View Full Version : Things I WOULDNT like to see
holmes0111
10-06-2008, 05:46 PM
Ok, so everyone ons going on about what theyd like to see in the game, but what wouldnt you like to see?
I wouldnt like to see.....
Q rocking up on my ship
Anything temporal
1 shot 1 kill battles
Hagon
10-06-2008, 05:47 PM
I wouldn't want to see fluffy bunnies. They freak me out for some reason.
RookActual
10-06-2008, 05:48 PM
A superficial or greatly unstructured Fleet system. Frankly, I don't care if the 'solo' players feel it's unfair that a 'massive multiplayer' game rewards those who work together.
LordDave
10-06-2008, 05:51 PM
Warp drive being able to let anyone outrun anyone else. As far as I'm concerned, if I'm in PVP and someone warps away, I wanna be able to chase after him and shoot at him while at warp.
swedishviking
10-06-2008, 05:54 PM
game bugs like falling forever or the eternal loop of flying through the same coordinates of space
holmes0111
10-06-2008, 05:57 PM
lagging if theres too many players in one spot
Naichoryss
10-06-2008, 05:58 PM
I wouldnt like to see anything like the standard grind, killing hundreds of little ships or aliens.
When there is a fight I dont want the outcome to be based only on the amount of firepower, how often do the captains in startrek win a fight in this way?
I do not want quests to be the only way of going up ranks either. Instead I want to get distress messages, anomalies, and perhaps a few encounters with smugglers. Also instead of instant combat, I'd like to be able to negotiate for alternative sollutions, maybe depending on how a situation is solved gaining more "exp points?"
Well now I'm going back to what I want to see :p
Ah well I did my best keeping it to what I dont want :p
game bugs like falling forever or the eternal loop of flying through the same coordinates of space
Hmm sounds familiar :p I believe there are a few episodes in which exactly this happends.... temporal loop? :p
holmes0111
10-06-2008, 06:01 PM
I dont want to see an expensive price tag or subscripton fee
Signalsgt
10-06-2008, 06:11 PM
Missions that everyone has to run, Water Works in DD:O
Missions that are chronological to where you "warp in" to accomplish your mission only to find thirty or so ships from 5 other fleets in orbit either starting the same mission or just finishing up what you and your fleet-mates were sent there to do.
Cookie cutter ships. Nothing will make me lose interest faster then having to be the same build as everyone else to be competitive.
RookActual
10-06-2008, 06:15 PM
I agree with you there Signalsgt. Ubercombos are the bane of every game I play. Sadly it seems the only solution is either nerfing or constantly coming out with newer equipment.
Traged-G
10-06-2008, 06:23 PM
Missions that everyone has to run, Water Works in DD:O
Missions that are chronological to where you "warp in" to accomplish your mission only to find thirty or so ships from 5 other fleets in orbit either starting the same mission or just finishing up what you and your fleet-mates were sent there to do.
Cookie cutter ships. Nothing will make me lose interest faster then having to be the same build as everyone else to be competitive.
well I don't know how they're dealing with servers, but you could have a mission at a random location. Assuming that we're dealing with a full 3d area, there is enough space to have whole random planetoids to have things on. Ships orbiting, instanced bases, all set up just for you.
Sort of like what they've got in EVE Online.
Trekkie
10-06-2008, 07:05 PM
The only thing I really do not want to see is mandatory Player vs. Player interaction, because although I like it from time to time I don't always feel like participating in it.
Padriuq
10-06-2008, 07:13 PM
1. A tribble First Officer on a Klingon Bird of Prey
2. 200 Captains Orbiting a Planet to escort the Same Dignitary to a Starfleet Conference
3. 3 Words: Admiral Wesley Crusher
4. Klingon Captain Named Alexander Roshenko
5. 50 Ships with Various Spellings of Enterprise, Voyager or Defiant
6. Everyone in the game having a Cloak... (just to keep things fair)
RookActual
10-06-2008, 07:17 PM
1. A tribble First Officer on a Klingon Bird of Prey
2. 200 Captains Orbiting a Planet to escort the Same Dignitary to a Starfleet Conference
3. 3 Words: Admiral Wesley Crusher
4. Klingon Captain Named Alexander Roshenko
5. 50 Ships with Various Spellings of Enterprise, Voyager or Defiant
6. Everyone in the game having a Cloak... (just to keep things fair)
1. Don't worry about that! I think...
2. You can probably expect it.
3. It should have just been two words: Wesley Crusher
4. He'll be the USS Enterprise - F's Captain, and it'll be humiliating to the entire Federation faction.
5. You can probably expect it.
6. It's the only way to balance the game according to some players. Not me. We agree.
SuRGe0n
10-07-2008, 12:28 AM
Things I don't want to see:
1. Grinding. I can't stand it. If I get more than 2 or 3 of the "go explore 20 planets to find 10 dilithium units and bring them back to Admiral Moore for another mission to do the same thing," I'm gonna freak. I seriously can't stand grinding, it's not fun, and I won't play for long if that's what this game is about.
2. Unrealistically high incidence of betrayal. If there are betrayal quests they can't be easy. There should be significant penalties. Klingon captains of Starfleet vessels and vice-versa are either huge rarities or do not exist at all in the Trek canon, and that should be recognized.
3. An overabundance of away missions. If I spend 95% of my time on a planet, I'm going to be annoyed.
4. Cute/magical aliens. If pink fairies with fireball magic start popping up, I'm going to be annoyed.
5. A grouping requirement to get decent loot or level up. I think it should be much harder to climb the ladder and get good upgrades when you go it alone, but it should not be impossible. I think you should probably be able to level and get loot faster and more frequently if you raid, since power in numbers will obviously present an advantage, but solo gamers should have options for advancement that don't require the cooperation of other players.
6. Time travel.
7. Q.
8. Wesley Crusher.
9. Worf's annoying kid.
10. Sisko's annoying kid.
A quick word on cloaking technology:
If the Klingons and the Federation go to war, what is keeping the Federation from using cloaking technology? I thought the whole reason they didn't use it had something to do with some treaty that they'd made with the Klingons? Or was it the Romulans?
I think it would be possible to balance the game by allowing Klingons the use of cloaking technology but giving the Federation stronger shields, better sensors, or something else. I just don't see why the Feds wouldn't use cloaking technology if they weren't bound not do so by a treaty.
holmes0111
10-07-2008, 01:34 AM
I love the way everyone's griping about Wesely Crusher!! Lol...... Sure there was a dev post somewhere about him being the captain of the Enterprise..... Lol, I jest
Duras
10-07-2008, 01:45 AM
NO TRIBBLES
The last Tribble hunt was somewhat embarrassing for our empire. The next planet to be infected by them gets the Omega BomB... :eek:
RookActual
10-07-2008, 01:51 AM
NO TRIBBLES
The last Tribble hunt was somewhat embarrassing for our empire. The next planet to be infected by them gets the Omega BomB... :eek:
-Dusts off the Tribble Containment Unit, cleverly marked "Federation Ambassadors to the Klingon Empire" and parks it on the transporter pad- I just can't wait till I get into the Neutral Zone. Diplomatic missions are my specialty.
Duras
10-07-2008, 01:55 AM
-Dusts off the Tribble Containment Unit, cleverly marked "Federation Ambassadors to the Klingon Empire" and parks it on the transporter pad- I just can't wait till I get into the Neutral Zone. Diplomatic missions are my specialty.
I cried laughing at that one m8, nice :D
RookActual
10-07-2008, 01:56 AM
I cried laughing at that one m8, nice :D
Thanks...I direct a lot of h8 towards you Klingon sorts, but it's more fraternal than you may know.
Napalm006
10-07-2008, 02:40 AM
I dont want stupid ship names, stupid planet names.
I dont want an excessive grind fest, though I dont mind a litlte. Experienced MMO players know what I'm talking about.
I dont want kids playing this game. (The kind that need to stay on the Alliance in WoW)
I dont want immature people playing.
I could go on but in reality all these things that I dont want to happen will, save maybe the grinding. There is hope there...
RookActual
10-07-2008, 02:43 AM
If the Borg are ever playable, it will be populated much the same way the Alliance is.
Duras
10-07-2008, 02:45 AM
I dont want stupid ship names, stupid planet names.
I dont want an excessive grind fest, though I dont mind a litlte. Experienced MMO players know what I'm talking about.
I dont want kids playing this game. (The kind that need to stay on the Alliance in WoW)
I dont want immature people playing.
I could go on but in reality all these things that I dont want to happen will, save maybe the grinding. There is hope there...
You know there'll be people with silly ship names.
