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View Full Version : Ramming speed!


Sullen
10-06-2008, 07:49 PM
Think you can ram your ship into another unsuspecting ship? Maybe after they disable you (like in Nemesis).

RookActual
10-06-2008, 07:59 PM
I think Command will look highly upon Fleets having Bumper Car games with their vessels. I approve, it seems just like the sort of thing Starfleet Command would say. "Hey, screw that Nebula, just crash into eachother!"

....sorry...couldn't help it. I'm sure collision damage will matter, and I'm sure you're not going to want to do it often.

RookActual
10-06-2008, 08:06 PM
Ah ,but say with the right crew upgrades/engineer/ship design, would you not be able to ram past their shields into their ships allowing the classic boarding action?

I think that would be a lot more risky and deadly to try and ram through a hull, even with the force fields that can keep the atmosphere intact....just to board.

rayljr
10-06-2008, 08:08 PM
Ah ,but say with the right crew upgrades/engineer/ship design, would you not be able to ram past their shields into their ships allowing the classic boarding action?

i get the feeling your talking about a hardened, spiked nose on the ship?
one designed with ramming and boarding in mind?

Valse
10-06-2008, 08:25 PM
I'd say leave it as a classic RPG "desperation" attack. A single hit-or-miss attack that in either case will let you really shine like the stars (i.e. destroy your ship). You should be penalized for throwing your ship into jeapordy like that.

sylvermane64
10-06-2008, 08:33 PM
I can already see in the PvP Neutral Zone where idiots will just continually ram others ships just for the heck of it. Or even little gank squadrons of Ramming Vessels.

Hopefully, Cryptic will put some 'very' harsh restrictions on this type of attack.

RookActual
10-06-2008, 08:35 PM
I can already see in the PvP Neutral Zone where idiots will just continually ram others ships just for the heck of it. Or even little gank squadrons of Ramming Vessels.

Hopefully, Cryptic will put some 'very' harsh restrictions on this type of attack.

I have a friend who will pretty much only play the game to do that....sadly. Then again, he's also the type who is trying to increase his infamy by getting banned from as many MMO forums as possible.

RookActual
10-06-2008, 08:38 PM
It really makes sense to ram, if not to breach the hull but at least get under the shields to beam on board. But a speacialty ship i think should be allowed just fro realism

Like an Iwo Jima Class vessel crammed with Federation Marines.

Valse
10-06-2008, 08:41 PM
Or I should be able to hall it to the nearest friendly shipyard and dismantle it for scrap.

To be able to capture an enemy vessel should give you points or something

Mailman653
10-06-2008, 10:36 PM
I would deffefintely go in head first if I was fighting a cube and I was too heavily damaged to continue the fight, I might not take the cube down with me, but I sure won't go down quietly.

Although a good point to bring up while in the subject, if your ship is beyond repair, can friendly ships beam you aboard or are you pretty much on your own.

Livingforspace
10-07-2008, 02:20 AM
I would like to see this it would be cool. You could ram other ships and sstations but of course that would ussualy destroy your ship.

Napalm006
10-07-2008, 02:31 AM
I always enjoyed ramming PattonJ007 with my Bird of Prey on Klingon Academy right before I died. Fun times, I would die but at least my final blow crippled his ship. TO STOVOKOR!!!!

RookActual
10-07-2008, 02:33 AM
I always enjoyed ramming PattonJ007 with my Bird of Prey on Klingon Academy right before I died. Fun times, I would die but at least my final blow crippled his ship. TO STOVOKOR!!!!

Someone said up there you should get extra points for a capture. That caused me to start having flashbacks to your all Clan Battle Armor Spirit Cat battleforce.

Napalm006
10-07-2008, 03:27 AM
Someone said up there you should get extra points for a capture. That caused me to start having flashbacks to your all Clan Battle Armor Spirit Cat battleforce.

Those were good times, until the day I bypassed a captured mech to lose the DFA Marquis Tournament :(.

ninjakiller1
10-07-2008, 04:57 AM
that would be fun!

