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View Full Version : is space 2D? do we get specitality weapons?


evil713
11-14-2008, 12:24 AM
look i understand the need to make things easy.

making space fights limited to a 2D plane does make things easier, but not as tacticly fun.

unfortunatly watching all of startrek there are very few examples of an actuall 3d fighting strategy, the first one being star trek the next generation "All Good Things" where the enterprise-D with the galaxy-X refit decloaked under 2 klingon battleships and riped the first one to shreads with an underslung phaser cannon.

the other refrence is star trek enterprise, lets face it they had to dodge they diddnet have shields. really liked nx-01 vs the nazi's. only in startrek do you get to fight nazi's on primetime television.

back on topic. i played klingon academy alot back in the day, got respect for chang. Rolling is very helpfull, your profile changes and diffrent shields come into play. a little kobyashi maru action wouldent hurt either. the other thing is in most star trek games and tv shows ships get some sort of cool feature thats pretty much designed to make the ship more than a singal phaser beam and torpedo launcher. AMFP, tachyon beam, poleron burst, hell the deflector dish on fed ships can do just about anything, from warp cannon to planet atmospher detox-o-matic. even specality torpedos, who here wants the tri-cobalt? (for the longest time i thought they were saying trycoval torpedoes, stupid youth) or thoes interphase plasma torps from bridge commander?

i never did understand why they never made a ship with a large number of torpedo launchers as a primary armrament. think of a galaxy class saucer section. think how many torpedo launchers you could put in if you riped out every bit of crew quarters and science labs. it be the juggernaut. the federation does need a huge warship, every time they make a new one its more streamlined and shrinkable than the last. hell the last big new ship thy made splits into 3 smaller ships.

Father_Origin
11-14-2008, 02:44 AM
taking a guess here.

local space will be limited 3D limited as in everyone starts at altitude 0 and can go to a max
of altitute + 100 or -100.

that is combat speeds and locally spawned if something pops up.

Now for the big picture with warp travel, it will prob be represented in 3D navigationally.


my best guess

cv_coco
11-14-2008, 03:27 AM
In one of the interviews they say that battles would be limited 3d, I'm guessing a bit like Armada with limited height movement, but hopefully worked out better. There would also be better (and more) tactical options to compensate for failing shields etc.
For space it was mentioned that interstellar travel would be 2d and inside a system 3d so you could go around planets or turn to the dark side :p
All in all I think this would give a good balance between game speed and tactical options were you really need them.

Lateo
11-14-2008, 03:58 AM
I'm guessing a bit like Armada with limited height movement, but hopefully worked out better.

Probably along the lines of, max movement speed + max weapons range.
even a space ship can only move so fast in any direction and once both ships are truely out of weapons range there isnt a means to fight, think (going back a time here) Wing commander.

cavilier210
11-14-2008, 09:23 AM
the Akira class was loaded with torpedo launchers. I think it was even classidied a bombardment cruiser. I'm sure one of the Akira buffs would know more about its armament then i would though.

O, and the Steamrunner Class

THORN74
11-14-2008, 01:09 PM
Star Trek 2: the Wrath of Kahn
while in the mutara nebula final fight scene

spock: his pattern indicates two dimensional thinking
kirk (to sulu): z minus 2000 meter

this indicates 3 diemnsional fighting "z" refers to the Z-axis of movement (up and down) :D