Kids will play and the immature exist with validity on this rotten planet.
But whats Grind fest... I play another MMO, but never heard that expression.
Napalm006
10-07-2008, 02:50 AM
If the Borg are ever playable, it will be populated much the same way the Alliance is.
:eek: *Pulls out daggers* and Yells, "FOR THE HORDE!" *Enters stealth, Shadowstep, Ambush* :D
holmes0111
10-07-2008, 02:52 AM
If the borg were playable, do you recon you could name the ship with a propper name, or have to stick to things like 'Cube 1534'?
Oh, I was just watching voyager 2x26, I dont want to see the kazon.... There a cheap, pikeie kilngon looking waist of a race!!!
RookActual
10-07-2008, 02:52 AM
It's the chief and absolutely only reason I'd ever suggest the Borg be playable....as playable Borg are something I'd put under the topic of this thread. Yet, to have all the prepubescent squeakers corralled into one corner of the Galaxy and easily identifiable, would be such a major benefit, I may have to forego my other complaints about it. The fact that absolutely no one would turn down being able to paint a Borg cube on the side of their hull makes it quite an appealing concept.
RookActual
10-07-2008, 02:53 AM
If the borg were playable, do you recon you could name the ship with a propper name, or have to stick to things like 'Cube 1534'?
Oh, I was just watching voyager 2x26, I dont want to see the kazon.... There a cheap, pikeie kilngon looking waist of a race!!!
.....they were so shamelessly and poorly ripped of Klingons it really was disgusting. The fact their name is just so similar, too. K----on. It's like they were just Klingons with mental defects....and man is that saying a lot.
holmes0111
10-07-2008, 02:55 AM
And they dont even wash there hair..... TRAMPS!
RookActual
10-07-2008, 02:57 AM
I thought those were just sponges they wore on top of their scalps to soak up the brain matter that must have been leaking from their cranium. Wow....you learn something new everyday.
holmes0111
10-07-2008, 02:59 AM
And dont even get me started on talaxians!!
Urantia
10-07-2008, 04:27 AM
The things I would not like to see:
1) Back and forth/Grind fest
2) Forced grouping
While I take no issue with those wanting to group/fleet up, I do not want to be forced into this for advancement. Especially in the beginning when I am trying to learn the game and feel closer to the series and be out alone exploring space etc. However, I sincerely welcome this as an option. As I am not a "guild hopping" "bandwagoner" I like to get to know people first and join a mature non-political fleet that is ultra serious. I dispise "1337" speak and other childish off topic conversations not related to the game. As well as "guilds" that degenerate into political infighting etc etc
3) (like has been said, but will probaly happen anyways) variants of famous ship names..."darn USS-X was taken oh well USS-X', USS-X*, ...., USS-X^ is available
4) Rediculous ship names like "USS-Pwnzor" "USS-Ubernub" etc.
Granted like the playable Borg concept mentioned above...this will be a clear indicator of whom to add to ignore before they ever say a word.
5) Vanity, Illusory diversity, and/or "best" loadouts for ships.
6) An in game economy that allows transfer of "wealth."
While we will most likely see a form on currency in the game (which as a Federation captain will make me sick), it is my hope that it has to be earned per player and cannot be transfered as then we get the credit farmers and other game ruining elements. (as already seen here on the forums). How this would effect crating I cannot say....were it up to me we would have to craft our own items for our own personal use, but I know this would not be popular.
7) Being able to purchase in game items from the company for real world money (a similar emotional reaction to people buying credits from some credit farmer...equally sickening)
graeme1701
10-07-2008, 04:32 AM
No Cartoon/WoW like graphics! :mad:
Napalm006
10-07-2008, 04:37 AM
No Cartoon/WoW like graphics! :mad:
If the game had cartoon graphic in order to run smoother and flow better animation wise then im all for it. WoW may look cartoony to some, but at least its not herky jerky, and is more dynamic then other MMOs.
holmes0111
10-07-2008, 04:47 AM
Yeah, I agree with Napalm, Id reather have cartoonie image, but really good and smooth gameplay than hi def graphics, but slow jerkie laggin gameplay
pyriel32
10-07-2008, 04:56 AM
Yeah, I agree with Napalm, Id reather have cartoonie image, but really good and smooth gameplay than hi def graphics, but slow jerkie laggin gameplay
has a point plus the graphics for wow wasn't that bad.Look at it this way when swg first came out the graphics were hi end but every time you went in to town the game would stall lag endlessly.
Sorayn
10-07-2008, 05:04 AM
As for cloaking. The treaty of Algeron between the Federation and The Romulan Star Empire prohibtis the use of cloaking technology by the FEderation. Wether that treaty is still in effect by 2409. We'll see.
As for me. I'd prefer to go without cloaking anyway becasue in my eyes it's a lame, cowardly way to fight anyway.
But to the topic at hand, things I don't wanna see ingame:
1) x versions of the "Enterprise". I don't see this happening by the way since there are never more ships of the same name in one fleet. I bet Cryptic is going to in some way make certain names unavaliable to player. Such as Enterprise etc. I'd bet that we can't een choose our ships names. We name our CHar and are then assigned a ship with random name.
2) Although I like Time travel, I'd say it's difficult to implement in game mechanics. Therefor leave it out or wait for a future expansion pack to bring it in.
3) Grunding is a pain in the rectum but it will probably be unavoidable to some extent. So far mosts games have had grinding as a part of their quests mechanic and I don't see Cryptic doing anything revolutionary there. As lng as it's not all grinding I don't mind though.
4)Playable Borg, Specias 8472 etc. All these "omnipotent" or just incredibly powerful races should be npc or dev controleld only!
5) To much "non canon" "non star trek" stuff. If you don't like star trek or it's story, you shouldn't be playing the game. HEy..I don't go running around in Middle Earth asking for Hyal raids!
THat pretty mich sums it up.
eqfan592
10-07-2008, 05:52 AM
-Stupid ship names are certainly near the top of my list. I think there will have to be an extensive player GM system in place to help deal with that problem, as well as a good name filter of course. Something that may help a lot of people as well is a nice list of potential ship names that can be selected at the beginning of the game.
-Grinding. As many have said, I don't mind a little, but I don't want it to be anything even close to the core of the game play. But I'm not as pessimistic on this topic as others. From what the devs have been talking about, especially when it comes t how missions will be laid out (similar to episodes of the show) I think this is something that can be mostly avoided. Also, the game lends itself to a "different" kind of grind. None of us want to see a mission where we have to bring back 10 item X's to Admiral Y, but how about a mission along the lines of go explore planet X and report back to Admiral Y? Sure, it sounds somewhat like a grind mission, but it's something that sounds a heck of a lot more exciting, or at the very least maybe entertaining, than your typical grind mission in most MMO's.
holmes0111
10-07-2008, 07:11 AM
I hope I dont see nelix now that he's squatting in the alpha quadrent!
SuRGe0n
10-07-2008, 07:42 AM
No Cartoon/WoW like graphics! :mad:
I completely agree.
What Graeme is referring to, I think, is not the quality of WoW's graphics but the cute/cartoon style. I've never been able to play WoW because I feel like I'm playing a Gummi Bears MMO (if you've never heard of the Gummi Bears, to the wood shed with you!). I'd prefer realistic graphics even if they're not super awesome. From what we've seen of so far, it looks like they're keeping with enough realism for me.
The avatars particularly and some of the other art I've seen so far appear to be a little rough looking for my tastes, but being a 360 gamer I'm used to sacrificing gameplay for graphics and I wouldn't mind going in the opposite direction for once. Plus, as the lead developer (or whoever he was) from that con interview said, they're aiming for a game that can be played on most people's systems; that means no Crysis graphics.
That's fine with me. Just no cutesy cartoons, please.
What I would like to not see in STO is the same type of mob difficulty and leveling you see in pretty much every MMO. Let me explain using SWG as an example. I'll never forget my disgust when I was playing Jump to Lightspeed and I wasn't able to shoot.. I think it was a Tie-Interceptor, because my weapons weren't a high enough level to do any meaningful damage. It was a WTF moment for me. Or in other games, the fact that I can't group with my friends because they're five levels above me. That's been the single biggest turned off of MMOs for me in recent year.
On the flip side, one thing I loved about ground combat in SWG or a game like say Planetside is that someone who just started playing could group with higher level players and actually make some kind of contribution (be it a small one). In a game like Planetside leveling means you're able to have more abilities, not simply more powerful version of what you already had.
I know I'm probably dreaming, but a guy can hope.