J.L.Picard
10-07-2008, 06:00 AM
NO! because evertime someone gets owned they will ram their ship EVERYTIME! regardless of how realistic this would be it would destroy gameplay. self destruct yes ramming no

Reinkaos
10-07-2008, 06:10 AM
It would be nice if it was a rare available option in combat when you've essentially been defeated/have absolutely no way of defeating your enemy.

phifur
10-07-2008, 06:29 AM
I think if some condition are met like your ship have no weapons and shield are very low you can get a option to ram the other ship. It can be a last option. Just a thought :)

J.L.Picard
10-07-2008, 06:50 AM
I think if some condition are met like your ship have no weapons and shield are very low you can get a option to ram the other ship. It can be a last option. Just a thought :)

LMFAO how often will this "condition" be met during every battle? EVERTIME!

why? because whenever there is a victor there must be alooser who will have no shields and no weapons. this is a stupid idea because it will destroy gameplay, everytime u get a kill you will be forced to warp away if your ship is slower then the one you are destroying. Ramming is all fine and dandy for TV shows because they never come back but there is nothing stopping every single scout vessel getting ready for a ram everytime they come into contact with a battleship and ramming every single time. this idea wont work and will just reduce gameplay to constant drwas regardless of skill or ship power

Sir_Cedric
10-07-2008, 06:56 AM
Ok so if you have RAMMING SPEED, what's to stop a NOOB from raming a friendly ship like yours? Not talking about a different faction, talking about people within the same faction. I can see it now, faction vs faction warfare is going on, and a few guys on your side are friends with the other side, so they turn their ships into the heart of your side, and BAM alots a cursing and metal flying. :D

phifur
10-07-2008, 07:18 AM
NO! because evertime someone gets owned they will ram their ship EVERYTIME! regardless of how realistic this would be it would destroy gameplay. self destruct yes ramming no

Like I said with some condition in place I don't see a problem with ramming speed. Like if you have no weapons low or no shield and if the attacking ship is close to you . And you have impulse drive still working what the problem? player can't do ramming all the time just disable there impulse drive and if the Players are not smart to do that well set for ramming speed!!!! ;) Like I said a last option

Napalm006
10-07-2008, 07:35 AM
Ok so if you have RAMMING SPEED, what's to stop a NOOB from raming a friendly ship like yours? Not talking about a different faction, talking about people within the same faction. I can see it now, faction vs faction warfare is going on, and a few guys on your side are friends with the other side, so they turn their ships into the heart of your side, and BAM alots a cursing and metal flying. :D

If there is no FF or splash damage from FF, then nothing would happen.

bradley1701
10-07-2008, 07:46 AM
I think this would be a neat feature, but not one that is done manually. I think that if you are so disabled (shields almost gone, weapons drained, lots of damage) you target the enemy and click on the "ram" button which can only be activated after your ship has sustained so much damage...it then diverts all power to engines and automatically pilots your ship into the enemy.

If I'm going down, I'm gonna try my darndest to take him out with me!

Tribbler
10-07-2008, 10:09 AM
Think you can ram your ship into another unsuspecting ship? Maybe after they disable you (like in Nemesis).

ABSOLUTELY NOT!!!

Nope, no way, no how.

That will be a noobs first plan of attack is to put all his efforts into shields, armor, and impulse and go around ramming everyone that is slower than him.

It is not bumper ships.

circle8eight
10-07-2008, 10:21 AM
NO! because evertime someone gets owned they will ram their ship EVERYTIME! regardless of how realistic this would be it would destroy gameplay. self destruct yes ramming no


well that would be messed up if they can destory you by ramming you without fighting you.

CaptainDaniels
10-07-2008, 10:36 AM
Ah ,but say with the right crew upgrades/engineer/ship design, would you not be able to ram past their shields into their ships allowing the classic boarding action?
Oh, like the Kazon did in that episode of Voyager? They rammed a specially designed shuttle into a cargo bay, and Voyager couldn't go to warp because the shuttle was disrupting the ship's warp field.

CaptainDaniels
10-07-2008, 10:42 AM
Ok so if you have RAMMING SPEED, what's to stop a NOOB from raming a friendly ship like yours? Not talking about a different faction, talking about people within the same faction. I can see it now, faction vs faction warfare is going on, and a few guys on your side are friends with the other side, so they turn their ships into the heart of your side, and BAM alots a cursing and metal flying. :D
I wonder if that's how the piece of metal in VOY:"Barge of the Dead" got into the Delta Quadrant. You know, the one with the Klingon emblem on it?

