along with captains. The admiral could initiate the order to build a guild hall (starbase) and captains could initiate the order to build say a defense tower (an orbital defense platform or something similar). The key would be 2 people approving it i.e. 2 captains or a captain and an admiral.


Now, as to how the resources are handled, that I'm not so sure on that aspect of fleets. I think the resource allocation would have to have a senior officer to begin the project and one for approval. The admiral could initiate a project and a captain or 2 captains could approve it and start say a ship being built.

Feadother
11-19-2008, 10:04 AM
I still think that Cryptic needs, imo, to allow the Leader of the fleet to add departments or sections to the fleet and create and name ranks with in the Fleet. Also I think that the leader should also be able to only allow access to certain ranks.

Feadother
11-24-2008, 11:08 AM
The reason I say this is because this will allow resources to be allocated equally and efficiently.