Later,
LAR
JMD10222
10-07-2008, 08:54 AM
A superficial or greatly unstructured Fleet system. Frankly, I don't care if the 'solo' players feel it's unfair that a 'massive multiplayer' game rewards those who work together.
I second that :D
Socratesesq
10-07-2008, 09:11 AM
Why all the hate for Q...? Hell, IMHO, that's a Raid-type situation waiting to happen. (ie: no matter how powerful Q, Trelane, or the Continuum is/was, there was ALWAYS a way to can them.)
Also, ship names... Come on, people... Only so many can have Reliant, Defiant, Enterprise, etc etc etc... How, exactly would restricting names for ships make this game THAT much better? Sure, one doesn't have to like another's ship name, no one will ever like everything they see, but to automatically assign people certain status, based solely on this...? Thought the Federation was all about tolerance...?
1) Grindfest. Have to agree with a lot here about this one. The "get 134 tribbles, and take them to Quark" would get old real quick. Time for some innovation on the tried and true MMO formula.
2) Slow progression. I'm not saying I want leveling to be easy or fast, per se, but for those who don't play 80 hours a day ;) let's not have a system that, in effect, punishes for that. I agree that certain items/progression should be Fleet/group based, though I want solo players to be able to get this stuff as well, though ramp up the difficulty, just not too much.
3) Though I'm not in favour of the "one shot, one kill", it may be inevitable, given that if somehow a new player with a weak ship stumbles into a hornet's nest of the other faction...
4) I love Star Trek (I wouldn't be on the site if I didn't...); however, let's make this as accessible as possible. If this is only going to be for Trekkies, we may not see this last long. It is one thing to be completely immersed in this universe, and all that it is about, but quite another to practically harangue others who may not know as much, not quite care as much as we do, or just want a fun ride without having to know "everything" there is to know about the given class of ship they navigate.
IMHO, #4 could be a big issue. The Devs, along with loving Star Trek, also want to make money. They can only do so, as long as they can get as many people playing as possible. Going overboard on the canon, no matter how good it is (I love it) could take away from the whole, to a certain degree. There needs to be balance, so everyone can have a good time.
Thus, maybe #1 would have to be revisited, in order to possibly get those who don't know as much about the canon as others do upto speed, so to speak.
holmes0111
10-07-2008, 09:20 AM
My main problemlem with Q is, he does things that I dont think would go to well with the game, like going back/forward in time, sending ships to un known sectors, and generaly messing up people game play experiance
eqfan592
10-07-2008, 09:21 AM
What I would like to not see in STO is the same type of mob difficulty and leveling you see in pretty much every MMO. Let me explain using SWG as an example. I'll never forget my disgust when I was playing Jump to Lightspeed and I wasn't able to shoot.. I think it was a Tie-Interceptor, because my weapons weren't a high enough level to do any meaningful damage. It was a WTF moment for me. Or in other games, the fact that I can't group with my friends because they're five levels above me. That's been the single biggest turned off of MMOs for me in recent year.
On the flip side, one thing I loved about ground combat in SWG or a game like say Planetside is that someone who just started playing could group with higher level players and actually make some kind of contribution (be it a small one). In a game like Planetside leveling means you're able to have more abilities, not simply more powerful version of what you already had.
I know I'm probably dreaming, but a guy can hope.
Later,
LAR
I wouldn't say you're probably dreaming. Honestly, I think the only way this game can work well is for it to take more of a Planetside approach to combat. As far as I understand, the photon torpedos that a smaller starship would carry are the same torpedos that a larger ship would carry (not talking about the micro torpedos that the fighters and runabouts can get).
Sir_Cedric
10-07-2008, 09:28 AM
The biggest thing I don't want to see are broken missions. I seen them in other games, don't want to see it here. Last thing I want to have happen is this. While doing a mission with different parts, have it stuck in a loop, and you can't continue with the mission, cause it's going nowhere from that point on. :mad:
RookActual
10-07-2008, 11:31 AM
I haven't played enough MMOs to know what the term for this is, but it seems like one of those things that warrants them, and when you guys tell me what it is, I'll say I don't want it.
My friend played LoTRO and was wanting me to join him, so I went to his home to watch him play for a little bit. He spent the entire hour I was there camping a spawn point for this velociraptor worm thing in a cave with his guild. He said they were trying to do it enough times that the probability for a better piece of loot would happen. That really really seemed retarded to me. Regardless, what was worse is that other parties were showing up wanting to do the same, which boggled my mind that more people wanted to sit around and do what seemed like factory work to me, in a game. Very industrial concept there, though. However, they kept 'fighting' if that's what you call it, to keep the other parties out of their superficially claimed little industrial incident. Fortunately, I saw that and decided I had no interest in that.
ParkerHayden
10-07-2008, 11:32 AM
-The necessity to pay to invite people into your fleet (damn Guild Wars)
I haven't played enough MMOs to know what the term for this is, but it seems like one of those things that warrants them, and when you guys tell me what it is, I'll say I don't want it.
My friend played LoTRO and was wanting me to join him, so I went to his home to watch him play for a little bit. He spent the entire hour I was there camping a spawn point for this velociraptor worm thing in a cave with his guild. He said they were trying to do it enough times that the probability for a better piece of loot would happen. That really really seemed retarded to me. Regardless, what was worse is that other parties were showing up wanting to do the same, which boggled my mind that more people wanted to sit around and do what seemed like factory work to me, in a game. Very industrial concept there, though. However, they kept 'fighting' if that's what you call it, to keep the other parties out of their superficially claimed little industrial incident. Fortunately, I saw that and decided I had no interest in that.
It's called camping. And good god I hope there isn't any camping in STO.
Later,
LAR
ParkerHayden
10-07-2008, 12:58 PM
It's called camping. And good god I hope there isn't any camping in STO.
Later,
LAR
Oh, it's going to be there. Only in PvP-specific zones, though. (thankfully)
It could be Hell-on-Earth (but in space!) in those areas.
Admiral_Ares
10-07-2008, 01:13 PM
The only thing I really do not want to see is mandatory Player vs. Player interaction, because although I like it from time to time I don't always feel like participating in it.
Agreed
If I wanted PvP 24/7 I'd play Call of Duty 4
RookActual
10-07-2008, 01:17 PM
I think PvE camping and PvP camping are two very different problems in the same category. Of course, in FPS, I really get annoyed when people accuse someone with a sniper format of camping....
I'm just talking about beating the heck out of some weak NPC three dozen times just to increase your chances of getting better loot....not ganking people who wander into a PvP zone. That's more of an exploit to me than camping. It's cheap...of course, I think once you kill a raid based NPC, you should never get loot from killing it again.
Admiral_Ares
10-07-2008, 01:20 PM
-Stupid ship names are certainly near the top of my list. I think there will have to be an extensive player GM system in place to help deal with that problem, as well as a good name filter of course. Something that may help a lot of people as well is a nice list of potential ship names that can be selected at the beginning of the game.
What... you don't want to run with Captain Dillweed and the U.S.S. 1337m0nk3y?
I want severe naming conventions (draconic) and/or RP servers.
The_Fred
10-07-2008, 01:28 PM
One word...Tribbles...
RookActual
10-07-2008, 01:29 PM
What... you don't want to run with Captain Dillweed and the U.S.S. 1337m0nk3y?
I want severe naming conventions (draconic) and/or RP servers.
I will scuttle him so quickly with a volley of Pwnt0n T0rp3d0s!
Neogunmetal
10-07-2008, 01:33 PM
I dont want to see Cryptic get caught up in the PVP whinning that something is too powerful or too good so ships and powers get NERFED to death. Somethings are better than others...such is life..deal with it and figure a way around it!!!! That is part of the fun of the GAME!!!
RookActual
10-07-2008, 01:39 PM
I dont want to see Cryptic get caught up in the PVP whinning that something is too powerful or too good so ships and powers get NERFED to death. Somethings are better than others...such is life..deal with it and figure a way around it!!!! That is part of the fun of the GAME!!!
Things stagnate, and things should be changed, but never because they're overpowered. There's always a way to deal with something, I dealt with this when I was an envoy for a tabletop strategy game. A lot of people would just accept that something was 'broken' or 'cheese' and not really try to come up with a way to bust it. It seems like anything that becomes popular as a result of being advantageous results in protest. Yet, I've never once had significant difficulty in overcoming supposed 'broken' strategies, tactics or combos. Sure, it was a challenge, but that made it all the more rewarding when the person who duplicated what was, actually, a very good strategy, then got thrashed because they simply put too much faith in the doctrine they'd been told is flawless.
Frankly, I think what kept me interested in the game for so long was the fact I dubbed myself the 'slayer' and enjoyed the game by devising tactics and strategies to bust these combos. Which, often, I did.