A huge faction vs. itself vs. faction vs. itself battle takes place near an unstable temporal anomaly, a Klingon ship is destroyed, and then the metal is pulled through the anomaly to the Delta Quadrant, where it appears in Torres' experience before she arrives on the Barge of the Dead, and then - somehow - it gets pulled back through the anomaly, but only makes it halfway back before it demolecularizes.

--CaptainDaniels

Livingforspace
10-07-2008, 11:00 AM
Wait, I think we all forgot something and that something is called WARP CORE EXPLOSION. And everybody knows that any ship in a certian area of the WARP CORE EXPLOSION would get badly damage or destroyed. And if someone ramed a ship in a huge fleet battle all ships in the area would be destroyed, but than again it is a tatic but it would make everyone ram each others ship and that would be VERY STUPID AND BORING!!!

P.S. I take back what I said in my last comment exepct that part of ramming the stations now that would be good.

RedShirt
10-07-2008, 11:10 AM
Starfleet captains should be putting the needs of their crew, their families and any civilians on board before any suicide ram attempt. The situations that warrant a ram are near zero, thus it would be inappropriate for it to be included as a feature. Besides the cheapness of any kills it may bring you it will only be used by those wishing to grief the other players, very rarely will it be used by a decent player.

If we go by Trek then it is far far more likely the captain will figure a way out of the situation without the ship having to resort to ramming, thus a "plot hole" feature should be added well, well before a ramming feature.

Tribbler
10-07-2008, 11:19 AM
Ramming = Banning

Leenidas
10-07-2008, 11:26 AM
If they are going to make it like the real deal, then yes you should beable too ram another ship! If thats your only choice that is!

bradley1701
10-07-2008, 12:58 PM
Starfleet captains should be putting the needs of their crew, their families and any civilians on board before any suicide ram attempt. The situations that warrant a ram are near zero, thus it would be inappropriate for it to be included as a feature. Besides the cheapness of any kills it may bring you it will only be used by those wishing to grief the other players, very rarely will it be used by a decent player.

If we go by Trek then it is far far more likely the captain will figure a way out of the situation without the ship having to resort to ramming, thus a "plot hole" feature should be added well, well before a ramming feature.

Did you watch Star Trek Trek Nemesis? Captain Picard orders the Enterprise to ram Shinzon's vessel...destroying almost half of the primary hull.

If the dev's can get it to work as a feature that can only be triggered automatically under certain conditions, then I say it should be in. I don't want to see it be a manuall feature though. As well, I am presuming that ships are going to cost players a lot of resources...so I couldn't see people that have zero resources destroying their precious starships that they have taken the time to build, name, customize, etc. I don't know...

Tribbler
10-07-2008, 01:09 PM
If they are going to make it like the real deal, then yes you should beable too ram another ship! If thats your only choice that is!

Consequences will not be real. If they impose ramming on the concerned and careful player, who avoids ship contact due to life and safety concerns against a player who carelessly "rams" because they can't win a fight. then the loser should be heavily penalized and I do mean heavily.

Peeling potatos at Starfleet Command or Washing Targs and the Klingon Academy for about a month before they get another ship.

Neogunmetal
10-07-2008, 01:40 PM
Ramming could be a last resort but it should not be a super manuver that would allow lesser ships break though higher powered shields....if a ship and her shields are down and your ship is set up correctly...ramming could be useful, but with the ships locked together (most likey) you would be a sitting duck for others to pray on...not to mention the damage to your own ship would be severe.

RookActual
10-07-2008, 01:50 PM
I don't know how you'd feel, but I'd really hate to be in a forward section of a vessel when the ramming order is given by a guy who's somewhat removed from where that impact is gonna be.

RedShirt
10-07-2008, 02:43 PM
Starfleet captains should be putting the needs of their crew, their families and any civilians on board before any suicide ram attempt. The situations that warrant a ram are near zero, thus it would be inappropriate for it to be included as a feature. Besides the cheapness of any kills it may bring you it will only be used by those wishing to grief the other players, very rarely will it be used by a decent player.

