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Lateo
11-14-2008, 06:23 AM
One thing i am personally curious about is how (PC and NPC wise) the Cultures of star trek will be meshed into STO?

Gene Roddenberry and later writers understood the importance of staying "true" to the cultures, it was a key element in the star trek setting part of what gave star trek its depth (Via interpersonal interactions between members of differing cultures, Be'lanna and 7o9/janeway and 7o9/Kirk and spock, as examples) and to be honest in some RPGs and for some RPG players such is irrelevant (ive met alot of Elven characters who are -utterly- human in culture and behaviour even while they maintain they're several hundred years old and were born and raised Elve's, think of early Legolas (LoTR) with a texan attitude/persona).

*what will be done to help/prompt the player "keep" faithful to the culture they play? (not -force- but help)
*what Ingame wise will enable players who might not grasp a particular culture (from an insiders perspective) to better understand their race's culture -and- the need to be very faithful to that?

I would dearly love to see a short but well made "boot camp" for each playable "main" race as well as "switched veiwpoints" on ingame cultural databases I.E

if your a human and access the Vulcan cultural information it says something and refers to Vulcans by "they" not "we", if your a vulcan and access the same databse for Vulcan cultural information it says something else (a tiny bit more detailed?) and refers more "personally" ("we" rather than they).

and lastly,

*is there an idea floating around to make it abit harder for grievers to do the "I Orc/ I Chaotic Evil, must bash!!" excuse/mentality?

will a "klingon" who acts without "honour" (randomly attacking anything) lose Reputation points?

for fellow forumers

would it be a good idea for there to be a rule along the lines of "Avoid, while playing STO, acting in a manner that makes being in the star trek universe less believable."?

jayrelo
11-14-2008, 06:57 AM
One thing i am personally curious about is how (PC and NPC wise) the Cultures of star trek will be meshed into STO?

Gene Roddenberry and later writers understood the importance of staying "true" to the cultures, it was a key element in the star trek setting part of what gave star trek its depth (Via interpersonal interactions between members of differing cultures, Be'lanna and 7o9/janeway and 7o9/Kirk and spock, as examples) and to be honest in some RPGs and for some RPG players such is irrelevant (ive met alot of Elven characters who are -utterly- human in culture and behaviour even while they maintain they're several hundred years old and were born and raised Elve's, think of early Legolas (LoTR) with a texan attitude/persona).

*what will be done to help/prompt the player "keep" faithful to the culture they play? (not -force- but help)
*what Ingame wise will enable players who might not grasp a particular culture (from an insiders perspective) to better understand their race's culture -and- the need to be very faithful to that?

I would dearly love to see a short but well made "boot camp" for each playable "main" race as well as "switched veiwpoints" on ingame cultural databases I.E

if your a human and access the Vulcan cultural information it says something and refers to Vulcans by "they" not "we", if your a vulcan and access the same databse for Vulcan cultural information it says something else (a tiny bit more detailed?) and refers more "personally" ("we" rather than they).

and lastly,

*is there an idea floating around to make it abit harder for grievers to do the "I Orc/ I Chaotic Evil, must bash!!" excuse/mentality?

will a "klingon" who acts without "honour" (randomly attacking anything) lose Reputation points?

for fellow forumers

would it be a good idea for there to be a rule along the lines of "Avoid, while playing STO, acting in a manner that makes being in the star trek universe less believable."?


the culture thing is a very complex and good thought, but just too much prolly for the game. its all the players prerogative, and both good and bad, thats the way it should be.

i think grieving will always exist in mmorpgs, since there are always ******s everywhere in the world, but i think cryptic is smart enough to muffle them. its really something we won't get an answer too until we actually play and if someone does grief us.

and i don't really get your 'avoid' thing. like avoid engaging option? so you can just explore? i'm sure thats covered by only making specific pvp, pve areas in the game.

hope that helps! :p

A-British-Ferengi
11-14-2008, 07:24 AM
This all go's towards the support of roleplaying servers where we can indulge in the trek universe to our hearts content

Blackfire2
11-14-2008, 07:36 AM
Some interesting thoughts there, perhaps it could be asked of the devs in their ask the devs thread. But in all likely hood, it will be up to the individual players to role play that if they so wish. As well as the research involved in looking up everything possible about a particular species.