KO_Gilligan
10-07-2008, 02:09 PM
The lolcat planet
This thread looks familiar
RookActual
10-07-2008, 02:15 PM
This thread looks familiar
Sheesh, KO, those two threads are entirely different. One is about what the threadstarter wouldn't like to see and the other is about what everyone else wouldn't like to see. Totally different....except for the fact they're not. :D
Rusulka
10-07-2008, 02:25 PM
My main problemlem with Q is, he does things that I dont think would go to well with the game, like going back/forward in time, sending ships to un known sectors, and generaly messing up people game play experiance
Q are the Dev's when they have a bit of spare time and need a good laugh. :p
holmes0111
10-07-2008, 02:28 PM
As long as there not on my ship, I'll bbe a happy capitan!
Dave_Hoffman
10-08-2008, 10:32 PM
1) Re-spawning with your stuff. I think if your ship gets blown up, bye bye ship. You flutter back to friendly space in your escape pod and have to purchase another one, assuming you have the "currency" to get another one. Your ship should be of value, retreat should be a conscious option, and fear of going into hostile places should be present. Re-spawning with all your stuff intact after jumping through a few hoops would kill the suspention of disbelief.
2) Straying too far from cannon. This is Star Trek online, not a sci-fi MMO with Star Trek licensing. In other words, I don't want to see Federation vessels cruising around space attacking anything they come in contact with. Actually, they can, but at the same time, StarFleet should issue an order for their capture, or if necessary, their destruction. Reference #1 above. Factions should behave how the factions behave in the shows.
Of course, I still have a lot of reading to do so the above dynamics might have been mentioned already making this post look foolish, but hey, that's life :)
Urantia
10-08-2008, 10:56 PM
1) Re-spawning with your stuff. I think if your ship gets blown up, bye bye ship. You flutter back to friendly space in your escape pod and have to purchase another one, assuming you have the "currency" to get another one. Your ship should be of value, retreat should be a conscious option, and fear of going into hostile places should be present. Re-spawning with all your stuff intact after jumping through a few hoops would kill the suspention of disbelief.
2) Straying too far from cannon. This is Star Trek online, not a sci-fi MMO with Star Trek licensing. In other words, I don't want to see Federation vessels cruising around space attacking anything they come in contact with. Actually, they can, but at the same time, StarFleet should issue an order for their capture, or if necessary, their destruction. Reference #1 above. Factions should behave how the factions behave in the shows.
Of course, I still have a lot of reading to do so the above dynamics might have been mentioned already making this post look foolish, but hey, that's life :)
1) what is your suggestioon then if we are "broke" and cannot afford another ship?
2) I could not agree more with this....granted then we will have no currency so how will I earn "money" to but another ship?
Not that I cannot think of some solutions per se, just would like to hear yours/
manadarken
10-08-2008, 11:05 PM
I'd hate to see a massive ship orgy. Ship cybor FTL.
Ballping
10-08-2008, 11:35 PM
I wouldn't want to see full frontal nudity on a Klingon Female, and yet a sick........very sick part of me does. Oh why must i be such a tormented soul?
RanizMurjuri
10-09-2008, 12:01 AM
Cookie cutter ships. Nothing will make me lose interest faster then having to be the same build as everyone else to be competitive.
Question: what's a cookie cutter ship to you?
I ask this question because to date i have yet to see a customizable ship in Star Trek.
I did this in another post too.
Example:
StarFleet designs a ship, gives it a class, then builds X number of that single design.
Same as the any Countries Navy today. Design, Class, Build X number of.
I admit there are various designs within a class of ships, but thats as far as it should, could, or will go in Star trek.
Have you ever noticed how
all battleships from the USA look the same?
All Carriers from the USA look the same?
So with that:
What i dont want to see is a totally customizable Ship in STO.
Captains were given ships to Command, Not Captain's built the ship they Commanded.
I do not want to see any race with superior Weapons, they need to be balanced
I do not want to see "The majik photon"
I do not want to see 4 shields around a ship, i want to see up to 8, including top and bottom shields.
I do not want to see ships chasing me doing the same warp speed and firing at the same time.
If your doing warp speed, your using alot of power, Power that you could be using to charge your weapons.
I do not want to see anytime i want to shoot phasers, photons, disrupters. Stated above you need power to charge these weapons before firing and in between rounds. SUperheated particles dont come from thin air in a cold and dark space.
I do not want to see "Joe Fed" flying through Klingon space in a shuttle craft the very first day of release. Shuttles do not have warp speed, I will have to shoot him down with my frigate.
I do not want to see every ship with it's very own delta flyer!
I'm tired i'm going to bed.. i'll edit if a feel like putting more thing i dont want up.
Gen00b
10-09-2008, 12:34 AM
Things I wouldn't like to see:
- Poor guild management tools
- A highly instanced / zoned world like Pirates of the Burning Sea, where every port and every battle is a separate instance. Please don't!!
- A level-based system with little player skill variety and skill customization (I would prefer an EVE like system, but not with the real-time training - that's just plain boring)
Also, clowns.
DFawkes
10-09-2008, 12:47 AM
I dislike escort missions generally, especially if they're a weak target. I don't ever want my fate decided by how stupid some NPC ship is. Might be unavoidable though.
Apart from that, I'm with those that don't want fleet creation and grouping enforced. LotRO and it's Looking for Group functionality was great for making groups easy to find, without forcing it on you.
Droneq
10-09-2008, 01:47 AM
1) Re-spawning with your stuff. I think if your ship gets blown up, bye bye ship. You flutter back to friendly space in your escape pod and have to purchase another one, assuming you have the "currency" to get another one. Your ship should be of value, retreat should be a conscious option, and fear of going into hostile places should be present. Re-spawning with all your stuff intact after jumping through a few hoops would kill the suspention of disbelief.
2) Straying too far from cannon. This is Star Trek online, not a sci-fi MMO with Star Trek licensing. In other words, I don't want to see Federation vessels cruising around space attacking anything they come in contact with. Actually, they can, but at the same time, StarFleet should issue an order for their capture, or if necessary, their destruction. Reference #1 above. Factions should behave how the factions behave in the shows.
Of course, I still have a lot of reading to do so the above dynamics might have been mentioned already making this post look foolish, but hey, that's life :)
The first point i dont agree with, i thin kyou should get a new ship, but the basic one with out the upgrades you made.
But completly agree with the secound point.
I do not want to see ships chasing me doing the same warp speed and firing at the same time.
If your doing warp speed, your using alot of power, Power that you could be using to charge your weapons.
I do not want to see anytime i want to shoot phasers, photons, disrupters. Stated above you need power to charge these weapons before firing and in between rounds. SUperheated particles dont come from thin air in a cold and dark space.
For the first comment i think you should be able to fire at warp (they can in the programs) but at a much larger penalty, ie it costs 2x more energy to do or something to that effect.
I do agree with neededing something to fire your wepons,, thrusters life support ect, and some sort of micro managment depends on speed, wepon power so on.
On the grounds of Q, i can see why alot of people would not want it, but i feel he/it/they could be tided in with a mission some how. After completing a pre request , Q could then take you or the fleet to STO's version of an instance or something.
graeme1701
10-09-2008, 01:52 AM
;) Do you really want to play a Cartoon version of Star Trek?
Look at Lord of the Rings Online. That runs great and on Ultra High Graphic Settings it looks amazing.
So really look at it like this..... If we have a Cartoon STO its because of people with poor computers crying about lag. Servers can run anything if they are built well enough and the game is top!
holmes0111
10-09-2008, 01:59 AM
I wouldnt mind playing a cartoon version, to be honest, i'd be happy with a 100% workable game, with lo qual graphis, than an uncomplete game with hi def graphics
Treky1701
10-09-2008, 01:59 AM
I must agree with BIG G! NO CARTOONY CRAP! Lets make it look real so that it feels real! :p
ninjakiller1
10-09-2008, 02:02 AM
Hey hey hey, how about Cinema? I mean we should have entertainment in game, like having pub or disco or going to cinema one movie for whole year and other things!
In star trek online would be awesome having other things inside there!
we might not have that opportunity to have them because they know whats good for us in game to play and have but sometimes we need something in that game to make more entertainment.
Droneq
10-09-2008, 02:03 AM
;) Do you really want to play a Cartoon version of Star Trek?
Look at Lord of the Rings Online. That runs great and on Ultra High Graphic Settings it looks amazing.
So really look at it like this..... If we have a Cartoon STO its because of people with poor computers crying about lag. Servers can run anything if they are built well enough and the game is top!