If we go by Trek then it is far far more likely the captain will figure a way out of the situation without the ship having to resort to ramming, thus a "plot hole" feature should be added well, well before a ramming feature.
Did you watch Star Trek Trek Nemesis? Captain Picard orders the Enterprise to ram Shinzon's vessel...destroying almost half of the primary hull.

If the dev's can get it to work as a feature that can only be triggered automatically under certain conditions, then I say it should be in. I don't want to see it be a manuall feature though. As well, I am presuming that ships are going to cost players a lot of resources...so I couldn't see people that have zero resources destroying their precious starships that they have taken the time to build, name, customize, etc. I don't know...

Allow me to point out the part of my text I have Bolded. Nemisis was that incident that stopped it being zero and moved it into near zero. In Nemesis the fate of Earth,and the Federation was stake, With the Enterprise cut off from its support fleet and out of communication, the warbirds disabled and a villain set on killing everybody on Earth, then Picard had to do something to stop, even delay the Scimitar long enough for the support fleet to arrive and assist. He had no other choice Thus we arrive back at the Original conclusion that the situation in which ramming is used is so rare that having it would be like someone making their home asteroid proof in the off chance one landed on top of it.

Look at most of the StarTrek games, how many of them had ramming as a viable tactic? None of the SFC series did, Armada never, legacy never, You could argue Bridge commander had it but even ramming a shuttle could blow up a galaxy class, even if you did survive 90% of the time your engines, sensors, weapons were all destroyed with no ability to repair them. I can't say about Klingon Academy, I haven't really played it.

Having it trigger automatically is a worse idea than having it player controlled. Not everybody wants to send their ship on a suicide ram. Personally I would rather abandon it and hope it is salvageable. If you mean that the button will only appear after the ship has taken X amount of damage then you will get players deliberately trying to get their ships into that state so they can cripple the enemy's ship.

Ramming is un-necessary, It would be a tad more acceptable if there was permadeath and your bold attempt at a sacrafice meant something, but with no Permadeath, it carries no risk but offers a large amount of reward for such little effort.

J.L.Picard
10-07-2008, 03:34 PM
this wont work its that simple. if this is implemented then the result will be hundreds of noobs who cant plain the game doing same thing over and over. ramramram i can see it now fleets of crappy ass saber ships all heading on a ramming vector to a negh'var. those people would never use that option in a real situation WTF should they be allowed to abuse one ingame?

pvp element of the game ill most likely be destroyed if this feature is allowed into the game.

Angelphoenix12
10-07-2008, 03:52 PM
Why not? If you can change your shield power why not go all power to shields and ram?

but that would need to be nerfed, because all someone would need to do is raise shilelds, and they would get very minor damage. it would be consitered a exploite.

im all for ramming, but only if its your last ditch move.

Sullen
10-07-2008, 07:59 PM
Keep in mind that Shinzon only allowed himself to be rammed into because he went face to face with the Enterprise after it had been disabled. In a lot of other cases, I'm sure it would be incredibly hard to ram ships into each other (don't quote me on that :P).

Cryptic could make ramming very hard to do (and maybe stick some other demotivators in there), and solve any problem of screwing pvp over.

Crux
10-07-2008, 08:14 PM
Hah this is why I plan to have the biggest ship with hardest hull in the galaxy. If a noob even makes it near my vessel (without managing to get pummeled by my superior weapons) he's going to find out just how stupid a decision it was. Hell I'll even increase speed to play chicken with ya.

callsign11b
10-07-2008, 08:56 PM
Ramming is a last ditch efford to disable or even destroy the enemy and the results are your going to take a long walk in space hope you can hold your breath for some time.:eek:

in truth will only work if one the enemy ship is stoped or is slower at impuse speeds or you can out turn them.
and the chance that you would be able to do it are slim because you will not think to do it untill you have nothing else to lose. by that time your ship will be heavly damaged.

so yes if you can meet the requirements give it a try. but don't expect your enemy to give you a stoped target.

cocoa-jin
10-07-2008, 10:19 PM
Ramming shoul dcause sever damage to all ships involved. Shields arent designed to handle such forces, even a simple torpedo has the ability to occassionally slip through a shield(some might say its more than occasional). A crippled ship that rams ought to basically find its self rendered useless and a combat viable ship severly damaged. There should be no winning option for a ship that has no othe roption but to ram, and ramming should leave a combat viable vessel so severly damaged as to leave it open for attack by anyone else.