The trailer on the site shows you brief clip sof a ship and a crew on an away mission, now i believe im correct in the fact that it is in game graphics used for it.
So it should give everyone an idea of what players will look like.
I personally dont think its that bad.
ninjakiller1
10-09-2008, 02:04 AM
graphic will be most amazing 1st award for them! hope
RanizMurjuri
10-09-2008, 10:27 AM
;) Do you really want to play a Cartoon version of Star Trek?
Look at Lord of the Rings Online. That runs great and on Ultra High Graphic Settings it looks amazing.
So really look at it like this..... If we have a Cartoon STO its because of people with poor computers crying about lag. Servers can run anything if they are built well enough and the game is top!
Lord of the RIngs online
Also gave you an option:
Full install with high res graphics
Full install with low res graphics.
And i admit.. the world was amazing with high res graphics on it.
I do not want to see: No widescreen support on STO.
I have a widescreen monitor and it distorts any game without a widescreen resolution and support for widescreen.
More edits from last post:
I do not want to see:
Pirates flying around in another faction Ship.
Pirates that can take out Starbases solo.
Any Hull under a Battleship taking starbases solo. Starbases are huge and well armed. it should take a whole fleet to take on a starbase.
Fleets need to make money to purchase ships.
I do not want to see Mass amounts of time spent mining. I'm sure the technology exists for mining drones to mine for you. At a certain cost.
I do not want to see a Ruinable or saturated economy.
i do not want to see poeple able to drop their space junk all over. Unwanted stuff always makes for good recycling!
This is a good point, because i should not be lagged down because the poeple who are attacking a starbase i'm at, want to lagg the ships leaving starbases to they can get their Booty!
You want the advantage, get the skillz!
i do not want to see STO look, feel, resemble or fake anything from WoW.
STO has better potential than WoW
IMHO: it should follow the Paths of the Older greats. and Innovate a new Chapter in MMo's.
I do not want to see a level based system of any combat.
I will opt for a Skill based system, but i Wish for a player skill only system. "use what you got"
Bah!! time restraints!
RanizMurjuri
10-09-2008, 10:41 AM
The trailer on the site shows you brief clip sof a ship and a crew on an away mission, now i believe im correct in the fact that it is in game graphics used for it.
So it should give everyone an idea of what players will look like.
I personally dont think its that bad.
What you could be seeing is an Alpha Test graphics. Like most games the final textures are not included until open beta.
Droneq
10-09-2008, 10:46 AM
What you could be seeing is an Alpha Test graphics. Like most games the final textures are not included until open beta.
That maybe the case, but i still think there ok.
DarkOrion69
10-09-2008, 11:38 AM
I would hate to see any of the things that made EVE Online a nightmare for me:
1. Game exploits allowing PvP players to attack completely non-PvP players.
(Oh look I was mining and the PvP jerkwad added some ore to my can...now I am a THIEF AND PvP!)
2. Only allowing the best ships to be built by fleets...at bases only in open PvP zones.
(Oh joy, I could fly a capital ship if only i risked my life everday and joined a faceless bunch or warmongers!)
3. Ridiculous 'magic bullet' weapons that have no counter unless you are swimming in latinum or are a long time veteran.
(Oh no warp drive for me AND also no power so my shields are off, weapons off...not fun when a combat is decided in the first strike.
4. Cloaking devices that are virtually useless because some widely available, simple and cheap technology instantly renders them useless.
(Maybe better if you get first strike BUT you cannot have any shields up for the first return of fire?)
5. No punishment for griefers who clearly play just to **** off other subscribers/newbies.
(Enforce your EULA, crucify griefers to prevent losing subscribers like EVE Online)
Ensign.Ricky
10-09-2008, 11:40 AM
"Error: You Cannot Travel There. End of Space."
Tom-Follett
10-09-2008, 11:44 AM
random people dieing in the middle of no where, and no strange vortexes that vaporize you instantly lol
RookActual
10-09-2008, 11:48 AM
This game to turn into a single player game where you just happen to randomly bump into other people who happen to be real, but would have just settled for better AI, as it's at least less socially challenged.
A-British-Ferengi
10-09-2008, 11:52 AM
Sorry this has been on my mind for a while but i want to see realistic collisions so that when you see your ship heading for somthing YOU TURN FOR DEAR LIFE I MEAN PUSHING YOUR FINGERS INTO THE KEYBOARD BECAUSE YOU WANT TO AVOID YOUR SHIP BEING COMPLETELY CRIPPLED AND YOU HAVING TO LIMP BACK TO A STARBASE, if your lucky you wont blow up and i mean really lucky, unlike in EVE where you either bump of unharmed or magicaly turn round like you could not before.
holmes0111
10-09-2008, 11:52 AM
I dont want to see vulcans! hehe, only joking guys!
RookActual
10-09-2008, 11:54 AM
I dont want to see vulcans! hehe, only joking guys!
Your request is illogical, as Vulcans are.....*headdesk*
holmes0111
10-09-2008, 11:58 AM
Hehe, vulcans with lotion!!!
RookActual
10-09-2008, 11:59 AM
Hehe, vulcans with lotion!!!
Yeah...please, no Vulcans with lotions or secret chambers under their houses.
holmes0111
10-09-2008, 12:02 PM
Yay! Im a senior member now....... just had to add that in!!
Tremere
10-09-2008, 12:02 PM
I don't want to see any carebears in PvP zones, crying about pvp. Because you know most of them are actually anti-war, activists green peace and what not.
lmao. Well some of them. But, if that was really the case I don't think they would be playing MMO's... or would they?
That's scary...
RookActual
10-09-2008, 12:03 PM
I don't want to see any carebears in PvP zones, crying about pvp. Because you know most of them are acutally anti-war activits green peace and what not.
lmao. well some of them. but if that was really the case I dont htink they would be playing MMO's... or would they?
That's scary...
The way this forum makes it look, I think most people here hate all PvPers.
holmes0111
10-09-2008, 12:03 PM
I dont think carebears are warp capable yet?
Er-Murazor
10-09-2008, 12:04 PM
"Error: You Cannot Travel There. End of Space."
that would be hilarious. "Maybe it is true, space is not limitless."
hinaito
10-09-2008, 12:37 PM
Things I do not want to see:
1. Forced Grouping - I do not want to have to find other people to help me out with a quest or do something. I can get the whole guild thing, but I don't want to need them for a quest. I can stand it being easier, but do not, I repeat, do not, make it mandatory.
2. Major Grinding - Do not make grinding a major part. It's okay if it's once or twice, but not every day.
3. Uber-Noobs - I can't stand spammers who repeat the dumbest phrase over and over. All the kids playing Alliance ruined WoW for me. I liked that game, but now I can't wait for STO.
I can't wait for this game... it will be the greatest MMO ever! Godspeed, Cryptic!
aelfgar
10-09-2008, 12:47 PM
While some what off-topic, all this "Alliance idiots" from WoW stuff really needs to go. I've played both sides in WoW for plenty longer than I care to admit. There are plenty of spamming idiots on both factions, no matter which of the hundreds of servers you log in to.
The community, as a whole, has deteriorated in that game with all the popularity it received, the "Southpark episode" and their first expansion.
Since I feel compelled to add something ON topic, though, let me add this:
What I do not want to see is comparing anything to WoW. These are two completely different games and need to stay that way. Don't look at WoW and say "We need to do something like this!" because that's all WoW does with every other game out there to stay competitive. Instead, break the grounds a bit for the MMO community and I promise you, a few months down the road WoW will have cloned YOU.
Sumdian
10-09-2008, 12:48 PM
Going into warp and flying through a planet like EVE that realy put me of the game
Sorry this has been on my mind for a while but i want to see realistic collisions so that when you see your ship heading for somthing YOU TURN FOR DEAR LIFE I MEAN PUSHING YOUR FINGERS INTO THE KEYBOARD BECAUSE YOU WANT TO AVOID YOUR SHIP BEING COMPLETELY CRIPPLED AND YOU HAVING TO LIMP BACK TO A STARBASE, if your lucky you wont blow up and i mean really lucky, unlike in EVE where you either bump of unharmed or magicaly turn round like you could not before.
I understand why games don't do that, but I actually kinda agree with you. Pushing people into asteroids with your tractor beam was a good last ditch effort in Starfleet Command.
Later,
LAR
RanizMurjuri
10-09-2008, 02:05 PM
I understand why games don't do that, but I actually kinda agree with you. Pushing people into asteroids with your tractor beam was a good last ditch effort in Starfleet Command.
Later,
LAR
hey that was one of my favorite past times in SFC.
Tabor
10-09-2008, 03:31 PM
Warp drive being able to let anyone outrun anyone else. As far as I'm concerned, if I'm in PVP and someone warps away, I wanna be able to chase after him and shoot at him while at warp.
If you ever watched the shows and stuff, which I'm assuming you have and just forgot, firing weapons while in warp was not possible in the next gen series. it was dubbed too dangerous for them to do.
Burchenall
10-10-2008, 06:40 AM
If you ever watched the shows and stuff, which I'm assuming you have and just forgot, firing weapons while in warp was not possible in the next gen series. it was dubbed too dangerous for them to do.
I think they said that only beam weapons couldn't be fired while at warp, but projectile weapons like torpedoes could.
DanSeale
10-10-2008, 07:52 AM
I cried laughing at that one m8, nice :D
Ditto ...
Hmm now lets see...
Severl really great observations: ..
1. Wesley anything .. just make it go away and I'll be happy
2. If you have griding ... the you had BETTER make the stuff we need available EVEN if there are 50 bagillion players on line. Nothing more annoying than needing something out of a quest you have invested time in only to find out that someone from the same faction your in just left and now you get to wait .. and wait .. mobs respawn .. and you still wait some more .. zzzzzzzzzzzzzzzzzzzzzzzzz
3. Poorly organized cities or depots where you are forced to run from one end of town to the other just to buy something you need. IMHO that is nothing more than a marketing tool (time is money in a since of the word) .. and all you are doing is spending more time for the trivial in order to spend litterally more hours wasted running back and forth .. grrrrrrrr (yeah .. this is one of my pet peaves in another game)
4. god like idiots like Q ... If I want to play WoW .. I'll log on there
5. Being forced into PvP. I want to be able to determin if and when I'm ready for that part of the game.
6. I really DONT want to see only one style or type of PvP. Not everyone has the same type or style. Besides if there are several types or styles of PvP available then we are more than likely to attract a larger fan or customer base there by making it possible for greater customer satisfaction.
7. Reputation grinding .. Nothing wrong with an occasional quest for a particular faction as such .. but this is also something that can be over done!
DanSeale
10-10-2008, 07:55 AM
If you ever watched the shows and stuff, which I'm assuming you have and just forgot, firing weapons while in warp was not possible in the next gen series. it was dubbed too dangerous for them to do.
I think the main idea was that more wheather or not you could actually hit the target as they were now jumping beyond light speed .. I think .. but don't quote me on that!
:D
Stormnet
10-10-2008, 08:30 AM
I really don't want to see the Borg as a playable race.
Something needs to be nail biting dangerous in this galaxy. When I see a Borg vessel I want to hit the panic button, call all fed ships in range to help, and batton down the hatches for a real epic battle.
Barring that - Warp Speed RUNNING...
I don't want to see every famous ST charachter ever either. This is my Star Trek and the famous people in it should be players that have made names for themselves either for good or bad.
I don't want to see my bridge crew never be in danger of dying.
I like my Helmsperson a lot, She has a personality that I've come to grow with and like a lot and on an away mission or in battle because of my poor decision she dies. I want that responsibility.
I'm sure I could think up more but I digree to the rest of you...
Czyrek
10-10-2008, 08:46 AM
A superficial or greatly unstructured Fleet system. Frankly, I don't care if the 'solo' players feel it's unfair that a 'massive multiplayer' game rewards those who work together.
seriously, what ever happened to multiplayer? besides pvp, people who want to solo should find a good first person game, plenty out there with much better graphics and engrossing story line than an mmorpg can provide... i mean ... come on!
Kayos
10-10-2008, 09:05 AM
I do not want to see any carebears. If I do I will kill them.
hawk_nl
10-10-2008, 09:33 AM
I do not want to see any carebears. If I do I will kill them.
If u do, hail me and i will help u !
Big nono's
Weird ship names ( like the n00bzor or enternoob )
WESLEY CRUSHER !!
WinterPark1701
10-10-2008, 10:12 AM
No '1337' in names.
antivrx
10-10-2008, 10:32 AM
Collision detection.
RanizMurjuri
10-10-2008, 11:16 AM
Collision detection.
why do you not want to see Collision detection?
WinterPark1701
10-10-2008, 11:20 AM
why do you not want to see Collision detection?
Ships steer around each other rather than hitting each other.
onesoul1982
10-10-2008, 11:30 AM
YewEssEss NterPryze
Or any variation there of. If you do, Federation or not, I shall hunt you down.
:)
oh and forced grouping
phifur
10-10-2008, 11:32 AM
I know this had been said but I don't want to see
Ganking
Borg as a playable faction
crazy star ships names and planet names
federation ship with cloaking device (I know that in the game so I have to live with it )
gold seller spamming
PVP everywhere
That all I can think of for now.
RanizMurjuri
10-10-2008, 11:36 AM
Ships steer around each other rather than hitting each other.
Yes, Well Collision detection does allow for Collisions, It's just damages your ship as a penalty.
No collision detection would allow flight through objects without penalty.
it's all how you set up the rules for Collision Detection.
ajaco3025
10-10-2008, 11:42 AM
No '1337' in names.
EDITED:
I do not want to see any carebears in PvP space crying about having been blown up. If I do I will kill them.
I know this had been said but I don't want to see
Ganking
Borg as a playable faction
crazy star ships names and planet names
federation ship with cloaking device (I know that in the game so I have to live with it )
gold seller spamming
PVP in PvE zone unless a pirate or bounty enters the system.
That all I can think of for now.
I agree with everything here. Some things were edited for my extra 2 cents.
onesoul1982
10-10-2008, 12:10 PM
What... you don't want to run with Captain Dillweed and the U.S.S. 1337m0nk3y?
I want severe naming conventions (draconic) and/or RP servers.
LOL
that made me chuckle
chippychouji
10-10-2008, 12:33 PM
1: NO EVE, if i have to spend 6 months to learn one skill i will be very sad. i played EVE for 3 months and i got to the point where it took 3 weeks to learn one skill. (up to one week would be fin)
2: if there is Q they should be the GM's, not npc's
3: there should be no ""lvling"", there should be learning skills. so every one is not the same, like im a lvl 13 hum wow there are 2,000 other hum's that all have the same stats, wow this is sooo cool....
3: Quest, they should be long and give rely good rewords.
thundergod25
10-10-2008, 12:33 PM
lagging if theres too many players in one spot
Definitely dont wanna see that....
thundergod25
10-10-2008, 12:37 PM
LMAO!!!!!!! I dont wanna see people with names like "Balzonyour4head", like I saw earlier :(,
Gottheit
10-10-2008, 12:41 PM
More combat then exploration...I don't want my crew to be a sword without a sheath, here...
jagerbolt
10-10-2008, 01:25 PM
as others mentioned:
no bad ship names
no playable borg
no super slow grinding skills
...and please no ship emotes. :D
"USS Intrepid honks and waves to USS Stargazer."
DanSeale
10-10-2008, 02:02 PM
as others mentioned:
no bad ship names
no playable borg
no super slow grinding skills
...and please no ship emotes. :D
"USS Intrepid honks and waves to USS Stargazer."
LOL ! oh my stars ... the emotes ... cant help but to chuckle at that one !
DanSeale
10-10-2008, 02:06 PM
1: NO EVE, if i have to spend 6 months to learn one skill i will be very sad. i played EVE for 3 months and i got to the point where it took 3 weeks to learn one skill. (up to one week would be fin)
2: if there is Q they should be the GM's, not npc's
3: there should be no ""lvling"", there should be learning skills. so every one is not the same, like im a lvl 13 hum wow there are 2,000 other hum's that all have the same stats, wow this is sooo cool....
3: Quest, they should be long and give rely good rewords.
1. you hit the nail on the head ! couldn't agree more !
2. agreed 100%
3. I dont have a problem with lvling .. but if is not there I certainly wont miss it. Skills and related items would almost be a must.
4. quest lengths ... ummm .. depends upon reward.
over all .. very good points ! I agree (for the most part)
auutumn
10-10-2008, 03:28 PM
I would like to see Q make an appearance along with every other species every on a Star Trek show/movie throughout the game. Imagine Q showing up and as the captain, you have to decide what questions to ask him and how to respond to him. This may be best handled as a GM event for true dynamic reactions.
PinkSkin
10-10-2008, 03:47 PM
I would like to see Q make an appearance along with every other species every on a Star Trek show/movie throughout the game. Imagine Q showing up and as the captain, you have to decide what questions to ask him and how to respond to him. This may be best handled as a GM event for true dynamic reactions.