Ramming should leave even the rammer with a bad taste in thier mouth. Ramming should basically be the final kicks of dying roach.

The idea of ramming a ship and using your transporters should basically be a 1 in a 1000 chance, since the ramming would likly place complex systems like a transporter off-line.

J.L.Picard
10-08-2008, 01:14 AM
but that would need to be nerfed, because all someone would need to do is raise shilelds, and they would get very minor damage. it would be consitered a exploite.

im all for ramming, but only if its your last ditch move.

wrong if your relying on what you saw in DS9 forget it, modern star base's have more power then a borg cube especially the strongest class of federation star base which carry the most powerful shields known to the UFP followed by quantum torpedo launchers and a whole bunch of pulse cannons,
ship to ship ramming regardless of shields will always cause severe damage and it is easier to do it with a smaller faster ship then a larger vessel (another reason why it should not be implemented) basically think of it as a rail gun except without the gun to accelerate the matter before someone flames this part impulse engines has a maximum speed of 60% of light speed before time dialation becomes a problem, and you cant ram on thrusters so every ram is essentially a railgun shot except without the gun.

Hah this is why I plan to have the biggest ship with hardest hull in the galaxy. If a noob even makes it near my vessel (without managing to get pummeled by my superior weapons) he's going to find out just how stupid a decision it was. Hell I'll even increase speed to play chicken with ya.


You would be one of the first people on here to QQ about it so sthu

Crux
10-08-2008, 10:06 AM
You would be one of the first people on here to QQ about it so sthu

QQ about it? For someone bouncing off my ship? I would probably laugh or shrug it off because thats the person I am. By the way asking kindly, try to avoid saying 'sthu' to folks would Jean Luc? Comes off a bit vulgar. :p

Condemnation
10-08-2008, 12:14 PM
I can't believe that no one has mentioned that None of this would be possible if your engines were disabled.

Not to mention that the only time ramming works is when the target is stationary. If you are so damaged as to need to ram to keep fighting, there is no way your doing more than a tenth of your normal speed. Any other ship dumb enough to sit there and let you ram deserves what he gets.

Any smart captain is going to move his ship out of the way.

As far as griefing, simply lose your ship or your command if you do it while your in friendly space or if you do it before ten percent hit points. Losing that big ass galaxy class class ship should be enough to smack some people around into playing the right way.

phifur
10-08-2008, 12:41 PM
[QUOTE=Kade2187]I can't believe that no one has mentioned that None of this would be possible if your engines were disabled.

hmmm I did said that on page 3 of this thread ;)

Quote me :D - Like I said with some condition in place I don't see a problem with ramming speed. Like if you have no weapons low or no shield and if the attacking ship is close to you . And you have impulse drive still working what the problem? player can't do ramming all the time just disable there impulse drive and if the Players are not smart to do that well set for ramming speed Like I said a last option.

Roach
10-29-2009, 05:52 AM
Ah ,but say with the right crew upgrades/engineer/ship design, would you not be able to ram past their shields into their ships allowing the classic boarding action?

I would imagine that the Federation would already have had a technology to achieve this. (besides the transporters)

As for ramming as a last ditch combat action, Yes it should be possible and very effective. It should also come with a heavy penalty for doing it.

Roach
10-29-2009, 05:54 AM
I can't believe that no one has mentioned that None of this would be possible if your engines were disabled.

Not to mention that the only time ramming works is when the target is stationary. If you are so damaged as to need to ram to keep fighting, there is no way your doing more than a tenth of your normal speed. Any other ship dumb enough to sit there and let you ram deserves what he gets.

Any smart captain is going to move his ship out of the way.

As far as griefing, simply lose your ship or your command if you do it while your in friendly space or if you do it before ten percent hit points. Losing that big ass galaxy class class ship should be enough to smack some people around into playing the right way.

Speed is not so much the issue as MASS. The massive size of some of these ships will cause huge amounts of dammage based purely on the mass of the ramming vessel. Though I do agree that it should come with a heavy penalty.