Forum, Jerk Here........
OK, What part of "WHAT DON'T YOU WANT TO SEE IN GAME" didn't you understand? I don't wanna see the wreckage of your ship in my path on the way to spacedock because you ripped off your warp nacelles trying to get out and blew the whole thing to kingdom come.
I don't want to see 1 damned Chuck Norris Joke.
I don't want to see 1 damned spammer try to sell me dilithium crystals that can only be used in Klingon ships unless they are combined with the proper antimatter injection system that can only be purchased from some obsure Orion dealer.
I don't want to see 1 green Orion slave girl.
I don't wa..........WHAT? Ok take that last one back I definitly want my own Orion slave girl.
I don't really want to see the borg unless I got the whole fleet behind me.....or preferably i'll be behind the whole fleet.
I don't want to see every wanna be Picard saying "Make it so" and "Engage" to everything, come up with your own sayings like "Fire up that there warp drive Cletus" and " Yeehaww squeel like a Ferengi!"
I close this session in saying that I pretty much don't mind seeing ANYTHING the game has to offer, it's the Ensigns who are going to bungle it for me.
Jerk Out
ajaco3025
10-10-2008, 03:49 PM
Forum, Jerk Here........
OK, What part of "WHAT DON'T YOU WANT TO SEE IN GAME" didn't you understand? I don't wanna see the wreckage of your ship in my path on the way to spacedock because you ripped off your warp nacelles trying to get out and blew the whole thing to kingdom come.
I don't want to see 1 damned Chuck Norris Joke.
I don't want to see 1 damned spammer try to sell me dilithium crystals that can only be used in Klingon ships unless they are combined with the proper antimatter injection system that can only be purchased from some obsure Orion dealer.
I don't want to see 1 green Orion slave girl.
I don't wa..........WHAT? Ok take that last one back I definitly want my own Orion slave girl.
I don't really want to see the borg unless I got the whole fleet behind me.....or preferably i'll be behind the whole fleet.
I don't want to see every wanna be Picard saying "Make it so" and "Engage" to everything, come up with your own sayings like "Fire up that there warp drive Cletus" and " Yeehaww squeel like a Ferengi!"
I close this session in saying that I pretty much don't mind seeing ANYTHING the game has to offer, it's the Ensigns who are going to bungle it for me.
Jerk Out
ROFLMAO.. ..hahaha ..dropped my food.. hahaha
Blodveard
10-10-2008, 05:24 PM
My biggest fear is that there will be escort missions where you have to save some dumb ass NPC ship, that proceeds to aggro every possible enemy on the screen.
Escort missions are the most lame, evil, and aggravating mission type in any game format.
eNDIE
10-10-2008, 06:07 PM
Since im playing wow atm i dont want to see any boars on any planet ever:)
Rabid82
10-10-2008, 07:04 PM
No dumb ship names...there are plenty of historical references.
The devs should relegate anyone who names a ship U.S.S. @ssclown ,ect. to the War Games fleet.....as targets!
(but I guess the "fleet" has already decided that!:D)
No *******ization of the Trek universe...
masoniclight
10-10-2008, 08:49 PM
I dont want to see Jar Jar Binks, Winey Little Blond Kids Pod Racing, No Sun Destroyers, No.. *gets tapped on shoulder by fellow forumite who whispers something to him* OH..um sorry.. wrong universe.. ahem
1) No Q period!
2) Although Time Travel would be cool, probably not a thing the devs can really do about it that wouldnt come across as cheesy.
3) No griefing.
4) No Camping!
5) Gold Farmers anywhere in game
6) Borg or any other "god-like powerful" beings allowed as player races in game
7) Ship names.. well unfortunately as much as I would hate to see a ship named like USS "IPWNZDU" or other horrific names.. there isnt really alot that can be done about it.. Cryptic could barely moderate the names when it had CoH, so I dont see them policing STO very wel either..
8) Player names taken from "Cannon" characters- I dont want to see James L Kirk, or Leonard "Buzzsaw" McCoy or Maximillian Scott (great whatever to Scotty) etc etc.. you get the gist.
9) No hot Vulcan babes-- unless they are all on my ship hehe...
just my two pips..
Ayradyss
10-10-2008, 08:55 PM
Some of the things I see suggested on these boards!
I do hope the devs listen to us . . . but not TOO much!
Decius
10-10-2008, 09:02 PM
My biggest fear is that there will be escort missions where you have to save some dumb ass NPC ship, that proceeds to aggro every possible enemy on the screen.
Escort missions are the most lame, evil, and aggravating mission type in any game format.
I don't mind escort missions if they are rare and well thought out, and like what you said the allied NPC doesn't aggro everything in the universe against you.
Mr.Scott
11-01-2008, 07:39 PM
Tribbles. Lots and lots of tribbles.
ToadMonkey
11-01-2008, 08:28 PM
Ban Banjo music.
My back side gets all tense.
CaptainLynch
11-01-2008, 09:32 PM
I'll second every recommendation of no playable Borg or Q missions more than once per year per ship. That should give the devs enough Q playtime! :D
What I really don't want to see is a draconic death penalty. I don't want to be flying a rowboat-runabout because of running into a random NPC gank squad :eek:
Stonez
11-01-2008, 09:59 PM
I don't want to be cursing the existence of the game after it's launch because it's nothing but a rotund WOW space based turd of epic proportions!
No1UKnow
11-02-2008, 12:14 AM
I would not like to see Credit (Gold) Spammers/Sellers/Buyers/Farmers, Latency Issues, Hackers, Cheaters, Exploiters, and/or that blue species with the harmonica permantly mounted in front of his face (apparently packed full of dry ice).
Napalmer
11-02-2008, 01:15 AM
I would not like to see clothed Ferengi females...:mad:
Hagon
11-02-2008, 05:42 AM
I wouldn't like to see or hear a Klingon faction player say "I'm going to log onto my Federation character and hunt you down", or vice versa. Or have to worry that one of the people I've come to like in my fleet is really a opposing faction player just there to pass on info. The game needs to lock people into one faction or the other per server they play on, or not bother having factions at all.
I wouldn't like to see PvE or PvP where when players die, or their ship is destroyed, there is no consequence. There needs to be penalties and loss.
I wouldn't like to see chat channels filled with arrogant "adults" lecturing people on how they should talk and act. Or lecturing people on various aspects of Trek cannon/lore. This game should be accessible to all, and people should be tolerant.
I wouldn't like to see any name filter, for ships and for characters, that's overly strict. Any name filter should only go as far as filtering breeches of the EULA and possibly numbers and special characters.
I wouldn't like to see the game lose it's sense of fun. Or have it's sense of fun sucked out by overly serious players. In the end, no matter the IP, it's a game. Games are supposed to be about fun.
I wouldn't like to see the developers lose sight that most people will be paying to play a game set in Star Trek, not to live in Star Trek
I wouldn't like to see the developers lose sight of the fact that statistically 40% of MMO players prefer to do much of their levelling solo. That's not to say that there shouldn't be group oriented content as well though
I wouldn't like to see the PvE missions become repetitive. As in basically the exact same missions just with different scenery and more MOBs.
I wouldn't like to see PvP treated as an afterthought, or treated with the attitude "let's just give them areas to kill themselves in". It needs to be well thought out, and needs to have meaning through real effects on the game world.
Enough I think.
For now........
warbot7777
11-02-2008, 05:50 AM
I don't want to see a bunch of lame random actors play our heroes. Imagine Jean-Luc being voiced by some idiot who sounds nothing like him, or Data or any of them. Klingons who sound more like humans, things like that. Bridge Commander is a great game, but I've noticed the random npcs have terrible voice acting. It almost removes me from the enjoyment of the game.
RookActual
11-02-2008, 07:35 AM
I wouldn't like to see or hear a Klingon faction player say "I'm going to log onto my Federation character and hunt you down", or vice versa. Or have to worry that one of the people I've come to like in my fleet is really a opposing faction player just there to pass on info. The game needs to lock people into one faction or the other per server they play on, or not bother having factions at all.
If they try and put this game on only one server, I don't see how this is going to work. I definitely agree, I remember times in PlanetSide where I had friends in other factions and we would meet up in a quiet area and trade out Factionspec equipment for hours and hours. Imagine how ridiculous it would be if I had multiple characters in multiple factions one one server. In PlanetSide it didn't mess up the game, there was no economy, but I don't even like multiple characters being built to support a primary character.
I wouldn't like to see PvE or PvP where when players die, or their ship is destroyed, there is no consequence. There needs to be penalties and loss.
Again, I'm at a loss for a reasonable balance here. the penalty needs to be enough to make you second guess needlessly sacrificing your vessel and resources, but not so uch that it demotivates you from doing dangerous things. However, I think I agree.
I wouldn't like to see chat channels filled with arrogant "adults" lecturing people on how they should talk and act. Or lecturing people on various aspects of Trek cannon/lore. This game should be accessible to all, and people should be tolerant.
I think the term is 'elitists', it's been my experience that younger kids can be annoying and immature, but it doesn't bother me. Again, I agree, as much as young kids can be annoying, they do need to catch a break, but they're not nearly as annoying as 'adults' who think it's their purpose in the game to correct every detail or behavior. I'm sure the most of them don't scrutinize their own behaviors or even work ethic nearly as much as they do others'.
I wouldn't like to see any name filter, for ships and for characters, that's overly strict. Any name filter should only go as far as filtering breeches of the EULA and possibly numbers and special characters.
This, for some odd reason, is the most important thing to me. Mostly because I've seen so many threads and posts on this forum in the last month that suggests we aren't mature enough to have the responsibility to creatively and respectfully name our vessels.
I wouldn't like to see the game lose it's sense of fun. Or have it's sense of fun sucked out by overly serious players. In the end, no matter the IP, it's a game. Games are supposed to be about fun.
Again, I agree. It is somewhat pathetic the amount of 'reality' people want to inject into the fiction. For the sense of immersive reality, I would like to know how many people really would like to stand in front of a Borg Cube and think it were enjoyable. I don't recall any of the characters being overly excited any time they had to risk their lives. Even Klingons don't want to die, they just want it to be honorable when they do so.
I wouldn't like to see the developers lose sight that most people will be paying to play a game set in Star Trek, not to live in Star Trek
I think this is just a reiteration of the above quote.
I wouldn't like to see the developers lose sight of the fact that statistically 40% of MMO players prefer to do much of their levelling solo. That's not to say that there shouldn't be group oriented content as well though
I'm hoping this game breaks a few conventions, encourages people to cooperate a little bit more. I'd like to see that number closer to 30%, not to punish independent players, but rather allow this to be the game that somehow makes it enjoyable to be part of a team.
I wouldn't like to see PvP treated as an afterthought, or treated with the attitude "let's just give them areas to kill themselves in". It needs to be well thought out, and needs to have meaning through real effects on the game world.
I think you've responded in the thread that somewhat covers this. I really think there are ways to make the PvP combat fun for even those who do not wish to directly engage. In fact I know there are at least a dozen ways to encourage players who don't necessarily want to rely on phasers and torpedoes, to still be able to participate without feeling like the game is just a tactical simulator in those areas. as much as I am interested in the PvP, I think I'd love to keep the area alive with activity for a multitude of other reasons rather than just fighting for no consequence. There need to be objectives and strategic locations, and they need to be more than just arbitrary locations, they need to actually provide some benefit. such as "If you control five starbases you may develop this level of tech" or something to that effect.
Samodelkin
11-02-2008, 07:38 AM
Restriction of P2P trade.
Emphasis on player wealth.
Boring grinding. (Make it fun, call it holodeck training, and no one will notice it's grinding in the first place ;))
Emphasis on experience points and level-ups.
Phasers that require multiple hits to stun or kill someone.
Ok, so everyone ons going on about what theyd like to see in the game, but what wouldnt you like to see?
I wouldnt like to see.....
1 shot 1 kill battles
Assuming you are talking about ground combat, it looks like we are in disagreement. Allow me to point out that if standard phasers take too many shots to do something useful, then the power of phasers will become important. If the power of phasers will become too important, players will be concentrating on acquiring more powerful phasers, as well as combat. This would make the game feel more like Star Wars Galaxies and less like Star Trek, because Star Wars is mostly about wars, Star Trek is mostly about the trek. While I expect combat to be an important part of Star Trek Online, in my opinion, players should be encouraged to seek alternative solutions by means other than nerfing the standard-issue phasers.
The things I would not like to see:
6) An in game economy that allows transfer of "wealth."
While we will most likely see a form on currency in the game (which as a Federation captain will make me sick), it is my hope that it has to be earned per player and cannot be transfered as then we get the credit farmers and other game ruining elements. (as already seen here on the forums). How this would effect crating I cannot say....were it up to me we would have to craft our own items for our own personal use, but I know this would not be popular.
I disagree. Instead of restricting the transfer of wealth to eliminate farmers, the focus of the game can be simply shifted away from wealth, with similar results. Captains wouldn't actually need money, and the Ferengi may still farm, but it won't ruin the game this way.
ajaco3025
11-02-2008, 10:34 AM
I wouldn't want to see....
...what most are crying for - 90% rewards and 10% penalty and risk.
...mechanics and gameplay that is easy to learn and master for 5 year olds.
...pvers that whine in local chat for getting blown up in a PvP zone.
...dedicated servers for any specific gaming group.
Copenhagen
11-02-2008, 11:46 AM
Things I don't want to see:
I only have one real request...and that's that they not screw this up. This has the potential to be really good for a lot of the Star Trek Fans and even some of the EVE fans and other Geeks and Techies across the world!
This could quite possibly be the Best thing to happen to MMO Gaming in a Long Time. Please make me happy!
I want to feel like I'm actually in space and there is no limit to the things that could happen. To really feel like something new could happen every time I log on. Like I'm controlling an Episode of Star Trek every time I play. An MMO that does not rely on Grinds and Pew Pew to drive the game.
The whole theme of any space book, movie, TV show, Games, Is the infinite expanse of Space...Exploration
I want to feel like I have the ability to experience this First Hand...with fellow Gamers all around the world....
Cryptic....Please make my dreams come true! I want to fly in space, in Star Trek Space! I think you should get a basic mission right from the git-go...and it should lead you to who knows where and the action should never stop. You might get a mission to go take some samples from a near-by nebula ...and wind up in the Delta Quad ...trying to figure out how to get back.
Ok so that's what I want to see....i'm so not good at this.
What I don't want to see:
I DO NOT want to see this game "Fail"...cause that would be like the end of the world...and I'd have to cut myself.
DanSeale
11-02-2008, 01:18 PM
1. Establisihing new trade routs? this is exploratoin.
2. Negotiation skills and intelectual abilities to sway newly discovered life forms to be your ally.
3. Discovering new resources and new technologies perhaps even form ailen races previously not known to your particular faction or even your guild within that faction?
4. Working togeather as a collective or team to successfully build ships and expand your fleet or move your faction into a new area of space.
5. To successfully domionate through PvP a particular domain or part of space?
6. Ships wiped out and replaced only as materials are available?
7. Complete support staffs available from minning of materials to production to the front lines of PvP combat to build a complete and well rounded team ?
Is that what many of you have been talking about ?
Rgoodfel
11-02-2008, 02:25 PM
I wouldn't want to see fluffy bunnies. They freak me out for some reason.
We have finally found "Little Albert"!
Damn you John B. Watson damn you.
Hagon
11-02-2008, 02:52 PM
1. Establisihing new trade routs? this is exploratoin.
2. Negotiation skills and intelectual abilities to sway newly discovered life forms to be your ally.
3. Discovering new resources and new technologies perhaps even form ailen races previously not known to your particular faction or even your guild within that faction?
4. Working togeather as a collective or team to successfully build ships and expand your fleet or move your faction into a new area of space.
5. To successfully domionate through PvP a particular domain or part of space?
6. Ships wiped out and replaced only as materials are available?
7. Complete support staffs available from minning of materials to production to the front lines of PvP combat to build a complete and well rounded team ?
Is that what many of you have been talking about ?Are those things you WOULDN'T like to see in STO?
DanSeale
11-02-2008, 04:44 PM
Are those things you WOULDN'T like to see in STO?
just currious about something ..
not that all of this is bad stuff.. Oh no not at all. But what I dont want is to clone another game. Everyone of these points came off of one of their commercials.
What I want is STO ...
Hagon
11-02-2008, 05:06 PM
just currious about something ..
not that all of this is bad stuff.. Oh no not at all. But what I dont want is to clone another game. Everyone of these points came off of one of their commercials.
What I want is STO ...Well I kind of understand where you're coming from, but having elements that may be similar to other games is absolutely unavoidable. That, and it is a game that hss to survive in the MMO market place, otherwise what's the point? Although I know that there's some that think the IP alone will carry the game, I'm not one of those. It still needs to be an interesting and fun MMO to play so as to make it enjoyable to people that aren't really ST fans at all in my opinion.
The most that should be expected out of Cryptic is that they are able to provide some unique elements, and fun familiar elements done in a way that fits with Trek.